• 제목/요약/키워드: intuitive

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직관적 및 체계적 자유연상기법이 개념설계과정에서 고등학생 집단의 창의성 향상에 미치는 효과 (The Effect of Intuitive Free Association and Systematic Free Association on the Creativity of High School Students Group in the Conceptual Design Process)

  • 민세기;최유현
    • 대한공업교육학회지
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    • 제34권1호
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    • pp.129-154
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    • 2009
  • 본 연구는 직관적 자유연상기법과 체계적 자유연상기법이 개념설계과정에서 고등학생 집단의 창의성에 미치는 효과를 검증하기 위한 것으로서, 첫 번째는 직관적 자유연상기법이 개념설계과정에서 고등학생 집단의 창의성에 미치는 효과를 구명하는 것이고 두 번째는 체계적 자유연상기법이 개념설계과정에서 고등학생 집단의 창의성에 미치는 효과를 구명하는 것이며 세 번째는 직관적 자유연상기법과 체계적 자유연상기법이 개념설계과정에서 고등학생 집단의 창의성에 미치는 효과의 차이를 비교하여 창의성 증진에 각 기법이 미치는 효과의 차이를 통계적으로 비교 구명하는 것이다. 실험설계는 이질통제집단 사전 사후검사 설계로서 인천광역시의 OO고등학교 1학년 6개 학급 172명을 대상으로 실험집단A, 실험집단B를 구성하였다. 이 연구에 사용된 '개념설계 문제' 와 '창의성 표현 검사지 A', '창의성 표현 검사지 B', 그리고 '창의성 평가 척도' 는 다양한 문헌과 전문가의 타당성을 거쳐 연구자가 개발한 것으로 평가자간 상관계수를 통하여 신뢰성을 확보하였다. 이 연구의 결과를 요약하면 다음과 같다. 첫째, 직관적 자유연상기법이 고등학생 집단의 '창의성'과 하위요인인 '독창성', '유용성', '정교성', '유창성'을 증진시키는 매우 효과적인 기법임을 확인 할 수 있었다. 둘째, 체계적 자유연상기법이 고등학생 집단의 '창의성'과 하위요인인 '독창성', '유용성', '정교성', '유창성'을 증진시키는 매우 효과적인 기법임을 확인 할 수 있었다. 셋째, 고등학생 집단의 개념설계에 있어서 창의성의 하위요인인 '유용성'의 증진에 있어서는 체계적 자유연상기법이 직관적 자유연상기법보다 더 효과적인 기법임이 증명되었다.

역공학을 위한 가상머신의 적합성에 대한 연구 (A Study on the Appropriateness of Virtual Machine for Reverse Engineering)

  • 오석형;장병춘;노윤식
    • 한국자동차공학회논문집
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    • 제22권6호
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    • pp.31-38
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    • 2014
  • The purpose of this study is to make virtual machine using a 3D modeller to perform reverse engineering. Through the intuitive designer's ability, approximated model of the object is created and used to extract the data and NC tool path. The extracted data make approximated curve by using NURBS curve fitting. And the curve is used to remodel. From these series of process, the final reverse engineering data of the objects can be obtained. Two conclusions are drawn from this study. First, initial deviation of the intuitive model is one of the important factors that determine the number of repetitions of the experiment. Due to the characteristic of intuitive curve, after a certain number of repetitions the average deviation increase and radiate rather than decrease.

뇌-컴퓨터 인터페이스를 사용한 공간 기반 게임 설계 (Designing Intuitive Spatial Game using Brain Computer Interface)

  • 김나영;유원대;이용일;정승은;한무경;여운승
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.1160-1165
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    • 2009
  • 사용자들에게 새로운 경험을 전달해주는 중요한 요소인 게임 인터페이스는 게임 플레이어에게 새로운 경험을 전달해주는 중요한 요소이며, 그 역할이 점점 커지고 있다. 최근에는 게임 플레이어의 움직임을 게임 컨트롤에 직접 반영하는 새로운 게임 인터페이스가 주목받고 있으며, 이렇게 직관성이 강화된 게임 인터페이스를 사용한 체감형 게임은 플레이어에게 컨트롤러를 조작하는 방식의 기존 게임보다 더 나은 몰입감을 제공하고 있다. 게임 플레이어들은 비슷한 형태로 반복되던 기존의 인터페이스에서 얻을 수 없는 새로운 경험을 원하고 있으며, 플레이어에게 다른 사용자 경험을 제공하기 위해서는 직관성이 강화된 새로운 게임 인터페이스와 더불어 그에 적합한 게임 컨텐츠가 필요하다. 본 논문에서는 뇌파를 이용한 Brain Computer Interface를 활용하여 직관적인 게임 인터페이스를 개발하고, 개발된 인터페이스를 통해 플레이어의 경험을 최대한 높일 수 있는 게임 환경 디자인을 제안해 보고자 한다.

