• Title/Summary/Keyword: joystick

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The design & implementation of intelligent motorized wheelchair (지능형 전동 휠체어의 설계 및 구현)

  • 강재명;강성인;김정훈;류홍석;김관형;이상배
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2002.05a
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    • pp.10-13
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    • 2002
  • In this study, we used a 16-bit microprocessor, 80C196KC for a control part in order to develop a multi-functional wheel-chair system, and implemented a joy-stick to control this system. For the complete system, we used a commercial electromotive wheelchair as a basic plant, and applied an encoder to get the rotating number of the motor to transfer data to the MCU to control the motor. We used PWM (Pulse Width Modulation) method to control the wheel-chair motor where a H-bridge circuit was configured. We used the fuzzy control algorithm for the operation of DC motor, which was attached to the electromotive wheelchair and manipulated following the change of the joystick position while a user was controlling the Joystick. He also could control the speed and direction of DC motor as well as control position information.

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A Joystick-driven Mouse Controlling Method using Hand Gestures (손 제스쳐를 이용한 조이스틱 방식의 마우스제어 방법)

  • Jung, Jin-Young;Kim, Jung-In
    • Journal of Korea Multimedia Society
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    • v.19 no.1
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    • pp.60-67
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    • 2016
  • PC users have long been controlling their computers using input devices such as mouse and keyboard. To improve inconveniences of these devices, the method of screen-touching has widely been used these days, and devices recognizing human gestures are being developed one after another. Fox example, Kinect, developed and distributed by Microsoft, is a non-contact input device that recognizes human gestures through motion-recognizing sensors, thus replacing the mouse as an input device. However, when controlling the mouse on a large screen, it suffers from the problem of requiring large motions in order to move the mouse pointer to the edges of the screen. In this paper, we propose a joystick-driven mouse-controlling method which enables the user to move the mouse pointer to the corners of the screen with small motions. The experimental results show that movements of the user's palm within the range of 30 cm ensure movements of the mouse pointer to the edges of the screen.

A Patient Treatment System Using RFID and Internet Communication

  • Jo, Heung-Kuk
    • Journal of information and communication convergence engineering
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    • v.8 no.5
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    • pp.586-590
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    • 2010
  • Medical technology is gradually being developed by applying information technologies. Especially, RFID technology is being used for precise disease history information of patients [4]. And in case the patient is far away, the patient can be treated using network communication of the internet [5][6]. The internet makes us to treat or operate the patient without being restricted to time or space. If the above technologies are made as a system, the patient can be treated or operated without being restricted to time or space. In this paper, we present a patient treatment system has been implemented with a system using RFID and network communication of the internet [1][2][3][4]. The system is driven as follows. First, the information of patient can be checked from a remote PC, if the tag that a patient has been read through a reader. And a remote treatment is performed by controlling robot's arm with a joystick using internet network [19][20][21]. The RFID system was implemented in frequency of 125 KHz [1]. The information of patient can be checked with PDA, PC and C-LCD using Bluetooth and WLAN [7][8][9][10]. For the treatment and operation of the patient, the robot's arm has been formed using AX-12 motor, joystick and two buttons [11][12][13][14][15] [17][18].

Dynamic Obstacle Avoidance of a Mobile Robot Using a Collision Vector (충돌 벡터를 이용한 이동로봇의 동적 장애물 회피)

  • Seo, Dae-Geun;Lyu, Eun-Tae;Lee, Jang-Myung
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.7
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    • pp.631-636
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    • 2007
  • An efficient obstacle avoidance algorithm is proposed in this paper to avoid dynamic obstacles using a collision vector while a tele-operated mobile robot is moving. For the verification of the algorithm, an operator watches through a monitor and controls the mobile robot with a force-reflection joystick. The force-reflection joystick transmits a virtual force to the operator through the Inter-net, which is generated by an adaptive impedance algorithm. To keep the mobile robot safe from collisions in an uncertain environment, the adaptive impedance algorithm generates the virtual force which changes the command of the operator by pushing the operator's hand to a direction to avoid the obstacle. In the conventional virtual force algorithm, the avoidance of moving obstacles was not solved since the operator cannot recognize the environment realistically by the limited communication bandwidth and the narrow view-angle of the camera. To achieve the dynamic obstacle avoidance, the adaptive virtual force algorithm is proposed based on the collision vector that is a normal vector from the obstacle to the mobile robot. To verify the effectiveness of the proposed algorithm, mobile robot navigation experiments with multiple moving obstacles have been performed, and the results are demonstrated.

