• Title/Summary/Keyword: interactive tool

검색결과 354건 처리시간 0.024초

Implementation of Android-based Interactive Edutainment Contents Using Authoring Tool Developed for Interactive Animation

  • Song, Mi-Young
    • 한국컴퓨터정보학회논문지
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    • 제23권4호
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    • pp.71-80
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    • 2018
  • In this paper, we developed an interactive animation authoring tool and developed the Android based interactive edutainment contents. The authoring tool for creating interactive animations developed in this paper is based on a graphical user interface, so users can easily create interactive animations. Interactive animation contents created by this authoring tool can be created as images and xml files so that they can be used directly on mobile devices. In order to increase learning efficiency for children, Android-based interactive edutainment electronic storybooks, which is implemented using this authoring tool, provided a recording function to listen to the parents' voice as well as an interactive action in which the characters move in accordance with the story line. We also provided a STEAM game that combines creativity and imagination with creative science and technology. Therefore, by creating the edutainment contents through the proposed authoring tool for interactive animation, various interactive animation contents could be produced more easily than the code implementation method. Through this study, I hope that it will be helpful for the development of various interactive edutainment contents to provide educational contents considering the quantity and quality to infants.

대화형 캐릭터 애니메이션 생성과 데이터 관리 도구 (An Interactive Character Animation and Data Management Tool)

  • 이민근;이명원
    • 정보처리학회논문지A
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    • 제8A권1호
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    • pp.63-69
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    • 2001
  • In this paper, we present an interactive 3D character modeling and animation including a data management tool for editing the animation. It includes an animation editor for changing animation sequences according to the modified structure of 3D object in the object structure editor. The animation tool has the feature that it can produce motion data independently of any modeling tool including our modeling tool. Differently from conventional 3D graphics tools that model objects based on geometrically calculated data, our tool models 3D geometric and animation data by approximating to the real object using 2D image interactively. There are some applications that do not need precise representation, but an easier way to obtain an approximated model looking similar to the real object. Our tool is appropriate for such applications. This paper has focused on the data management for enhancing the automatin and convenience when editing a motion or when mapping a motion to the other character.

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Implementation of Self-expression Tool with Interactive Hangeul

  • Lim, Sooyeon
    • International Journal of Internet, Broadcasting and Communication
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    • 제10권4호
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    • pp.43-49
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    • 2018
  • Modern people communicate in a digital space without being limited by physical space and time. On the internet, people's desire for self-expression is getting bigger, and the most common self-expression tool is characters. Characters are visual materials to express human thoughts and desires. This study is a method to positively express the viewer's self in an interactive Hangeul system. The proposed system produces new formative shapes and meanings of Hangeul through the process of deconstructing and reconstructing the characters. Immediate character transformations that are synchronized with the motion of the viewer act as a tool of self-expression by inducing the viewer's active interaction repeatedly. Therefore, the proposed interactive Hangeul is more than enough to be used as a new graphic tool beyond the text to be read, and it is highly likely to develop into cultural contents using it.

Improving Student's Design Prototyping Skills using Interactive Prototyping Tool

  • Kim, Jongwan;Jeon, Jae-wook;Kim, Ki-yeon
    • Journal of Multimedia Information System
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    • 제8권1호
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    • pp.75-78
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    • 2021
  • This paper will explain the importance of using interactive prototyping tools in the HCI design process. The Future of HCI education project performed by ACM SIGCHI shows that students recognize that prototyping, especially paper prototyping and interactive prototyping, are both very important. Two widely-used prototyping tools in academy, Balsamiq and Oven, will be compared and rated by students according to their preferences. We choose the Balsamiq as our design tool because Oven can be designed on the web but applications cannot be designed directly on Mac or Windows. The Balsamiq tool will help you understand the task process of UI work and highlight the benefits of digital prototyping to test the execution of expected results in a fast fashion compared to high-level prototyping. We also present the outcome of this work through two case studies. In particular, the smart mirror project with voice recognition function shows the effectiveness of the proposed method as an example.

모바일 기기 환경의 인터렉티브 모션 기반 콘텐츠 개발 도구와 DEVS 모델링 (DEVS Modeling for Interactive Motion-based Mobile Contents Authoring Tool)

  • 주승환;최요한;임용수;서희석
    • 디지털산업정보학회논문지
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    • 제11권2호
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    • pp.121-129
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    • 2015
  • Interactive media is a method of communication in which the output from the media comes from the input of the users. The interactive media lets the user go back with the media. Interactive media works with the user's participation. The media still has the same purpose but the user's input adds the interaction and brings interesting features to the system for a better enjoyment. We need a digital content using a dynamic motion and gesture of the mobile device. We made an authoring tool for content producers to easily create interactive content. We have tried to take advantage of the interaction by using a touch screen and a gravity sensor of the mobile device. This interaction may lead to allow the user to participate in the content, it can be used as a key device to assist in engagement. Furthermore, our authoring tool can be applied to various fields of publishing content.

