Jo, Sang-Woo;Park, Jin-Woo;Kwon, Yong-Moo;Ahn, Sang-Chul
한국HCI학회:학술대회논문집
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2006.02a
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pp.355-361
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2006
In large scale environments like airport, museum, large warehouse and department store, autonomous mobile robots will play an important role in security and surveillance tasks. Robotic security guards will give the surveyed information of large scale environments and communicate with human operator with that kind of data such as if there is an object or not and a window is open. Both for visualization of information and as human machine interface for remote control, a 3D model can give much more useful information than the typical 2D maps used in many robotic applications today. It is easier to understandable and makes user feel like being in a location of robot so that user could interact with robot more naturally in a remote circumstance and see structures such as windows and doors that cannot be seen in a 2D model. In this paper we present our simple and easy to use method to obtain a 3D textured model. For expression of reality, we need to integrate the 3D models and real scenes. Most of other cases of 3D modeling method consist of two data acquisition devices. One for getting a 3D model and another for obtaining realistic textures. In this case, the former device would be 2D laser range-finder and the latter device would be common camera. Our algorithm consists of building a measurement-based 2D metric map which is acquired by laser range-finder, texture acquisition/stitching and texture-mapping to corresponding 3D model. The algorithm is implemented with laser sensor for obtaining 2D/3D metric map and two cameras for gathering texture. Our geometric 3D model consists of planes that model the floor and walls. The geometry of the planes is extracted from the 2D metric map data. Textures for the floor and walls are generated from the images captured by two 1394 cameras which have wide Field of View angle. Image stitching and image cutting process is used to generate textured images for corresponding with a 3D model. The algorithm is applied to 2 cases which are corridor and space that has the four wall like room of building. The generated 3D map model of indoor environment is shown with VRML format and can be viewed in a web browser with a VRML plug-in. The proposed algorithm can be applied to 3D model-based remote surveillance system through WWW.
Personal creativity is critically important for organizations seeking to survive and thrive in today's highly turbulent business environments. Organizations must effectively identify and mobilize the creative resources of their members. When organizational members perceive a work environment that restricts or fails to encourage individual creative expression, a gap may exist between the level of individual creative potential and the actual amount of individual creativity practiced within the organization. In this situation, this paper will examine the impact of role conflict, role ambiguity, creative self-efficacy, and personal initiative on personal creativity. Creative self-efficacy is the subjective belief in one's personal ability to be creative, that is, a personal assessment of one's own creative potential. A strong internal belief in one's ability to successfully engage in creative behaviors is generally considered an important part of the creative process. Personal Initiative refers to behaviors, mainly directed toward work and organizational issues, that are characterized by the following aspects: self-starting, proactive, and persistent in overcoming barriers. Creativity-related creative self-efficacy and personal initiative are critical components to understand motivation that coordinates the relationship between perception and behavior of individual employees. Based on role theory, researchers have focused on role conflict and role ambiguity as the two key ingredients of role stress. Role ambiguity is defined as an evaluation about the lack of salient information needed to perform a role effectively. Role conflict results from two or more sets of incompatible demands involving work-related issues. Employees are usually pursued work-roles more than one in work-focused organization. Too many work-roles and perceived uncertainties at employee's work can be obstacles to personal creativity. In an analysis of results, while role conflict is not negatively related significantly to creative self-efficacy, role ambiguity is negatively related significantly to creative self-efficacy. While role conflict is significantly related to personal creativity, role ambiguity is negatively related significantly to personal creativity. Creative self-efficacy mediates the relationship among role conflict, role ambiguity, and employee creativity. Personal initiative mediates the relationship between creative self-efficacy and employee creativity. This paper shows that creative self-efficacy and personal initiative are the driving force behind personal creativity. Organizations can get some implications of creative-related role conflict and role ambiguity that employees have experienced. As a result, organizations must not only encourage creativity of employees by greater involvement but also encourage their input towards their-focused own works and tasks. And employees should be developed to pace with the organizational needs and development. Management must enable employees to think of new ideas and practices that promotes personal creativity.
Lee, Chungah;Yun, Haejung;Lee, Chunghun;Lee, Choong C.
