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Clustering-based Hierarchical Scene Structure Construction for Movie Videos (영화 비디오를 위한 클러스터링 기반의 계층적 장면 구조 구축)

  • Choi, Ick-Won;Byun, Hye-Ran
    • Journal of KIISE:Software and Applications
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    • v.27 no.5
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    • pp.529-542
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    • 2000
  • Recent years, the use of multimedia information is rapidly increasing, and the video media is the most rising one than any others, and this field Integrates all the media into a single data stream. Though the availability of digital video is raised largely, it is very difficult for users to make the effective video access, due to its length and unstructured video format. Thus, the minimal interaction of users and the explicit definition of video structure is a key requirement in the lately developing image and video management systems. This paper defines the terms and hierarchical video structure, and presents the system, which construct the clustering-based video hierarchy, which facilitate users by browsing the summary and do a random access to the video content. Instead of using a single feature and domain-specific thresholds, we use multiple features that have complementary relationship for each other and clustering-based methods that use normalization so as to interact with users minimally. The stage of shot boundary detection extracts multiple features, performs the adaptive filtering process for each features to enhance the performance by eliminating the false factors, and does k-means clustering with two classes. The shot list of a result after the proposed procedure is represented as the video hierarchy by the intelligent unsupervised clustering technique. We experimented the static and the dynamic movie videos that represent characteristics of various video types. In the result of shot boundary detection, we had almost more than 95% good performance, and had also rood result in the video hierarchy.

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Low-Power Discrete-Event SoC for 3DTV Active Shutter Glasses (3DTV 엑티브 셔터 안경을 위한 저전력 이산-사건 SoC)

  • Park, Dae-Jin;Kwak, Sung-Ho;Kim, Chang-Min;Kim, Tag-Gon
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.6
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    • pp.18-26
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    • 2011
  • Debates concerning the competitive edge of leading 3DTV technology of the shutter glasses (SG) 3D and the film-type patterned retarder (FPR) are flaring up. Although SG technology enables Full-HD 3D vision, it requires complex systems including the sync transmitter (emitter), the sync processor chip, and the LCD lens in the active shutter glasses. In addition, the transferred sync-signal is easily affected by the external noise and a 3DTV viewer may feel flicker-effect caused by cross-talk of the left and right image. The operating current of the sync processor in the 3DTV active shutter glasses is gradually increasing to compensate the sync reconstruction error. The proposed chip is a low-power hardware sync processor based discrete-event SoC(system on a chip) designed specifically for the 3DTV active shutter glasses. This processor implements the newly designed power-saving techniques targeted for low-power operation in a noisy environment between 3DTV and the active shutter glasses. This design includes a hardware pre-processor based on a universal edge tracer and provides a perfect sync reconstruction based on a floating-point timer to advance the prior commercial 3DTV shutter glasses in terms of their power consumption. These two techniques enable an accurate sync reconstruction in the slow clock frequency of the synchronization timer and reduce the power consumption to less than about a maximum of 20% compared with other major commercial processors. This article describes the system's architecture and the details of the proposed techniques, also identifying the key concepts and functions.

Influence of Sustaining Frequency on the luminous Efficiency in AC-PDP (교류형 플라즈마 디스플레이에 있어서 유지방전 주파수에 따른 발광 효율에 미치는 영향)

  • 정의선;김대일
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.14 no.6
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    • pp.1-5
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    • 2000
  • Recently alternating-current Plasma Display Panel(AC-PDP) is in the spotlight as a digital television and high definition television. The panel structure widely adapted in commercial AC-PDP is three electrodes surface discharge type. At present time, the luminous efficiency is around 1lm/W, it should be a key factor for the commercialization. For the high luminous efficiency, the development of panel structure is necessary. At a given panel structure, a driving method should be optimized to get a sufficient luminous efficiency. The display image of AC-PDP could be realized by the repeated light emission from the discharge. Because most of discharge power is consumed in the sustaining period, the optimization of sustaining waveform is very important for the high luminous efficiency. ADS (Address and Display period Separated) driving method is commonly used. The average driving frequency of ADS driving method is ranged by several tens kilo of [kHz], however the actual frequency of sustaining period is in range of 100[kHz] to 200[kHz]. Based on this study, when the phosphor emits the visible light, it has a decay time of few milliseconds due to the material transfer to the phosphor to emit the visible light. Consequently the luminous efficiency decreases in proportion to the driving frequency. It is found that the luminous efficiency could be significantly improved by the low frequency sustaining driving method.