INTERACTIVE MACHINE LIADUNG AND TOOL ASSIGNMENT APPROAH IN FLEXIBLE MANUFACTURING SYSTEMS

  • Kato, Kiyoshi;Oba, Fuminori;Hashimoto, Fumio
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1991년도 한국자동제어학술회의논문집(국제학술편); KOEX, Seoul; 22-24 Oct. 1991
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    • pp.1576-1579
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    • 1991
  • This paper discusses on the machine loading and tool allocation (MLTA) problem. Mathematical formulation of the problem is given first. Then a heuristic approach based on Group Technology (GT) is presented to deal with the MLTA problem effectively. By using this approach, part-tool group generation and their assignment to adequate machines can easily be obtained in consideration of the work load on each machine, the number of tool-set replacement, and the total number of cutting tools required through the interactive setting of the desired machine utilization rate.

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TCAD Based Power Semiconductor Device e-Learning Tool

  • Landowski, Matthew M.;Shen, Z. John
    • Journal of Power Electronics
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    • 제10권6호
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    • pp.643-646
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    • 2010
  • An interactive web-based teaching tool for a power semiconductor course at the University of Central Florida is presented in this paper. A novel approach is introduced using Technology Aided Design Tools (TCAD) to generate time-lapsed 2D semiconductor device cross-section embedded in a webpage using $Adobe^{(R)}$ Flash (web design tool) platform to create interactive movies that demonstrate complex device physical phenomenon. Students can step through the interactive movies forward, backward, pausing, or looping. Each step represents a giving bias condition. Current-voltage plots are represented along with the semiconductor device and a visual point is placed on the IV curve to indicate the current bias conditions. The changes are then reflected in the 2D cross-section movie area and the IV plot. This tool was implemented in a classroom setting to augment the lectures or for discovery learning.

이야기 생성을 위한 인터랙티브 스토리텔링 스크립트 언어에 관한 연구 (A Study on Interactive Storytelling Script Language for Generating the Stories)

  • 김석규;문성현;박준;장준호;한상영
    • 한국멀티미디어학회논문지
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    • 제12권2호
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    • pp.313-322
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    • 2009
  • 사용자와의 상호작용을 통해 멀티 스토리를 생성하는 기법을 인터랙티브 스토리텔링(Interactive Storytelling)이라 한다. 본 논문에서는 인터랙티브 스토리텔링 시스템의 중요한 구성요소인 서술구조와 이를 표현하기 위한 스크립트 언어를 제시하고, 이 언어로 표현된 서술구조를 처리하여 스크립트 형태로 이야기를 생성하는 시스템을 구현했다. 본 연구는 인터랙티브 스토리텔링을 위한 저작 도구 생성의 기반이 되며 이는 다른 매체를 통해 이야기를 생성하기 위한 스토리 연구 도구를 만드는 데 사용될 수도 있으며, 사용자와 상호작용하며 만들어진 이야기를 텍스트, 이미지, 애니메이션 등의 형태로 표현하는 도구를 만드는데 사용될 수 있을 것이다.

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디지털 상호작용 콘텐츠에서 체험적 공간감이 몰입에 미치는 영향 (Influences of the User's Experienced Space Perception on the Flow at Digital Interactive Contents)

  • 윤한경;송복희
    • 한국정보전자통신기술학회논문지
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    • 제5권4호
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    • pp.198-205
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    • 2012
  • 컴퓨터의 하드웨어 및 소프트웨어의 기술의 발달에 따라 TV와 컴퓨터는 융합되어 경계가 모호해지는 추세일 뿐 만 아니라 디지털 HD방송의 도래는 TV의 교체를 가속화하고 화면은 대형화되는 추세이다. 진화된 TV는 네트워크와 연결되어 기존의 컴퓨터로 가능하였던 모든 작업이 가능해 지는 것과 쌍방향 통신을 위한 상호작용의 증가는 당연한 귀결이며, 그에 따라 대형화된 TV화면으로 인하여 가족 구성원이 모두 참여하여 즐길 수 있는 콘텐츠가 요구되는 등의 라이프스타일도 변화가 예상된다. 또한 TV와 연결되어 사용하는 게임기들은 동작인식을 하는 등의 기술이 적용되어 컨트롤러 조작에 구애를 받지 않고 소통이 가능하여 졌다. 반면에 대형화된 영상에서는 제한적이긴 하지만 현실세계에서 사용자가 경험적으로 체득한 공간감의 구현이 가능함에도 불구하고 이에 관한 기초연구는 이루어지지 않았다. 본 실험의 목표는 사용자의 물리적 경험을 고려한 상호작용 콘텐츠에서 사용자들의 몰입과 미치는 영향을 분석하고 콘텐츠에 대한 학습효과를 정량적으로 분석하는 것이다. 영상에서 사용된 디멘션이 사용자의 경험하고 체험한 형태와 유사할 때 몰입과 상호작용이 원활하게 이루어지는 것을 성취도 측정 결과와 개발된 몰입척도로 확인할 수 있었다.

Visualizer: An Interactive Execution Tool for Java Programs

  • Kim, Hyung-Rok;Kim, Yong-Seok
    • 산업기술연구
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    • 제26권B호
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    • pp.215-220
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    • 2006
  • Effective use of debugging in computer science education is a topic that has received little attention. Existing tools either are too overwhelming for the novice or are too basic and inflexible. Furthermore, the integration of the debugger into complex IDEs have unfamiliar debuggers from students, resulting in a harmful proliferation of console I/O. In this paper, a new stand-alone educational debugging tool is presented, with simple but powerful tools for easily observing and modifying program execution state. This tool is analyzed from an user perspective, and is compared with existing tools.

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