The Journal of Society for e-Business Studies
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v.20
no.1
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pp.117-135
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2015
Mobile wallet that can keep coupons and membership cards for mobile is one of rapidly growing services due to its usability and financial benefit. However, in spite of its rapid growth, the increase of users who do not use continuously it is an important consideration to service providers for making a profit. This study aims to test the effects of factors affecting the continuous use intention of mobile wallet based on VAM (Value-based Adoption Model) which can analyse them in both benefit and sacrifice aspects, so as to suggest considerations to increase the use period of mobile wallet for service providers. The research findings supported the hypotheses regarding to the effects of usefulness, value-expression, perceived security and enjoyment in the benefit aspect and technicality in the sacrifice aspect on perceived value. In addition, the causal path from perceived value to continuous use intention was significant. The study results are expected to be used in marketing or service improvement for short-term users by taking account of emotional factors as well as functional factors.
Journal of The Korean Association of Information Education
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v.21
no.4
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pp.451-462
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2017
This study selected 3D printing that is highly likely to be adopted in schools. This research was conducted in two stages: 1) proposing the learning activity framework for utilizing 3D printing in education, and 2) exploring the potential of integrating 3D printing in the school field. The '3D printing learning activity framework' proposed in this study includes four phases that are categorized according to the complexity of problem-solving processes and collaborative interaction: Step 1 as production through replication, Phase 2 as means of imaginary expression, Phase 3 as near problem-solving, and Phase 4 as expanded problem-solving. Next, we conducted the field study with 23 students in the 6th grade math class where they learned the various solid shapes and volumes through 3D printing-integrated activities. The lesson was considered as Phase 1, which is the production through replication. Overall, the results showed that the participants had positive perceptions about the efficacy of 3D printing activities, the quality of learning experience, and satisfaction. On the other hand, it was found that the usability of 3D printers and CAD program needs further improvement The contribution of this study can be found in the learning activity framework that can guide 3D printing activity design in school, and in the exploration of enhancing the connection between 3D printing activities and curricular relevance beyond simple interest toward a novel technology.
Our current food hygiene law mandates nutrition label (NL) for the special nutrition foods, health support foods, instant foods, and foods with certain nutrient emphasized note, only. Currently more processed foods are bearing nutrition labels though the format is quite inconsistant. This study examined the status on current nutrition labeling practices for the processed foods that are retailed in the supermarket. The obtained information was assessed in the aspects of numerical data presentation on nutrients content, descriptive terms, health claim, and the format. The results are summarized as follows. 1) Foods with NL are limited to the food category specified by current hygiene law while voluntary nutition labeling is few. 2) Descriptive terms such as free, low, and sufficient are not substantiated with quantitative data. The efficacy of microelements which has not been clalified yet are overemphasized but major nutrients are ignored. 3) The regulations for the descriptive terms are set on the base of the nutrient content per 100g or 100ml under current nutrition labeling act. It would mislead consumers thus the definition for these descriptor be better set on the unit of the amount of food customary eaten at one time. For this the standard serving size should be set officially. 4) Quantitative nutrition information given on food products is difficult to compare because of the lack in formality. The title of NL, load and kinds of nutritents, order of nutrients listed, the unit of expression, RDA comparision, and reference RDA are inconsistant among the foods similar in dietary property. Uniform format is needed to give NL the credibility and usefulness. Proividing nutrition information to the consumers with NL is a worldwide practice though its efficacy has been controversial. Under newly legistered health promotion law in Korean nutrition education is esxpected to take part in to improve national nutrition condition and NL would education is expected to take part in to improve national nutrition condition and NL would be a potent tool for public nutritions education. It appears to be the time to mandate NL to all the processed foods in the market. The result of present study would initiate further consumer experiments related to NL. Various interest groups such as food and nutrition professions, public health organizations, government regulatory agencies, food producers and marketers, and consumer groups need to particepate and communicate for the legislation of NL and the development of NL format.
Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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v.23
no.3
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pp.221-231
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2005
Though Digital Map Ver. 2.0 is adequate to GIS, the possibility to gain information from its external form and the ease of producing paper map had retrogressed. In this research, concerned with the problems, we plan to make Digital Map Ver. 2.0, which satisfies the conditions of GIS. It will have geometrical and logical data structure, and also possess informative ability as much as that of Ver. 1.0. For the study, the process to analyze the topographic code, color, code priority order, etc. of paper relief map, digital map Ver. 1.0, and digital map Ver. 2.0 was taken. For the topographical feature with diverse expression, we changed the portrayal of digital map Ver. 2.0 to make it fit the regulations of map portrayal. At the point of topographic code priority order, the rule is to arrange them in the same order as the real territory. However, we made a special code in the case of any change of the locational order. According to the property of this study, we observe the regulations of map portrayal, for the elements related to subjective sense, such as colors. And we give priority on the data construction when the portrayal of topographical feature and the schema of GIS database system are contradictory.
