• Title/Summary/Keyword: interface graphic

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A Power Quality Monitoring System(PQMS) : A Standard of User-Friendly-GUI & Analysis Graphic Representation (전력품질 모니터링 시스템 : User-Friendly-GUI 및 분석 그래프 표준)

  • Kim, Young-Il;Han, Jin-Hee;Yoon, Tai-Wook
    • Proceedings of the KIEE Conference
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    • 2002.11b
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    • pp.127-130
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    • 2002
  • Recently, with the increasing use of power semiconductors and microprocessors which are very sensitive to little change of power quality and for coping positively with anticipating power quality disputes between power providers and consumers which are possible to occur by of power market being formed, the power quality problem has gained preponderance among the contemporary research areas. To serve these purposes, the integrated system has been researched and developed for power quality analysis and monitoring, which provides speedy and powerful functions by the growth of computer hardware and information technology. But the advent of fast and lower price hardware make little difference in an application on many systems. As a result, the key issues of constructing power quality monitoring system are in the management of data obtained, accurate algorithms, graphic representation and user-friendly-environment for easy and clear analysis results. So, in this paper it will be introduced that the standard of user-friendly-GUI(Graphic User Interface) and analysis graphic representation for intuitive understanding of results from power quality analysis based on consideration of several systems currently being in use.

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Development of a 3-D Racing Game Using Java (Java를 이용한 3차원 레이싱 게임 개발)

  • Jeong, Gab-Joong;Jang, Jae-Won
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.627-630
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    • 2005
  • This paper describes the development of a racing game with three-dimensional computer graphics as one of web-based game contents. Client user using web can access and run java applet program with download of Java Bytecode with the independence of hardware system. It consists of graphic user interface module, initial space generation module, event handler module, and thread control module. It uses 2-D linked list data structure for the 3-D graphic objects that are located in three-dimensional space for high-speed object searching and sorting. It enhances the dynamic object moving and viewing in three-dimensional space. We can use the developed racing game to inform game users of information for an advertisement like tourism information, and can apply the proposed 3-D drawing technology to 3-D game graphic engine core.

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A Study of Theory and Form of Storytelling User Interface - Establishing Theory by Study of the Game Interface - (스토리텔링 유저인터페이스의 이론과 형태연구 - 게임인터페이스 연구를 통한 이론 정립 -)

  • Lee, Dae-Young;Sung, Jung-Hawn
    • Journal of Korea Game Society
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    • v.8 no.3
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    • pp.43-50
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    • 2008
  • UI design is growing in meaning and form itself through the development of hardware and contents. And it makes users accept its interface as a extension of the body and mind because of the substantial rapport of the user and contents with developing of device and graphic. In this study, we analyzed user interface in a view of digital storytelling by observing of its role within user and contents. Not only this, classifying and investigating story elements in the games for forming the theoretical basis of storytelling UI are enforced. For the case study of UI, we choose the game, Diablo, Half-Life, and Homeworld because the game is suitable for the application of node-type storytelling and effectively uses graphic and input unit. This analysis explains the interface has the contents data that divided or shared and it means the interface performs its part of story nodes, which are extracted from the story, and choice. And we analogized that the story elemental can be substituted and used practically for interface because the stories made through the thing that users and developers are in the space of coexistence by the interface. Storytelling UI will be a good way to make a most intriguing piece as a joyful spontaneous complex that use story node. It is worth by reason of making by user and discovering live inner story so that it can approach to the substance of the story.

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A study on the development of an arc sensor and its interface system for a welding robot (용접로봇을 위한 아크센서 및 인?이스 시스템 개발에 관한 연구)

  • 배강열;이지형;정창욱
    • Journal of Welding and Joining
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    • v.16 no.3
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    • pp.129-140
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    • 1998
  • An interface system was developed to offer the welding capability to a robot controller which had not any embedded function for arc welding before, and also an arc sensor algorithm was proposed for weld seam tracking of the welding robot. For the interface system between the robot controller and welding equipments, data communication software and interface connections were composed. The interface system was mae to correspond welding condition, correction data, operation sequence and current status with the robot controller by mutual had shaking and digital signal transfer. Graphic user interface program developed under the environment of windows made it easy to monitor data communication and operation status, and to control welding and sensing sequence. Arc sensing algorithm proposed in this study to compensate torch position error was based on a fuzzy logic with the variables of current difference and current differenced change at torch weaving extremities. The developed interface system could be successfully implemented in between welding equipments and the robot controller, and showed normal status and exact function in data and signal communication between the systems. The whole robot welding system was then examined to verify its welding and seam tracking capabilities in horizontal fillet, vertical fillet, and 3-dimensional fillet weldment. The experiments revealed sound weld bead shapes and also good seam tracing results.

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Development of an Interactive Graphic Software for the Education and Training of Power System Operation and Control (전력계통 운용 및 제어에 대한 교육 및 훈련용 대화식 그래픽 소프트웨어 개발)

  • Shin, Joong-Rin;Lee, Wook-Hwa
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.48 no.8
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    • pp.932-940
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    • 1999
  • This paper discusses the development of an interactive and graphic software for the education and training of power system operation and control, especially for students and beginners. This software has a lot of functions for users to simulate the power system operation and control with ease. These functions included in this software are followings. First, this software includes a Graphic User Interface (GUI) - which contains interactive simulation scheme, Windows dialog box, graphic representations, and graphic icons - so that users can handle the software in user-friendly environments. Second, it uses a graphic editor so that users can easily edit the one-line diagram of the power system. Third, it prepares a database system so that users can manage the power system data for simulation easily. Fourth, the application modules included in the software are the Economic Dispatch (ED) and the Automatic Load-Frequency Control (ALFC). These application modules are designed as independent modules. Using the ED module, users can understand the basic concepts of the ED with ease. And using the ALFC module, they can easily acquire the basic understanding of the response of the ALFC between the two-area systems. The proposed software is tested on both the 16 bus and the two-area sample system. The test has confirmed the functions of the developed software. It is anticipated that the software will be useful for the education and training of power system operation and control for the power engineering study at university or for the training of the beginner at power industry.

