• 제목/요약/키워드: journey

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생성형 인공지능 초기 단계의 사용자경험(UX): Q-방법론을 통해 살펴본 30-40대 직장인의 편의와 우려 (User Experience (UX) in the Early Days of Generative AI : The benefits and concerns of employees in their 30s and 40s through the Q-methodology)

  • 이은주;윤지찬;이준식;박도형
    • 한국정보시스템학회지:정보시스템연구
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    • 제33권1호
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    • pp.1-30
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    • 2024
  • Purpose The purpose of this study is to examine the customer experience of generative AI among office workers aged 30 to 40, investigating usability, usefulness, and affect, and understanding concerns and expectations. Design/Methodology/Approach This research used Q methodology to assess the customer experience of generative AI. Users are engaged in a problem-solving journey, and data is collected by having participants rank 36 statements based on usability, usefulness, and affect, referred to as the three goals of User Experience. Participants use a forced distribution table with a scale from -5 to +5 to indicate the subjective importance of each statement. The results identified four groups, reflecting different perspectives and attitudes toward generative AI. Findings Participants express overall comfort with generative AI, perceive AI as more knowledgeable in unfamiliar domains, but harbor doubts about AI's understanding. Disagreements emerge on AI replacing humans, the value of unique human roles, data confidentiality, fears of AI advancement, and emotional impacts. Identified four groups: Users who treat AI as a soulless assistant and are active in business use, Uncle users who want to use new technologies properly and are not afraid of technology, users who recognize the limits of AI despite its efficiency, and users who require strong verification in the future. It has the potential to guide future guidelines, ethical codes, and regulations for the appropriate use of AI. In addition, this approach lays the groundwork for future empirical analyses of generative AI.

삶의 여정을 통한 만화 히어로 성장유형 연구 (A Study on Growth Type of Comic strips Heroes through Journey of Life)

  • 김미림
    • 만화애니메이션 연구
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    • 통권29호
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    • pp.173-207
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    • 2012
  • 긴 이야기구조의 기승전결인 네 국면의 플롯은 패턴화 되어 도식화된 경향이 있다. 인물의 행동에는 인류의 시작과 궤를 같이 하게 되는데 장편연재만화 플롯은 기본적으로 4국면이지만, 단순 배열이 아닌 인류의 추진력이나 행동과 느낌의 패턴을 정리하여 개발한 복잡 배열이다. 이 연구는 만화전문대학생 설문과 답변으로 결과지를 얻은 후, 통합적으로 추출된 장편연재만화작품의 설문 자료를 통하여 장편연재만화 아리스토텔레스 이론인 플롯의 국면, 네 단계와 캐롤 피어슨의 인물원형이론을 통한 4개의 인물의 유형화, 조셉 캠벨의 영웅의 여정이론을 네 단계로 유형화한다. 복잡한 장편연재만화의 이야기 구조가 가진 요소 중 하나인, 인물이 겪는 삶의 과정을 제시하여 간략성과 체계적 기술을 통해 유형화하는 이 연구는 결국 만화작가가 장편연재만화의 복잡하고 긴 이야기의 구조에서 은유하는 것은 무엇인가를 밝히고자함이다. 아리스토텔레스의 플롯이론을 근거로 하는 도입, 발전, 전개 결말구조의 의미가 인류의 삶과 운명의 메타포이며, 융 이론에 영향 받은 융 연구가 캐롤 피어슨의 인물 원형론의 성장단계가 인류의 삶과 운명의 메타포임을, 역시 융 이론에 영향 받은 인류학자 조셉 캠벨 이론들은 희노애락의 복합감정을 영웅원형에 투사하여 영웅의 여정이란 은유를 통해 인류의 삶과 운명의 메타포임을 밝히고 있다. 최종적으로, 제기된 이론들은 크리스토퍼 보글러의 저서에 작가의 '시나리오작성법'으로 접근하여 소개되고 있다. 한편으로 이 메타포는 이 연구목표이자 목적이기도 하다. 연구에서 추출된 장편연재만화는 긴 이야기가 복잡하고 얽힌 듯이 보여도 인물이 집을 떠나 모험과 난관을 겪고 세계와의 또 다른 만남을 통해 거부와 갈등, 그리고 경쟁과 전쟁, 시련을 겪으며 보상을 얻어 귀환하는 여정의 과정 중 정신적, 심리적, 상징적 성장으로 결국, 영웅으로 획득되며 만화라는 이미지를 통하여 우리의 내면 성찰에 대한 의미 부여를 플롯에 의해 서사적으로 표현하고 있다. 복잡해보이지만 장편연재만화이야기의 기본구조가 플롯 4단계이며 장편연재만화작품에서 범상치 않은 인물이 여행과 모험을 떠나는 과정에서 성장하는 삶의 방식을 크게 나누어 볼 때, 네 단계의 영유아동기, 청년기, 중년기, 말년기의 상징성을 지닌 심리적 성장과정이며, 인물이 유형화된 특성도 크게 네 단계의 부류로 나누어 성장과정을 설명할 수 있게 한다. 성장할 인물의 표상화인 영웅의 여정, 역시 크게 네 단계의 여정으로 압축되어 설명된다. 즉 이론을 통하여 만화의 4국면의 플롯의 복잡 배열은 삶의 순서를 통한 성장구조의 진행과의 흐름이 일치한다는 것을 발견하였다. 동시에 인물이 영웅으로 거듭나는 성찰의 메타포이며 장편연재만화작가들의 작품을 통하여 인생국면 4단계인 인물의 성장과 삶을 통찰하는 은유를 발견하였다. 만화작가가 의도하는 장편연재만화작품의 긴 이야기란, 플롯의 논리적구성법에 의해 인물이 여정을 떠나 역경과 어려움을 겪으며 삶이 변화되고 그의 성장과정은 유형화된 이미지로 제시하여 성찰에 도달함을 영웅적으로 표현하는 것이며, 독자는 삶과 인생에서 만화이야기의 이미지의 시공간을 공유하는 동시에 감동을 통하여 정서상 인물과 같은 체험을 하게 되었음을 인식하게 한다.

