• 제목/요약/키워드: learning paradigm

검색결과 452건 처리시간 0.032초

코로나 바이러스 감염증(COVID-19) 상황에서 간호대학생의 온라인 수업 만족도에 영향을 미치는 요인 (In the COVID-19 Situation, Factors Affecting Online Learning Satisfaction of Nursing Students)

  • 이순영;홍주영
    • 산업융합연구
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    • 제20권10호
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    • pp.1-8
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    • 2022
  • 본 연구는 코로나 바이러스 감염증(COVID-19) 상황에서 간호대학생의 온라인 수업 만족도를 확인하고 이에 영향을 미치는 요인을 파악하고자 시도되었다. 연구는 2021년 4월 한 달 동안 대구·경북지역의 간호대학생 220명을 대상으로 설문 조사하였으며, 수집된 자료는 t검정, ANOVA, 상관관계, 다중회귀분석을 실시하였다. 간호대학생의 온라인 수업 만족도에 영향을 미치는 요인을 분석한 결과 학습자 요인(β=.29, p<.001)과 시스템 요인(β=.51, p<.001)이 통계적으로 유의한 영향이 있었으며, 상대적으로 영향력이 가장 큰 변수는 시스템 요인으로 나타났다. COVID-19 종식 이후에도 온라인 수업이 더욱 확대될 것으로 전망됨에 따라 학습자의 만족도를 높일 수 있는 교육으로의 변화를 위해 학습자들이 주도적으로 학습할 수 있는 기반 마련과 이러한 학습에 적합한 온라인 운영 시스템의 개발을 통한 간호 교육의 패러다임 전환이 필요하다.

교통약자 유형별 공유형 자율주행 자동차의 이동경로에 대한 기초연구 (A Basic Study on the Route of Shared Self-driving Cars by Type of Transportation Disability person)

  • 김선주;김건욱;장원준;정원웅;민현기
    • 한국정보시스템학회지:정보시스템연구
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    • 제31권3호
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    • pp.47-65
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    • 2022
  • Purpose With the recent development of Big Data and Artificial Intelligence technology, self-driving technology has developed into three stages (partial self-driving) or four stages (conditional self-driving), it is expected to bring a new paradigm to transportation in the city. Although many researchers are researching related technologies, there is no research on self-driving for disabled persons. In this study, the basic research was conducted based on the assumption that the shared self-driving car used by the disabled person is similar to the special transportation currently driving. Design In this study, data analysis and machine learning techniques were utilized to analyze the mobility patterns of disabled persons by type and to search for leading factors affecting the traffic volume of special transportation. Findings The study found that external physical disorders and developmental disorders often visit general welfare centers, internal organ disorders often visit general hospitals, and the elderly and mental disorders have various destinations. In addition, machine learning analysis showed that the main transportation routes for the disabled person use arterial roads and auxiliary arterial roads and that the ratio of building usage-related variables affecting the use of special transportation for a disabled person is high. In addition, the distance to the subway and bus stops was also mentioned as a meaningful variable. Based on these analysis results, it is expected that the necessary infrastructure for shared self-driving cars for disability person traffic will be used as meaningful research data in the future.

감성을 기반으로 하는 AI 패션 특성 연구 -사용자 중심(UX) 관점으로- (A Study on the Characteristics of AI Fashion based on Emotions -Focus on the User Experience-)

