• Title/Summary/Keyword: isosurfaces

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Surface wettability and contact angle analysis by dissipative particle dynamics

  • Lin, Tzung-Han;Shih, Wen-Pin;Chen, Chuin-Shan
    • Interaction and multiscale mechanics
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    • v.5 no.4
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    • pp.399-405
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    • 2012
  • A dissipative particle dynamics (DPD) simulation was presented to analyze surface wettability and contact angles of a droplet on a solid platform. The many-body DPD, capable of modeling vapor-liquid coexistence, was used to resolve the vapor-liquid interface of a droplet. We found a constant density inside a droplet with a transition along the droplet boundary where the density decreased rapidly. The contact angle of a droplet was extracted from the isosurfaces of the density generated by the marching cube and a spline interpolation of 2D cutting planes of the isosurfaces. A wide range of contact angles from $55^{\circ}$ to $165^{\circ}$ predicted by the normalized parameter ($|A_{SL}|/B_{SL}$) were reported. Droplet with the parameters $|A_{SL}|>5.84B{_{SL}}^{0.297}$ was found to be hydrophilic. If $|A_{SL}|$ was much smaller than $5.84B{_{SL}}^{0.297}$, the droplet was found to be superhydrophobic.

Mesh-based Marching Cubes on the GPU (메시 기반 GPU 마칭큐브)

  • Kim, Hyunjun;Kim, Dohoon;Kim, Minho
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.1
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    • pp.1-8
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    • 2018
  • We propose a modified real-time marching cubes technique that extracts isosurfaces in the form of connected meshes instead of triangle soup. In this way, a various mesh-based isosurface rendering techniques can be implemented and additional information of the isosurfaces such as its topology can be extracted in real-time. In addition, we propose a real-time technique to extract adjacency-triangle structure for geometry shaders that can be used for various shading effects such as silhouette rendering. Compared with the previous technique that welds the output triangles of classical marching cubes, our technique shows up to 300% performance improvement.

STATIONARY, AXISYMMETRIC BLACK HOLE MAGNETO SPHERES IN OBLATE SPHEROIDAL COORDINATES (축대칭을 만족하고 시간에 따라 변하지 않는 블랙홀 자기권의 편원 좌표계적 기술)

  • PARK SEOK JAE;FLETCHER ANDRE B.
    • Publications of The Korean Astronomical Society
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    • v.16 no.1
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    • pp.11-14
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    • 2001
  • In this paper, we simplify the equations of the Macdonald-Thome black hole magnetosphere. Our major assumption is that the 3-D electric and magnetic flux isosurfaces respectively form families of confocal oblate spheroids and hyperboloids. As a result, the magnetospheric equations are greatly simplified, and may provide a useful framework for instances when rigorous, theoretical approaches are not necessary.

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R: AN OVERVIEW AND SOME CURRENT DIRECTIONS

  • Tierney, Luke
    • Journal of the Korean Statistical Society
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    • v.36 no.1
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    • pp.31-55
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    • 2007
  • R is an open source language for statistical computing and graphics based on the ACM software award-winning S language. R is widely used for data analysis and has become a major vehicle for making available new statistical methodology. This paper presents an overview of the design philosophy and the development model for R, reviews the basic capabilities of the system, and outlines some current projects that will influence future developments of R.

Real-Time GPU Technique for Extracting Mesh Isosurfaces from BCC Volume Datasets (BCC 볼륨 데이터로부터 실시간으로 메시 형태의 등가면을 추출하는 GPU 기법)

  • Kim, Hyunjun;Kim, Minho
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.4
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    • pp.17-26
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    • 2020
  • We present a real-time GPU(Graphic Processing Unit) marching tetrahedra technique that extracts isosurfaces in the indexed mesh format from BCC(Body Centered Cubic) volume datasets. Compared to classical marching tetrahedra, our method shows better performance with little memory overhead. Our technique is composed of five stages. In the first stage, which needs to be done only once, we build min/max blocks that is to be used for empty space skipping to boost the performance. Next, we extract active blocks that contain the current isovalue. In the next two stages, we extract the edges and cells that contain the isosurface and then the final triangular mesh is generated in the last stage. When applied 5123 or higher resolution volume dataset, our technique shows up to 5 times speed improvement compared to the classical marching tetrahedra algorithm.

A Post Smoothing Algorithm for Vessel Segmentation

  • Li, Jiangtao;Lee, Hyo Jong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.345-346
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    • 2009
  • The segmentation of vessel including portal vein, hepatic vein and artery, from Computed Tomography (CT) images plays an important role in the therapeutic strategies for hepatic diseases. Representing segmented vessels in three dimensional spaces is extremely useful for doctors to plan liver surgery. In this paper, proposed method is focused on smoothing technique of segmented 3D liver vessels, which derived from 3D region growing approach. A pixel expand algorithm has been developed first to avoid vessel lose and disconnection cased by the next smoothing technique. And then a binary volume filtering technique has been implemented and applied to make the segmented binary vessel volume qualitatively smoother. This strategy uses an iterative relaxation process to extract isosurfaces from binary volumes while retaining anatomical structure and important features in the volume. Hard and irregular place in volume image has been eliminated as shown in the result part, which also demonstrated that proposed method is a suitable smoothing solution for post processing of fine vessel segmentation.