A Control Method for Power-Assist Devices using a BLDC Motor for Manual Wheelchairs

  • Kim, Dong-Youn;Kim, Yong-Hyu;Kim, Kwang-Sik;Kim, Jang-Mok
    • Journal of Power Electronics
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    • v.16 no.2
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    • pp.798-804
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    • 2016
  • This paper proposes a new operation and control strategy for Power-Assisted Wheelchairs (PAW) using one brushless DC (BLDC) motor. The conventional electrical wheelchairs are too heavy and large for one person to move because they have two electric motor wheels. On the other hand, the proposed PAW system has a small volume and is easy to move due to the presence of a single wheel motor. Unlike the conventional electric wheelchairs, this structure for a PAW does not have a control joystick to reduce its weight and volume. To control the wheelchair without a joystick, a special control system and algorithm are needed for proper operation of the wheelchair. In the proposed PAW system uses only one sensor to detect the acceleration and direction of PAW's movement. By using this sensor, speed control can be achieved. With a speed control system, there are three kinds of operations that can be done on the speed of a PAW: the increment of PAW speed by summing external force, the decrement of PAW speed by subtracting external force, and emergency breaking by evaluating the time duration of external force. The validity of the proposed algorithm is verified through experimental results.

A Study on Driving Algorithm and Communication Characteristics for Remote Control of Mini Excavator (소형 굴삭기의 원격제어를 위한 주행 알고리즘 및 통신특성에 관한 연구)

  • Jeong, Jin Beom;Kim, Kyung Soo
    • Journal of Drive and Control
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    • v.15 no.4
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    • pp.81-90
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    • 2018
  • Indoor construction site such as building demolition sites, tunnel, vinyl house, and cattle shed are subject to various risk factors such as falling stones, soot and bad odors. However, most of the mini excavators have no cabin that can protect the driver from such risk factors. Therefore, researches on remote control technology of construction equipment are actively conducted as a method for protecting the driver from the risk factors occurring in the working environment. For effective remote control, it is necessary to be able to control the travelling and work using a portable small transmitter. However, due to the limitation of the size of the transmitter, complex operation control is required to control two or more actuators with a single joystick. Also, it is essential to check how remote control characteristics change in various environments such as distance, signal strength, obstacle. Therefore, in this study, an algorithm that can control two actuators simultaneously with a single joystick signal was developed, and a communication method suitable for indoor and outdoor mini construction equipment by analyzing experimentally how the remote control characteristics vary according to various work environments and telecommunication methods proposed.

Route Guidance Mobile Robot for Blind Man According to User (사용자 의도에 따라 움직이는 시각장애인용 길잡이 로봇)

  • Kim, Dae-Young;Yi, Keon-Young
    • Proceedings of the KIEE Conference
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    • 2008.07a
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    • pp.1831-1832
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    • 2008
  • This research dealt with feasibility study to build a route guidance robot for a blind man. It is important to recognize user's intentions for the guidance robot. The user's intentions have been caught through the information from joystick which has been processed by fuzz logic. We show that mobile robot obeys according to the recognized user's intention.

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Development of Panel Part in Flight Simulator based on PC (PC 기반의 항공기 시뮬레이터 패널부분 개발)

  • 이준우;채상원;이칠기
    • Journal of the Korea Society for Simulation
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    • v.10 no.4
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    • pp.31-40
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    • 2001
  • The flight simulator should be made like a actual flight. For the scene of sight, instrument should show the condition of flight and the pilot should catch the altitude, speed, pose and rate of lift of the airplane. This paper describes visual training program of driving airplane in practice. It is for beginners using joystick in PC, implements airplane physical equations. Flight simulator in it implements airplane panel parts in order to make simple modeling, And it uses rendering technology to implement vision parts of panel. It uses double buffering In make it faster and more efficient..

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3D Flight Simulator for Education of Flying Tactics (교육 훈련용 3차원 항공기 시뮬레이터의 구현)

  • 최성윤;채상원;한영신;이칠기
    • Journal of the Korea Society for Simulation
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    • v.12 no.3
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    • pp.1-11
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    • 2003
  • The flight simulator should be made like a actual flight. For the scene of sight, instrument should show the condition of flight and the pilot should catch the altitude, speed, pose and rate of lift of the airplane. The paper describes 3D flight visual training program of driving airplane in practice. It is for beginners using joystick in PC, implements airplane physical equations. And it uses rendering technology to implement vision parts of flying object.

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