• Title/Summary/Keyword: interactive tool

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Development of An Interactive Computer Graphic Software for the Education of Power System Transient Stability (전력계통 과도안정도 교육을 위한 대화식 컴퓨터 그래픽 소프트웨어 개발)

  • Im, Dong-Hae;Lee, Uk-Hwa;Shin, Joong-Rin
    • Proceedings of the KIEE Conference
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    • 1996.07b
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    • pp.787-789
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    • 1996
  • This paper describes a Transient Stability Education & Training Software that can make the students or beginners easily be familiar with power system stability problems. The Major objective of this study is to provide, for educational purpose, an interactive computer graphic tool that can facilitate power system study in highly user-friendly environment. The proposed software is designed to have the particular features such as follow : simulation with animation of the rotor, useful interactive scheme, various graphic illustrations related to critical factors of the stability, trace function including revival simulation with different processing speed. With these features, the software could be suitable for educational and training of students/beginners in power system stability engineering field.

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An Interactive Physical Computing Based LED CUBE with Infrared Ray Distance Sensor

  • Kim, Soomin;Park, Chun-Su
    • Journal of IKEEE
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    • v.23 no.3
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    • pp.751-755
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    • 2019
  • This paper introduces a LED CUBE tool interacting with a distance sensor to solve real life problems in the physical computing field. Students can experience interactive education and intuitively understand the cubic operations with 3-dimensional animations obtained from a $3{\times}3{\times}3$ LED CUBE and a distance sensor connecting to Arduino. If the proposed LED CUBE is applied in physical computing section of the Information curriculum of middle school, students are expected to improve their computational thinking ability to solve problems in real life and other areas creatively and efficiently.

Matlab Implementation of Real-time Speech Analysis Tool (실시간 음성분석도구의 MatLab 구현)

  • Bak Il-suh;Kim Dae-hyun;Jo Cheol-woo
    • MALSORI
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    • no.44
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    • pp.93-104
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    • 2002
  • There are many speech analysis tools available. Among them real-time analysis tool is very useful for interactive experiments. A real-time speech analysis tool was implemented using Matlab. Matlab is a very widely used general purpose signal processing tool. In general, its computational speed is relatively lower than that of the codes from conventional programming languages. Especially, real-time analysis including input of signal and output of the result was not possible in the past. However, due to the improvement of computing power of PCs and inclusion of real-time I/O toolboxes in Matlab, real-time analysis is now possible in some extent by Matlab only. In this experiment, we tried to implement a real-time speech analysis tool using Matlab. Pitch and spectral information is computed in real-time. From the result it is shown that such real-time applications can be implemented easily using Matlab.

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A study on Promotional App Development Using an Interactive Movie (인터랙티브 영상을 이용한 프로모션 앱 제작 연구)

  • Yoo, Wang-Yun
    • The Journal of the Korea Contents Association
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    • v.14 no.10
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    • pp.429-437
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    • 2014
  • Product promotion App is developed using an interactive video in order to overcome the existing ATL marketing limitations and to respond to target age groups and lifestyle changes. The product promotion App which is positioned as a smart care center by analyzing customer needs with the Customer Journey Map, is comprised of 3 categories such as interest, information and management reflecting media characteristics of smart mobile contents. It intends to induce viral promotions with comical and interactive alopecia simulator directly described by a specialist doctor which ensures reliability of products. In addition, it is made for customers to continuously manage the alopecia through management tools, and company can expect an effect of being used as a core tool for marketing activities by offering promotional information along with product feedbacks.

Development of Expert System for Tool Selection on Turning Operation (선삭공정에 있어서 공구선택용 전문가 시스템의 개발)

  • Paik, In-Hwan;Kwon, Hyeog-Jun
    • Journal of the Korean Society for Precision Engineering
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    • v.9 no.3
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    • pp.53-60
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    • 1992
  • This paper deals with developing an Expert system for tool selection using knowledge base system approach, and its application. For the sake of building of knowledge base, the information from process through sensor, tool handbook and interview with expert are referrenced and managed. The system developed shows good application flexibility in providing the actual cutting process with the selection of tool(insert, holder) and cutting conditions(feed, speed, rake type, and so on), is found as a useful system for real-time machining process. The Expert system for tool selection is written in TURBO PROLOG ver. 2.0 for inference engine capability, and can be run in interactive mode for user friendliness. In order to apply the system developed in actual cutting process, more parameters should be considered and scrutinized, and the system should be further extended in modular basis.

