• Title/Summary/Keyword: kinematic/dynamic modeling

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Education and Application of Modeling on 3D Structure using Geogebra (지오지브라를 이용한 3차원 구조물의 모델링 교육과 응용)

  • Chung, Tae-Eun;Kim, Tae-Hwan
    • Korean Journal of Computational Design and Engineering
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    • v.20 no.2
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    • pp.93-103
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    • 2015
  • In this study, we organize and explain various ways to construct 3D models in the 2D plane using Geogebra, mathematical education software that enables us to visualize dynamically the interaction between algebra and geometry. In these ways, we construct three unit vectors for 3 dimensions at a point on the Cartesian coordinates, on the basis of which we can build up the 3D models by putting together basic mathematical objects like points, lines or planes. We can apply the ways of constructing the 3 dimensions on the Cartesian coordinates to modeling of various structures in the real world, and have chances to translate, rotate, zoom, and even animate the structures by means of slider, one of the very important functions in Geogebra features. This study suggests that the visualizing and dynamic features of Geogebra help for sure to make understood and maximize learning effectiveness on mechanical modeling or the 3D CAD.

Mathematical Modeling for Cornering of Unmanned Vehicle (무인 자동차의 코너링에 관한 수학적 모델링)

  • 이수종;정원지
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.11 no.1
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    • pp.70-76
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    • 2002
  • Unmanned vehicles have to decide their velocities suitable for the paths which should be generated by the vehicles themselves, based on the kinematic and dynamic aspects of vehicles. For this purpose, this paper is to propose a mathematical modeling of tuning trace for the cornering of an unmanned vehicle by using normal-tangent coordinates as well as extracting the characteristics of behavior for car drivers in cornering. In the proposed modeling, the limitations of velocity can be determined based on the knowledge that the handling of drivers means the control of radius of curvature. The proposed modeling can reduce computational load and generate turning angles and velocities suitable for the cornering of unmanned vehicles.

3-Dimensional Modeling and Sensitivity Analysis for Vibration Reduction of the Spin-Coater System (스핀 코터 시스템의 진동 저감을 위한 3차원 모델링과 민감도 해석)

  • 채호철;류인철;한창수
    • Journal of the Korean Society for Precision Engineering
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    • v.20 no.2
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    • pp.209-217
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    • 2003
  • In this paper, the dynamic system modeling and the state sensitivity analysis of the spin-coater system are proposed for the reduction of the vibration. In the respect of modeling, the spin-coater system is considered to be composed of servomotor, spindle, supporting base and so on. Each component of model is combined and derived to 3 dimensional equations. The combined model is verified by experimental values of actual system in the frequency domain. By direct differentiation of the constraint equations with respect to kinematic design variables, such as eccentricity of spindle, moment of inertia, rotational stiffness and damping of supported base, sensitivity equations are derived to the verified state equations. Sensitivity of design variables could be used for vibration reduction and natural frequency shift in the frequency domain. Finally, dominant design variables are selected from the sensitivity analysis.

Maneuvering Target Tracking With 3D Variable Turn Model and Kinematic Constraint (3D 가변 선회 모델 및 기구학적 구속조건을 사용한 기동표적 추적)

  • Kim, Lamsu;Lee, Dongwoo;Bang, Hyochoong
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.48 no.11
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    • pp.881-888
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    • 2020
  • In this paper, research on estimation of states of a target of interest using Line Of Sight(LOS) angle measurement is performed. Target's position, velocity, and acceleration are chosen to be the states of interests. The LOS measurement is known to be highly non-linear, making target dynamic modeling hard to be implemented into a filter. To solve this issue, the Pseudomeasurement equation was applied to the LOS measurement equation. With the help of this equation, 3D variable turn target dynamic model is applied to the filter model. For better performance, Kinematic Constraint is also implemented into the filter model. As for the filter, Bias Compensation Pseudomeasurement Filter (BCPMF) is used which is known for its robustness to initial conditions. Moreover, Two-Stage Kalman Filter (TSKF) form was also implemented to benefit from the parallel computation. As a result, TBCPMF 3DVT-KC is proposed and simulated to assess performance.

CAD System of New Concept to Support Top-Down Approach in Design (하향식 설계방식을 지원하는 새로운 개념의 CAD 시스템)

  • 김성환;이건우
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.19 no.7
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    • pp.1604-1618
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    • 1995
  • In the process of mechanical assembly design, assembly modeling systems have been used mainly for the design verification before manufacturing by enabling to check the interference and/ or the dynamic and kinematic performance. However, the conventional assembly modeling systems have a shortcoming that they can not be used in the initial design stage but can be used only after the design is fully completed. In other words conventional assembly modeling systems provide bottom-up modeling which means that the detailed modeling of components must precede the definition of relationships between them. To resolve this problem, an assembly modeling system is proposed to provide a top-down modeling environment in which components and assembly can be modeled simultaneously. To this end, an assembly data structure suitable for top-down assembly modeling has been established. Feature positioning Module(FPM) using geometric constraints has been also developed. The Sekective Solving Method proposed for FPM is based on the priority between the constraint equations and enables the designer's intent expressed by geometric constraints to be maintained throughout the whole modeling process. Finally, the feature based modeling technique using two-level features has been developed. Two-level features include an abstract model and a detailed model in a merged form in non-manifold data frame.

