• Title/Summary/Keyword: information needs analysis

Search Result 2,542, Processing Time 0.041 seconds

Contrast Enhancement Method for Images from Visual Sensors (비주얼 센서 영상에 대한 대비 개선 방법)

  • Park, Sang-Hyun
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.13 no.3
    • /
    • pp.525-532
    • /
    • 2018
  • Recently, due to the advancements of sensor network technologies and camera technologies, there are increasing needs to effectively monitor the environment in a region that is difficult to access by using the visual sensor network that combines these two technologies. Since the image captured by the visual sensor reflects the natural phenomenon as it is, the quality of the image may deteriorate depending on the weather or time. In this paper, we propose an algorithm to improve the contrast of images using the characteristics of images obtained from visual sensors. In the proposed method, we first set the region of interest and then analyzes the change of the color value of the region of interest according to the brightness value of the image. The contrast of an image is improved by using the high contrast image of the same object and the analysis information. It is shown by experimental results that the proposed method improves the contrast of an image by restoring the color components of the low contrast image simply and accurately.

Investigation of women's Innerwear Purchasing Behavior and Preference - For women aged between 20's and 60's - (여성의 내의류 구매 실태 및 디자인 선호도 연구 - 20-60대 여성을 중심으로 -)

  • Park Hyun-Jung;Choi Jin-Hee
    • Journal of the Korea Fashion and Costume Design Association
    • /
    • v.7 no.2
    • /
    • pp.11-24
    • /
    • 2005
  • The purpose of this study was to obtain and offer useful information on innerwear industry through an analysis of consumer purchasing behavior and preference of their between the 20's and 60's. From 310 questionnaires that were distributed, 310 with usable data were coded for further statistical analysis including descriptive statistics(frequency and chi-square test), by using SPSSWIN 10.0. The results were as follows: The results show that since the surveyed women's purchasing patterns were varied according to their ages it is necessary to develop new items and designs tailored for particular needs and wants of each age group. For those in their 20's, it is suggested that the innerwear design may consider reflecting the trend of the young women nowadays as characterized by a major fashion-led group who regard fashion as a way of expressing themselves and are not hesitant to wear clothing designed to be exposed their body. The innerwear products for women in their 30's and 40's should emphasize on the aspects of customizing and satisfying these women's different lifestyles. The study also reveal that for age groups of the 50's and 60's women these products should be developed in a way to intensify functions of thermal property and absorbency coupled with a classic design rather than daring styles. In conjunction with material developments it is necessary to establish a sizing system for the knitted innerwear products which reflect the specific characteristics of women's body type in their middle-and later years.

  • PDF

Study on Construction of Simulation Model based on Analysis of Container Handling Database - A case of HICCT in Japan - (컨테이너터미널의 하역 데이터베이스 분석에 의한 하역시뮬레이션 모델 구축에 관한 연구 - 일본의 HICCT를 중심으로 -)

  • Kim, Hwa-Young
    • Journal of Navigation and Port Research
    • /
    • v.31 no.8
    • /
    • pp.717-723
    • /
    • 2007
  • In recent years, the transportation sector has been undergoing very rapid and multifarious changes due to the M&A, alliances between shipping companies, introduction of larger container ship as it cost reduction measure and the application of integrated logistics to satisfy the needs of customers. Therefore, container terminal is required adequate terminal facilities, sufficient channel depth, efficient handling and low cost of port fees and dues. The purpose of this paper is for functional assessment of efficient container terminal. Firstly, the container operating process information about yard equipment and chassis is extracted through the analysis of practical daily work report of container terminal. Also, the formulae of skill factor and troubles of operator on transfer crane are defined. Lastly, container handling simulation model which consideration of skill factor and trouble of operator is proposed by Petri network model.

