• Title/Summary/Keyword: learning time and environment management

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사이버대학생의 학업적 자기효능감, 학습시간과 환경관리, 교수실재감, 몰입, 만족도간의 관계 규명 (The Relationship among Academic Self-Efficacy, Learning Time, Environment Management, Teaching Efficacy, Learning Flow, and Satisfaction of Cyber University Students)

  • 주영주;정애경;이상회;김지현
    • 전자공학회논문지 IE
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    • 제48권4호
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    • pp.53-60
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    • 2011
  • 본 연구에서는 사이버대학생의 학업적 자기효능감, 학습시간과 환경관리, 교수실재감, 몰입, 만족도간의 관계를 검증하는 것을 목적으로 하였다. 이러한 연구 목적을 달성하기 위해서 2011년 W사이버대학 학생 317명을 대상으로 2주 동안 웹 설문을 실시하였다. 그 결과 학업적 자기효능감, 학습시간과 환경관리, 교수실재감은 몰입(${\beta}$=.712, p<.05)과 만족도(${\beta}$=.531, p<.05)를 유의하게 예측하였다. 또한 몰입은 학업적 자기효능감, 학습시간과 환경관리, 교수실재감과 만족도을 매개하는 변수임을 확인 하였다. 본 연구결과를 바탕으로 사이버대학생의 학습효과와 만족도를 높이기 위한 운영전략을 제시하였다.

동기식 온라인창업교육의 학습자만족 모델 개발 (A Study on Developing the Model of Learner Satisfaction in Synchronous Online Entrepreneurship Education)

  • 변영조;이상한;김재영
    • 지식경영연구
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    • 제21권2호
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    • pp.119-135
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    • 2020
  • Owing to pandemic (COVID-19), the traditional face-to-face education method has been changed to the non-face-to-face real-time online education methods. Using a real time-based video conference system, synchronous education can be adopted by face-to-face class easily. Specially, it is very important to minimize the difference in learning effects between face-to-face and non-face-to-face in Entrepreneurship education. In this study, in order to derive the factors that affect the satisfaction of learners in synchronous online education, authors collected data from learners taking a synchronous entrepreneurship course. Through previous research, learned the reality of education and the composition of lessons. Spatiotemporal effectiveness, mentor ability, and educational environment influence learning satisfaction. PLS-SEM results revealed that it was confirmed that only spatiotemporal effects affect learner satisfaction. However, the education environment (fluent operation and convenience of function use of real-time based online conference system) effect teaching presence, class structure, and spatiotemporal effects. Through this research, we hope to provide theoretical and practical support for developing effective teacher activities, proper lesson structure, convenient function of the conference system, and learner-centered online learning environment when developing synchronous online classes.

고등교육에서의 이러닝 환경 및 콘텐츠 현황에 관한 연구 (A Study on e-Learning environment and contents in higher education)

  • 김상우;이명숙
    • 디지털산업정보학회논문지
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    • 제14권3호
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    • pp.103-113
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    • 2018
  • The purpose of this study supports the establishment of national e-learning policy by analyzing e-learning status and current status of higher education. Enhance the competitiveness of higher education through sharing information between universities. And to improve e-learning quality management. We surveyed the current status of e-learning in 341 universities and questionnaires about e-learning content, e-learning application form, e-learning platform status was surveyed through each school's learning management system. As a result, the infrastructure of e-learning, the rate of platforms secured, and the contents are increasing gradually each year; however, still, not all students can receive the services equally. Dedicated servers and learning management systems were secured by more than 70% of general universities. In the current development status of e-learning content, multimedia, animation, and text forms are gradually decreasing, but video contents are increasing every year. Most of the online contents were used in the e-learning contents by application type, and blended learning, flipped learning, and mooc is not yet actively used since they are still in the beginning stage. Learning analysis techniques should be supported in order to easily use online learning contents such as flipped learning and mooc. We suggest that the effectiveness of e-learning should be measured and the current state of learning analysis for customized learning should be done. This study aims to contribute to the improvement of competitiveness of higher education by sharing information about e-learning among universities as a basis for improvement of e-learning policy. Future tasks are to improve the customized learning environment by adding whether the system environment for learning analysis is provided at the time of the survey.