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A Study on the revitalization of CRS for SMEs (기업의 사회적 책임과 중소기업 CSR의 활성화 방안)

  • Jo, Geum-Jae
    • Journal of Venture Innovation
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    • v.1 no.1
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    • pp.67-82
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    • 2018
  • Lately, recognition of Corporate Social Responsibility (CSR) has been changing. CSR turned out to be a powerful tool which a company incorporates to improve its image. Nowadays, it is no longer an option, but a shared sense which is a source of corporate growth and competitiveness. CSR has changed with times and the economic environment, especially as the global value chain (GVC) came to be more vital, it became accepted as an effective means of growth strategy for small and medium exporters. For SMEs exporters, participating in GVC requires that they meet international standards for CSR demanded by global enterprises. Reflecting this trend, exporters should strive to achieve both goals of social responsibility fulfillment and efficient growth through CSR activities. As one of the key measures for a sustainable growth of an organization, the following are the policy implications. First, it is necessary to establish a national organization dedicated to CSR for small businesses. The central government should establish an organization which is exclusively responsible for CSR of SMEs and oversee the task of CSR of small businesses. Second, the development and verification of the CSV evaluation model should be promoted. The international trend of CSR should be promptly spread out to individual firms and supported to maximize economic effects through consultancy. Third, it should be linked to global advancement. CSR reports by small and mid-size businesses will have to be written to ensure that they have a real effect on the global value chain.

A Study on the Information Society of Baudrillards Theory and Designer's Thinking (보드리야르의 정보사회 이론과 디자이너의 사고에 대한 고찰)

  • 김태균
    • Archives of design research
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    • v.13 no.4
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    • pp.11-21
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    • 2000
  • Due to the explosive growth of the internet, terminology like "information society" and "virtual space" is frequently used, but often in a confusing manner. Some Social theorists and many people are fascinated by "information" and "media" as key characteristics of the contemporary world and rely on the unproven opinion that "Knowledge is a source of value and information moves the world". In this regard, Boudllian defines contemporary culture as a culture of signs and insists that we are surrounded by signs and forms of meaning. There isn't anything behind the signs but signs only exsist, so we cannot escaped from its inauthenticity and consider it improper to insist on it. If people can understand that signs are just simulation of reality, that would be alright. But in fact anything cannot be alright.In this matter Boudllian's conclusion is that we produce images in bulk which are not worthy seeing. Today we reach the conclusion that most images are the letter(character) image itself which shows nothing special.Consequently, this kind of world is a postmodern-world that seems meaningless but has signs to experience and enjoy, many examples of which are shown in the media, such as the internet. We can get to the conclusion that the audience neither sees nor hears anything, but they just can experience many interesting things which characterize the present age. The purpose of this research is to help you to understand current design philosophy and the direction of media while considering both a positive social phenomenon about the new design paradigm of information and media, as well as critical thinking about it.

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An Analysis of Students' Understanding of Mathematical Concepts and Proving - Focused on the concept of subspace in linear algebra - (대학생들의 증명 구성 방식과 개념 이해에 대한 분석 - 부분 공간에 대한 증명 과정을 중심으로 -)

  • Cho, Jiyoung;Kwon, Oh Nam
    • School Mathematics
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    • v.14 no.4
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    • pp.469-493
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    • 2012
  • The purpose of this study is find the relation between students' concept and types of proof construction. For this, four undergraduate students majored in mathematics education were evaluated to examine how they understand mathematical concepts and apply their concepts to their proving. Investigating students' proof with their concepts would be important to find implications for how students have to understand formal concepts to success in proving. The participants' proof productions were classified into syntactic proof productions and semantic proof productions. By comparing syntactic provers and semantic provers, we could reveal that the approaches to find idea for proof were different for two groups. The syntactic provers utilized procedural knowledges which had been accumulated from their proving experiences. On the other hand, the semantic provers made use of their concept images to understand why the given statements were true and to get a key idea for proof during this process. The distinctions of approaches to proving between two groups were related to students' concepts. Both two types of provers had accurate formal concepts. But the syntactic provers also knew how they applied formal concepts in proving. On the other hand, the semantic provers had concept images which contained the details and meaning of formal concept well. So they were able to use their concept images to get an idea of proving and to express their idea in formal mathematical language. This study leads us to two suggestions for helping students prove. First, undergraduate students should develop their concept images which contain meanings and details of formal concepts in order to produce a meaningful proof. Second, formal concepts with procedural knowledge could be essential to develop informal reasoning into mathematical proof.

