• Title/Summary/Keyword: interactive education

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Modern Innovative Forms Of Teaching Law At Other Schools In Ukraine

  • Tsilmak, Olena;Iasechko, Svitlana;Poplavska, Myroslava;Motlyakh, Oleksandr;Kabanets, Oleksandr
    • International Journal of Computer Science & Network Security
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    • v.22 no.11
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    • pp.260-264
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    • 2022
  • The article considers innovative teaching methods used in the system of modern education process. Characteristic features of means, forms and methods of innovative training are defined, it is revealed the specifics of their use in the interactive educational environment of Ukrainian universities. The article is devoted to topical issues of modernization and improving the quality of higher legal education in Ukraine in the context of its European integration. Particular attention is paid to innovative technologies of legal education faculties.

The Use of Innovative Distance Learning Technologies in the Training of Biology Students

  • Biletska, Halyna;Mironova, Nataliia;Kazanishena, Natalia;Skrypnyk, Serhii;Mashtakova, Nataliia;Mordovtseva, Nataliia
    • International Journal of Computer Science & Network Security
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    • v.22 no.11
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    • pp.115-120
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    • 2022
  • The main purpose of the study is to identify the key aspects of the use of innovative distance learning technologies in the training of biology students. Currently, there is a modernization, the evolution of the education system from a classical university to a virtual one, from lecture material teaching to computer educational programs, from a book library to a computer one, from multi-volume paper encyclopedias to modern search databases. During studies in higher education, distance learning ensures the delivery of information in an interactive mode through the use of information and communication technologies. The main disadvantage of distance learning is the emotional interaction of the teacher with students. It is necessary to increase the level of methodological developments for independent studies of students. The methodology includes a number of theoretical methods. Based on the results of the study, the main elements of the use of innovative distance learning technologies in the training of biology students were identified.

Unity: A Powerful Tool for 3D Computer Animation Production

  • Ecole Luthermilla;Kim Won-Tae;Yoon Jeong-Shick
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.3
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    • pp.45-57
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    • 2023
  • Unity is a powerful game engine that can be used to create 2D or 3D content. The current study focuses on the use of Unity for 3D computer animations, covering the strengths, basic concepts and tools for creating and integrating 3D animations in Unity, including the use of keyframe animation, animation controllers, and blend trees. Also covering advanced topics such as skeletal animation, procedural animation and their applications in games, simulations, and other interactive media. Case studies that showcase the potential of Unity for 3D animation will be analyzed and discussed taking in the quality of visuals and the receptance by the public in general.

The College Students' Satisfaction related to Expectation and Interaction in the Online Counseling Courses

  • HEO, JeongChul;HAN, Su-Mi
    • Educational Technology International
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    • v.12 no.2
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    • pp.117-134
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    • 2011
  • Online education is moving forward with more interactive environments due to the availability of new technologies. In addition, many researches have represented that interaction and high motivation are very critical factors in order to improve students' motivation and teaching effectiveness in online learning and education. Therefore, it is very meaningful for students and educators that motivation and effectiveness are observed by positive expectation and interaction satisfaction in their online counseling courses. For this study, two important instruments are used: Modified Short Forms of Instructional Materials Motivation Survey and Student Evaluation of Online Teaching Effectiveness. Results show that high expected students who are satisfied with interaction indicate higher motivation and evaluation on the online teaching effectiveness than low expected students who are not satisfied with interaction.

Exploring Students' Ability of 'Doing' Scientific Inquiry: The Case of Gifted Students in Science (과학탐구의 '실행' 능력 탐색하기: 과학영재학생 사례 중심으로)

  • Park, Young-Shin;Jeong, Hyun-Chul;Lee, Ki-Young
    • Journal of the Korean earth science society
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    • v.32 no.2
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    • pp.225-238
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    • 2011
  • The purpose of this study was to explore the factors that are critical for successful scientific inquiry activity in the classroom and to analyze the students' abilities of 'Doing' scientific inquiry. Two hundred and forty gifted science students in grades $7^{th}$ and $8^{th}$ participated in this study and demonstrated their abilities of framing questions and designing investigation through a survey questionnaire. The survey was developed for measuring factors in terms of personal and interactive variables that are needed for 'Doing' a successful scientific. Additionally, two other questionnaires were developed to measure students' abilities of framing testable questions and designing the investigation in a sequence. The results were as follows: Students' learning motivation factors as personal variable (self-confidence about group and inquiry activity, views about inquiry value) also considered as influential for students' group inquiry activity. Other four components of interactive variable (grouping, kinds of task, physical context, and teachers' role) were found to be influential in successful students' 'Doing' group inquiry activity. In students' evaluation of group inquiry activity, the grouping factor was the most critical one for a successful 'Doing' inquiry activity. Participating students showed some level of inability of in the process of framing inquiry question and designing investigation.

A Design and Implementation of the Web-based Project Learning System (웹 기반의 프로젝트 학습을 위한 시스템 설계 및 구현)

  • Kim, Eun-Jeong;Park, Phan-Woo
    • Journal of The Korean Association of Information Education
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    • v.6 no.1
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    • pp.53-63
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    • 2002
  • The purpose of this thesis is to design and implement an efficient Web- based Project Learning System(WPLS) in particular for the interactive of an elementary school children. The WPLS in this paper has four main parts ; user interface, learner module, administrator module and database. This system was implemented in accordance with the project themes solving learning processes. So the learner module consists of five steps ; project theme proposal, project plan, project execution, web-publishing, and project test. WPLS can improve student`s ICT using ability and academic achievement.

