• Title/Summary/Keyword: interface graphic

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Development of an Escalator Simulation Program for a Designer (설계자를 위한 에스컬레이터 전용 시뮬레이션 프로그램 개발)

  • 서종휘
    • Proceedings of the Korea Society for Simulation Conference
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    • 1999.04a
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    • pp.37-41
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    • 1999
  • When an escalator is developed or modified for improved performance, estimation of dynamic characteristics of the escalator is required. But modeling of the escalator for a design purpose is very difficult and time consuming process. Especially, it is very difficult for the designer to use the simulation model during design process because it takes time and also the designer needs to know how to use the simulation program. In order to solve these problems, a graphic user interface program that can predict dynamic characteristics of an escalator is developed for the designer. Since this program has the necessary complicated escalator model inside, the designer does not have to know how to use the simulation program and design parameters can be obtained while design is in progress. The developed designer oriented interface program is explained and an example is shown.

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극소형 전자기계장치에 관한 연구전망

  • 양상식
    • 전기의세계
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    • v.39 no.6
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    • pp.14-19
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    • 1990
  • 1. CAD system과 PROPS를 접속하여 CADsystem에서 Design된 surface를 사용할 수 있으며 Robot Kinematics를 graphic library화하여 surface배치 수상 및 path generation 및 animation을 통하여 가공작업을 위한 로보트 운동을 simulation할 수 있게 되었다. 2. Denavit-hartenberg transformation form에 의해 여러 Robot Kinematic을 일반적인 형식으로 library화 하였다. 3. 금형 가공의 공정들을 Menu로 만들어서 Expert system을 도입, 손쉽게 Interactive한 작업을 할 수 있게 하였다. 4. 차후의 연구 목표는 로보트 Calibration S/W의 개발 및 실현 그리고 Expert System을 이용한 Robot Program Generator의 완성을 통한 전체 Off-line programming System을 정립하는데 있다. 이를 위해서 더 실제적인 Tool Path Generation과 Expert System을 이용한 가공 조건의 결정 및 User Interface를 위한 Window가 개발되어야 한다. 5. 1차년도에 개발된 Robotonomic Tool System의 유연성을 확장시킨다. 실험결과를 바탕으로 공정 자동화 시스템을 확장시킨다. 6. 연마공정자동화에 필수적인 공구 및 공구 Tip의 표준화 및 자동교환장치를 개발한다. 7. 금형연마 Cell의 구성요소들간의 Interface 및 System Controller에서의 집적화를 시킨다.

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A Study on Computer Application Program to an Efficient Supervisory Control of the Power Distribution System (효율적인 배전관리를 위한 컴퓨터 응용 프로그램 연구)

  • Lee, B.C.;Seo, Y.R.;Lee, J.H.;Chung, C.H.
    • Proceedings of the KIEE Conference
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    • 1993.07a
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    • pp.96-98
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    • 1993
  • In accordance with increase of electrical power demanded, more efficient supervisory control of distribution system is required. This study contains development of MMI(man-machine-interface) system with GUI(graphic-user-interface), for the automatic power distribution system. The main function of MMI system are to edit network of power distribution, to view network, to warnning a breakdown and to management of data base for network. The GUI function of MMI system enables more efficient management of power distribution system.

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Simulator of Integrated Single-Wafer Processing Tools with Contingency Handling (예외상황 처리를 고려한 반도체 통합제조장비 시뮬레이터)

  • Kim Woo Seok;Jeon Young Ha;Lee Doo Yong
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.29 no.1 s.232
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    • pp.96-106
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    • 2005
  • An integrated single-wafer processing tool, composed of multiple single wafer processing modules, transfer robots, and load locks, has complex routing sequences, and often has critical post-processing residency constraints. Scheduling of these tools is an intricate problem, and testing schedulers with actual tools requires too much time and cost. The Single Wafer Processor (SWP) simulator presented in this paper is to validate an on-line scheduler, and evaluate performance of integrated single-wafer processing tools before the scheduler is actually deployed into real systems. The data transfer between the scheduler and the simulator is carried out with TCP/IP communication using messages and files. The developed simulator consists of six modules, i.e., GUI (Graphic User Interface), emulators, execution system, module managers, analyzer, and 3D animator. The overall framework is built using Microsoft Visual C++, and the animator is embodied using OpenGL API (Application Programming Interface).

Development of an Escalator Simulation Program for a Designer (설계자를 위한 에스컬레이터 전용 시뮬레이션 프로그램 개발)

  • 서종휘
    • Journal of the Korea Society for Simulation
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    • v.8 no.3
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    • pp.29-37
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    • 1999
  • When an escalator is developed or modified to improve its performance, estimation of dynamic characteristics of the escalator is required. But modeling of the escalator for a design purpose is very difficult and time consuming. Especially, it is very difficult for a designer to use the simulation model during design process because preparing a proper model takes time and also the designer needs to know how to use the simulation program. In order to solver these problems, a graphic user interface program that can predict dynamic characteristics of an escalator is developed for the designer. Since this program makes the necessary escalator model for simulation for itself, the designer does not need to know how to use the simulation program while design is in progress. In this paper, a designer oriented interface program is developed and an example is presented to show the effectiveness of the developed program.