Machine Learning Methodology for Management of Shipbuilding Master Data

  • Jeong, Ju Hyeon;Woo, Jong Hun;Park, JungGoo
    • International Journal of Naval Architecture and Ocean Engineering
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    • 제12권1호
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    • pp.428-439
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    • 2020
  • The continuous development of information and communication technologies has resulted in an exponential increase in data. Consequently, technologies related to data analysis are growing in importance. The shipbuilding industry has high production uncertainty and variability, which has created an urgent need for data analysis techniques, such as machine learning. In particular, the industry cannot effectively respond to changes in the production-related standard time information systems, such as the basic cycle time and lead time. Improvement measures are necessary to enable the industry to respond swiftly to changes in the production environment. In this study, the lead times for fabrication, assembly of ship block, spool fabrication and painting were predicted using machine learning technology to propose a new management method for the process lead time using a master data system for the time element in the production data. Data preprocessing was performed in various ways using R and Python, which are open source programming languages, and process variables were selected considering their relationships with the lead time through correlation analysis and analysis of variables. Various machine learning, deep learning, and ensemble learning algorithms were applied to create the lead time prediction models. In addition, the applicability of the proposed machine learning methodology to standard work hour prediction was verified by evaluating the prediction models using the evaluation criteria, such as the Mean Absolute Percentage Error (MAPE) and Root Mean Squared Logarithmic Error (RMSLE).

대학교 혼합학습(Blended Learning) 환경에서 학습참여도, 학업성취도, 학습만족도에 영향을 미치는 e-러닝 학습전략 (E-Learning Strategies Affecting the levels of Participation, Achievement and Satisfaction in the University Blended Learning Environment)

  • 김미영
    • 컴퓨터교육학회논문지
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    • 제10권4호
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    • pp.93-102
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    • 2007
  • 이 연구에서는 대학의 혼합학습 환경에 참여한 학습자를 대상으로 학업성취도, 학습만족도, 학습참여도에 영향을 미치는 e-러닝 학습전략의 요인을 조사하고자 하였다. 이 연구를 위해 K대학교에서 혼합학습(BL)에 참여하는 58명을 선정하였다. 연구를 위하여 e-러닝 학습전략, 학업성취도, 학습만족도를 측정하였고, 학습참여도는 LMS의 로그인 정보를 분석하였다. 자료 분석방법으로는 학습자들의 e-러닝 학습전략의 수준을 알아보기 위해 평균과 표준편차를 구하였다. 학업성취도, 학습참여도, 학습만족도를 예측할 수 있는 e-러닝 학습전략을 알아보기 위해서는 선형 회귀분석을 하였다. 연구결과, 학업성취도를 예측하는 변인으로는 시간관리전략, 과부하관리전략으로 규명되었다. 학습참여도를 예측하는 변인으로는 자기주도전략, 시간관리전략, 과부하관리전략으로 규명되었다. 학습만족도를 예측하는 변인으로는 다중토론관리전략, 비동시성관리전략, 사회성으로 규명되었다. 이 연구에서 규명된 예측변인을 토대로 교육효과를 높이기 위해 고려 할 사항을 제언하였다.

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강화학습기법을 이용한 TSP의 해법 (A Learning based Algorithm for Traveling Salesman Problem)

  • 임준묵;배성민;서재준
    • 대한산업공학회지
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    • 제32권1호
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    • pp.61-73
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    • 2006
  • This paper deals with traveling salesman problem(TSP) with the stochastic travel time. Practically, the travel time between demand points changes according to day and time zone because of traffic interference and jam. Since the almost pervious studies focus on TSP with the deterministic travel time, it is difficult to apply those results to logistics problem directly. But many logistics problems are strongly related with stochastic situation such as stochastic travel time. We need to develop the efficient solution method for the TSP with stochastic travel time. From the previous researches, we know that Q-learning technique gives us to deal with stochastic environment and neural network also enables us to calculate the Q-value of Q-learning algorithm. In this paper, we suggest an algorithm for TSP with the stochastic travel time integrating Q-learning and neural network. And we evaluate the validity of the algorithm through computational experiments. From the simulation results, we conclude that a new route obtained from the suggested algorithm gives relatively more reliable travel time in the logistics situation with stochastic travel time.

