• Title/Summary/Keyword: information and communications technology convergence

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Enhanced Wireless Network Security in Military Environments (군사 환경에서의 향상된 무선 네트워크 보안)

  • Kim, Jin Woo;Shin, Soo Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.11
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    • pp.1341-1348
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    • 2016
  • In this paper, we propose method to enhance security performance using HT-STBC with artificial noise under Wier-Tap channel model that exist with legitimate receiver and illegal eavesdropper. Conventional STBC with artificial noise scheme has a weakness that a limited increase in the BER of the difference between the receiver and an eavesdropper, when used over QPSK modulation. To solve this problem, we suggest HT-STBC combining hadamard transform and STBC with artificial noise for reduce BER of receiver than the conventional scheme and demonstrated through simulation that also increased BER difference between the receiver and an eavesdropper. By the simulation results, when used proposed scheme, showed approximately 3dB improvement in performance compared to the conventional scheme.

Performance of Detection Probability based on Energy Sensing Schemes for VLC Systems (가시광 통신 시스템을 위한 에너지 센싱 기법을 이용한 신호 검출 확률의 성능)

  • Park, In-Hwan;Kim, Yoon-Hyun;Kim, Jin-Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.10B
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    • pp.1233-1239
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    • 2011
  • The visible light convergence communication technology is suitable for indoor wireless communication and digital lighting fixtures, it could be used as lighting devices as well as a communication device. However, because that VLC is the technology of came to world a few years ago, there are many problems which had to solve. The signal sensing of VLC transmitter is one of the most challenging issue in VLC systems. Therefore in this paper, we analysis the performance of various sensing scheme for efficient detection of VLC systems. The signal of user is OFDM signal and the wirelss channel between a user and VLC system is modeled as indoor VLC channel. From the simulation results, it is confirmed that the proposed scheme is very effective to signal sensing for VLC systems.

Analyses of Security Issues and Requirements Under Surroundings of Internet of Things (사물인터넷 환경하에서 보안 이슈 및 요구사항 분석)

  • Jung Tae Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.4
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    • pp.639-647
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    • 2023
  • A variety of communications are developed and advanced by integration of wireless and wire connections with heterogeneous system. Traditional technologies are mainly focus on information technology based on computer techniques in the field of industry, manufacture and automation fields. As new technologies are developed and enhanced with traditional techniques, a lot of new applications are emerged and merged with existing mechanism and skills. The representative applications are IoT(Internet of Things) services and applications. IoT is breakthrough technologies and one of the innovation industries which are called 4 generation industry revolution. Due to limited resources in IoT such as small memory, low power and computing power, IoT devices are vulnerable and disclosed with security problems. In this paper, we reviewed and analyzed security challenges, threats and requirements under IoT service.

Recognition Direction Improvement of Target Object for Machine Vision based Automatic Inspection (머신비전 자동검사를 위한 대상객체의 인식방향성 개선)

  • Hong, Seung-Beom;Hong, Seung-Woo;Lee, Kyou-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.11
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    • pp.1384-1390
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    • 2019
  • This paper proposes a technological solution for improving the recognition direction of target objects for automatic vision inspection by machine vision. This paper proposes a technological solution for improving the recognition direction of target objects for automatic vision inspection by machine vision. This enables the automatic machine vision inspection to detect the image of the inspection object regardless of the position and orientation of the object, eliminating the need for a separate inspection jig and improving the automation level of the inspection process. This study develops the technology and method that can be applied to the wire harness manufacturing process as the inspection object and present the result of real system. The results of the system implementation was evaluated by the accredited institution. This includes successful measurement in the accuracy, detection recognition, reproducibility and positioning success rate, and achievement the goal in ten kinds of color discrimination ability, inspection time within one second and four automatic mode setting, etc.

Development of a Remote Dust Collector Bag Control System using Power Line Communication (전력선 통신을 이용한 원격 집진기 bag 제어 시스템 개발)

  • Kim, Jung-Sook
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.4
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    • pp.91-98
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    • 2010
  • Advances in communications and control technology, the strengthening of the Internet, and the growing recognition of the urgency to reduce the risk and production cost are motivating the development of improvements in the traditional manufacturing industry. In this paper, we developed a remote dust collector bag control system which is a combination of advanced IT and traditional dust collector based on the event. At first, we made the A/D(Analog/Digital) converter using a micro processor because the differential pressure transmission, which is a sensor of the dust collector, produces analog volt data. A/D converter can provide RS-232 communication to connect with Power Line Communication(PLC) modem. And, n-bytes message format was defined for the efficient dust collector bag information transmission from a dust collector to a user. Also, we designed the data types to model the dust collector and the dust collector bag, and they were logically modeled using XML and object-oriented modeling method. In addition to that, we implemented the system for showing the dust collector bag exchange time exactly to users at real-time using various visual user interfaces.

Research on the Curriculum for Integration of ICT+Design (ICT+디자인 융합 교육과정 개발연구)

  • Jeong, Sang-Hoon
    • Science of Emotion and Sensibility
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    • v.20 no.1
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    • pp.105-114
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    • 2017
  • Nowadays, novel and innovative technology including 3D printers, internet of things (IoT), and wearable devices are rapidly emerging. As we must constantly keep up with the most recent trends, words like convergence, multidisciplinarity, and design revolution indeed define society today. Due to the expansion of such diverse technological, industrial, and academic convergence trends, the role of design is becoming evermore essential in development of products as well as creative services. Even the government is pushing towards a 'creative economy' by encouraging ICT convergence to create novel industries as well as advanced jobs. In order to adapt flexibly to such changes in global trends, a solid academic curriculum centered around 'ICT+Design' must be developed. In the current research, we analyzed various literature and benchmarked the major universities both domestic and foreign. Also we utilized a survey-based approach against subjects who are experts or design specialists working in environments related to industry and research. In our proposed integrated ICT+Design educational curriculum, students familiarize themselves with design perspectives and methodology to creatively carry out the course. Moreover, experts from design and ICT came together in an act of 'Radical Collaboration' in which they shared their unique 'Design Thinking' in order to promote understanding and cooperation. Furthermore, industry experts have also taken part as mentors in order to create a workplace-oriented course with various integrated projects. Most importantly, the course was designed so that in addition to research, students can really get hands-on with their ideas in the creativity-integrated workplace.