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Customer participatory design for mass customization(Focused on development of interactive design toolkit) (매스커스터마이제이션을 위한 소비자 참여 디자인 방법(인터랙티브 디자인 툴킷의 개발을 중심으로))

  • 변재형
    • Archives of design research
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    • v.16 no.4
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    • pp.5-14
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    • 2003
  • This study suggest the development and application of the Interactive Design Toolkit as a participatory design method for general customer who are non-expert on design activity to participate in design process of mass customization. In order to let general customers to express their design needs, we have to make a familiar and direct communication method for them. And, customer's design needs should be transformed into digital media. This study define the Interactive Design Toolkit as a design tool for customer participation by direct manipulation of computer system for simulation of design needs by customer themselves. The Interactive Design Toolkit is based on a PC-based image perception system and its application. User can make virtual models in virtual space by manipulating physical objects in real world. And, The toolkit can be used in the field of participatory design for deliverer side customization, especially in system kitchen which is manufactured and distributed in modular system. More improved design toolkit for manipulating 3 dimensional shape is needed for consumer product design and car styling.

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EDAS_P 시스팀에서 Graphic Tool의 Man-Machine Interface

  • Lee, Cheol-Dong
    • ETRI Journal
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    • v.9 no.1
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    • pp.19-24
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    • 1987
  • EDAS_P 시스팀은 사용자와 컴퓨터간에 정보의 교환이 빈번히 일어난다. 그러므로 CAE시스팀은 사용자가 쉽고 자연스럽게 작업할 수 있도록 설계하여야 한다. 본고에서는 interactive graphic 시스팀에 man-machine interface문제를 기능별로 분류하면서, 전자회로 설계용 CAE 시스팀인 EDAS_P에서 응용한 기술을 예로 설명 한다.

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Design and Development of an Interactive Tool for Developing Multi-platform Software (멀티 플랫폼 소프트웨어 개발을 위한 대화형 도구의 설계 및 구현)

  • 최진우;황선태;우종우
    • Journal of Internet Computing and Services
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    • v.3 no.4
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    • pp.95-102
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    • 2002
  • A continuous development of new hardware and operating systems brings the importance of portable programming, which can be imported into multi-platform environment. Also, the recent development of computer communication technology brings us many choices of accessing into the other platforms, which also becomes a burden for the programmers who should consider developing software fitting into diverse platforms The present GNU system tools creates a part of the source code automatically, and suggests a direction towards a new platform. but the source code must be prepared by the programmer at the source level. In this paper, we describe design and implementation of on interactive tool for developing multi-platform software, The tool is designed to help a programmer to build a portable program for multi-platform, even though the programmer does not know very well about various UNIX platforms, And, the tool uses existing GNU system tools, such as autoconf, autoheader, automake and etc, and is able to insert a portable code into a right position by interacting with a programmer.

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The Study of Assessment Tool as an Outcomes Achievement : Part 2 Student Portfolio (프로그램학습성과 달성을 위한 평가도구 연구 : part 2 학생 포트폴리오)

  • Kim Myoung-Lang;Yoon Woo-Young;Kim Dong-Hwan;Chung Jin-Taek
    • Journal of Engineering Education Research
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    • v.8 no.4
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    • pp.64-71
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    • 2005
  • Portfolio contains works that a learner has selected and collected to show growth and change for a limited time period. In terms of an assessment tool, portfolio provides the results of the student with authentic, reflective, interactive and individuals features. Also portfolio provides an opportunity of improvement about curriculum and engineering program. To apply the excellency of portfolio, the principle of portfolio should be understood well and reflected the real state of engineering education. The basic concept of portfolio as a assessment tool of engineering program outcomes was introduced. The example of a portfolio has been also suggested in the form of interactive e-based model. The model has been developed that the assessment for program outcomes was rather done from a student standpoint.