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음수의 본질과 형식적 접근에 의한 음수지도에 관한 고찰 (A Study on the Nature of the Negative Numbers and the Teaching of Them by Formative Approach)

  • 최병철;우정호
    • 대한수학교육학회지:학교수학
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    • 제4권2호
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    • pp.205-222
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    • 2002
  • In school mathematics, the negative numbers have been instructed using the intuitive models such as the number line model, the counting model, and inductive-extrapolation on the additionand multiplication and using inverse operation on the subtraction and division. Theseinstructions on the negative numbers did not present their formal nature and caused the difficulty for students to understand their operations because of the incomplete function of the intuitive models. In this study, we tried to improve such problems of the instructions of the negative numbers on the basis of the didactical phenomenological analysis. First of all, we analysed the nature of the negative numbers and the cognitive obstructions through the examination about the historic process of them. Second, we examined hew the nature of the negative numbers were analysed and described in mathematics. Third, we explored the improving directions for them on the ground of the didactical phenomenological analysis. In school mathematics, the rules of operations using the intuitive models of the negative numbers have been Instructed rather than approaching toward the nature of them. The negative numbers have been developed from the necessity to find the general solution of equations. The study tries to approach the operations instructions of the negative numbers formative]y to overcome the problems of those that are using the intuitive models and to reflect the formative Furthermore of the negative numbers. Furthermore, we examine the way of the instruction of the negative numbers in real context so that the algebraic feature and the real context should be Interactive.

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Happiness from What We Have and What We Experience: Attribute Non-alignability Increases Anticipated Satisfaction from Experiential Purchases

  • Kim, Minhee;Ahn, Hee-Kyung
    • Asia Marketing Journal
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    • 제22권1호
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    • pp.61-79
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    • 2020
  • This research examines how processing type and alignability moderate the effect of product type on satisfaction (i.e., happiness). It is well known that there are two types of processing-deliberative and intuitive processing. Based on the previous literature that the intuitive processing is compatible with experiential purchases and the deliberative processing is fit with material purchase, the current research demonstrates that processing type moderates the effect of product type on happiness. Moreover, we hypothesize that alignability moderates the effect of product type on anticipated satisfaction. As expected, participants in the intuitive processing condition reported greater happiness from their experiential purchases than material purchases. However, in the deliberative processing condition, there was no significant difference between happiness levels from material and experiential purchases. Furthermore, when the attributes of choice options were presented in a non-alignable manner, participants reported greater anticipated satisfaction from experiential purchases than from material purchases. However, this difference disappeared when attributes were presented in an alignable manner. Finally, we propose 'choice process' satisfaction as a potential mediator of the moderating effect of processing type on the relationship between product type and (anticipated) satisfaction.

공과계열 대학생의 진로의사결정유형, 진로결정효능감과 진로탐색행동의 관계 (The Relationships among Career Decision Making Types, Career Decision Making Self-Efficacy and Career Exploration Behavior of Engineering Students)

  • 이정민;고은지
    • 공학교육연구
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    • 제19권6호
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    • pp.20-31
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    • 2016
  • The purpose of this study was to explore factors predicting career exploration behavior of engineering students. Career decision making types(rational type, intuitive type, and dependent type) and career decision making self-efficacy were included as predictors for this study. 249 engineering students in Gyeonggi-do of South Korea participated in this study and 231 data analyzed as final samples through multiple regression and mediation analysis. Results showed as follows: first, rational and intuitive decision making significantly predicted career exploration behavior. Also, career decision making self-efficacy completely mediated between these career decision making types(rational and intuitive) and career exploration behavior. The implication of the findings on practice for career education are discussed in the paper.

패션 디자인을 위한 체계적, 직관적 접근방법에 관한 고찰 (A Study on the Systematic, Intuitive Approach for Fashion Design)

  • 최윤미
    • 복식문화연구
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    • 제5권1호
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    • pp.71-83
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    • 1997
  • It is the important situation that the fashion industry is faced to enormous changes in the nation and worldwide market. To cope with this situations, it is necessary to clarify that the concept of fashion design and its process. This study was conducted as followings : 1. Fashion design is the process of problem solving including the steps of understanding problem, visualizing the image of a design concept. 2. The systematic and intuitive approach is harmonized to solve the process of fashion design. 3. The step of understanding problem is consist of the analysis of environments, the explanation of problem, the determination of purposes, the definition of problem and the visualizing the image of a design concept. 4. In the step of the visualizing the image of a design concept, the intuitive approaches can be clarifies as the importance of start, the step by step process, the determination of a design concept, the fixations of an image, the image realization through real objects, the diminution a difference between a concept and a visualizing the image and the necessity of exercises.

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