• Title/Summary/Keyword: interface design

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A Wrapper Design Methodology Based On IPCs (IPC에 근거한 래퍼 설계 방법론)

  • Yun, Chang-Ryul;Jhang, Kyoung-Son
    • The KIPS Transactions:PartA
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    • v.9A no.4
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    • pp.573-580
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    • 2002
  • Reusing IPs requires interface protocol related tasks such as writing test benches and designing interface protocol conversion circuits, e.g. wrappers for IPs. The results of those tasks usually include IPC(interface protocol component)s for the corresponding IPs, similar to bus protocol components of the bus functional models. This paper proposes a methodology for the interface circuit design using synthesizable In that can be re-used. IPC recognizes or executes transactions over the given interface ports. So we present a transaction-oriented interface protocol description language, and a method to convert the description into an IPC in synthesizable VHDL code. With experiments, we show that the interface design using IPC does not cause significant area overhead compared with the interface design without IPC. The proposed IPC-based approach can be employed to reduce the interface design time since the designers can reuse IPCs without understanding the detailed interface protocols.

Designing Intuitive Spatial Game using Brain Computer Interface (뇌-컴퓨터 인터페이스를 사용한 공간 기반 게임 설계)

  • Kim, Na-Young;Yoo, Won-Dae;Lee, Yong-Il;Chung, Seung-Eun;Han, Moo-Kyoung;Yeo, Woon-Seung
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1160-1165
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    • 2009
  • User interface design environment has been known to be part of important elements in user experience and play, and its significance of functionalities are growing bigger each year. In present day, use of intuitive user interface design are on demand. Player can expect to get a new experience that they can not get from other exiting or similar form of games. For the better user experience, essential use of intuitive game play is necessary along with its perceptive user interface. This paper describes intuitive game environment design which will enhance user experience with use of brainwave signal for Brain Computer Interface.

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피지컬 인터페이스의 구현에 관한 연구

  • 오병근
    • Archives of design research
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    • v.16 no.2
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    • pp.131-140
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    • 2003
  • The input for computer interaction design is very limited for the users to control the interface by only using keyboard and mouse. However, using the basic electrical engineering, the input design can be different from the existing method. Interactive art using computer technology is recently emersed, which is completed by people's participation. The electric signal transmitted in digital and analogue type from the interface controled by people to the computer can be used in multimedia interaction design. The electric circuit design will be necessary to transmit very safe electric signal from the interface. Electric switch, sensor, and camera technologies can be applied to input interface design, which would be alternative physical interaction without computer keyboard and mouse. This type of interaction design using human's body language and gesture would convey the richness of humanity.

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Interface Module Developement of Structural Design for Brace Connections on based BIM (BIM기반의 브레이스 접합부의 구조설계 인터페이스 모듈 개발)

  • Kim, Tae Hyeong;Shin, Tae Song
    • Journal of Korean Society of Steel Construction
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    • v.25 no.2
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    • pp.197-207
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    • 2013
  • This study is aimed at developing the structural design interface module for the brace connections in order to improve the efficiency of the interoperability between structural design and BIM modeling at the construction design phase of steel structures. For this purpose, structural design module is first established according to the algorithm built by structural design standards of domestic and foreign. Then, it is developed interface module which can export the data of 3D model obtained from the BIM design tools to structural design module and feed structural design results back to 3D BIM model. Finally, the efficiency and practicality of the developed interface module is verified by applying to a sample model.