• Title/Summary/Keyword: learning and information effects

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The Influence of Learning Performance on the Characteristics of Information System and User's Self-Regulated Characteristics in the e-Learning (e-Learning에서 정보시스템 특성과 사용자의 자기조절특성이 학습 성과에 미치는 영향)

  • Lee, Dong-Man;Ahn, Hyun-Sook;Choo, Sung-Yoon
    • The Journal of Information Systems
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    • v.17 no.1
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    • pp.83-111
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    • 2008
  • The purpose of this study is to identify which factors are important for learning performance and the moderating effects of self-regulated factors such as elaboration and organization between users characteristic(perceived usefulness, preparatory education, internet experience) and learning performance. To Accomplish these research purpose, this study performed a survey and 173 response were used for statistical analysis. The results of this study are as follows: First, 7 factors(ease of use, interactivity, accuracy, media richness, perceived usefulness, preparatory education, internet experience) had significant impacts on learning performance whereas reliability did not. Second, the moderating effects of self-regulated factors showed that Elaboration of self-regulated factors can be considered as a significant moderating variable between 2 factors(perceived usefulness, internet experience) and teaming performance.

The Comparative Study of NHPP Software Reliability Model Exponential and Log Shaped Type Hazard Function from the Perspective of Learning Effects (지수형과 로그형 위험함수 학습효과에 근거한 NHPP 소프트웨어 신뢰성장모형에 관한 비교연구)

  • Kim, Hee Cheul
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.2
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    • pp.1-10
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    • 2012
  • In this study, software products developed in the course of testing, software managers in the process of testing software test and test tools for effective learning effects perspective has been studied using the NHPP software. The finite failure nonhomogeneous Poisson process models presented and the life distribution applied exponential and log shaped type hazard function. Software error detection techniques known in advance, but influencing factors for considering the errors found automatically and learning factors, by prior experience, to find precisely the error factor setting up the testing manager are presented comparing the problem. As a result, the learning factor is greater than autonomous errors-detected factor that is generally efficient model could be confirmed. This paper, a failure data analysis of applying using time between failures and parameter estimation using maximum likelihood estimation method, after the efficiency of the data through trend analysis model selection were efficient using the mean square error and coefficient of determination.

The Effects of Online Project Learning on Information Utilizing Ability (온라인 프로젝트 학습이 정보 활용 능력 신장에 미치는 효과)

  • Park, Sun-Ju;Kim, Myeong-Sin
    • Journal of The Korean Association of Information Education
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    • v.8 no.4
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    • pp.563-571
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    • 2004
  • The purpose of this paper is to suggest the method the fourth grade who haven't experienced with online project learning can perform the on-line project learning efficiently. And it is to see if there are any effects and improvement in using ICT after applying the online project learning system to the real school environment. For this, after analyzing the curriculum of Grade 4 in elementary school and abstracting some factors to improve the Information utilizing ability, I chose 12 topics of project learning. I built the on-line learning room and chose 6 topics among them. After practicing the project, I inspected the effects on them. And to understand the ICT-utilizing ability of the students, I analyzed if there were any improvement in ICT-utilizing ability with some questionnaires which consist of information collecting, information processing, and information interchanging according to the standards of Information utilizing ability of elementary and middle school students.

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Design and Implementation of Learning Contents Using Interactive Genetic Algorithms with Modified Mutation (변형된 돌연변이를 가진 대화형 유전자 알고리즘을 이용한 학습 콘텐츠의 설계 및 구현)

  • Kim Jung-Sook
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.6 s.38
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    • pp.85-92
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    • 2005
  • In this Paper, we develope an effective web-based learning contents using interactive genetic algorithms with modified mutation operation. In the interactive genetic algorithm, reciprocal exchange mutation is used. But. we modify the mutation operator to improve the learning effects. The new web-based learning contents using interactive genetic algorithm provide the dynamic learning contents providing and real-time test system. Especially, learners can execute the interactive genetic algorithm according to the learners' characters and interests to select the efficient learning environments and contents sequences.

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The Effects of the Co-innovation with Suppliers through IT on the Product and Process Innovations in Manufacturing Firms (정보 기술을 이용한 공급 기업과의 공동 혁신이 제조기업 제품 및 과정 혁신에 미치는 영향)

  • Choe, Jong-Min
    • The Journal of Information Systems
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    • v.27 no.1
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    • pp.111-131
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    • 2018
  • Purpose This study empirically investigated the impact of information technology(IT) capability on the co-innovation with suppliers and the effects of the co-innovation with suppliers on the product and process innovations in manufacturing firms. We demonstrated that IT promotes innovations trough the sharing of knowledge with suppliers. Design/methodology/approach The empirical data were collected through post-survey. 97 valid survey data were finally collected. With a multiple-regression analysis, we confirmed the influence relationships among critical variables. Findings In the empirical results, it was found that IT integration positively and significantly influences the amount of inter-organizational information exchange with suppliers. The results showed that the inter-organizational information flow with suppliers has a positive and significant impact on the inter-organizational learning with suppliers. It was also observed that the inter-organizational learning with suppliers facilitates and promotes the co-innovation with suppliers. From these results, it is concluded that the co-innovation with suppliers is activated through the knowledge transfer or sharing caused by an inter-organizational information flow or learning. Finally, the positive effects of the co-innovation with suppliers on the product and process innovations were empirically confirmed. Thus, it is suggested that IT capability influences innovations through the co-innovation with suppliers caused by an inter-organizational information flow.