New Trend Proposal in Optimization Techniques Application for Mobile Network, Analysis and Signal Processing

  • HAMROUNI, Chafaa
    • Journal of Multimedia Information System
    • /
    • v.7 no.3
    • /
    • pp.221-230
    • /
    • 2020
  • Used optimization techniques as solution for mobile network have been implemented as a reference systems for various applications against fading and signals perturbation, in addition each transition to 5th generation telecommunication standards require a deep studies in order to park an applied instantaneous process. The paper describes a preliminary planning and a careful preparation to update both subscriber radio access network as well as data transmission network this approach conducts to make network resource updates invisible for customers and with minimal costs for mobile operators basically in terms of delay. In addition, network operators transit to mobile networks, multimedia services efficient delivery are considered the challenging application and the most promising for mobile network operators today, this work conduct to optimize video consumption of mobile users which are exponentially increasing. The interference is a complex phenomenon in mobile radio telecommunication system, and a mobile phone can be a source of interference to another one. Actual advances in technology necessitate the need for the complicated software solution that can take several unexpected phenomena in consideration to rise to a level higher than ever. The capability needs today require the use of Drive test which is used to take the performance of network in the field by using a special software called TEMS investigation, it have been implemented as standalone systems for various applications. The paper focuses on considering as the best technical for optimization of mobile networks, analysis and processing of signal, a Drive Test is the method used to take the performance of network in the field by using a special software called TEMS investigation. Most used in the world, this software is reputed to detect and analyze many problems of mobile network between the mobile phone and the transmitter: BTS in case of GSM and Node B for UMTS. An example of that is interference in radio communication. It exists permanently and it degrades considerably the quality of received signal when it exceeds certain levels.

A Discussion and Analysis of Animation in a Culture and Art Education (문화예술교육에서 애니메이션에 대한 논의 분석)

  • Jo, Jeong-Rae
    • Cartoon and Animation Studies
    • /
    • s.31
    • /
    • pp.29-55
    • /
    • 2013
  • In the contemporary modern society, information and knowledge generate a set of new social values. These changes demand a transformation not only in socio-cultural and educational spheres, but also, specifically, in the field of culture and art education. Culture and Art education emphasizes the integration and cross-discipline of other related fields which have great impact on culture and arts. This study applies theoretical analysis of Animation education in the context of culture and art education. Animation education takes an interdisciplinary approach to integrate various subjects in the field of culture and art education. Animation, as a form of culture and art education, plays an educational role in the social classroom. Animation education should be developed and expanded to become a regular classroom course. The goal of Animation education is to pursue and develop a connection with other educational courses of study. In order to strengthen the role of Animation education, we should first re-structure the pedagogical role of Animation education. Secondly, Animation education needs to become a diversified and popularized education. Third, the cultivation of creative human resources is considered of vital importance to Animation education. Finally, the expansion of infrastructure and the establishment of a comprehensive support system for Animation education has to be established.

Analysis on Influencing Factors of Development of Agricultural Product Cold Chain Logistics in Jilin Province, China (중국 길림성 농산물 콜드체인 물류 발전의 영향요인 분석)

  • Qi, Lu;Jung, Gi-Young;Kim, Hyung-Ho
    • Journal of the Korea Convergence Society
    • /
    • v.11 no.2
    • /
    • pp.9-15
    • /
    • 2020
  • Jilin province has a rich variety of agricultural and sideline products. The circulation of agricultural products needs the support of cold chain logistics. The development of cold chain logistics in Jilin province is lagging behind, which leads to waste of agricultural products and decrease of farmers' income. As a result, this article from the perspective of cold chain logistics development, extracted the influence factors of fresh agricultural products cold chain logistics development in Jilin province, using the analytic hierarchy process (AHP) on the degree of restriction factors, weight analysis found that agricultural products cold chain logistics costs, information technology application and market-based degree of cold chain logistics is the three main factors for the development of Jilin province agricultural cold chain logistics, and puts forward the development plan, in order to guide the development direction of Jilin agricultural cold chain logistics.