COLMS:Components Oriented u-Learning Management Systems in Ubiquitous Environments

  • Park, Chan;Sung, Dong-Ook;Han, Cheol-Dong;Jang, Yeong-Hui;Lee, Hye-Jin;Yoo, Jae-Soo;Yoo, Kwan-Hee
    • International Journal of Contents
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    • 제5권1호
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    • pp.15-20
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    • 2009
  • In this paper, we propose u-Learning management systems which are designed and implemented based on learning activities oriented components. The proposed systems are composed of components which can process the functionalities for coming into actions of learning activities. Specially, each component is broken into class units by which learning activities of users can be performed on various devices. When users by to connect the proposed learning management system, the system explores devices of users and the corresponding connection program, and then selects components that are fitted to the activities and combines them in a real-time. Our system provides u-Learning environment so that users can use the learning activity services taking no influence on time, place, various devices and programs. That is different from traditional e-Learning system which cannot support various devices of users directly.

Strategic Learning Organization in the Digital Era : The Case Study of D-Corporation

  • Yum, Ji-Hwan;Cho, Nam-Jae
    • Journal of Information Technology Applications and Management
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    • 제15권3호
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    • pp.261-273
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    • 2008
  • The starting point of knowledge generation and management is the enhancement of learning capability and capacity of organizational members. Organizational change for learning environment should be aligned with the change of organizational strategy, structure and processes. The study employed action learning methodology to constitute learning organization processes. The treatment effect to institute learning organization has been successful thanks to the members' zeal and consensus to change the processes. However, not every learning team has been so successful. Some cases complained time consuming where others expect to be helpful for their incentives. The researchers concluded that the most important point for success of the learning organization project should be the support of top management.

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LMS 데이터를 활용한 온라인 러닝의 학습 행동 및 효과에 관한 연구 - 컴퓨터 실습수업을 위주로 (A Study on the learning behavior and the effect of on-line class using LMS data - Focusing on computer-practice classes)

  • 전병호
    • 디지털산업정보학회논문지
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    • 제19권2호
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    • pp.79-87
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    • 2023
  • On-line learning has been adopted as a major educational method due to the COVID-19 pandemic. Students and faculties got accustomed to on-line educational environment as they experienced it during the COVID-19 pandemic. Development of various technologies and social requirement for educational renovation lay groundwork for on-line learning as well. Therefore, on-line learning or blended learning will be likely to go on after the end of COVID-19 pandemic and it is necessary to prepare the guidelines for effective utilizing on-line learning. The primary purpose of this study is to examine the learning behaviors and the learning effects by using LMS data. Learning behaviors were measured in terms of learning time and access frequency for pre-recorded video lectures targeting computer-practice classes. The results of empirical analysis reveal that frequency was the significant predictor of course achievements but learning time was not. The findings of empirical analysis will provide insights that the effective planning and designing on-line classes based on learning behaviors are key to enhancing learning effects and learner's satisfaction.

Design a Learning Management System Platform for Primary Education

  • Quoc Cuong Nguyen;Tran Linh Ho
    • International journal of advanced smart convergence
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    • 제13권2호
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    • pp.258-266
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    • 2024
  • E-learning systems have proliferated in recent years, particularly in the wake of the global COVID-19 pandemic. For kids, there isn't a specific online learning platform available, though. To do this, new conceptual models of training and learning software that are adapted to the abilities and preferences of end users must be created. Young pupils: those in kindergarten, preschool, and elementary school are unique subjects with little research history. From the standpoint of software technology, young students who have never had access to a computer system are regarded as specific users with high expectations for the functionality and interface of the software, social network connectivity, and instantaneous Internet communication. In this study, we suggested creating an electronic learning management system that is web-based and appropriate for primary school pupils. User-centered design is the fundamental technique that was applied in the development of the system that we are proposing. Test findings have demonstrated that students who are using the digital environment for the first time are studying more effectively thanks to the online learning management system.