MULTI-SHAPE ERYTHROCYTE IMAGING AND THEIR DEFORMABILITY ANALYSIS IN A MICROFLUIDIC ENVIRONMENT

  • Jayavanth, Sanjay;Pak, Bock-Choon
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2007년도 춘계학술대회B
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    • pp.2791-2796
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    • 2007
  • In their long journey through the cardiovascular circuit, erythrocytes are coerced to shape transform and assume different shapes on account of varying flow conditions in different blood vessels. The present work was aimed to visualize these erythrocyte shape transformations by an invitro microcirculatory model, and assess multi-shape erythrocyte deformability. The model uses an in-house fabricated, inexpensive disposable micro flow channel to mimic certain invivo conditions and a fast frame video microscopic system for imaging the shape changes in erythrocytes. Results show the multi-shape transformation of erythrocyte christened as discoidal shape, the asymmetrically deformed 'hat' and 'bullet-like' shapes, and the axially deformed 'slipper' and 'spindle-like' shapes. Specific erythrocyte showed the shape transition and transformation while passing through the observed window. The obtained erythrocyte shapes very analyzed for deformability index using image processing techniques that varied significantly (p <0.001) for different shapes as compared with the resting shape.

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차량 내 멀티미디어콘텐츠 시스템 구현에 관한 연구 (Development of Multimedia Contents System for Passenger in Train)

  • 장덕진;강송희;송달호
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2011년도 춘계학술대회 논문집
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    • pp.1563-1571
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    • 2011
  • In the commercial trains, there are monitors hung on the ceiling which simply display broadcasted contents so a passenger in a cabin has only one choice of passively watching them or not. To lead the application of IT in railway, keep a passenger from tedious journey, or help a passenger having a productive time, an MCS(Multimedia Contents System) was analyzed, designed, and implemented. A passenger can select and use a content from a smart terminal that is attached at the passenger's seat. A smart terminal is one that has its own memory and processor to handle informations and interact with a user. In this paper, the contents, such as train schedule, transfer information, traveling information, e-book, TV, music, and game, that the MCS can provide were introduced. To validate the applicability of the MCS on a next generation high-speed train, a testing environment will be set on a pre-production car and tested. The successful installation of the MCS will boost up the competitive power of the next generation train in the world market.

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역세권에 연계한 주거.업무시설 시장현황 및 전망 연구 (A Study on the Market Conditions and Foreacast of housing and office market relating with Station Area Development)

  • 선상훈;박종군;김주영;김은주
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2011년도 정기총회 및 추계학술대회 논문집
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    • pp.1766-1784
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    • 2011
  • In the past, station-area development projects were proceeded for modernizing the station facilities and improving the customer's convenience facilities by attracting private financing. But the site of station-are a development has a limitation that limits of benefits comparing with initial cost and absence of collateral by constructed the national property. For the advancing business value, merchandising facilities were adopted. There were many problems like coming the loss of city development opportunities. Now, station-area developments are considered the station and city plan. so, they are rapidly rised up the life in the station, need of making cultural space, improvement efficiency, combination and connectivity of transportation system and need of journey to Work Distance. Accordingly, this study suggests the station-area development projects by analysis of market conditions and forecast about housing and office that meets the trend of station-area development and secures feasible business value.

