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Designing Education Contents for Chinese Character Utilizing Internet of Things (IoT)

  • Jung, Sugkyu
    • Smart Media Journal
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    • v.5 no.2
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    • pp.24-32
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    • 2016
  • Recently, the development of electronic teaching materials and the demand of digital learners have led the needs on the education contents that replace learning from character information and the change of an information design method for this. Chinese character education in the traditional schooling mainly focuses on writing and memorization (semantic memory). This way that the stories do not exist has brought the learners' recognition that Chinese character is difficult to learn. Meanwhile, for a language study such as English, cross-media development between printed materials and audio-visual materials has been actively introduced. The method that extends episode memories along with memorization through a story is widely used. Therefore, this content suggests a prototype, which is broken away from an existing way of learning Chinese character that mainly focuses on writing, one sided instruction and information cramming. This makes learners learn through a story from printed materials and animation. Furthermore, it suggests a method that extends episode memories through Chinese education contents based on IoT explaining the principle of Chinese character by combining IT technology (information and communications, IoT) and education contents on block toys.

On Study of Algebra using Technology (테크노로지를 사용한 대수학 강좌 연구)

  • Choi, Eun-Mi
    • Communications of Mathematical Education
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    • v.23 no.4
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    • pp.1131-1148
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    • 2009
  • Algebra is one of the important subjects that not only mathematics but many science major students should know at least at the elementary level. Unfortunately abstract algebra, specially, is seen as an extremely difficult course to learn. One reason of difficulties is because of its very abstract nature, and the other is due to the lecture method that simply telling students about mathematical contents. In this paper we study about the teaching and learning abstract algebra in universities in corporation of a programming language such as ISETL. ISETL is a language whose syntax closely imitates that of mathematics. In asking students to read and write code in ISETL before they learn in class, we observe that students can much understand and construct formal statements that express a precise idea. We discuss about the classroom activities that may help students to construct and internalize mathematical ideas, and also discuss about some barriers we might overcome.

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A Study on Real Time Control of Moving Stuff Action Through Iterative Learning for Mobile-Manipulator System

  • Kim, Sang-Hyun;Kim, Du-Beum;Kim, Hui-Jin;Im, O-Duck;Han, Sung-Hyun
    • Journal of the Korean Society of Industry Convergence
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    • v.22 no.4
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    • pp.415-425
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    • 2019
  • This study proposes a new approach to control Moving Stuff Action Through Iterative Learning robot with dual arm for smart factory. When robot moves object with dual arm, not only position of each hand but also contact force at surface of an object should be considered. However, it is not easy to determine every parameters for planning trajectory of the an object and grasping object concerning about variety compliant environment. On the other hand, human knows how to move an object gracefully by using eyes and feel of hands which means that robot could learn position and force from human demonstration so that robot can use learned task at variety case. This paper suggest a way how to learn dynamic equation which concern about both of position and path.

Design and Application of a Visual Experience Game in Game Mathematics (게임수학 시각체험 게임 설계 및 적용)

  • Choi, Youngmee
    • Journal of Korea Multimedia Society
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    • v.21 no.12
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    • pp.1504-1512
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    • 2018
  • The purpose of this study is to design and apply a simple game that can visually experience basic concepts of game mathematics in order to teach game mathematics effectively. To do this, simple games linked with game mathematical theory are to be developed by utilizing the functions provided by Unity so that students could actively learn game mathematics. To demonstrate the plausibility of this approach, "Bouncing Ball Game" was developed to understand the concept of periodicity of trigonometric functions. As a result, students were able to effectively learn how mathematical concepts related to ball movements applied to the game.

How middle-school mathematics textbooks of Korea and the US support to develop students' statistical reasoning (한국과 미국 중학교 교과서의 통계 영역 수학과제가 제시하는 통계적 추론에 대한 학습기회 탐색)

  • Lee, Sunjung;Kim, Gooyeon
    • The Mathematical Education
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    • v.58 no.1
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    • pp.139-160
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    • 2019
  • This study attempts to examine statistical tasks in the middle-school mathematics textbooks of Korea and Connected Mathematics 3 [CMP] of the US in terms of an opportunity-to-learn for statistical reasoning. We utilized an analytical framework consisting of types of context, statistical reasoning level, cognitive demand of the tasks, and types of student response. The findings from the task analysis suggested that Korean textbooks focused on finding answers by applying previously learned algorithms or formulas and thus provided students with very limited opportunities to experience statistical reasoning. Also, the results proposed that the mathematical tasks in statistics unit of CMP3 offer more essential and complex tasks that promote students' conceptual understanding of various statistical ideas and statistical reasoning in a meaningful way.