Impact of the User Experience on OTT services on Continuous Use Intention: Mainly focusing on the Use Satisfaction Mediating Effect (OTT 서비스에 대한 사용자 경험이 지속적 이용 의도에 미치는 영향: 이용 만족의 매개효과를 중심으로)

  • Youm, Dongsup
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.513-523
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    • 2022
  • Generally, people act to use Information Technology on the premise of their experience in using various Information Technology. Namely, users perceive Information Technology through their User Experience, and these User Experiences can be said to impact Continuous Use Intention of the Information Technology. Based on this condition, the present study was proceeded to investigate the User Satisfaction's Mediating effect in the relationship between User Experience and Continuous Use Intention of the OTT services. For this purpose, 195 male and female college students' survey data were used for analysis, verified through the SPSS Process Macro. As a result of the analysis, not only the Reliability experience for the OTT services but also the Usability, Convenience, and Pleasurable experiences' User Experiences were verified that Use Satisfaction was Fully Mediating in relation to Continuous Use Intention. This result gives an implication that the importance of User Experience and Use Satisfaction in maintaining customers through continuous use of OTT services are worth noting. Overall, the present study increased the customer utility for OTT services and confirmed the importance of User Experience and Use Satisfaction in order to increase the competitiveness of the company. Also, it proposed a direction for an in-depth future research to develop this study.

I3A Framework of Defense Network Centric Based C2 Facilities (국방 NC 기반 C2 시설 I3A Framework)

  • Kim, Young-Dong;Lee, Tae-Gong;Park, Bum-Shik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.8
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    • pp.615-625
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    • 2014
  • Ministry of National Defense, MND, established a "Master Plan of Military Facility" in 2010 based on the defense reform to prepare for future war. It was a plan for consolidating small military facilities into battalion units, reflecting on and preparing for the needs of various changes in defense environment as well as balanced growth of ROK Army, Navy, and Air Force. However, to move forward with "Military Facility Master Plan," current design criteria for military facilities need to be revised to be enacted due to numerous calculation errors in facility footprints because of the absence of a sound facility criteria. Because the future war environment will be changed from Platform basis to Network Centric Warfare basis, Command & Control capability of C4I systems is getting more important. Therefore, Successful mission accomplishment can be secured by convergence of facility and military Information Technology(IT). So, MND should quickly prepare for the operational guidance, design criteria and policy that are suitable for Network Centric Warfare accomplishment, and implement infrastructure of IT and installation of C2 facility in conjunction with consolidation movement of military facilities. In this paper, we propose the defense I3A framework in order to solve this problem.

Flexible display interface design for user experience (사용자 경험을 위한 플렉시블 디스플레이 인터페이스 디자인)

  • Lee, Young-Ju;Kang, Jae-Shin
    • Journal of Digital Convergence
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    • v.16 no.1
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    • pp.287-292
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    • 2018
  • The digital multimedia environment, centered on Information and Communications Technologies (ICT) technology, has transformed our imagination into a diverse experience. The flexible display, which was born as a means of human-machine communication required in a highly information-oriented society, It is creating a new market by linking with Internet of things. ecause the interface of a flexible display can provide a physical form as a result of input or output, user-centered interface design is paramount. Therefore, the researchers of this paper have studied the physical deformation and characteristics of flexible display by user manipulation through literature and case studies. Therefore, the authors of this paper studied the physical deformations and characteristics of flexible displays by user manipulation through literature and case studies. This research suggests the following guidelines for a flexible display interface design for the user experience. First, it must be designed to provide the functionality that users need in a variety of display environments. Second, in using the interface, external factors should be removed from the viewing angle of multi-users. Third, all possible user actions should be considered on flexible displays other than touch and contact. Fourth, flexible design of flexible display requires changing interface design for user experience.

A Study on the Development of Intelligent Contents and Interactive Storytelling System (지능형콘텐츠 개발과 인터렉티브 스토리텔링 시스템 연구)

  • Lee, Eun Ryoung;Kim, Kio Chung
    • Journal of Digital Convergence
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    • v.11 no.1
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    • pp.423-430
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    • 2013
  • The development of information technology introduced digital contents and Social Network Services(SNS), and allowed the virtual transaction and communication between users called "the experience knowledge" advanced from "the objective knowledge." This paper will analyze interactive storytelling system creating different types of stories on narrative genre about family history, personal history and so on. Through analysis on narrative interviews, direct observations, documentations and visual records, contents about CEO story, corporate story, family story and especially family history will be categorized into sampleDB and informationDB. Accumulated contents will allow the user to increase the value and usage of the contents through interactive storytelling system by restructuring the contents on family history. This research has developed writing tool data model using different digital contents such as texts, images and pictures to encourage open communications between first generations and third generations in Korea. Furthermore, researched about connected system on interactive storytelling creation device using various genre of family story that has been data based.