• 제목/요약/키워드: interactive simulation

검색결과 395건 처리시간 0.028초

INSIMS : 시뮬레이션 코드 자동생성이 가능한 제조공적 전용 시뮬레이터 개발에 관한 연구 (INSIMS : An Intelligent Simulation Generator for Manufacturing Systems)

  • 이건창
    • 한국시뮬레이션학회논문지
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    • 제5권1호
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    • pp.67-79
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    • 1996
  • This paper proposes an intelligent simulation generator, called INSIMS, for manufacturing systems. The INSIMS provides an interactive dialogue interactive dialogue interface and code generation tools for modeling and code genration of manufacturing systems. The interactive dialogue interface helps non-expert simulation modeler specify manufacturing systems with ease. After completing the model construction processes, the modeling specifications are automatically converted into SLAM II codes by code generation tools. To validate the usefulness of INSIMS and to illustrate the modeling processes, an example system has been presented.

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3차원 대화형 시뮬레이션 모델기술언어로서의 VRML (VRML as a Modeling Language for 3D Visual Interactive Simulation)

  • 김형도
    • 한국시뮬레이션학회논문지
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    • 제6권1호
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    • pp.15-24
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    • 1997
  • VRML (Virtual Reality Modeling Language) is an Web-based standard for modeling 3D spaces and provides applications with 3D interactive interfaces. With its recent upgrade, it supports events, routes, scripts, and other behavior modeling constructs. This paper approaches VRML as a simulation modeling language. This approach promotes the sharing and distribution of simulation results and demonstration among distributed users as well as efficient modeling of systems through the direct mapping of 3D objects and behaviors. This paper analyzes the behavior modeling constructs of VRML, presents effective modeling alternatives through the modeling of a simple material processing system, and discusses the upgrade direction of VRML as a foundation for distributed interactive simulation system.

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MIGSHIELD: A new model-based interactive point kernel gamma ray shielding package for virtual environment

  • Li, Mengkun;Xu, Zhihui;Li, Wei;Yang, Jun;Yang, Ming;Lu, Hongxin;Dai, Xinyu
    • Nuclear Engineering and Technology
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    • 제52권7호
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    • pp.1557-1564
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    • 2020
  • In this paper, 3D model-based interactive gamma ray shielding package (MIGSHIELD) is developed in virtual reality platform for windows operating system. In MIGSHIELD, the computational methodology is based on point kernel algorithm (PK), several key parameters of PK are obtained using new technique and new methods. MIGSHIELD has interactive capability with virtual world. The main features made in the MIGSHIELD are (i) handling of physical information from virtual world, (ii) handling of arbitrary shapes radioactive source, (iii) calculating the mean free path of gamma ray, (iv) providing interactive function between PK and virtual world, (v) making better use of PK for virtual simulation, (vi) plug and play. The developed package will be of immense use for calculations involving radiation dose assessment in nuclear safety and contributing to fast radiation simulation for virtual nuclear facilities.

Research on the Application of VR Technology in Meteorological Simulation

  • Lu, Kai;Cho, Dong Min
    • 한국멀티미디어학회논문지
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    • 제24권10호
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    • pp.1435-1448
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    • 2021
  • Recent years, due to the direct or indirect damages caused by meteorological disasters more and more attention have been paid to natural disasters. At same time, diversified and multi-sensory interactive meteorological services is increasingly demanded. In this study, novel interactive meteorological service was compared with the traditional communication methods. Combining with case studies and systems creation, a virtual reality weather simulation framework was proposed, and a realistic virtual game environment providing real-time and historical weather information was created. The primary goal of this study is to build a weather display cabinet game system by using virtual reality technology, and promoting public's understanding of the principles of weather changes. With the interactive games in realistic scenarios, public's awareness for disasters prevention could be promoted. It is helping to change public's traditional understanding of meteorological theories, and will provide a more convenient way for the public to explore more effective weather forecasts. The simulation system is supported by VR technology. It was combined with Leap Motion interactive equipment to make popularization games for weather science. T-test data analysis showed that the application of VR technology in weather games has strong operability and interactivity.