The Effect of Problem-Based Learning Education on the Dysfunction of Information in Elementary School (문제중심학습을 적용한 초등학교 정보 역기능 예방 교육의 효과)

  • Lee, Kyung-Mi;Kim, Hyun-Bae
    • Journal of The Korean Association of Information Education
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    • v.11 no.4
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    • pp.407-416
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    • 2007
  • This study is to examine the effects of problem-based learning on elementary school students' ability in coping with the dysfunction of information. In order to conduct research, prevention education for elementary school students using problem-based learning is designed and the designed teaching method is applied to an experimental group, but tradition teaching is conducted to a comparative group. Therefore, it is possible to understand the effects of problem-based learning on students' ability in coping with the dysfunction of information, ICT application ability and learning achievement. The study has a meaning to give correct understanding of the dysfunction of information and prevention consciousness, offering significant information to teachers for improving teaching methods for the dysfunction of prevention education.

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A Study on Platform Development for Web 2.0-based e-Learning

  • Yang, Je-Min;Park, Jae-Chon
    • International Journal of Contents
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    • v.5 no.1
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    • pp.1-8
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    • 2009
  • The new paradigm called the web 2.0 recently appeared in the web environment. We pay attention to the positive effects which may be brought about by application of the web 2.0 to e-learning; we think that it can improve problem solving skills of learners and reinforce their creativity. But until now, e-learning model, which understood the web 2.0 concept completely, has been never developed. In this context, we propose the web 2.0-based e-learning platform which induces all the courses for education such as the selection of topic, preparation of lecture schedule and contents, teaching and learning, to be decided by participants. We believe that this platform can replace or supplement the e-learning of web 1.0 age, and realize the positive effects.

The Camparative study of NHPP Extreme Value Distribution Software Reliability Model from the Perspective of Learning Effects (NHPP 극값 분포 소프트웨어 신뢰모형에 대한 학습효과 기법 비교 연구)

  • Kim, Hee Cheul
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.2
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    • pp.1-8
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    • 2011
  • In this study, software products developed in the course of testing, software managers in the process of testing software test and test tools for effective learning effects perspective has been studied using the NHPP software. The finite failure non-homogeneous Poisson process models presented and the life distribution applied extreme distribution which used to find the minimum (or the maximum) of a number of samples of various distributions. Software error detection techniques known in advance, but influencing factors for considering the errors found automatically and learning factors, by prior experience, to find precisely the error factor setting up the testing manager are presented comparing the problem. As a result, the learning factor is greater than automatic error that is generally efficient model could be confirmed. This paper, a numerical example of applying using time between failures and parameter estimation using maximum likelihood estimation method, after the efficiency of the data through trend analysis model selection were efficient using the mean square error.

The Effects of Task Value, Perceived Usefulness, and Teaching Presence on Learning Outcomes in Cyber University (사이버대학생의 학습성과에 대한 과제가치, 지각된 유용성, 교수실재감의 영향)

  • Lee, Jeong-Min;Yoon, Seok-In
    • Journal of The Korean Association of Information Education
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    • v.15 no.3
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    • pp.449-458
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    • 2011
  • The purpose of this study is to investigate the effects of task value and perceived usefulness on learning outcomes. This study also examined the mediating effects of teaching presence in their relationships. As a result, task value and perceived usefulness significantly predicted learning outcomes (learning flow and learning persistence). In addition, teaching presence mediated between task value, perceived usefulness and learning outcome. This findings imply that task value, perceived usefulness, and teaching presence should be valued to enhance learning outcomes in Cyber university.

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A Study on the learning behavior and the effect of on-line class using LMS data - Focusing on computer-practice classes (LMS 데이터를 활용한 온라인 러닝의 학습 행동 및 효과에 관한 연구 - 컴퓨터 실습수업을 위주로)

  • Jun Byoungho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.19 no.2
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    • pp.79-87
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    • 2023
  • On-line learning has been adopted as a major educational method due to the COVID-19 pandemic. Students and faculties got accustomed to on-line educational environment as they experienced it during the COVID-19 pandemic. Development of various technologies and social requirement for educational renovation lay groundwork for on-line learning as well. Therefore, on-line learning or blended learning will be likely to go on after the end of COVID-19 pandemic and it is necessary to prepare the guidelines for effective utilizing on-line learning. The primary purpose of this study is to examine the learning behaviors and the learning effects by using LMS data. Learning behaviors were measured in terms of learning time and access frequency for pre-recorded video lectures targeting computer-practice classes. The results of empirical analysis reveal that frequency was the significant predictor of course achievements but learning time was not. The findings of empirical analysis will provide insights that the effective planning and designing on-line classes based on learning behaviors are key to enhancing learning effects and learner's satisfaction.