The Journal of Korean Institute of Communications and Information Sciences
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v.36
no.5A
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pp.511-520
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2011
In this paper, we introduce a multiuser (MU) scheduling method for multiuser amplify-and-forward relay systems, which selects both the transmission mode, i.e., either one- or two-hop transmission, and the desired user via two steps. A closed-form expression for the average achievable rate of the proposed scheduling is derived under two transmission modes with MU scheduling, and its asymptotic solution is also analyzed in the limit of large number of mobile stations. Based on the analysis, we perform our two-step scheduling algorithm: the transmission mode selection followed by the user selection that needs partial feedback for instantaneous signal-to-noise ratios (SNRs) to the base station. We also analyze the average SNR condition such that the MU diversity gain is fully exploited. In addition, it is examined how to further reduce a quantity of feedback under certain conditions. The proposed algorithm shows the comparable achievable rate to that of the optimal one using full feedback information, while its required feedback overhead is reduced below half of the optimal one.
Journal of the Korea Institute of Information and Communication Engineering
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v.9
no.4
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pp.897-904
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2005
Face Recognition has been an active research area because it is not difficult to acquire face image data and it is applicable in wide range area in real world. Due to the high dimensionality of a face image space, however, it is not easy to process the face images. In this paper, we propose a method to reduce the dimension of the facial data and extract the features from them. It will be solved using the method which extracts the features from holistic face images. The proposed algorithm consists of two parts. The first is the using of principal component analysis (PCA) to transform three dimensional color facial images to one dimensional gray facial images. The second is integrated linear discriminant analusis (PCA+LDA) to prevent the loss of informations in case of performing separated steps. Integrated LDA is integrated algorithm of PCA for reduction of dimension and LDA for discrimination of facial vectors. First, in case of transformation from color image to gray image, PCA(Principal Component Analysis) is performed to enhance the image contrast to raise the recognition rate. Second, integrated LDA(Linear Discriminant Analysis) combines the two steps, namely PCA for dimensionality reduction and LDA for discrimination. It makes possible to describe concise algorithm expression and to prevent the information loss in separate steps. To validate the proposed method, the algorithm is implemented and tested on well controlled face databases.
Journal of Elementary Mathematics Education in Korea
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v.15
no.1
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pp.95-120
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2011
Modern society is the age of the information. As new information is springing up every day and pace of change becomes faster, the importance of communication skills is growing. The recent mathematics education is recognized as not a fragmentary mathematical knowledge or results of the learning, but a procedure of mathematical thinking, and the effective expression skill of their mathematical ideas and the ability to forward it to others are regarded very serious. As the method of mathematics evaluation, mathematical essay is introduced to replace the existing multiple-choice written test. This method assess the ability which students have, that express the reorganized knowledge and information according to given situation by themselves. Ultimately, it is expected to help that students get the higher order thinking skills such as logical thinking and creativity. However, definition of elementary mathematical essay is unclear, and proper teaching methods is lacking for each stage of elementary school students. Thus, in this paper, I have defined the concept of elementary mathematical essay and made a foundation of elementary mathematical essay research, then researched about the effective utilization of elementary mathematical essay using school education. Also elementary mathematical essay teaching-learning materials is developed and applied to analyzed the students' responses. Using this program, in real elementary school education, the implications has deduced.
Hand-signal is an effective communication means in the situation where voice cannot be used for expression especially for soldiers. Vision-based approaches using cameras as input devices are widely suggested in the literature. However, these approaches are not suitable for soldiers that have unseen visions in many cases. in addition, existing special-glove approaches utilize the information of fingers only. Thus, they are still lack for soldiers' hand-signal recognition that involves not only finger motions, but also additional information such as the rotation of a hand. In this paper, we have designed and implemented a new recognition system for six military hand-signal motions, i. e., 'ready', 'move', quick move', 'crawl', 'stop', and 'lying-down'. For this purpose, we have proposed a finger-recognition method and motion-recognition methods. The finger-recognition method discriminate how much each finger is bended, i. e., 'completely flattened', 'slightly flattened', 'slightly bended', and 'completely bended'. The motion-recognition algorithms are based on the characterization of each hand-signal motion in terms of the three axes. Through repetitive experiments, our system have shown 91.2% of correct recognition.
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