• Title/Summary/Keyword: instructional evaluation

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Adapting an Integrated Program Evaluation for Promoting Competency-Based Medical Education (역량바탕의학교육을 촉진하기 위한 교육평가: 통합평가모형 적용)

  • Ju, Hyunjung;Oh, Minkyung;Lee, Jong-Tae;Yoon, Bo Young
    • Korean Medical Education Review
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    • v.23 no.1
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    • pp.56-67
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    • 2021
  • Educational program evaluation can improve the quality of the curriculum, instructional methods, and resources and provide useful data for making educational decisions and policies. Developing and implementing a program evaluation system is essential in competency-based medical education. The purpose of this study was to explore and establish an educational program evaluation system adapting an integrated program evaluation model to promote competency-based medical education. First, an Educational Evaluation Committee was organized, consisting of faculty, staff members, and students. The committee established an integrated program evaluation model, combining Stufflebeam's Context, Input, Process, and Product (CIPP) model of a process-oriented approach and Kirkpatrick's four-level model of an outcome-oriented approach. Kirkpatrick's model was applied to the product evaluation of the CIPP model. The committee then developed evaluation criteria, indicators, and data collection methods according to the components of the CIPP model and the four levels (reaction, learning, behavior, and results) of Kirkpatrick's model, and collected and analyzed data. Finally, the committee reported the results of evaluation to a Medical Education Quality Improvement Committee, and the results were used to improve the curriculum and student selection. To enhance the quality of education, identifying educational deficiencies and developing various elements of education in a balanced way through educational evaluation will be needed. Furthermore, it will be necessary to listen to opinions of various stakeholders, work with all members involved in education, and communicate with decision-makers in the process of educational evaluation.

Research on Developing Instructional Design Models for Flipped Learning (플립드 러닝(Flipped Learning) 교수학습 설계모형 탐구)

  • Lee, Dong Yub
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.83-92
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    • 2013
  • An emerging learning method, flipped learning, has gained much interest lately due to its process involving prior study followed by the students' classroom involvement, which direction matches that of the current educational policy that emphasizes self-directed learning. This study investigated the concept of flipped learning and explored ways to develop instructional design models that utilize it. Flipped learning is not a model that has been recently developed, as it uses the format of blended learning with the introduction of a new concept of prior learning that allows students to learn in advance through online lessons and video clips related with the classroom content to be covered. During class time, individualized supplementary or in-depth study is conducted on the basis of the students' prior learning. The main considerations for designing flipped learning are a flexible classroom environment, a shift in learning culture, intentional classroom content, and educators equipped with professional capability. The research proposes the development of instructional design models for flipped learning pursuant to such concept and considerations. Through this research, the concept of flipped learning can be comprehended; furthermore, flipped learning can be utilized more effectively in the teaching and learning environment.

The Development of Robot and Augmented Reality Based Contents and Instructional Model Supporting Childrens' Dramatic Play (로봇과 증강현실 기반의 유아 극놀이 콘텐츠 및 교수.학습 모형 개발)

  • Jo, Miheon;Han, Jeonghye;Hyun, Eunja
    • Journal of The Korean Association of Information Education
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    • v.17 no.4
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    • pp.421-432
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    • 2013
  • The purpose of this study is to develop contents and an instructional model that support children's dramatic play by integrating the robot and augmented reality technology. In order to support the dramatic play, the robot shows various facial expressions and actions, serves as a narrator and a sound manager, supports the simultaneous interaction by using the camera and recognizing the markers and children's motions, records children's activities as a photo and a video that can be used for further activities. The robot also uses a projector to allow children to directly interact with the video object. On the other hand, augmented reality offers a variety of character changes and props, and allows various effects of background and foreground. Also it allows natural interaction between the contents and children through the real-type interface, and provides the opportunities for the interaction between actors and audiences. Along with these, augmented reality provides an experience-based learning environment that induces a sensory immersion by allowing children to manipulate or choose the learning situation and experience the results. In addition, the instructional model supporting dramatic play consists of 4 stages(i.e., teachers' preparation, introducing and understanding a story, action plan and play, evaluation and wrapping up). At each stage, detailed activities to decide or proceed are suggested.