  • 김민선;김진영
    • 패션비즈니스
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    • 제26권1호
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    • pp.1-15
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    • 2022
  • Digital transformation has induced changes in human life patterns; consumption patterns are also changing to digitalization. Entering the era of industry 4.0 with the 4th industrial revolution, it is important to pay attention to a new paradigm in the fashion industry, the shift from developer-centered to user-centered in the era of the 3rd industrial revolution. The meaning of storing users' changing life and consumption patterns and analyzing stored big data are linked to consumer sentiment. It is more valuable to read emotions, then develop and distribute products based on them, rather than developer-centered processes that previously started in the fashion market. An AI(Artificial Intelligence) deep learning algorithm that analyzes user emotion big data from user experience(UX) to emotion and uses the analyzed data as a source has become possible. By combining AI technology, the fashion industry can develop various new products and technologies that meet the functional and emotional aspects required by consumers and expect a sustainable user experience structure. This study analyzes clear and useful user experience in the fashion industry to derive the characteristics of AI algorithms that combine emotions and technologies reflecting users' needs and proposes methods that can be used in the fashion industry. The purpose of the study is to utilize information analysis using big data and AI algorithms so that structures that can interact with users and developers can lead to a sustainable ecosystem. Ultimately, it is meaningful to identify the direction of the optimized fashion industry through user experienced emotional fashion technology algorithms.

ARD기반의 ICT체험 교육콘텐츠 효용성 개선 및 활성화 구현 (Achieving the improvement of efficiency and vitalization of ARD-based ICT experiential education contents)

  • 정희형;김경훈
    • 한국과학예술포럼
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    • 제19권
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    • pp.623-633
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    • 2015
  • Use of technology through utilization of ICT (Information Communication Technology) in field study area is rapidly increasing. Thus, when applying ICT to experiential education, apart from experiential education contents in simple form, the demand for new high quality contents is increasing considering change in education paradigm focusing on creativity. As a result, high quality interactive experiential education content for developing self-directed future talents is required. As a result of this, the development of ARD-based ICT experiential education content system that enhances learning effect of students by integrating ARD-based (Augmented Reality Display) ICT and experiential education to promote existence and immersion is being tested. This paper aims to improve efficacy and achieve vitalization through case analysis of AR-based ICT experiential education content. As a result of case analysis, the composition of content for improving education content included 1) constant securing and strengthening of experiential education content, 2) necessity for development of participating education content by diverse age groups, 3) development of differentiated ICT experiential education content, and 4) securing professional manpower and development of content in connection with education process. Therefore, with the efficacy of ARD-based ICT experiential education content, this study can first, enhance bond between students, second, enable self-directed learning, third, increase practical understanding in contents that were difficult to control by textbook contents, and fourth, increase interest and immersion in learning. Therefore, the contents on new converging technology that can maximize the development of constant content and cooperation between ICT technology and pedagogy for educating creativity and autonomy of ICT experiential education content.

비대면 원격 소프트웨어교육의 실태 연구 (A Study on the Status of Non-face-to-face software education)

  • 문주영;신승기
    • 한국정보교육학회:학술대회논문집
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    • 한국정보교육학회 2021년도 학술논문집
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    • pp.187-192
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    • 2021
  • 본 연구에서는 비대면 원격수업으로 진행된 A초등학교의 소프트웨어교육 실태를 분석하여 문제점을 발견하고 이를 개선할 수 있는 방법을 제언하고자 한다. 2020년 초에 시작된 코로나바이러스감염증-19(COVID-19) 유행으로 인해 신학기 개학이 계속 연기되었고 마침내 2020년 4월 9일, 온라인 개학과 함께 1학기가 시작되었다. 비대면 원격수업을 진행하며 대부분의 학생들은 어려움을 겪었다고 답했고. 학생들은 수업 중 어려움을 교사가 아닌 인터넷 검색이나 프로그램 자체 힌트로 해결해야만 했다. 수업 후 자기평가에서 대부분의 학생들이 코딩 실력의 상승이 없다고 답을 했다. 이러한 문제점을 해결하기 위해 학교는 학생들에게 스마트 기기를 추가로 대여해주고 수업과 실습이 동시에 가능한 물리적 환경을 조성해주어 실시간 쌍방향 수업을 진행해야한다. 코로나 19 이후 원격수업은 수업의 한 패러다임으로 자리를 잡았다. 따라서 소프트웨어교육도 원격수업에 맞는 교육과정 및 교수학습방법의 연구와 개발이 필요할 것이다.