Balancing a seesaw with reinforcement learning

  • Tengis, Ts.;Uurtsaikh, L.;Batminkh, A.
    • International Journal of Advanced Culture Technology
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    • v.8 no.4
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    • pp.51-57
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    • 2020
  • A propeller-based seesaw system is a system that can represent one of axis of four propeller drones and its stabilization has been replaced by intelligent control system instead of often used control methods such as PID and state space. Today, robots are increasingly use machine learning methods to adapt to their environment and learn to perform the right actions. In this article, we propose a Q-learning-based approach to control the stability of a seesaw system with a propeller. From the experimental results that it is possible to fully learn the balance control of a seesaw system by correctly defining the state of the system, the actions to be performed, and the reward functions. Our proposed method solves the seesaw stabilization.

A Study on the Importance of EPTA Textbooks - Based on the Analysis of Textbook Satisfaction - (EPTA 교재 중요성에 대한 고찰 - 교재 만족도 분석 중심으로 -)

  • Jeon, Seung Joon;Kim, Kyoung Eun;Jung, Yun Sick
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.28 no.4
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    • pp.102-116
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    • 2020
  • The existence of appropriate teaching materials in foreign language is very essential especially if it is related to safety. Among them, the importance of textbooks is more emphasized because there is no suitable education or curriculum for EPTA (English proficiency test of aviation). A good textbook not only presents the right direction to study but also provides an efficient way to learn. This research exploded how well textbooks for EPTA are organized and analyzed current pilots' responses whether the textbooks are suitable for preparing EPTA through the questionnaire. The conclusion drawn is that textbooks for EPTA should be designed to encourage current and pre-pilots to learn how to communicate with controllers efficiently and briefly, and also should provide proper guide lines for preparing EPTA.

認知建枸主義教學說計 在漢語發音教育中的必要性

  • Lee, Seon-Hui
    • 중국학논총
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    • no.66
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    • pp.85-103
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    • 2020
  • We use prototypes (also known as referent in semiotics) when we understand the outside world. Different language users use different prototypes to decode the same sound. When we learn Chinese language as a foreign language, during it's sound perceptual process, Korean learners' target language prototypes are different from Chinese native speakers'. The purpose of the paper is to examine the theory of speech perception and the theory of constructivism teaching, and to suggest to the Chinese language teachers to have Cunstructivist approach while they design there teaching course. For this, we concerned three things: First is to review speech perception theory and constructivism teaching theory. Second based on the preceding study, we review that learner's prototypes are different from Chinese native speaker and this cause the error of listening and pronunciation. Finally, we introduced two simple speech visualization programs developed to help us learn pronunciation.

Crime prevention application using VR (VR을 사용한 범죄예방 어플리케이션)

  • Choi, Beon-Seong;Baek, Geon-Ho;Hwang, Byeong-Cheol
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.639-640
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    • 2021
  • In this paper, we present a simulation program to learn how to deal with crime situations by realizing a virtual environment using VR. Currently, education on various crimes is increasing year by year, but the crime prevention rate is not decreasing. It was developed to help prevent crime by using VR to experience these problems in an environment similar to reality, learn how to use various tools that have not been used directly, and experience virtual experiences through the metaverse.

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A Study Of Effective Operation and Learning Methods Of Intellectual Property Courses (Apply Core Competency Assessment)

  • Ju Hyun Jeon
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.233-238
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    • 2023
  • In the Fourth Industrial Revolution era, creative ideas are creating enormous value. This study conducted a case study on curriculum management plans aimed at protecting ideas and their results, recognizing the importance of intellectual property (IP), and cultivating basic knowledge about intellectual property. In particular, this study looked at ways to quickly learn related issues regarding new intellectual property rights related to computer software and artificial intelligence. In addition, research was conducted on ways to learn about efficient protection and utilization of inventions through actual examples. This study checked the importance and necessity of the interaction and communication between instructors and learners through the status of distance learning in domestic universities and a case study of distance learning of convergence subjects. We aim to continuously research effective class management methods and contribute to academic development through case studies of convergence subjects.