• Title/Summary/Keyword: items of sports

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Review of domestic and international sports brassieres (국내·외 스포츠 브래지어 생산실태)

  • Park, Jayoung;Jang, Jeongah
    • The Research Journal of the Costume Culture
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    • v.24 no.3
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    • pp.287-300
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    • 2016
  • The purpose of this study was to review materials that could provide basic data about sports brassieres. In this study, 486 sports brassieres were collected online from 31 brands between November 2015 and February 2016. First, the comparison of compression and encapsulation in sports brassieres identified many different styles. The characteristics of compression brassieres included a cut cup, the front center height of a full cup, round neckline, short front hem, all in one shoulder strap with a patterned racerback design, all in one closure, no wire, and separation cup styles. The characteristics of encapsulation brassieres included a V-shape neckline, mixed round shoulder strap design, back closure, and all in one cup. Second, the comparison of domestic and international sports brassieres sorted the items differently. The characteristics of domestic products included compression brassieres, non-cut cup, the front center height of a full cup, round neckline, short front hem, an all in one shoulder strap with a patterned round design, all in one closure, no wire, and a separation cup. The characteristics of international products included a cut up, racerback shoulder strap design, and an all in one cup. Third, the analysis of domestic and international sports brassieres sizes found that six options were available for domestic compression sports brassieres and nine sizes were available for international products. Domestic encapsulation sports brassieres offered five under bust sizes and five cup sizes. International products offered eight under bust sizes and sixteen cup sizes.

Fashion Revolution in the 20th Century - The appearance of knit wear -

  • Choi, Kwang-Don;Geum, Key-Sook
    • International Journal of Costume and Fashion
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    • v.6 no.2
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    • pp.43-54
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    • 2006
  • In the history of fashion, the category of knitted items was traditionally associated with ordinary clothing products like undergarments and socks. However, in a mere century Chanel has changed that idea by bringing into fashion consciousness items such as sports sweaters, jerseys, and suits, and so it has been necessary to upgrade this notion. As the needs of the times and new inventions have an inseparable relationship, knit fashion was also born with a close relationship with the zeitgeist of the time - the feminine movement, the rise of sports fashion and the world war - adapting itself up to the present time through continuous changes. Most brands are elevating knit from a mere decoration into a collection piece in a large number of collections every year. The number of brands that cannot exist without knit is increasing, such as Sonia Rykiel, Missoni, and so on. This essay is written with the purpose to study the birth, growth and future potential of knit items. The first stage concentrates on the age of knit's appearance (1910s-1930s). Contingent upon the collection of further data, this essay will be continued through the second stage (the 1960s - 1970s) and the third stage (after the 1980s).

NFT Utilization Method in e-Sports

  • Chung Gun, Lee;Su-Hyun, Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.2
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    • pp.47-53
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    • 2023
  • In this paper, based on the generalization and popularization of NFT, the utilization idea of using NFT in e-sports was proposed. We considered ways to utilize NFTs to make access to e-sports easy for all users and to secure users from various age groups. To this end, cases of NFTs with diversity in e-sports platforms were analyzed by type, and the degree of use of NFTs in e-sports was identified through a survey. As a result of the study, it was found that the NFT experience in the e-sports game was highly satisfactory and the desire to experience it again was strong. As NFTs have ownership and scarcity as important characteristics, they can respond well to the demand for owning unique items in e-sports. In addition, in marketing, by promoting limited edition products with scarcity, it is possible to promote marketing that creates value with high profitability. When using NFT in e-sports, various NFT functions are combined regardless of the type of sport, so NFT can become an economic infrastructure.