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Investigating the Requirements of Good Teaching from Medical Students' Perspectives (의과대학생이 인식하는 좋은 수업의 요건 탐색)

  • Choi, Son-Hwan;Ahn, Hyo-Jin
    • Korean Medical Education Review
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    • v.18 no.3
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    • pp.156-166
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    • 2016
  • Medical school students learn a lot about medical knowledge and clinical experience in the classroom. Teaching is a main focus in medical schools; therefore, it is necessary to identify the characteristics of good teaching. The aim of this study is to analyze the characteristics of high-quality education in medical schools. In this study, in-depth interviews were conducted over two weeks on twelve fourth-year medical students. Participants were asked to define high-quality education, list the general ways in which high-quality classes are delivered, mention cases where they have experienced high-quality teaching, and describe the attitude required of students to make high-quality education possible. The results showed that students want to be taught in an interactive way on the core content needed in an actual clinical setting for the goal of cultivating primary care physicians. They want their education to include not only medical knowledge, but also liberal art subjects such as politics, economics, sociology, culture and ethics education to help instill a sound value system. In particular, students stressed the importance of instructors delivering appropriate post-evaluation feedback, and they also emphasized that learner mindset and attitude is important in supporting high-quality teaching in class. This paper also summarizes the elements of high-quality teaching in terms of educational goals, content, and method, and examines cases of instructors who have delivered high-quality classes.

A Study on the Strategies for Risk Management and the Extension of Expertise Considering the Types of Risk (위험의 유형에 따른 위험관리의 전략과 전문성의 확장에 대한 연구)

  • Choi, Kyung-Hee;Song, Sung-Soo
    • Journal of Engineering Education Research
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    • v.13 no.4
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    • pp.70-76
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    • 2010
  • This paper tries the systematic approach to risk which is a major theme in engineering ethics utilizing science and technology studies. The types of risk can be classified as technical risk, methodological risk, epistemological risk by the degree of uncertainty. The strategies for risk management can be assorted to applied science strategy, professional consultancy strategy, post-normal science strategy. These types and strategies of risk request different kinds of expertise such as technocratic expertise, interactive expertise, democratic expertise. This paper can not only contribute to complement and extend engineering ethics education but also be linked with the goals of engineering education in general.

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The Effects of the Pilot Program in Standard Curriculum of Hospice and Palliative Care Education (호스피스.완화의료 표준교육 프로그램 시범교육의 효과)

  • Kang, Jin-A;Yoo, Yang-Sook;Park, Jean-No;Kim, Won-Chul;Nam, Eun-Jeoung;Koh, Soo-Jin;Rhee, Young-Sun;Huh, Jung-Sik;Choi, Sung-Eun;Kim, Jung-Lee;Shin, Dong-Wook
    • Journal of Hospice and Palliative Care
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    • v.11 no.4
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    • pp.206-212
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    • 2008
  • Purpose: To evaluate the effectiveness of pilot program on standard curriculum of hospice palliative care education; a basic training program for physician, nurse, social worker and clergies at hospice institute. Methods: To develop an educational program, we used the Education in Palliative and End-of-life Care (EPEC) program as a paradigm and modified it to be suited in our situation: The standard curriculum consists of 19 modules, and it is designed to be applied to the teaching methods, including lecture, interactive lecture, small group discussions, and role play. To verify its contents and teaching methods, we implemented a pilot program which consisted of 3 modules, using various teaching methods; trigger video tapes, interactive lecture, small group discussions, and role play. Results: Overwhelming majority were satisfied with the teaching methods and learner-centered methods, and agreed that the contents were clinically relevant to the care of dying patients. They also indicated that their attitudes would likely change as a result of the education. Conclusion: The effects of the pilot program on standard curriculum of hospice and palliative care are very positive and has broader implications for improving hospice palliative care education. For successful implementation of the program, trainers must also be prepared to teach effectively. Also it must be accompanied with train-the trainer program.

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A Study On the Narrative of VR Disaster and Safety Education Introduced by Disaster Film Narrative (가상현실(VR) 재난안전교육에서 재난영화 내러티브 도입 연구)

  • Kang, Nae Young
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.5
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    • pp.561-568
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    • 2022
  • The purpose of this study is to explore the narrative of VR disaster and safety Education introduced by disaster film narrative. VR(Virtual Reality) is be suitable technology for disaster and safety Education due to media characteristics as 'immersion', 'presence', 'interactivity', 'pleasure'. Disaster film narrative is able to be worth VR disaster and safety education as a variety of stories and educational effect. For this study, examine a theoretical study and a visiting research of 'Busan 119 Safety & Experience Center'. This study concludes that Firstly need to introduce catharsis effect, Secondly, build 'interactive narratives' that ensure active participation of users, Thirdly, introduce an 'adventure game' narrative element, Fourthly, introduce a hero-shaped narrative in which the user becomes a one-man hero, And lastly, need education as use user's multiple access and group experience learning. Therefore, This thesis is of academic value in that it suggest a desirable new direction of narrative in VR disaster and safety education.