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A Hybrid Mapping Technique for Logical Volume Manager in SAN Environments (SAN 논리볼륨 관리자를 위한 혼합 매핑 기법)

  • 남상수;피준일;송석일;유재수;최영희;이병엽
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.1
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    • pp.99-113
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    • 2004
  • A new architecture called SAN(Storage Area Network) was developed in response to the requirements of high availability of data, scalable growth, and system performance. In order to use SAN more efficiently, most of SAN operating softwares support storage virtualization concepts that allow users to view physical storage devices attached to SAN as a large volume virtually h logical volume manager plays a key role in storage virtualization. It realizes the storage virtualization by mapping logical addresses to physical addresses. A logical volume manager also supports a snapshot that preserves a volume image at certain time and on-line reorganization to allow users to add/remove storage devices to/from SAN even while the system is running. To support the snapshot and the on-line reorganization, most logical volume managers have used table based mapping methods. However, it is very difficult to manage mapping table because the mapping table is large in proportion to a storage capacity. In this paper, we design and implement an efficient and flexible hybrid mapping method based on mathematical equations. The mapping method in this paper supports a snapshot and on-line reorganization. The proposed snapshot and on-line reorganization are performed on the reserved area which is separated from data area of a volume. Due to this strategy normal I/O operations are not affected by snapshot and reorganization. Finally, we show the superiority of our proposed mapping method through various experiments.

Laser-based THz Time-Domain Spectroscopy and Imaging Technology (레이저 기반 테라헤르츠 시간영역 분광 및 영상 기술)

  • Kang, Kwang-Yong;Kwon, Bong-Joon;Paek, Mun Cheol;Kang, Kyeong Kon;Cho, Suyoung;Kim, Jangsun;Lee, Senung-Churl;Lee, Dae-sung
    • Journal of Sensor Science and Technology
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    • v.27 no.5
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    • pp.317-327
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    • 2018
  • Terahertz (THz) time-domain spectroscopy(TDS), imaging techniques, and related systems have become mature technologies, widely used in many universities and research laboratories. However, the development of creative technologies still requires improved THz application systems. A few key points are discussed, including the innovative advances of mode-locking energy-emitting semiconductor lasers and better photoconductive semiconductor quantum structures. To realize a compact, low cost, and high performance THz system, it is essential that THz spectroscopy and imaging technologies are better characterized by semiconductor and nano-devices, both static and time-resolved. We introduce the THz spectroscopy and imaging systems, the OSCAT(Optical Sampling by laser CAvity Tuning) system and the ASOPS(ASynchronous Optical Sampling) system, are constructed by our research team. We report on the THz images obtained from their use.

A Study on the Research Trends in Unmanned Surface Vehicle using Topic Modeling (토픽모델링을 이용한 무인수상정 기술 동향 분석)

  • Kim, Kwimi;Ma, Jungmok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.7
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    • pp.597-606
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    • 2020
  • Because the USV(Unmanned Surface Vehicle) is capable of remote control or autonomous navigation at sea, it can secure the superiority of combat power while minimizing human losses in a future combat environment. To plan the technology for the development of USV, the trend analysis of related technology and the selection of promising technology should be preceded, but there has been little research in this area. The purpose of this paper was to measure and evaluate the technology trends quantitatively. For this purpose, this study analyzed the technology trends and selected promising/declining technologies using topic modeling of papers and patent data. As a result of topic modeling, promising technologies include control and navigation, verification/validation, autonomous level, mission module, and application technology, and declining technologies include underwater communication and image processing technology. This study also identified new technology areas that were not included in the existing technology classification, e.g., technology related to research and development of USV, artificial intelligence, launch/recovery, and operation, such as cooperation with manned and unmanned systems. The technology trends and new technology areas identified through this study may be used to derive key technologies related to the development of the USV and establish appropriate R&D policies.

A Study on the Correlation of Factors in 3-D Stereoscopic Visual-perception (3차원 입체영상에서 시지각(時知覺) 요인의 상관관계)

  • Cho, Yong-Keun
    • Cartoon and Animation Studies
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    • s.19
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    • pp.161-181
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    • 2010
  • Human beings experience the outside world through senses and have developed various ways of representation to preserve what they've experienced. The rapid progress of digital technology has opened a new era of representation technology, and furthermore, is functioning as a technology which offers new experiences. The sensory experiences through the sense of sight, which humans depend on more than 70% to perceive the outside world, have been becoming the center of representing the reality as the 3-D graphics technology has been growing, and developing by being grafted onto different areas of study. Various technologies to express the sense of reality, such as the technology to reinforce the virtual reality and to represent it in the reality, computer graphic, TUI technology, and five sensory technologies which apply humans' senses, are making advancement based on humans' visual features and sensory elements. In particular, the 3-D technology to display solidness provides not only representation but also new sensory experiences, and is emerging as the key technology to image contents. However, compared to the development of technology of 3-D graphics, there have been few basic studies on the principles of the sense of vision. Therefore, in this study, the principles and elements to sense videos will be examined. The sensory features of 3-D images to represent the sense of reality will be researched into, especially focusing on the experiential and physiological elements to sense 3-D structures, and the physical and psychological elements to sense shapes, which might be hopefully the basic study for producing 3-D contents.

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