• Title/Summary/Keyword: interactive education

Search Result 642, Processing Time 0.03 seconds

A Study on the Development of an Synchronous Machine Design and Education Package Using JAVA (JAVA를 이용한 동기기 교육, 설계 패키지 개발에 관한 연구)

  • Kim, Young-Min;Lee, Jong-Huck;Ho, Won
    • Proceedings of the KIEE Conference
    • /
    • 1997.11a
    • /
    • pp.16-18
    • /
    • 1997
  • There have been great advances in communication and networking in recent times. It is necessary to take advantage of this information infrastructure for the purpose of developing an engineering education system. But the networking system was expensive or hard to develop. The current international networking is converging to the use of the World Wide Web system. It has become a new standard for global network communication. But there are not a great number of applications which take full advantage of this environment. In this Imper, an interactive education system for engineering education using the World Wide Web will be presented. This can be used as a supplementary kit for engineering education of synchronous machine design. The system is developed using JAVA and can be accessed using Web browsers.

  • PDF

A Study on the Development and Application of Information Communication Technology into Mathematics Education (정보통신기술 활용교육의 수학교과 적용 방안 탐색)

  • 김민경;김유진
    • The Mathematical Education
    • /
    • v.42 no.1
    • /
    • pp.41-56
    • /
    • 2003
  • As the information society appears, the increasing power and access of personal computers along with wide spread use of the information technology has not only changed the landscape for communication but it has opened up new and exciting opportunities for education. One of the ways that information technology could help improve education is to be used in interactive communication to share the knowledge and experience of all the teachers as well as students. In this paper, the use and application of information communication technology[ICT] into mathematics classroom are described and showed several examples. furthermore, the web site design and developed for this study was introduced of the purpose of sharing the ideas about the knowledge and usage of the history of mathematics and examples of mathematical connections. The study suggests that enabling mathematics in incorporating of ICT by teachers and students requires more effort to be made in training teachers on the use and application of ICT into mathematics classroom.

  • PDF

A Study on the Development of an Education and Design Package for Transformer and Induction Motor Using JAVA (JAVA를 이용한 변압기, 유도전동기, 교육 및 설계 패키지 개발에 관한 연구)

  • Kim, Gwang-Hun;Kim, Young-Min;Ho, Won
    • Proceedings of the KIEE Conference
    • /
    • 1998.07a
    • /
    • pp.312-315
    • /
    • 1998
  • There have been great advances in communication and networking in recent times. It is necessary to take advantage of this information infrastructure for the purpose of developing an engineering education system. But the networking system was expensive or hard to develop. The current international networking is converging to the use of the World Wide Web system. It has become a new standard for global network communication. But there are not a great number of applications which take full advantage of this environment. In this paper an interactive education system for engineering education using the World Wide Web will be presented. This can be used as a supplementary kit for engineering education of transformer induction motor design. The system is developed using JAVA and can be accessed using Web browsers.

  • PDF

An analysis of diverse perspectives on "Excellent Teaching" by a recipient of Teaching Awards with over twenty years of experience in educating young learners

  • Min Kyung Han
    • International Journal of Advanced Culture Technology
    • /
    • v.12 no.2
    • /
    • pp.119-135
    • /
    • 2024
  • The research is centered on veteran educators in the field of early childhood education who possess more than 20 years of teaching experience and have been recognized with awards for their outstanding achievements. The selection of participants was based on specific criteria, such as the number of years of experience and recognition received from the Ministry of Education's Teaching Innovation Competition in Korea. Eight teachers who met the specified criteria were selected to participate in the study. A qualitative phenomenological research study was carried out using semi-structured interviews to gain insight into the experiences and perspectives of the participants. The study identified five main themes: cultivating interpersonal relationships, establishing interactive classroom settings, providing impactful educational methodologies, facilitating healthy habits and character education, and creating a supportive environment for teachers' well-being. The study seeks to improve comprehension of teaching methodologies and offer suggestions for professional development, teacher training, and educational policies.

Multimedia Contents Design for Early Childhood Education to Traditional Education Theory (전통적 교육이론에 따른 유아교육용 멀티미디어 콘텐츠 설계 방안)

  • Lee, Bumsuk
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.12 no.1
    • /
    • pp.107-117
    • /
    • 2016
  • This study investigates design strategies for improving the educational quality of multimedia contents for early childhood education. It emphasizes both traditional education theory and developmental aspects in its exploration of interactive and educational qualitative multimedia contents for early children. Accordingly, for an effective early childhood education, it is necessary to experience of the playful learning for the conception of ideas and the understanding of the social life. Because this study 1) possibility of multimedia contents for early childhood education, 2) computer application method for early childhood education, 3) examines used in the designing of multimedia contents for early childhood education according to traditional education theory. Multimedia early childhood education system is possible to organize information such as test, image, sound and video based on hyperlink system. I use Microsoft's Ms-office and Asymetrix's ToolBook software that are useful for hyperlink and parameter. Multimedia contents and other pages are used by Dynamic Data Exchange(DDE). Therefore multimedia contents for early childhood education is a useful tool for students of early childhood education department, parents, and children.

