• Title/Summary/Keyword: learning with a robot

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A study of MIMO Fuzzy system with a Learning Ability (학습기능을 갖는 MIMO 퍼지시스템에 관한 연구)

  • Park, Jin-Hyun;Bae, Kang-Yul;Choi, Young-Kiu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.3
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    • pp.505-513
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    • 2009
  • Z. Cao had proposed NFRM(new fuzzy reasoning method) which infers in detail using relation matrix. In spite of the small inference rules, it shows good performance than mamdani's fuzzy inference method. But the most of fuzzy systems are difficult to make fuzzy inference rules in the case of MIMO system. The past days, We had proposed the MIMO fuzzy inference which had extended a Z. Cao's fuzzy inference to handle MIMO system. But many times and effort needed to determine the relation matrix elements of MIMO fuzzy inference by heuristic and trial and error method in order to improve inference performances. In this paper, we propose a MIMO fuzzy inference method with the learning ability witch is used a gradient descent method in order to improve the performances. Through the computer simulation studies for the inverse kinematics problem of 2-axis robot, we show that proposed inference method using a gradient descent method has good performances.

Study on Image Processing Algorithm Education Based on Web Camera and LEGO Mindstorms (웹 카메라와 LEGO Mindstorms를 활용한 영상 처리 알고리즘의 교육에 관한 연구)

  • Kim, Sung-Young;Hwang, Jun-Ha
    • Journal of Engineering Education Research
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    • v.13 no.6
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    • pp.171-179
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    • 2010
  • In this paper, we describe a case study of a new lab. project that improves efficiency for education and interest on learning in image processing and pattern recognition related subjects by using LEGO Mindstorms. In addition we verify the validity with analysis of the practical application. LEGO Mindstorms is already used in many educational institution of several countries since about 10 years ago and various case studies have been published. The use of LEGO Mindstorms is generally positive but the negative comments about this exist. The main cause of negative opinion is from unpredictability. The unpredictability from mainly analog characteristics of robot can degrade the effective learning. The describing lab. project suppresses occurrence of unpredictability by minimizing dependence on robots. Students can concentrate on learning the related algorithms by minimizing the learning content and further consideration.

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Neural Identifier of a Two Joint Robot Manipulator (신경회로망을 이용한 2축 매니퓰레이터 동정화)

  • 이민호;이수영;박철훈
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.1
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    • pp.291-299
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    • 1996
  • A new identification method using a higher order multilayer neural network is proposed for identifying a complex dynamic system such as a robotic manipulator. The input torque data for learning of the neural identifier are generated for producing effective output trajectories by a minimization process of a specific performance index function which indicates the difference between the reference points and the present joint positions and their velocities of the robotic manipulator. Computer simulation results show that the proposed identification method is very effective for identifying the systems with complex dynamics and large moment of inertia.

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A Study on Improvement of the Human Posture Estimation Method for Performing Robots (공연로봇을 위한 인간자세 추정방법 개선에 관한 연구)

  • Park, Cheonyu;Park, Jaehun;Han, Jeakweon
    • Journal of Broadcast Engineering
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    • v.25 no.5
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    • pp.750-757
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    • 2020
  • One of the basic tasks for robots to interact with humans is to quickly and accurately grasp human behavior. Therefore, it is necessary to increase the accuracy of human pose recognition when the robot is estimating the human pose and to recognize it as quickly as possible. However, when the human pose is estimated using deep learning, which is a representative method of artificial intelligence technology, recognition accuracy and speed are not satisfied at the same time. Therefore, it is common to select one of a top-down method that has high inference accuracy or a bottom-up method that has high processing speed. In this paper, we propose two methods that complement the disadvantages while including both the advantages of the two methods mentioned above. The first is to perform parallel inference on the server using multi GPU, and the second is to mix bottom-up and One-class Classification. As a result of the experiment, both of the methods presented in this paper showed improvement in speed. If these two methods are applied to the entertainment robot, it is expected that a highly reliable interaction with the audience can be performed.

Design of Intelligent Information Processing Layer based on Brain (뇌 정보처리 원리 기반 지능형 정보처리 레이어 설계)

  • Kim Seong-Joo
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2006.05a
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    • pp.45-48
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    • 2006
  • The system that can generate biological brain information processing mechanism more precisely may have several abilities such as exact cognition, situation decision, learning and inference, and output decision. In this paper, to implement high level information processing and thinking ability in a complex system, the information processing layer based on the biological brain is introduced. The biological brain information processing mechanism, which is analyzed in this paper, provides fundamental information about intelligent engineering system, and the design of the layer that can mimic the functions of a brain through engineering definitions can efficiently introduce an intelligent information processing method having a consistent flow in various engineering systems. The applications proposed in this paper are expected to take several roles as a unified model that generates information process in various areas, such as engineering and medical field, with a dream of implementing humanoid artificial intelligent system.

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Segmentation-Based Depth Map Adjustment for Improved Grasping Pose Detection (물체 파지점 검출 향상을 위한 분할 기반 깊이 지도 조정)

  • Hyunsoo Shin;Muhammad Raheel Afzal;Sungon Lee
    • The Journal of Korea Robotics Society
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    • v.19 no.1
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    • pp.16-22
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    • 2024
  • Robotic grasping in unstructured environments poses a significant challenge, demanding precise estimation of gripping positions for diverse and unknown objects. Generative Grasping Convolution Neural Network (GG-CNN) can estimate the position and direction that can be gripped by a robot gripper for an unknown object based on a three-dimensional depth map. Since GG-CNN uses only a depth map as an input, the precision of the depth map is the most critical factor affecting the result. To address the challenge of depth map precision, we integrate the Segment Anything Model renowned for its robust zero-shot performance across various segmentation tasks. We adjust the components corresponding to the segmented areas in the depth map aligned through external calibration. The proposed method was validated on the Cornell dataset and SurgicalKit dataset. Quantitative analysis compared to existing methods showed a 49.8% improvement with the dataset including surgical instruments. The results highlight the practical importance of our approach, especially in scenarios involving thin and metallic objects.