Landing Motion Analysis of Human-Body Model Considering Impact and ZMP Condition (충격과 ZMP 조건을 고려한 인체 모델의 착지 동작 해석)

  • So Byung Rok;Kim Wheekuk;Yi Byung-Ju
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.6
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    • pp.543-549
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    • 2005
  • This paper deals with modeling and analysis fer the landing motion of a human-body model. First, the dynamic model of a floating human body is derived. The external impulse exerted on the ground as well as the internal impulse experienced at the joints of the human body model is analyzed. Second, a motion planning algorithm exploiting the kinematic redundancy is suggested to ensure stability in terms of ZMP stability condition during a series of landing phases. Four phases of landing motion are investigated. In simulation, the external and internal impulses experienced at the human joints and the ZMP history resulting from the motion planning are analyzed for two different configurations. h desired landing posture is suggested by comparison of the simulation results.

Development of Collision Detection Method Using Estimation of Cartesian Space Acceleration Disturbance (직교좌표계 가속도 외란 추정을 통한 충돌 감지 알고리즘 개발)

  • Jung, Byung-jin;Moon, Hyungpil
    • The Journal of Korea Robotics Society
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    • v.12 no.3
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    • pp.258-262
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    • 2017
  • In this paper, we propose a new collision detection algorithm for human-robot collaboration. We use an IMU sensor located at the tip of the manipulator and the kinematic behavior of the manipulator to detect the unexpected collision between the robotic manipulator and environment. Unlike other method, the developed algorithm uses only the kinematic relationship between the manipulator joint and the end effector. Therefore, the collision estimation signal is not affected by the error of the dynamics model. The proposed collision detection algorithm detects the collision by comparing the estimated acceleration of the end effector derived from the position, velocity and acceleration trajectories of the robot joints with the actual acceleration measured by the sensor. In simulation, we compare the performance of our method with the conventional Residual Observer (ROB). Our method is less sensitive to the load variation because of the independency on the dynamic modeling of the manipulator.

A Study on Multi-Axiles using ADAMS (ADAMS를 이용한 다축 시뮬레이터에 관한 연구)

  • 정찬범;유승환;이경백;김영배
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2001.04a
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    • pp.288-291
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    • 2001
  • Vehicle evaluation is performed on the proving ground, and durability test and dynamic test cost lots of money and time. Doing replace real vehicle experiment with similar experiment environment, it will take us much more useful advantages. Suspension simulator is required the robust and high-reliability and used widely. But it's natural of high-leveled control technique to manage to be fitted fluid system's property and complex that is for the lack of self-damping, nonlinearity, compressibility. In designing and evaluating simulator, it is important to understand the capability of kinematic and static performances. In this paper, an kinematic modeling and analysis has been presented using ADAMS to design that can reproduce longitudinal, lateral, and vertical force.

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Control input reconstruction using redundancy under torque limit

  • Park, Jonghoon;Chung, Wan-Kyun;Youm, Youngil
    • 제어로봇시스템학회:학술대회논문집
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    • 1995.10a
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    • pp.452-455
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    • 1995
  • Various physical limitations which intrinsically exist in the manipulator control system, for example kinematic limits and torque limit, cause some undesirable effects. Specifically, when one or more actuators are saturated the expected control performance can not be anticipated and in some cases it induces instability of the system. The effect of torque limit, especially for redundant manipulators, is studied in this article, and an analytic method to reconstruct the control input using the redundancy is proposed based on the kinematically decomposed modeling of redundant manipulators. It results to no degradation of the output motion closed-loop dynamics at the cost of the least degradation of the null motion closed-loop dynamics. Numerical simulations help to verify the advantages of the proposed scheme.

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Human-like Whole Body Motion Generation of Humanoid Based on Simplified Human Model (단순인체모델 기반 휴머노이드의 인간형 전신동작 생성)

  • Kim, Chang-Hwan;Kim, Seung-Su;Ra, Syung-Kwon;You, Bum-Jae
    • The Journal of Korea Robotics Society
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    • v.3 no.4
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    • pp.287-299
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    • 2008
  • People have expected a humanoid robot to move as naturally as a human being does. The natural movements of humanoid robot may provide people with safer physical services and communicate with persons through motions more correctly. This work presented a methodology to generate the natural motions for a humanoid robot, which are converted from human motion capture data. The methodology produces not only kinematically mapped motions but dynamically mapped ones. The kinematical mapping reflects the human-likeness in the converted motions, while the dynamical mapping could ensure the movement stability of whole body motions of a humanoid robot. The methodology consists of three processes: (a) Human modeling, (b) Kinematic mapping and (c) Dynamic mapping. The human modeling based on optimization gives the ZMP (Zero Moment Point) and COM (Center of Mass) time trajectories of an actor. Those trajectories are modified for a humanoid robot through the kinematic mapping. In addition to modifying the ZMP and COM trajectories, the lower body (pelvis and legs) motion of the actor is then scaled kinematically and converted to the motion available to the humanoid robot considering dynamical aspects. The KIST humanoid robot, Mahru, imitated a dancing motion to evaluate the methodology, showing the good agreement in the motion.

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