• Title/Summary/Keyword: internet program

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A Prediction Model for Internet Game Addiction in Adolescents: Using a Decision Tree Analysis (의사결정나무 분석기법을 이용한 청소년의 인터넷게임 중독 영향 요인 예측 모형 구축)

  • Kim, Ki-Sook;Kim, Kyung-Hee
    • Journal of Korean Academy of Nursing
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    • v.40 no.3
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    • pp.378-388
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    • 2010
  • Purpose: This study was designed to build a theoretical frame to provide practical help to prevent and manage adolescent internet game addiction by developing a prediction model through a comprehensive analysis of related factors. Methods: The participants were 1,318 students studying in elementary, middle, and high schools in Seoul and Gyeonggi Province, Korea. Collected data were analyzed using the SPSS program. Decision Tree Analysis using the Clementine program was applied to build an optimum and significant prediction model to predict internet game addiction related to various factors, especially parent related factors. Results: From the data analyses, the prediction model for factors related to internet game addiction presented with 5 pathways. Causative factors included gender, type of school, siblings, economic status, religion, time spent alone, gaming place, payment to Internet cafe$\acute{e}$, frequency, duration, parent's ability to use internet, occupation (mother), trust (father), expectations regarding adolescent's study (mother), supervising (both parents), rearing attitude (both parents). Conclusion: The results suggest preventive and managerial nursing programs for specific groups by path. Use of this predictive model can expand the role of school nurses, not only in counseling addicted adolescents but also, in developing and carrying out programs with parents and approaching adolescents individually through databases and computer programming.

A Comparative Study on the Health Promoting Behavior between Average Internet Users and Excessive Internet Users in Middle School Students (일부 중학생의 인터넷 사용 수준에 따른 건강증진행위 비교 연구)

  • Han, Sun-Hee;Oh, Bok-Chang;Jang, In-Sun
    • Research in Community and Public Health Nursing
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    • v.14 no.1
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    • pp.66-74
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    • 2003
  • Purpose: This study was conducted to identify the difference of the health promoting behaviors between average Internet users and excessive Internet users. Method: Data were collected from a convenient sample of 465 middle school students from June 7th to 17th, 2002, based on a self reported questionnaire. The instruments included were the Health Promotion Behaviors reconstructed by the author based on the Health Promoting Lifestyle Profile (Walker, Sechrist & Pender, 1987) and Internet addiction test translated by Center for Internet Addiction Prevention and Counseling based on Young's test. Data were analyzed with N, %, x2 test, t-test and Pearson's correlation coefficient. Result : 1. There were no significant differences in general characteristics between average Internet users and excessive Internet users. 2. There were significant differences between two groups in diet behavior(p=.030), even though there were no differences in general health promoting behaviors(p=.109). 3. There were significant negative correlations between Internet use and diet behavior (r=-.193, p=.000). Therefore, average Internet users had more desirable diet behavior than excessive Internet users. Conclusion: Internet addiction prevention program should be conducted as part of a comprehensive school health promotion program. In addition, the results of this study should be considered in developing the school health education curriculum to rear students' responsibility on their health behaviors.

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Development of a physical activity program for problem drinkers living in a single room (Jjokbang) based on a health belief model

  • Jeongwoon Yang
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.2
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    • pp.210-217
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    • 2023
  • The purpose of this study is to develop a physical activity program for problem drinkers living in side rooms(Jjok-bang) based on the health belief model. In order to develop a physical activity program suitable for and applicable to the characteristics of the problem drinkers, the detailed components of the health belief model and the learning goals for each program were linked. It consists of a total of 10 activities, and in the introductory stage of each program, physical examination and gymnastics were conducted, and in the development stage, 10 physical activities were conducted to help the movement of large and small muscles and concentration. In the final stage of organizing, it consisted of time to express one's emotions through writing and painting and to reflect. The developed program was commissioned by an expert to derive the content validity coefficient (CVI=.75). Through the physical activity program developed in this study, it is believed that the problem drinking behavior of problem drinkers living in side rooms can be gradually reduced. The physical activity program developed in this study is expected to gradually reduce the problems of problem drinkers living in Jjock-bang. In the next step, we propose a study that quantitatively and qualitatively analyzes the intervention effect by applying this program to clients.

A study on the compression test using virtual reality (가상현실을 이용한 압축 실험에 관한 연구)

  • Lee Ho-Yong;Lim Joong-Yeon;Jung Ji-Youn
    • Journal of Engineering Education Research
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    • v.2 no.1
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    • pp.51-58
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    • 1999
  • This paper is concerned with the compression test such as compression and ring compression tests, by using virtual reality. Engineering material laboratory can be carried out on personal computer without the real expensive experiment devices. The virtual laboratory is composed of three modules as input, calculation and output module on internet. Internet user can give the material's property and other parameters to the server computer at the input module. On the calculation module, simulator cimputes the results by analysis program and store the data as a file. The output module is the program that internet user can confirm a virtual compression results by showing a table, graph, and 3D animation. This program is designed by Internet language such as HTML, CGI, VRML, JAVA. And analysis program uses the finite element method with fortran language. Since the study of virtual reality on internet is rapidly increasing, the virtual experiment of technique will substitute many real experiments in the future.