The Research of Shape Recognition Algorithm for Image Processing of Cucumber Harvest Robot (오이수확로봇의 영상처리를 위한 형상인식 알고리즘에 관한 연구)

  • Min, Byeong-Ro;Lim, Ki-Taek;Lee, Dae-Weon
    • Journal of Bio-Environment Control
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    • v.20 no.2
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    • pp.63-71
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    • 2011
  • Pattern recognition of a cucumber were conducted to detect directly the binary images by using thresholding method, which have the threshold level at the optimum intensity value. By restricting conditions of learning pattern, output patterns could be extracted from the same and similar input patterns by the algorithm. The algorithm of pattern recognition was developed to determine the position of the cucumber from a real image within working condition. The algorithm, designed and developed for this project, learned two, three or four learning pattern, and each learning pattern applied it to twenty sample patterns. The restored success rate of output pattern to sample pattern form two, three or four learning pattern was 65.0%, 45.0%, 12.5% respectively. The more number of learning pattern had, the more number of different out pattern detected when it was conversed. Detection of feature pattern of cucumber was processed by using auto scanning with real image of 30 by 30 pixel. The computing times required to execute the processing time of cucumber recognition took 0.5 to 1 second. Also, five real images tested, false pattern to the learning pattern is found that it has an elimination rate which is range from 96 to 98%. Some output patterns was recognized as a cucumber by the algorithm with the conditions. the rate of false recognition was range from 0.1 to 4.2%.

Development of Curriculum Using ROBOTC-based LEGO MINDSTORMS NXT and Analysis of Its Educational Effects (ROBOTC기반 LEGO MINDSTORMS NXT 로봇을 이용한 교육과정 개발 및 교육효과 분석)

  • Lee, Kyung-Hee
    • The KIPS Transactions:PartA
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    • v.18A no.5
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    • pp.165-176
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    • 2011
  • In this paper, we show how a curriculum using LEGO MINDSTORMS NXT robot based ROBOTC for undergraduate students has been developed, and we analyze the educational effect of the curriculum. The curriculum is composed of basic knowledge learning, practice with basic robots, practice with advanced robots, and creative design and implementation of robots. During the three year period since 2009, educational achievement has been analyzed by surveys for 6 classes, 94 students. According to the analysis, the curriculum has highly motivated the students and made them to achieve effectively our educational and academic goals. Also, we observe that the curriculum helped the students to improve their creativity and the problem solving skill, and that the students were autonomously and deeply involved in the homework and the term projects, which made them be very cooperative. Finally, the intensive practice with ROBOTC programming is shown to help students to improve their programming ability of C language.

Sensor Fusion System for Improving the Recognition Performance of 3D Object (3차원 물체의 인식 성능 향상을 위한 감각 융합 시스템)

  • Kim, Ji-Kyoung;Oh, Yeong-Jae;Chong, Kab-Sung;Wee, Jae-Woo;Lee, Chong-Ho
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.107-109
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    • 2004
  • In this paper, authors propose the sensor fusion system that can recognize multiple 3D objects from 2D projection images and tactile information. The proposed system focuses on improving recognition performance of 3D object. Unlike the conventional object recognition system that uses image sensor alone, the proposed method uses tactual sensors in addition to visual sensor. Neural network is used to fuse these informations. Tactual signals are obtained from the reaction force by the pressure sensors at the fingertips when unknown objects are grasped by four-fingered robot hand. The experiment evaluates the recognition rate and the number of teaming iterations of various objects. The merits of the proposed systems are not only the high performance of the learning ability but also the reliability of the system with tactual information for recognizing various objects even though visual information has a defect. The experimental results show that the proposed system can improve recognition rate and reduce learning time. These results verify the effectiveness of the proposed sensor fusion system as recognition scheme of 3D object.

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Neural Network Approach to Sensor Fusion System for Improving the Recognition Performance of 3D Objects (3차원 물체의 인식 성능 향상을 위한 감각 융합 신경망 시스템)

  • Dong Sung Soo;Lee Chong Ho;Kim Ji Kyoung
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.54 no.3
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    • pp.156-165
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    • 2005
  • Human being recognizes the physical world by integrating a great variety of sensory inputs, the information acquired by their own action, and their knowledge of the world using hierarchically parallel-distributed mechanism. In this paper, authors propose the sensor fusion system that can recognize multiple 3D objects from 2D projection images and tactile informations. The proposed system focuses on improving recognition performance of 3D objects. Unlike the conventional object recognition system that uses image sensor alone, the proposed method uses tactual sensors in addition to visual sensor. Neural network is used to fuse the two sensory signals. Tactual signals are obtained from the reaction force of the pressure sensors at the fingertips when unknown objects are grasped by four-fingered robot hand. The experiment evaluates the recognition rate and the number of learning iterations of various objects. The merits of the proposed systems are not only the high performance of the learning ability but also the reliability of the system with tactual information for recognizing various objects even though the visual sensory signals get defects. The experimental results show that the proposed system can improve recognition rate and reduce teeming time. These results verify the effectiveness of the proposed sensor fusion system as recognition scheme for 3D objects.