A Study on the Correlations between Type of Leisure Activity, Social Relations, and Subjective Happiness of Youth People (청소년의 여가활동유형, 사회적 관계, 주관적 행복감의 관계연구)

  • Bark, Min-Jeng;Yoon, So-Young
    • Journal of Family Resource Management and Policy Review
    • /
    • v.17 no.1
    • /
    • pp.125-138
    • /
    • 2013
  • The purpose of this study is to determine which types of leisure activities promote happiness in young people. The ultimate goal of this study is to improve adolescents' levels of happiness and examine the academic and political challenges that occur in their social networks. In this study, subjects as "more than 4th grade of elementary school to less than a high school students". A sampling of the group was completed using a pre-percentage assignment and the data was analyzed according to gender and grade. The primary research method employed was internet research, and questionnaires were used as a secondary method of collecting information. The final analysis used 1.046 (final response rate 83.4%). The results of the present study were classified into the following four parts: social network and the characteristics of youths' subjective happiness; leisure activities according to the type of social network; differences in the level of subjective happiness organized according to the type of leisure activity; and the relative influence of variables that affect the level of subjective happiness. In conclusion, there is a strong correlation between social relationships, leisure activities, and youth's subjective happiness. An analysis of the difference in the level of subjective happiness according to the type of leisure activities of adolescents confirmed that the type of active participation in leisure and the type of indoor and outdoor activities variety were the highest in terms of contributing to the level of subjective happiness. Generally, a discussion of how the existing leisure life affects the subjective happiness of young people needs to be taken one step further. This difference was significant because the level of subjective happiness was confirmed according to the type of leisure activities. In addition, this study determined that leisure activities have an effect on subjective happiness and positively impact young people.

  • PDF

A Comparative Analysis of Design Methods for Educational Games (교육용 게임디자인 방법들의 비교분석)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
    • /
    • v.10 no.6
    • /
    • pp.25-35
    • /
    • 2010
  • The generation who have had experienced computer games while growing up, are called game generation. The game generation has quite different styles of thinking and behavior from other generations. But present education methods for the game generation are not basically different from the education methods for other generations. Prensky argued that digital game-based learning is one of the few ways to meet the needs of the information age for the game generation. In this paper, we analyze the suitability of 4 design methods for educational games in comparison which were selected by the literatures survey. The suitability analysis was performed on the overall design method, the game design method, the education design method, the explicit of the design method, and the pros and cons. We suggest research topics on design methods for educational games which are needed to research in the future, based on the analyzed results.

A Learning Accomplishment Analysis System using Answer Marking Events (답안 마킹 이벤트를 이용한 학습 성취도 분석 시스템)

  • Lee, Jong-Hee;Kim, Jung-Jae;Shin, Chang-Doon;Oh, Hae-Seok
    • The KIPS Transactions:PartA
    • /
    • v.10A no.5
    • /
    • pp.571-578
    • /
    • 2003
  • The appearnace of web technology has accelerated the development of the multimedia technology, the computer communication technology and the multimedia application contents. Researches on WBI(Web-based Instruction) system have combined the technology of the digital library and LOD,. REcently WBI(Web-based Instruction) model which is based on web has been proposed in the part of the new activity model of teaching-learning. As the demand of the customized coursewares from the lwarners is increased, the needs of the efficient and automated education agents in the web-based instruction are recognized. In this paper we propose a system monitors learner's behaviors constantly, evaluates them, and calculates his accomplishment. And the system offers suitable course to learner applying this accomplishment degree to agent's schedules. Therefore, the learner achieves an active and complete learning from the repeated and suitable course semantic-based retrieval.

A Study on Interior Design of Compound Bookstore Based on the Concept of Service Design (서비스 디자인 개념에 기초한 복합형 서점 실내 디자인 연구)

  • Pan, Ying-Ying;Kim, Myung-Soo
    • Journal of the Korea Convergence Society
    • /
    • v.11 no.1
    • /
    • pp.97-108
    • /
    • 2020
  • Nowadays, '1+N' is the operation model of compound bookstores. This study firstly investigated the general information and needs of customers and analyzed 4 basic behaviors of customers in 10 functional space of bookstore. Secondly, a preliminary analysis framework of interior design of compound bookstore was established, by applying 3 research tools of service design to 3 design elements of interior design. Thirdly, the case was analyzed in the preliminary analysis framework to find out the detailed process of the interaction between the customer and the bookstore, the touchpoint and the interior design project, to find out the blind spots in design, and put forward the solutions. Finally, after being refined, a compound bookstore interior design model based on the concept of service design was established. This model can be used to test the design content and service quality of the interior functional area of the compound bookstore, and to find out the design blank points.