• Title/Summary/Keyword: increasing reality

Search Result 449, Processing Time 0.031 seconds

3D Panorama Generation Using Depth-MapStitching

  • Cho, Seung-Il;Kim, Jong-Chan;Ban, Kyeong-Jin;Park, Kyoung-Wook;Kim, Chee-Yong;Kim, Eung-Kon
    • Journal of information and communication convergence engineering
    • /
    • v.9 no.6
    • /
    • pp.780-784
    • /
    • 2011
  • As the popularization and development of 3D display makes common users easy to experience a solid 3D virtual reality, the demand for virtual reality contents are increasing. In this paper, we propose 3D panorama system using vanishing point locationbased depth map generation method. 3D panorama using depthmap stitching gives an effect that makes users feel staying at real place and looking around nearby circumstances. Also, 3D panorama gives free sight point for both nearby object and remote one and provides solid 3D video.

A VR-based Tile Display System for the Distributed Visualization (분산 가시화를 위한 가상현실 타일 디스플레이 시스템의 개발)

  • Cha, Moo-Hyun;Lee, Jae-Kyung;Hwang, Jin-Sang;Han, Soon-Hung
    • Korean Journal of Computational Design and Engineering
    • /
    • v.15 no.3
    • /
    • pp.167-177
    • /
    • 2010
  • In recent years, the use of high-resolution tiled display system which does not have restrictions on the size of the screen and implements various layout of tile is increasing in order to evaluate the digital mock-up in physical scale or explore large engineering data set in detail. In this study, we developed multi-channel distributed visualization system which provides a virtual reality-based visual contents using 3D open-source graphics engine. Efficient data structures and exchange methods were proposed as a scene synchronization technology in PC cluster environments. DLP-Cube based tiled visualization system which provides $5{\times}2$ layout of display wall was developed and we validated our approach using this system. In addition, we introduced integrated control program that administrates PC cluster environment in remote and controls the layout of display channels.

A Study on Improvement of Relief System in Disaster (재해구호시스템 개선에 관한 연구)

  • Park, Dae-woo
    • Journal of the Society of Disaster Information
    • /
    • v.3 no.2
    • /
    • pp.39-53
    • /
    • 2007
  • In modern society, the natural disaster damage is increasing by unusual weather conditions such as global warming. Many disaster victims in the disaster spot suffered from the heavy damages. In these conditions, this paper aims to improve of relief system in disaster. To achieve our aims, we analyzed the present disaster relief system in a legal, institutional aspect and disaster relief on the conceptual content, and look at the contents of the damage I have seen. And we are look at the issue of disaster relief, disaster relief measures to improve the present. In conclusion, this research suggests the improvements of the disaster relief system. First, Donations to secure transparency of the scheme passes. Second, the reality of actual expenses paid farmland. Third, recovery estimate by the reality. Fourth, when the disaster occurred, and the disaster of the itemized information. Finally, the degree of damage to the housing relief material support systems need improvement.

  • PDF

Usage and satisfaction of bed cloth fabrics: a reality study

  • Lee, Heeran
    • Journal of Fashion Business
    • /
    • v.20 no.6
    • /
    • pp.52-65
    • /
    • 2016
  • Presently, sleep disorders are rapidly increasing due to sudden social development and lifestyle diversification. Among the various factors contributing to comfortable sleep, bedclothes are a major factor that readily influence the sleeping conditions, as they directly come in contact with the human body. This study therefore researches use and purchasing status of bedclothes by consumers, as well as the subjective satisfaction. This would accordingly help us to understand the consumers' performance needs, and collect basic data to develop bedclothes that assist comfortable sleep. This study used multiple choice questions and a 5-point Likert scale in a survey-style research. The results of the study indicate that consumers prudently considered practicality and durability, as bedclothes are seldom purchased. The most preferred material was cotton, but the use of microfiber, a new material, has also increased. Further, consumers' preferred lightweight bedclothes that displayed excellent water absorption, thermal insulation, durability, detergency, and flexibility. Hence, bedclothes developed according to the results of this study are expected to aid comfortable sleep.

Development of the SVPG(Sungkyunkwan Univ. Virtual Proving Ground) : System Configuration and Application of the Virtual Proving Ground (가상주행시험장(SVPG) 개발: 가상주행시험장의 시스템 구성 및 운영)

  • 서명원;구태윤;권성진;신영수;조기용;박대유
    • Transactions of the Korean Society of Automotive Engineers
    • /
    • v.10 no.1
    • /
    • pp.195-202
    • /
    • 2002
  • By using modeling and simulation. today's design engineers are simultaneously reducing time to market and decreasing the cost of development, while increasing the quality and reliability of their products. A driving simulator is the best example of this method and allows virtual designs of control systems, electronic systems, mechanical systems and hydraulic system of a vehicle to be evaluated before costly prototyping. The objective of this Paper is to develop the virtual Proving: ground using a driving simulator and to show its capabilities of an automotive system development tool. For this purpose, including a real-time vehicle dynamics analysis system, the PC-based driving simulator and the virtual proving ground are developed by using VR(Virtual Reality) techniques. Also ABS HIL(Hardware-In-the-Loop ) simulation is performed successfully.