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AI 융합교육 역량 강화를 위한 교사의 교육요구도 분석 (Analyzing Teachers' Educational Needs to Strengthen AI Convergence Education Capabilities)

  • 김자미;김용
    • 인터넷정보학회논문지
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    • 제24권5호
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    • pp.121-130
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    • 2023
  • 학교 현장에서는 사회의 패러다임을 바꾸는 AI를 접목한 AI 융합교육을 권장하고 있다. 이에 본 연구는 AI, AI 융합교육에 대한 용어의 혼재를 최소화하기 위해 용어를 정의하고, AI 융합교육을 수행하는 관점에서 교사의 교육요구도를 분석하기 위한 목적으로 진행되었다. 목적 달성을 위해 전문가 19명의 의견 수렴, 교육대학원의 AI 융합전공에 재학 중인 중등 교사 125명을 대상으로 자기기입식 설문을 진행하였다. 분석 결과, 전문가들은 AI 융합교육을 AI 기반교육이나 활용교육이 아닌 문제 해결의 방법론으로 정의하였다. 교사의 교육요구도 분석에서는 AI와 빅데이터'가 1 순위이며, 'AI 융합교육 방법론', 'AI 활용 학습 실제'등의 순이었다. 본 연구는 AI와 관련된 다양한 용어가 혼재하는 가운데 전문가의 의견을 수렴하여 용어를 정의하였고, 현직 교사의 AI 융합교육에 대한 교육 방향성을 제시했다는 데 의의가 있다.

건설현장에 접목한 가상체험·실물체험 안전교육의 효과성 연구 (A Study on the Effectiveness of Virtual and Real Experience Type Safety Education at Construction Sites)

  • 조춘환
    • 한국건설안전학회 논문집
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    • 제6권1호
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    • pp.1-6
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    • 2024
  • 본연구는 건설근로자 대상으로 실시되는 안전교육을 가상체험과 실물체험식 안전교육으로 진행되면 교육에 오락적, 일탈적, 심미적 요소가 더해진 학습효과로 건설업 안전사고는 현저히 감소함을 분석하였다. 연구결과 체험교육에 대한 판별타당도 분석에서는 C.R=0.925327>0.7로 충족되었고, AVE= 0.716226>0.5로 수렴되어 신뢰도가 높음을 알 수 있었다. 근로자의 행동 의도에 대한 MC 시뮬레이션 분석과 베이지안 구조방정식에서 근로자 행동변화는 여러 가지 요인으로 달라질 수 있지만, 교육의 정도에 따라 행동이 변화됨을 알 수 있었고, 의도된 안전에 대한 확률밀도분포 분석결과 실물체험의 경험이 낮을수록 안전행동 보다 불안전 행동이 높고, 사고 위험이 증가함으로 체험식 안전교육이 근로자 행동변화와 건설 안전문화 개선에 실질적인 효과가 검증되었다. 후속 연구에서도 체험교육 이수 근로자에 대한 2~3년 추적관리 연구를 기대한다.

Unsuspected Plasticity of Single Neurons after Connection of the Corticospinal Tract with Peripheral Nerves in Spinal Cord Lesions

  • Brunelli, Giorgio;Wild, Klaus von
    • Journal of Korean Neurosurgical Society
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    • 제46권1호
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    • pp.1-4
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    • 2009
  • Objective: To report an unsuspected adaptive plasticity of single upper motor neurons and of primary motor cortex found after microsurgical connection of the spinal cord with peripheral nerve via grafts in paraplegics and focussed discussion of the reviewed literature. Methods: The research aimed at making paraplegics walk again, after 20 years of experimental surgery in animals. Amongst other things, animal experiments demonstrated the alteration of the motor endplates receptors from cholinergic to glutamatergic induced by connection with upper motor neurons. The same paradigm was successfully performed in paraplegic humans. The nerve grafts were put into the ventral-lateral spinal tract randomly, with out possibility of choosing the axons coming from different areas of the motor cortex. Results: The patient became able to selectively activate the re-innervated muscles she wanted without concurrent activities of other muscles connected with the same cortical areas. Conclusion: Authors believe that unlike in nerve or tendon transfers, where the whole cortical area corresponding to the transfer changes its function a phenomenon that we call "brain plasticity by areas". in our paradigm due to the direct connection of upper motor neurons with different peripheral nerves and muscles via nerve grafts motor learning occurs based on adaptive neuronal plasticity so that simultaneous contractions of other muscles are prevented. We propose to call it adaptive functional "plasticity by single neurons". We speculate that this phenomenon is due to the simultaneous activation of neurons spread in different cortical areas for a given specific movement, whilst the other neurons of the same areas connected with peripheral nerves of different muscles are not activated at the same time. Why different neurons of the same area fire at different times according to different voluntary demands remains to be discovered. We are committed to solve this enigma hereafter.