Development and Validation of an Scale to Measure Flow in Massive Multiplayer Online Role Playing Game (교육용 MMORPG에서의 학습자 몰입 측정척도 개발 및 타당화)

  • Chung, Mi-Kyung;Lee, Myung-Geun;Kim, Sung-Wan
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.2
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    • pp.59-68
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    • 2009
  • This paper aims to explore the factors of learner's flow and to develop and validate a scale to measure the flow in Massive Multiplayer Online Role Playing Game(MMORPG) for education. First of all, potential factors were drawn through literature review. The potential stage comprises 6 factors(learner's psychological characteristics, learner's skill, importance of game, environment for learner, instructional design, and instructional environment) and 16 subfactors. With total 48 items developed. a survey was carried out among 293 elementary learners who had been participating in a commercial MMORPG for English skills to measure their flow in the MMORPG by utilizing the potential scale. Using the responses collected from 288 respondents, exploratory factor analysis, reliability analysis, and confirmatory factor analysis were performed. The expository factor analysis showed that items within each sub-factors could be bound into one factor. That is, the variables evaluating learner's flow were divided into six factors(learner's psychological characteristics, learner's skill, importance of game, environment for learner, instructional design, and instructional environment). And these factors were interpreted consisting of 16 sub-ones. Reliability estimates indicated that the evaluation tool had good internal consistency. The confirmatory factor analysis did confirm the model suggested by the expository factor analysis. Over fit measures(CFI, NFI, NNFI) showed the good suitability of the model. Findings of this study confirmed the validity and reliability of the scale to measure learner's flow in MMORPG.

Research into the Evaluation Framework of Environmental Education Programs through Lived Experience - A Case of '2001 Green Camp'- (자연체험교육 프로그램 평가틀에 관한 연구 -'2001 그린캠프'를 중심으로 -)

  • 박미선;지은경;김재현
    • Hwankyungkyoyuk
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    • v.14 no.2
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    • pp.51-67
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    • 2001
  • In this study we developed a framework to evaluate environmental education programs through lived experience in nature and the framework was applied to a neat case,'2001 Green Camp'. The framework consists of 4 items; goals and objectives, instructional planning, teaching and learning, methods and learning operation and environment. Learning outcomes such as changes to the levels of knowledge, attitude, participation and environmental sensitivity are not included in the evaluation framework but evaluated through direct questions to students. Two researchers observed and evaluated programs with the framework. This study reflected various perspectives of researchers, teachers, students and staff members.

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The Effective Use of Evaluation Results in Mathematics Education

  • Won Seung-Joon
    • Research in Mathematical Education
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    • v.10 no.2 s.26
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    • pp.115-124
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    • 2006
  • In order to optimize a learning effect in mathematics, the results of the educational assessment must be effectively used by both teachers and students. The teacher using technology to provide students with performance feedback is becoming more prevalent in educational contexts worldwide but concern arises over the form of that feedback and the effects it has upon students' achievements. Also, feedback takes considerable time for teachers but their instructional time is limited. For these reasons, it is a significant matter how to select items effectively in order to give feedback to students after an assessment. In this study, we introduce the systematic selection method of feedback items using the regression analysis in order to provide effective feedback to students by teachers.

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Evaluation of Inquiry Activities in High School Biology Curricula of Korea (제5차 교육 과정에 따른 고등학교 과학I (상) 생물 교과서의 탐구 활동에 대한 분석)

  • Chung, Kun-Sang;Hur, Myung
    • Journal of The Korean Association For Science Education
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    • v.10 no.1
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    • pp.77-94
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    • 1990
  • The Inquiry Activities the newly developed Korean High Schol Biology Textbooks were evaluated using SIEI(Seientific Inquiry Evaluation Inventory). The textbook evaluated are five Introductory Biology books and five Advanced Biology books developed in 1990. The instrument, SIEI, was developed by Myung Hur in his doctoral study at Columbia University in 1984. The major findings of the study are summarized below. 1. The inquiry activities in the textbooks are focusing on the low level science process skills 2. Students are rarely asked to formulate a hypothesis or to design an experiment. 3. The structure of the Inguiry Activities are mostly competitive, thus inhibiting the inquiry achievement of students. 4. The Inquiry Indices of the textbooks are between 14 and 16, meaning only 14 to 16 percent of the total instructional time are to be devoted to inquiry activities.