The Effect of Convergence Education based on Reading and Robot SW Education for Improving Computational Thinking (컴퓨팅 사고력 향상을 위한 독서와 로봇SW교육 기반 융합교육의 효과)

  • Jun, Soojin
    • Journal of Industrial Convergence
    • /
    • v.18 no.1
    • /
    • pp.53-58
    • /
    • 2020
  • The 2015 revised curriculum aims to cultivate creative convergence talent. In this regard, SW education needs to study various convergence education methods to enhance computational thinking. The purpose of this study is to analyze the effects of SW convergence education centered on reading education and robot utilization education to improve computing thinking ability. For this purpose, SW education teaching and learning was designed by combining SW education using card coding-based robots with reading education based on interactive works and reading on the whole work. As a result, the convergence education between reading and SW improved all three areas of the concept, practice, and perspective of computational thinking ability and increased the learner's satisfaction.

The Effects of an Intervention Program for Mother-child Interaction Behaviors Based on Reflective Thinking for Developmentally Delayed Young Children and their Mothers (반성적 사고 중심의 모자 상호작용 증진 프로그램 효과 연구 : 발달지체유아 모자를 중심으로)

  • Roh, Jin Hyung;Chung, Kai Sook
    • Korean Journal of Child Studies
    • /
    • v.26 no.5
    • /
    • pp.331-350
    • /
    • 2005
  • The study examined the effects of an intervention program based on reflective thinking on mother-child interaction behaviors. Three mothers with problematic mother-child interactions and their 4-year-old socially delayed boys participated in the program that consisted of four main activities like journal and video feedback, lectures on interactive strategies, mother-child interactive play and program evaluations and ran for twenty 120 minutes weekly sessions. The level of reflective thought was determined by analyzing interview transcripts, journal entries. The videotaped mother-child interaction behaviors were rated by the Maternal Behavior Rating Scale and Child Behavior Rating Scale. It was concluded that the program enhanced mother's reflection on mother-child interactions and changed interaction behaviors of 3 mother-child pairs positively.

  • PDF

Constructing an Interactive Virtual Amusement Land along with 3D characters (3D캐릭터를 이용한 인터렉티브 가상놀이공간 구축)

  • 김보경;조은경;진성아
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2003.05a
    • /
    • pp.111-116
    • /
    • 2003
  • Due to the increase of the Broadband Networks and Internet users culture contents in Virtual Environment such as education entertainment and culture are constantly demanded with respect to usability and effectiveness. Mostly existing virtual amusement land$ tend to retain limitations and shortcomings caused by two dimensional interface. This facts may have users directly search amusement facilities themselves resulting in lots of inconvenience. In the work here, a virtual amusement land led by 3D characters is presented. The interactive contents which users can actively participate in is developed.

  • PDF

A STEREOSCOPIC VISUALIZATION OF FRACTAL IN 3D SPACE WITH INTERACTIVE CUTTING AND PARAMETER SETTING

  • Yamamoto, Hiroki;Makino, Mitsunori
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2009.01a
    • /
    • pp.649-654
    • /
    • 2009
  • In this paper, we propose "InFra-VC", an interactive Fractal viewer on virtual reality system. Fractal impresses us very much and is expected to model some natural phenomenon effectively. Therefore, their visualization is necessary for us to study their beauty as well as structure. InFra-VC can represents a cutting plane of the fractal figure, so that the user can see and enjoy its internal structure. Moving position of the cutting surface, we can easily understand its internal structure. Additionally, InFra-VC can store situation as VRML format file at any time. This feature enables us to see the structure by a VRML viewer on common PC.

  • PDF

"Spot the differences" Game: An Interactive Method That Engage Students in Organic Chemistry Learning

  • Cha, Jeongho;Kan, Su-Yin;Chia, Poh Wai
    • Journal of the Korean Chemical Society
    • /
    • v.62 no.2
    • /
    • pp.159-165
    • /
    • 2018
  • For the first time, the spot the differences (STD) game was employed in the teaching of basic organic chemistry course. Three sets of paired pictures associated with selected topics in organic chemistry were presented to the students and they were required to spot the differences between the two pictures. Based on the students' pre and post self-assessment, the STD game resulted in several positive learning outcomes as indicated in the students' reflective writing, including knowledge recall, deeper understanding of a subject, enhanced analytical skill, motivation and fun-filled learning, learning from peers and self-empowerment in learning. The STD game is a desirable teaching and learning tool, as learning in an entertaining and interactive way is highly sought after in today's classroom, especially to novice students. In the future, the STD game can be modified and implemented to cater the needs of different courses and topics.