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3D Graphic Interface Design for TV using Behavior and Attribute Analysis (행위와 속성 분석을 통한 TV 의 3D 그래픽 인터페이스 디자인 연구 -실생활과 접목된 필연적인 인터페이스 구현을 위한 방법론)

  • Shim, Jae-Hee;Kim, Uni-Young;Kim, Ji-Hea;Lee, Hyung-Nam;Jang, Sae-Hun
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.996-1000
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    • 2009
  • There can be three objectives why we apply 3D graphics in TV interface. First, inevitable usability. 3D space is the most inevitable way for product-user interaction deviating from the current aesthetic or technical purpose of use. Second, enhance emotional satisfaction by merging interface into real life. Beyond digilog(analog+digital), we wanted users to naturally use the interface as if they are using everyday objects. And in order to do this properly, we analyzed the behaviors of users how they use their everyday objects and then analyzed the attributes beyond each behavior. Third, capaticy for enourmous contents of the incorporated TV. The most efficient way to display enormous amounts of contents in a limited screen is 3D. And that 3D space gives us almost unlimited capacity in accepting contents. Now to conclude, using 3D graphics for TV interface has significance in many ways but the issue is how we can maintain the 3D effects while customizing them into real products.

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a study of expression of non-coded Message in Visual Image and Graphic User Interface (그래픽 유저 인터페이스와 비언어적 메시지 영상 표현의 관계)

  • Seo, Hyun-Seok;Kim, Hyun-Suk
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.281-285
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    • 2008
  • In the digital media era, coded and non-coded communication are used to convey the message. As the computer interface has been adopted human communication methods, non-coded communication has bee used in the computer interface as well. The changes of message structure in the computer interface have an effect on shifting the way of user's message acceptance from passive to active. The recently developed computer user interfaces are for user to experience diverse visual effect The communication conveyed with this visual effects could be vague but user can conceive strong impact. This experience is understood not only through the visual experience from a monitor screen but also with a sense of tactile. The meaning of sensual and spectacle motion image could be ambiguous. However in the experience of using an interface, it plentifully expands the human sense by giving a visual experience on a whim. The sensually extemporaneous and splendid visual effect that has vague meaning has been very common happening in digital media environment.

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A Systematic Method for SPICE Simulation of Electrical Characteristics of Poly-Si TFT-LCD Pixel (SPICE를 사용한 다결정 실리콘 TFT-LCD 화소의 전기적 특성 시뮬레이션 방법의 체계화)

  • Son, Myung-Sik;Ryu, Jae-Il;Shim, Seong-Yung;Jang, Jin;Yoo Keon-Ho
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.38 no.12
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    • pp.25-35
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    • 2001
  • In order to analyze the electrical characteristics of complicated thin film transistor-liquid crystal display (TFT-LCD) array circuits, it is indispensible to use simulation programs such as PSPICE and AIM-SPICE. In this paper, we present a systematic method of extracting the input parameters of poly-Si TFT for SPICE simulations. This method was applied to two different types of poly-Si TFTs, fabricated by excimer laser annealing and silicide mediated crystallization methods, and yielded good fitting results to experimental data. Among the SPICE simulators, PSPICE has the graphic user interface feature making the composition of complicated circuits easier. We added successfully a poly-Si TFT device model to the PSPICE simulator, and analyzed easily the electrical characteristics of pixels considering the line RC delay. The results of this work would contribute to efficient simulations of poly-Si TFT-LCD arrays.

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Verification of Flight Control Law Similarity and HILS Environment Reliability for Fighter Aircraft (전투기급 비행제어법칙 상사성 및 HILS 환경 신뢰성 검증)

  • Ahn, Seong-Jun;Kim, Chong-Sup;Cho, In-Je;Lee, Eun-Yong
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.37 no.7
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    • pp.701-708
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    • 2009
  • The flight control law of developed flight control computer(DFLCC) is developed based on operation flight program of advanced trainer aircraft full scale development final configuration. The flight control law design is used common use development tool in GUI(Graphic User Interface) environment. The flight control law transformed to C-Code is reflected in OFP. The OFP is verified by the standardized verification process. But, before standardized verification process, we need preliminary verification process such as similarity of flight control law and reliability of developed HILS. Similarity of flight control law is verified by comparing the aircraft response of advanced trainer aircraft and those of the developed control law. Also, reliability of developed HILS is verified by comparing the aircraft response of HILS and Non-real time simulation result. This paper verifies similarity of developed control law and reliability of HILS environment as comparing aircraft response.

Analysis of Groundwater Pollution Potential and Development of Graphic User Interface using DRASTIC System (DRASTIC을 이용한 지하수 오염 가능성 분석 및 그래픽 사용자 인터페이스 개발연구)

  • 민경덕;이영훈;이사로;김윤종;한정상
    • Journal of the Korean Society of Groundwater Environment
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    • v.3 no.2
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    • pp.101-109
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    • 1996
  • DRASTIC system was used in this study that was developed by U.S. EPA and is widely used for evaluating relative groundwater pollution potential by using hydrogeological factors. The DRASTIC system can be used for selection of well sites, selection of waste disposal sites and basic data of landuse for groundwater protection, and monitoring purpose and efficient allocation of resource for remediation. This study analyzed regional groundwater pollution potential around Chungju Lake using the DRASTIC system. Hydrogeological factors used in this study are depth to water, net recharge, aquifer media, soil media, slope and hydraulic conductivity. For accurate analysis, lineament density that is extracted from image processing of satellite image is overlaid to the DRASTIC system. Results of this study are mapped so groundwater pollution potential and risk degrees can be understood easily and quickly. A graphic user interface is developed to process the data conveniently.

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