Disability Sports Instructor's Experience Analysis on Program Operation for People with Disability (장애인체육지도자의 프로그램 운영 경험 분석)

  • Park, Jiyoung;Kang, Dongheon;Eun, Seon-Deok
    • The Journal of the Korea Contents Association
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    • v.22 no.3
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    • pp.285-295
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    • 2022
  • The purpose of this study is to prepare primary data for providing smooth and systematic rehabilitation sports services by confirming the opinions of instructors experienced in the field of disability sports before the implementation of Article 15 'Rehabilitation sports' of the 'Act on Guarantee of Right to Health and Access to Health Services for Persons with Disabilities. In-depth interviews were conducted as a research method, and qualitative analysis was conducted on the contents of the interview. The in-depth interview is unstructured, allowing disability sports instructor to freely present their opinions on difficulties experienced while operating the program, necessary matters for rehabilitation sports implementation. We transcribed the recording data of the in-depth interview and coded the opinions through the thematic analysis method among qualitative research methods. As a result, the final 104 opinions were used and classified into 9 categories; rehabilitation sports goal, training rehabilitation sports instructor, evaluation items and educational guidelines, relationships with program participants, facilities utilization, effects, the timing of provision, and doctor roles.

The relationship between perfectionism and exercise burnout of amateur boxers

  • OH, Chae Yun;HUR, Seung Eun;SONG, Youn Sang;MOON, Hwang Woon
    • Journal of Sport and Applied Science
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    • v.5 no.3
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    • pp.7-12
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    • 2021
  • Purpose: The purpose of this study is to examine the relationship between the perfectionism tendency of amateur boxers and exercise exhaustion, to understand the perfectionism tendency of boxers in the sports of speculative sports, and to provide startigic insights for reducing exercise exhaustion. Research design, data, and methodology: In this study, adult boxers registered with the Korean Boxing Association of the Korea Sports Council in 2019 were selected as the research population. 280 boxers participated in the survey and responded the survey items, which were constructed by research variables, perfectionism and burnout. Data were analysed using SPSS version 18.0 for statistics. In details, frequency, correlations, exploratory factor analysis, multiple regressions were conducted to test the proposed relationship. Results: As a result of analysing the relationship between amateur boxers' perfectionism and athletic exhaustion, it was con-firmed that when the self-oriented perfectionism among amateur boxers' perfectionist tendencies was high, it had a significant effect on exercise burnout. Conclusions: In order to reduce the pressure of amateur boxers to win and the pressure to pass through the weight class, which is characteristic of weight control events, if the athlete manages himself well, the athlete's exercise exhaustion will decrease. If professional mental training is combined, it is judged that amateur boxing will be able to develop once again.

A Suggestion of Baseball Simulation Game Using High Speed Camera Sensor (초고속카메라 센서를 활용한 야구시뮬레이션 게임 제안)

  • Kim, Do-Goan;Jin, Chan-Yong;Shin, Seong-Yoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.3
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    • pp.535-540
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    • 2014
  • Due to the recent popularity of sports, business items which combine IT technologies with sports have appeared. 'Sportainment' which combines the elements of sports and entertainment have a lot of potential and development as new business items in the view of overcoming many limitations such as time and place in real sports. For suggesting a baseball simulation game 'sportainment', this paper is to review the technologies in the existing indoor baseball ranges and to provide the possibility of indoor baseball simulation using various sensor technologies. This baseball simulation game is expected to develop as one of successful indoor 'sportainment' businesses such as Golfzon.

Analysis of Value System of Sportswear Brand Shopper according to Crossover Shopping Pattern: Webrooming and Showrooming

  • Kim, Young-Man;Byun, Kyung-Won
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.181-188
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    • 2022
  • The purpose of this study is to identify selection attributes, functional benefits, psychological benefits, and values according to crossover shopping patterns (showrooming and webrooming). To achieve objectives of this study, a survey was designed based on the means-end chain theory, using the in-depth laddering technique and APT laddering technique which understanding the linkage of A(attributes)-FB(functional benefits)-PB(psychological benefit)-V(value). These two laddering techniques were used to construct a hierarchical value map (HVM) by linking selection attributes, functional benefits, psychological benefits, and value levels. The selection attribute items that showrooming shoppers consider important are 'price conformity', 'product information', 'product variety', and 'delivery service'. Functional benefit items were 'free purchase', 'economic benefit', 'communication', 'safety', and 'accurate Information', and psychological benefit items were 'convenience', 'relaxation', 'pleasure', 'rational consumption', and 'stability'. Finally, the value items were 'self-satisfaction', 'abundant life', 'achievement', 'happiness', and 'reasonable life'. Next, the selection attribute items that webrooming shoppers consider important are 'price conformity', 'product information', 'product variety', 'AS', 'shopping atmosphere', and 'seller service'. Functional benefit items were 'free purchase', 'economic profit', 'expression opinion', 'safety', and 'accurate information', and psychological benefit items were 'convenience', 'relaxation', 'rational consumption', and 'stability'. Finally, the value items were 'self-satisfaction', 'abundant life', 'happiness', and 'reasonable life'.