Real-time BCC Volume Isosurface Ray Casting on the GPU (GPU를 이용한 실시간 BCC 볼륨 등가면 레이 캐스팅)

  • Kim, Minho;Lee, Young-Joon
    • Journal of the Korea Computer Graphics Society
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    • v.18 no.4
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    • pp.25-34
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    • 2012
  • This paper presents a real-time GPU (graphics processing unit) ray casting scheme for rendering isosurfaces of BCC (body-centered cubic) volume datasets. A quartic spline field is built using the 7-direction box-spline filter accompanied with a quasi-interpolation prefilter. To obtain an interactive rendering speed on the graphics hardware, the shader code was optimized to avoid lookup table and conditional branches and to minimize data fetch overhead. Compared to previous implementations, our work outperforms the comparable one by more than 20% and the rendering quality is superior than others.

The study of flow structure in a mixing tank for different Reynolds numbers using LES (대형 와 모사를 통한 레이놀즈 수 증가에 따른 혼합 탱크내의 유동 구조의 연구)

  • Yoon, Hyun-Sik;Ha, Man-Yeong
    • Proceedings of the KSME Conference
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    • 2003.04a
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    • pp.1806-1813
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    • 2003
  • The stirred tank reactor is one of the most commonly used devices in industry for achieving mixing and reaction. Here we report on results obtained from the large eddy simulations of flow inside the tank performed using a spectral multi-domain technique. The computations were driven by specifying the impeller-induced flow at the blade tip radius. Stereoscopic PIV measurements (Hill et $al.^{(1)}$) along with the theoretical model of the impeller-induced flow (Yoon et $al.^{(2)}$) were used in defining the impeller-induced flow as superposition of circumferential, jet and tip vortex pair components. Large eddy simulation of flow in a stirred tank was carried out for the three different Reynolds numbers of 4000, 16000 and 64000. The effect of different Reynolds numbers is well observed in both instantaneous and time averaged flow fields. The instantaneous and mean vortex structures are identified by plotting an isosurfaces of swirling strength for all Reynolds numbers. The Reynolds number dependency of the nondimeansional eddy viscosity, resolve scale and subgrid scale dissipations is clearly shown in this study.

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Analysis of Skin Movements with Respect to Bone Motions using MR Images

  • Ryu, Jae-Hun;Miyata, Natsuki;Kouchi, Makiko;Mochimaru, Masaaki;Lee, Kwan H.
    • International Journal of CAD/CAM
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    • v.3 no.1_2
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    • pp.61-66
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    • 2003
  • This paper describes a novel experiment that measures skin movement with respect to the flexional motion of a hand. The study was based on MR images in conjunction with CAD techniques. The MR images of the hand were captured in 3 different postures with surface markers. The surface markers attached to the skin where employed to trace skin movement during the flexional motion of the hand. After reconstructing 3D isosurfaces from the segmented MR images, the global registration was applied to the 3D models based on the particular bone shape of different postures. Skin movement was interpreted by measuring the centers of the surface markers in the registered models.

The study of Flow Structure in a Mixing Tank for Different Reynolds Numbers Using LES (대형 와 모사를 통한 레이놀즈 수 증가에 따른 혼합 탱크 내의 유동 구조의 연구)

  • Yoon, Hyun-Sik;Chun, Ho-Hwan;Ha, Man-Yeong
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.27 no.9
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    • pp.1290-1298
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    • 2003
  • The stirred tank reactor is one of the most commonly used devices in industry for achieving mixing and reaction. Here we report on results obtained from the large eddy simulations of flow inside the tank performed using a spectral multi-domain technique. The computations were driven by specifying the impeller-induced flow at the blade tip radius. Stereoscopic PlY measurements (Hill et al. $^{(1)}$) along with the theoretical model of the impeller-induced flow (Yoon et al. $^{(2)}$) were used in defining the impeller-induced flow as superposition of circumferential, jet and tip vortex pair components. Large eddy simulation of flow in a stirred tank was carried out for the three different Reynolds numbers of 4000, 16000 and 64000. The effect of different Reynolds numbers is well observed in both instantaneous and time averaged flow fields. The instantaneous and mean vortex structures are identified by plotting an isosurfaces of swirling strength for all Reynolds numbers. The Reynolds number dependency of the non-dimensional eddy viscosity, resolved scale and subgrid scale dissipations is clearly shown in this study.