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Improvement of Creative Solving Problem Method Curriculum based TRIZ Using Industrual Bottleneck Techniques (산업체 애로기술을 활용한 TRIZ 기반 창의적문제해결방법론 교과목 개선)

  • Lee, Jae-Kyoung
    • Journal of Engineering Education Research
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    • v.24 no.3
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    • pp.58-69
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    • 2021
  • It is very necessary to have a creative problem-solving capacities to learn various majors and liberal arts based on the major, and to solve the bottleneck techniques led by students. In this study, the existing creative problem-solving curriculums, 'Methodology of Inventive Problem Solving' based on TRIZ, were improved and applied, and industrial bottleneck techniques were provided to students to solve these techniques. To improve the curriculum, 1) improvement of instructional objectives and learning contents, 2) improvement of evaluation methods and contents (reflecting the evaluation of instructor and students), and 3) learning satisfaction survey were conducted in the following order. As a result of the application of the improved curriculum, the level of activities for each team was improved, and when the core process was well understood, the evaluation of team activities was also excellent, but there was a tendency to focus on methods that are relatively easy to apply in the problem solving process. In the final exam (learning contents evaluation), teams with difficult understanding of the TRIZ theory or low team activities showed a relatively high trend, but the difference in level between divisions was slightly reduced.

The Study on the Investigation of the Mathematics Teaching Evaluation Standards Focused on Teaching and Learning Methods and Assessment (수학 수업의 교사 지식에 관한 평가 요소 탐색 - 교수.학습 방법 및 평가를 중심으로 -)

  • Hwang, Hye-Jeang
    • Journal of the Korean School Mathematics Society
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    • v.14 no.3
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    • pp.241-263
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    • 2011
  • On the standards or elements of teaching evaluation, the Korea Institute of Curriculum and Evaluation(KICE) has carried out several research as follows : 1) establishment of observation elements for selecting examples of good mathematics instruction between 2001 and 2002, 2) development of the standards on teaching evaluation between 2004 and 2006, and 3) investigation on the elements of Pedagogical Content Knowledge including ‘teaching and learning methods and assesment' between 2007 and 2008. The purposes of development of mathematics teaching evaluation standards through those studies were to improve not only mathematics teachers' professionalism but also their own teaching methods or strategies. In this study, the standards were revised and modified by analyzing the results of those three studies (namely, evaluation standards) focused on the knowledge of 'teaching and learning methods and assessment'. For this purpose, seventh evaluation domains such as instruction involving instructional goal and content, instruction involving problem-solving activity, instruction involving learners' achievement level and attitude, instruction on communication skills, planning of assessment method and procedure, development on assessment tool, application on assessment result in class were new established. According to those seventh evaluation domains, elements on teaching evaluation focused on the knowledge of 'teaching and learning methods and assessment' were established.

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The Study on the Investigation of the Mathematics Teaching Evaluation Standards Focused on Teaching Contexts (수업 상황에 관한 교사 지식의 평가 요소 탐색)

  • Hwang, Hye-Jeang
    • Journal of the Korean School Mathematics Society
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    • v.13 no.3
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    • pp.397-413
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    • 2010
  • On the standards or elements of teaching evaluation, the Korea Institute of Curriculum and Evaluation(KICE) has carried out the following research such as : 1) development of the standards on teaching evaluation between 2004 and 2006, and 2) investigation on the elements of Pedagogical Content Knowledge including understanding of learners between 2007 and 2008. The purposes of development of mathematics teaching evaluation standards through those studies were to improve not only mathematics teachers' professionalism but also their own teaching methods or strategies. In this study, the standards were revised and modified by analyzing the results of those studies (namely, evaluation standards) focused on the knowledge of teaching contexts. For this purpose, application of instructional tools and materials, commercial manipulatives, environment of classroom including distribution and control of class group, atmosphere of classroom, management of teaching contexts including management of student were re-established based on the results of the search mentioned above. According to those evaluation domains, elements on teaching evaluation focused on the knowledge of teaching contexts were established.

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