EMTP형 시뮬레이터를 이용한 태양광발전시스템 모의 방법 (Simulation Method of Photovoltaic Generation Systems using EMTP Type Simulators)

  • 박민원;유인근
    • 대한전기학회논문지:전기기기및에너지변환시스템부문B
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    • 제54권6호
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    • pp.303-308
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    • 2005
  • As the cost of photovoltaic(PV) generation systems continues to decrease, utility interactive systems are becoming more economically viable. Furthermore, increases in consumer awareness correspond to a willingness to pay a premium price for clean electrical energy generated using renewable energy resources. Especially, PV generation systems, in particular, is undergoing a rapid expansion-showing an industrial growth of approximately 40$\%$ per year in the worldwide, as PV cell and systems technology improve new markets become increasingly accessible. This has resulted in an increased demand for the simulation scheme and operational technologies of utility interactive PV devices and systems. The simulation schemes that can be applied to the utility interactive PV generation systems readily and cheaply under various conditions considering the sort of solar cell, the capacity of systems and the converter system as well are strongly expected and emphasized among researchers. So far, authors have been introducing the simulation method of PV generation systems with several papers. In this paper, authors introduce the simulation way of PV generation systems using EMTP type simulators; EMTP/ATP, EMTDC/PSCAD, RTDS, with each examples. And, by connecting the voltage amplifier to the RTDS a novel simulation method which is extremely close to the real condition of PV generation system is also introduced.

INTERACTIVE VISUALIZATION TECHNIQUES FOR A VIRTUAL REALITY BASED ANALSYIS OF SIMULATION RESULTS

  • Benolken, Paul;Graf, Holger;Rix, Joachim
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2001년도 The Seoul International Simulation Conference
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    • pp.237-247
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    • 2001
  • In this paper we present an overview of existing state of the art visualization techniques fur the interactive analysis of results from numerical simulations and measurements. We describe the basic concepts and key ideas behind these different visualization methods in this paper. The potential of these techniques for an efficient integration into a virtual reality environment will be investigated. Furthermore we present our first demonstrator fur visualizing multiparametric data and give an outlook on our plans for further exploiting and developing these techniques in an upcoming project.

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효율적인 대화형 천 시뮬레이션 기법 (An Efficient Method for Interactive Cloth Simulation)

  • 정대현;김구진;백낙훈;유관우
    • 정보처리학회논문지A
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    • 제12A권4호
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    • pp.321-326
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    • 2005
  • 본 논문에서는 질점-스프링 모델(mass-spring model)에 기반한 대화형 천 시뮬레이션(interactive cloth simulation) 기법을 제시하며, 특히 소수의 질점들(mass-points)에 상대적으로 강한 힘이 가해졌을 경우 사실적으로 천을 시뮬레이션하는 방법에 초점을 맞추었다. 본 논문에서 제시하는 방법은 소수의 점들에 대해 가해진 힘을 모든 질점들에 분산시킴으로써 의사 실시간(pseudo real-time) 내에 시뮬레이션을 수행하며, 이는 기존의 방법들에 비해 수행속도 면에서 매우 효율적이다. 또한, Provot[9]의 역동역학 방법(inverse dynamic method)을 사용하여 초탄성(super-elasticity) 현상을 해결한 뒤, 인접한 질점 간의 각도를 조정함으로써 초탄성 효과에 의해 발생하는 지그재그(zigzag) 현상을 제거하여 사실적으로 천을 시뮬레이션한다.

Interactive 시뮬레이션을 위한 실내공간인지 분석의 지표구성 (The Constitution with Analysis of cognitive Indicators in Interior Space for Interactive Simulation)

  • 김태환;이사호
    • 한국실내디자인학회논문집
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    • 제27호
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    • pp.162-167
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    • 2001
  • The true space is the physical world affected a gravity but the cyber space is the world that rise above physical status and show developed space. This study shows that the factors of objective valuation and the indicators for the behavior analysis. It is established that the structural design indicators using the simulation have 4 steps; The indicator of complex space, the diagram of cognitive image, is the analysis of emotion and stimulation, and the dependent variables. Moreover the indicator of complex space is illustrated the connection degree, the symmetry, the axis of sight, and the degree of space division. For the effective analysis, the simulation is to be made matched with the true environment. Thus the simulation has the capability of the objective and correct more than those of true architectural environment. And it could establish immediately the experimental data and response.

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상호작용 기반의 VR 패션쇼 디자인 설계 (A Study on Design for the Interactive VR Fashion Show)

  • 안덕기;조성현
    • 한국게임학회 논문지
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    • 제20권3호
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    • pp.25-34
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    • 2020
  • 본 연구는 상호작용이 사용자 경험에 미치는 영향을 평가하기 위한 디자인 설계로서, 제작자 관점에서 Interactive VR 패션쇼 프로토타입을 분석하고 제작한 사례연구이다. VR 패션쇼 디자인 설계에서 네 가지 상호작용 요소로 선정된 카메라 시점, 의상, 이펙트, 그리고 사운드 UI 아이콘을 통한 Interactive VR 패션쇼를 제작하였다. 최종 디자인 설계는 VR 공간 설계에서 속도, 범위, 매핑의 세 가지 적용요소 중심으로 제안하고, Unity3D 엔진에 적용될 데이터의 포맷 변환을 3D 모델, 애니메이션, 2D UI 디자인, 그리고 시뮬레이션 과정에 맞추어 사용자 경험에 영향력을 전달하는 디자인을 설계하였다.