The Demand of Hospital facilities for Rheumatoid Arthritic Patients (류마티스 관절염 환자의 병원후생시설 요구)

  • Kim, Boon-Han;Lim, Nan-Young;Kang, Hwa-Jung;Cha, Kyung-Ok
    • Journal of muscle and joint health
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    • v.3 no.2
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    • pp.209-215
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    • 1996
  • The purpose of this study was to explore the demand of rheumatoid arthritic patients for medical facilities. The survey using open-ended question and interview was used to serve this purpose. Data was collected from 27 inpatients and outpatients of one university hospital in Seoul. The results were as follows ; The hospital facilities they wanted were categorized as space for patients & their family members (15 items), convenient facilities(14 items), facilities for their family members & visitors (4 items) and others (2 items). They mostly needed as following order ; shower room, parking place, supermarket, no charge of TV subscription fee and rest place. Also they especially wanted sports facilities & recreation room.

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Plan for an Information Management System on Sports Players' Related Goods based on Blockchain (블록체인 기반 스포츠 선수 관련 상품의 진품 정보 관리 방안)

  • You, Kangsoo;Kim, Semin
    • Journal of Industrial Convergence
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    • v.18 no.4
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    • pp.87-92
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    • 2020
  • Recently, several sporting events have been canceled or postponed due to the influence of COVID-19's imposed social distancing in life, or are being played without spectators. As a result, the market for sports products has been stagnant, and many are experiencing difficulties. To get over it, sports market players are exploring various new markets such as online fan services and online sales. Therefore, this study proposed a way to manage the authenticity of sports-related products. The block structure, system flow, and network model were designed and prototypes were developed accordingly. Experts were invited through the derived method to conduct a target group interview (FGI) to evaluate the reliability and stability of the transaction process, the reliability and stability of payment, the tracking of accidents, and the reliability and stability of the system. Through this study, consumers can have reliability when trading sports-related products such as goods, favorite items, and sign balls.

Evaluation of Shopping Items: Focused on Purchase of Foreign Tourists in South Korea

  • Jeong, Dong-Bin
    • East Asian Journal of Business Economics (EAJBE)
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    • v.7 no.2
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    • pp.21-30
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    • 2019
  • Purpose - In this work, we categorize the 21 shopping items which foreign tourists purchase in South Korea and monitor the level of dissimilarity (or similarity) between each item by utilizing distance matrix, and both hierarchical and k-means cluster analyses, respectively, based on several purpose of visit attributes in 2017. In addition, multidimensional scaling (MDS) method is applied for mining visual appearance of proximities among shopping items based on purpose of visit attributes. Research design and methodology - This study is carried out in 2017 by Ministry of Culture, Sports and Tourism and conduct a face-to-face survey of foreign tourists from 20 countries who purchase shopping items in South Korea. CLUSTER, PROXIMITIES and ALSCAL modules in IBM SPSS 23.0 are used to perform this work. Results - We ascertain that 21 shopping items can be classified into five similar groups which have homogeneous traits by going through two-step cluster analysis. We can position homogeneous places of cluster and shopping items joining each cluster. Conclusions - We can relatively assess patterns and characteristics of each shopping item, come by useful information in activating shopping tour based on the actual state of recognition of foreign tourists and practically apply to each tourism industry on underlying results.