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Development of a Plugin Program for Multimedia Service in the Internet (인터넷 멀티미디어 서비스를 위한 플러그인 프로그램 개발)

  • Yi, Sang-Hyon;Lee, Myeong-Won;Song, Ju-Won;Kim, Young-Whan
    • Journal of the Korea Computer Graphics Society
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    • v.3 no.1
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    • pp.49-55
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    • 1997
  • In order to use a multimedia authoring tool in the Internet, it is necessary to have the Web browser manipulate the applications generated by the tool in the browser window. It can be accomplished by the technique of plug-in. Currently. Many kinds of plugin program are provided in the Internet, and can be accessed by using the Web growser. From the trend of increasing the usage of the Internet, it is needed to provide the Internet user with the plugin program so that some software tools developed could be used in the Web browser. In this paper, we present the method of developing a plugin program for the playback module of a multimedia authoring tool. The applications generated by the authoring tool can be accessed in the Netscape Navigator browser.

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Relationship Brand Orientation and Internal Brand Equity at Internet Service Providers: An Organization Change Readiness Effect

  • TOBING, Rudy P.;SUROSO, SUROSO;HALIM, Rizal Edy;ALIF, Gunawan
    • The Journal of Asian Finance, Economics and Business
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    • v.7 no.2
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    • pp.181-193
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    • 2020
  • The midst competition makes a brand all together with its offering products and services is becoming a crucial element for company existence. This requires direct involvement from internal organizational to develop effective strategic branding. According to Asosiasi Penyelenggara Internet Indonesia (APJII), Indonesia's internet penetration is among the highest in Asia. The purpose of this research is to improve the strategic role of brand orientation within Internet Service Provider (ISP) for maximizing return on the company's financial and non-financial benefits by proposing organization change readiness variable. The data collection is taken using an online survey with a non-parametric sampling method and collected 68 qualified respondents for data analysis using SEM-PLS (Structural Equation Modeling with Partial Least Square). The result indicates partial hypotheses on the constructed model between variables brand orientation, brand commitment, and internal brand equity is acceptable. Another finding is stated hypotheses on organization change readiness as moderation is not accepted and means there is no significance to the constructed model. The main conclusion resumes associative human memory can shape up organization change readiness inside internal toward then brand. Relevant cues generate information received in the human brain then will create common associative and becoming social identity on internal brand equity.

A study on the Development of Animated Graphic Chatting Program based on Facial Expression (표정과 제스처에 기반한 대화기법을 활용한 Animated Graphic Chatting 프로그램 개발 연구)

  • 안상혁;정진오
    • Archives of design research
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    • v.12 no.4
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    • pp.129-137
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    • 1999
  • We see that the Interactive Entertainment Industry on the internet has a great potential to grow in the 21st century. There will be many kinds of internet content. Internet contents can be classified with six categories such as identity, entertainment, learning, shopping, community. However, we see that shopping and community have a higher market share among the six. Recently, community has become more important in making an internet business sucessful, because it is valuable in creating virtual society in cyber space. A chatting program has been an effective means to form community. So we developed the animation graphic chatting program that functions to express an emotion effectively compared to the text chatting.

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Consumers Perception on Apparel Products in Catalog Shopping, TV Home Shopping and Internet Shopping (카탈로그 쇼핑, TV 홈쇼핑, 인터넷 쇼핑에서 제공하는 의류제품에 대한 소비자의 인식)

  • 양유영;천종숙
    • Journal of the Korean Society of Clothing and Textiles
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    • v.24 no.8
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    • pp.1137-1145
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    • 2000
  • The questionnaire survey was carried out to analyze the difference of consumers perception on apparel products presented in catalog, cable TV home shopping program, and internet shopping site. 676 men and 728 women participated in this survey and they were members of catalog shopping or cable TV home shopping companies or netizen. The results of this study show that the shoppers perception on apparel home shopping differed by the direct shopping media that they frequently utilize and by their demographic characteristics. The cable TV home shoppers had higher reliability on product quality than the shoppers using paper catalog or the internet shoppers. The cable TV home shopping members perceived that the apparel products available in cable TV home shopping were diverse and the information about the products was sufficient to decide purchase. The married women tend to think that the TV home shopping program provides diverse apparel products in the aspects of color, design, size and the information about the materials including fabric.

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Development of Internet-Based Marine Propeller Design and Analysis System (인터넷 기반 선박용 프로펠러 설계 및 해석 시스템 개발)

  • Jang, Hyun-Gil;Ahn, Byoung-Kwon;Moon, Il-Sung;Lee, Chang-Sup
    • Journal of Ocean Engineering and Technology
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    • v.24 no.4
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    • pp.66-71
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    • 2010
  • Numerical prediction of propeller performance plays an important role in a marine propeller design process. Program developers are consistently trying to improve diminish predicted errors, and program users need to keep up with the latest ones with minimum expenditure of time and money. We have developed an internet based design system in which clients can design propellers with remote access. In this paper, optimized Internet based Propeller Design and Analysis System (iProDAS) for transferences of the massive data is presented, and a sample design using iProDAS is examined.

Development of a Remote Monitoring and Control System using the Mobile Internet (무선 인터넷망을 이용한 PDA 기반 원격 감시 및 제어 시스템 개발)

  • 박광호;김창구;기창두
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.674-677
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    • 2000
  • This paper describes a remote monitoring and control system using mobile internet environments through TCP/IP. The server program acts as the main interface between the machine system and the internet technology. The client program is to be distributed to the remote users such as PDA who want to monitor the machine status. A server system is designed to send information of the faults and status of application system to the client part. Therefore, The client parts can take measures and control the system remotely according to the error and faults of system. We developed the client- serversystem for remote control of a green house environment.

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