A Study of Generating Depth map for 3D Space Structure Recovery

  • Ban, Kyeong-Jin;Kim, Jong-Chan;Kim, Eung-Kon;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
    • /
    • v.13 no.12
    • /
    • pp.1855-1862
    • /
    • 2010
  • In virtual reality, there are increasing qualitative development in service technologies for realtime interaction system development, 3- dimensional contents, 3D TV and augment reality services. These services experience difficulties to generate depth value that is essential to recover 3D space to form solidity on existing contents. Hence, research for the generation of effective depth-map using 2D is necessary. This thesis will describe a shortcoming of an existing depth-map generation for the recovery of 3D space using 2D image and will propose an enhanced depth-map generation algorithm that complements a shortcoming of existing algorithms and utilizes the definition of depth direction based on the vanishing point within image.

Optimizing Product Design in Cyberspace through Knowledge Mining Agents

  • Kim, Steven H.;Park, Hwa-Gyoo;Chae, Bong-Sug;Shin, Sung-Woo;Lee, Tae-Jong
    • Proceedings of the Korean Operations and Management Science Society Conference
    • /
    • 1998.10a
    • /
    • pp.56-59
    • /
    • 1998
  • The rapid diffusion of the Internet and the World Wide Web is facilitating greater interaction - and potential opportunities for customization - between vendors and customers. For instance, virtual reality and multimedia technologies allow consumers to envision their designed products. The increasing pace of the business environment highlights the need to deploy intelligent systems in all stages of product design and production planning. This paper deals with a system to generate an appropriate product design by adapting customer preferences and constraints using the case based reasoning methodology. Moreover, intelligent agents are integrated with virtual reality technology to provide a friendly user interface.

  • PDF

Aerial Working Platform Training Simulator (고소작업대 조종훈련용 시뮬레이터)

  • Ki, Jae-Sug
    • Proceedings of the Safety Management and Science Conference
    • /
    • 2007.04a
    • /
    • pp.133-141
    • /
    • 2007
  • Aerial working platform is recently used broadly in heavy industry and construction field and also the utilization of it is growing. However, the raise of critical incident caused by unskilled operator is increasing gradually. To reduce and prevent such incident, the training for operating is essential. It's not easy to cover the requirements for the training with real platform because of the high price of it, safety and weather condition. This paper proposes a simulator for the training based on virtual reality to give the training safely regardless to the weather condition and the simulator is deliverable in lower price than real one. The simulator proposed in this paper is available to be set according to the level of trainee managing the assessment level and be also applied for the design of general heavy equipment training simulator based.

  • PDF

A Study on the Reality of Coastal Passenger Ship Transportation Service and Some Proposals for Improving Its Management (연안 여객 수송 서비스의 실태와 경영 개선 방향)

  • 김길수;임종길
    • Journal of the Korean Institute of Navigation
    • /
    • v.20 no.2
    • /
    • pp.33-50
    • /
    • 1996
  • The routes of coastal passenger ships are important in the light of both economic and social view point. Islands around the Korean peninsular can be actually dominated by linking them with land by the ships. The service quality of the route is not high enough to satisfy habitants in the islands. The income of the service-users is increasing so that they expect better service in terms of ship's speed and cabin. The reality is not, however, good to motivate ship-owners to replace aged ships with new and large ones. The situation is caused by low passenger-fare and inefficient management. Therefore the fare should be raised and the fare system should be innovated. And the number of passenger ship companies should be reduced from 42 to 20 by merger and acquisition.

  • PDF

Making multimedia contents of a cyber sermon hall (멀티미디어 사이버법당 컨텐츠 제작)

  • 이강호;김태은
    • Journal of the Korea Society of Computer and Information
    • /
    • v.7 no.3
    • /
    • pp.9-15
    • /
    • 2002
  • The endeavors to construct the virtual reality in internet and in image-embodiment media are increasing in these days. Such a endeavor is much affecting not only in research and in education but also in actual life. In present work. the cyber sermon hall, in view of the fact that our traditional cultures are preserved and informed, is developed and constructed using the 3-D animations, 3-D images, and virtual reality software.

  • PDF