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Development of Graphical User Interface for MANPAD Missile Performance Evaluation (휴대용 미사일의 성능평가를 위한 시각화모델의 개발)

  • 황흥석
    • Journal of the military operations research society of Korea
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    • v.26 no.2
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    • pp.28-38
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    • 2000
  • This research investigates a kill probability model for the performance evaluation of guided missile system, and also develops graphical user interface for the input and output of the model based on the visual object-oriented programming application. The major simulation events used in this research are missile guidance homing point, burst points, and kill mechanism(direct kill, blast kill and fragment kill). For the user interface, we also design and implement the visualization system that can show the graphic style of the kill probability attained by the model. The results of sample run are shown, but these could be improved to be better with visual simulation which can visulaize all the simulation process of the model.

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A Study on GUI Generation for Information System Developer (정보시스템 개발자를 위한 GUI 생성에 대한 연구)

  • 민병도;이재봉;이종석
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.22 no.49
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    • pp.153-161
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    • 1999
  • GUI(Graphic User Interface) have an influence on end-user environments in information system. Consistency is one of the most important GUI characteristics. Consistency should apply across the different media which form the total user interface. User can get a lot of benefits through consistency. To achieve consistency of the total interface, the interface standards are very important. The goals of this study is to suggest GUI's development guidelines through analysis of real fields using ERP package in a electric assembly line. The guidelines fall into four functions: inquiry, registration, modification, deletion. The guidelines can be used for better system development later and as verification tool in GUI development.

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Soft Keyboard Interface Design for Mobile Device (모바일기기를 위한 소프트키보드 인터페이스 디자인)

  • Oh, Hyoung-Yong
    • The Journal of the Korea Contents Association
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    • v.7 no.6
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    • pp.79-88
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    • 2007
  • As the mobile computers such as Personal Digital Assistants (PDAs) or Smart Phone has been widespread in our daily life, the demand of an extensive data input will gradually be increased. Consequently, many alternative soft keyboards have been proposed to satisfy this requirement. However none of them can provide an absolute solutions for that, the segregated guideline for keyboard arrangement and usage still cause much confusion to the user. Therefore, an integrated guideline is seriously required. In order to come up with the integrated guideline for Korean Soft keyboard GUI, the questionnaire and the experimental test compared with five soft keyboards were conducted in this study. As a result this paper presents five guidelines for improving an input speed of soft keyboard on the mobile computing; following familiarity for effective screen use, using a single key rather than grouping key, considering position of prediction word, considering prompt feedback, finally, considering optimized keyboard size.

Ergonomic Improvement of Operation Console for Pilot Aptitude Research Equipment (조종적성 검사/연구 장비 운용 Console의 인간공학적 개선)

  • Kim, Sungho
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.41 no.4
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    • pp.42-49
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    • 2018
  • Pilot Aptitude Research Equipment (PARE) is a simulator developed to measure or research pilot aptitude and train for student pilots. Design of an ergonomic PARE operation console is required to operate the equipment effectively. This study carried out five steps : (S1) operator questionnaire survey, (S2) anthropometric design formula development, (S3) usability evaluation, (S4) improvement design, and (S5) validation considering both Physical User Interface (PUI) and Graphic User Interface (GUI) of PARE operation console. The operator questionnaire surveyed needs for each PUI and GUI part of the console from two PARE actual operators. In terms of PUI, the anthropometric design formula was developed by using design variables, body dimensions, target population characteristics, and reference posture related to the PARE console. In terms of GUI, the usability evaluation was conducted by three usability testing experts with a 7-point scale (1 : very low, 4 : neutral, 7 : very high) on GUI of the PARE operation console by seven usability criteria. The improved PARE operation console was designed to reflect the optimal values of design variables calculated from design formula, the results from usability testing, and the operator's needs. The improvement effect was observed by 20 people who had experience with the PARE operation console. As a result of the validation, monitor visibility and cockpit visibility for the improved PUI design and visibility and efficiency for the improved GUI design were significantly increased by more than 90% respectively. The improved design of the PARE operation console in this study can contribute to enhance operation performance of the PARE.

The System for Checking Multivariate Normality and Outliers

  • 강명래;최용석
    • Proceedings of the Korean Statistical Society Conference
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    • 2000.11a
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    • pp.253-255
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    • 2000
  • 다변량분석 기법을 사용하기 위해서는 자료가 정규성(normality)가정을 만족해야한다. 본 연구에서는 GUI(graphic user interface)환경 하에서 일변량(univariate)과 다변량자료(multivariate data)의 정규성검정, 이상치(outliers)제거 및 변수변환(variable transformation)을 지원하는 시스템을 구축하여 사용자들이 보다 편리하게 사용할 수 있음을 소개 하고자 한다.

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