Hands-On Experience-Based Comprehensive Curriculum for Microelectronics Manufacturing Engineering Education

  • Ha, Taemin;Hong, Sang Jeen
    • Transactions on Electrical and Electronic Materials
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    • 제17권5호
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    • pp.280-288
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    • 2016
  • Microelectronic product consumers may already be expecting another paradigm shift with smarter phones over smart phones, but the current status of microelectronic manufacturing engineering education (MMEE) in universities hardly makes up the pace for such a fast moving technology paradigm shift. The purpose of MMEE is to educate four-year university graduates to work in the microelectronics industry with up-to-date knowledge and self-motivation. In this paper, we present a comprehensive curriculum for a four-year university degree program in the area of microelectronics manufacturing. Three hands-on experienced-based courses are proposed, along with a methodology for undergraduate students to acquire hands-on experience, towards integrated circuits (ICs) design, fabrication and packaging, are presented in consideration of manufacturing engineering education. Semiconductor device and circuit design course for junior level is designed to cover how designed circuits progress to micro-fabrication by practicing full customization of the layout of digital circuits. Hands-on experienced-based semiconductor fabrication courses are composed to enhance students’ motivation to participate in self-motivated semiconductor fab activities by performing a series of collaborations. Finally, the Microelectronics Packaging course provides greater possibilities of mastered skillsets in the area of microelectronics manufacturing with the fabrication of printed circuit boards (PCBs) and board level assembly for microprocessor applications. The evaluation of the presented comprehensive curriculum was performed with a students’ survey. All the students responded with “Strongly Agree” or “Agree” for the manufacturing related courses. Through the development and application of the presented curriculum for the past six years, we are convinced that students’ confidence in obtaining their desired jobs or choosing higher degrees in the area of microelectronics manufacturing was increased. We confirmed that the hypothesis on the inclusion of handson experience-based courses for MMEE is beneficial to enhancing the motivation for learning.

커팅 효과가 포함된 디지털 과학 교과서의 설계 및 구현 (Design and Implementation of Digital Science Textbook with Cutting Effects)

  • 양현록;강경규;한광파;김동호
    • 한국콘텐츠학회논문지
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    • 제9권1호
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    • pp.465-474
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    • 2009
  • 디지털 시대의 개막과 함께 교육의 패러다임은 변화하고 있다. 이렇게 변화해 가는 패러다임은 더 많은 상호 작용이 존재하는 디지털 교과서 콘텐츠를 필요로 한다. 우리의 목표는 편리한 인터페이스를 갖추고, 커팅효과가 추가되어 기존에 비해 상호작용성이 높은 타블렛 PC 기반의 디지털 교과서를 제작하는 것이다. 이러한 목표를 달성하기 위해서 여러 차례 디지털 교과서를 개발해 온 전문가들과의 회의를 토대로 설계한 인터페이스 및 학습내용에 대해서 설명한다. 그리고 사용자가 임의로 입력한 스트로크에 기반하여 다층 구조의 3D 객체의 단면을 생성하기 위해서 구현된 커팅 알고리즘에 대해서 설명한다. 마지막으로 우리가 개발한 콘텐츠를 시범서비스 했을 때의 결과를 설문 조사 내용을 토대로 하여 상호작용성이 높은 디지털 교과서의 교육적 효과에 대해서 토론할 것이다.