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Effects of Ongoing Feedback on Students' Attitudes towards Writing

  • Yang, Tae-Sun
    • 영어어문교육
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    • 제16권1호
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    • pp.171-188
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    • 2009
  • The purpose of this study was to investigate the role of ongoing feedback from the professor in students' processes of learning and developing writing skills. Specifically, the researcher was concerned with how ongoing feedback affected students' attitudes towards writing because in EFL contexts, motivating students to write is a first step to engage them in a challenging journey of academic writing. 20 freshmen taking a writing course, "Paragraph & Essay Writing", at A university participated in this study and they were asked to complete the questionnaire at the end of the spring semester 2009. The results revealed that receiving ongoing feedback from the professor had a positive influence on affective domain, was helpful to develop learning strategies, and was valuable in learning outcomes. However, they also expressed negative opinions: feeling a burden, focusing on forms, and feeling confused. To reflect their opinions, the following four suggestions were made to create a more effective learning environment: promoting learner autonomy, facilitating individual writing conferences, giving balanced feedback in between form and content, and using judicious feedback through careful streaming.

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한국철도시설물(韓國鐵道施設物) 디자인의 발전과정(發展過程)에 관(關)한 연구(硏究) -건축도면(建築圖面) 및 현존역사(現存驛舍)에 나타난 수법(手法)을 중심으로- (A Historical Study on Railroad Station Buildig Design in Korea)

  • 윤인석
    • 건축역사연구
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    • 제7권3호
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    • pp.67-86
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    • 1998
  • In this thesis, the Development of Station Buildigs Design during last a hundred years in Korea is analyzed. From the early time to today, several posts of Office of Korean National Railroads have controlled the Station Buildings Design by Standard Drawings. Sometimes, private architects joined in designing the Stations, that have the value as historic architecture. Under the Japanese imperialistic rule, Japanese Officer designed all of the stations ; that can be classified 1) wooden compromise style, 2) renaissance style, 3) northern European house style, 4) general station by standard drawing, 5) Korean house style. 6) modernism style. Especially, Korean house style was not planned to commemorate the old Korean Architecture, but to beguile the Japanese tourists' monotony of the journey in Korea. After the Independence, the Station Buildings are grouped into 1) international style, 2) modernism style with traditional details, 3) Station Complex Buildings. In the future, design of the Railroad Station Building needs to be diversified to satisfy tourists' emotion.

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Ocean Wave Energy Converters - A Perspective

  • Parthasarathy, Nanjundan;Li, Kui Ming;Choi, Yoon-Hwan;Lee, Yeon-Won
    • Journal of Advanced Marine Engineering and Technology
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    • 제36권5호
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    • pp.707-715
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    • 2012
  • Ocean waves are mighty and powerful. Humans have explored the possibility of harnessing this mighty power for decades now. Estimated as suffice, if only, a fraction of this energy is captured and harnessed, the worry for decrease in fossil fuels diminishes and the current energy consumption of the world can be met. Though different types of methods and devices for extracting energy from this nonstop, free source has been proposed, a handful of them have reached commercialization and others are on the verge. This paper discusses the journey so far in terms of devices that have been developed or prototypes proposed or commercialized. Only a list full of them have been discussed though they exist in numbers.

마야 데렌의 영화적 시간과 공간: '인위적 리얼리티' (Cinematic Time and Space in Maya Deren's Films: 'Artificial Reality')

  • 허은희
    • 한국멀티미디어학회논문지
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    • 제21권10호
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    • pp.1211-1220
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    • 2018
  • Maya Deren is well known as the 'mother' of the American avant-garde films by her first short, Meshes of the Afternoon (1943). One of the major contributions of Maya Deren's theoretical body of work to the visibility was the invention of a new vocabulary for independent film-making such as 'film-poems', and 'choreo-cinema'. To create experimental film forms, she chose poetry, dance, architecture and music as a metaphor to describe her images. On the top of these arts, Maya uses camera works and editing system to achieve an 'artificial reality' whose character is miraculous in that living whole, in order to help the audience to experience a protagonist's psychological journey.

Story of the monkey: The modular narrative and its origin of

  • Wang, Lei
    • 만화애니메이션 연구
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    • 통권29호
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    • pp.61-75
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    • 2012
  • The essay explores the narrative structure of the classical Chinese feature animation, (a.k.a. Da Nao Tian Gong, 1964). The film is presented with a modular structure which is quite unique compared with the storytelling in feature animated films from other cultures, but could be connected with the tradition narrative structure in Chinese Zhanghui style novels in Ming and Qing Dynasty. By relating the original text of the story, the 16th century novel Journey to the West (a.k.a. Xi You Ji), with the film , the essay addresses the question of how the narrative tradition in Chinese classical literature influenced the Uproar in Heave for its segment narrative structure, character driven storytelling strategy and mirrored repetitive 2 plot lines. The subject of this essay is even more significant after the restored 3D version of was re-released in the spring of 2012 and became one of the best-selling animated feature film in the history of the country.