• 제목/요약/키워드: image space

검색결과 3,558건 처리시간 0.037초

의류 제품과 인체 사이의 공간 형상 추출 방법 - 빈약 유방 여성을 위한 몰드 브라를 대상으로 - (Extracting Method of the Space Shapes between Clothing and the Human Body - Focusing on the Mold Bra for Small-breasted Women -)

  • 이현영
    • 한국생활과학회지
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    • 제23권4호
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    • pp.653-663
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    • 2014
  • In the design of stereoscopic clothing items, the 3D shapes of the space between clothing and body (SCB; Space shape between Clothing and Body) can be very important clues to improve the fit for various body shapes. Therefore, this research suggests a method for extracting the shape of SCB using the mold bra cup as an example. The SCBs were extracted from two kinds of 3D images, a small-breasted women's nude breast images and bra-wearing images. The the mold bra cups were compressed by wearing, and the outer and lower part of the SCBs could not be obtained because of the movement of the breast volume in the bras. Therefore, the SCBs could not be applied to the design of the mold bra cups directly. However, the suggested method can be useful when it is applied to stiffer clothing items and body parts whose shapes are not changed easily, such as a helmet or other body protectors.

3D 디지털 기술을 활용한 패션 갤러리 제작에 관한 연구 (A Study on the Application of 3D Digital Technology to Producing Cyber Fashion Gallery)

  • 김지언
    • 복식문화연구
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    • 제15권3호
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    • pp.446-460
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    • 2007
  • This study shows that digital technology is adapted practical method in fashion design process and virtual simulation and cyber fashion gallery based on virtual reality are researched. This study is proposed the 3D fashion design simulation in the virtual space used on 3D studio max, poser, photoshop program according to fashion design process. The main design concept is "temporary bridge" from rainbow. This study is supposed six fashion design in accordance with three sub-theme under main concept by changing color and texture used on 3D simulation. The results of this study are as follows: 1. This study produced Cyber Fashion Gallery in virtual space to the form of CD Rom title and web title by Macromedia Director 8.5, Macromedia Flash, Sound Forge. And it is enlarged the field of expression in aspect of Fashion Exhibition, beyond restriction of time and space. 2. Clothes modelling tools is able to easily adapt to various textiles and patterns in 3D dynamic virtual mannequin before making clothes. Digital technology is able to express image changed color and texture, especially new material, multi-finishing material and brilliant material and so on. So this study is able to develop tools for study of fashion coordination. 3. Cyber Fashion Gallery consists of gallery, story, painting, symbolism, example, image, quit. This study is enlarged the range of clothing expression by digital technology and open to possibility customized-manufacture.

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국내 공동주거 공간 이미지 요소로서의 아트월 패턴 연구 (Characteristics of Patterns on Art-Walls as an Imagery Element in Contemporary Living Spaces)

  • 박영순;김성아;김은정;임선희
    • 한국실내디자인학회논문집
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    • 제19권3호
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    • pp.86-94
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    • 2010
  • Art-Wall is the term for a surface wall representing artistic expression by using different materials or images in interior spaces. Usually this is the focal point in an interior space and sometimes it called as an image wall. In the new millenium Art-walls began to use in living spaces. While in the early stages of the development, Art-Wall was limited in a living room, in contemporary it spread into overall living spaces using various patterns and materials. Therefore, the research on Art-Walls in contemporary living spaces is essential to understand this development. The purpose of this study is to find out characteristics of patterns on Art-Walls as an imagery element in contemporary interior spaces. To analyze the characteristic, the analysis table for Art-Walls are constructed based on classifications of wallpapers and textiles. Based on this analysis table, 89 examples of Art-Walls from four major periodicals from 2008 to 2009 were examined. As a result of the analysis, in contemporary interior spaces solid-texture pattern is most frequently appeared. Then natural motifs are the next most popular using oversized or irregular layouts. The result shows that naturalistic expression is significant in interior space in 2008 to 2009. Therefore, Art-Walls that adapted diverse patterns are an essential element in contemporary interiors to represent the major concept of the space.

적록 색각 이상자를 위한 색 공간 변환 (Color space's conversion for the color vision deficiency)

  • 김용근
    • 한국안광학회지
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    • 제10권1호
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    • pp.1-8
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    • 2005
  • 색각 이상자의 색지각은 색 이미지의 색 공간 변환을 사용하여 가능하다. 적록 색각이상자에게, G채널를 극대화(+100)한 경우, G채널를 최소화(-100)한 경우, R채널만 극대화(+100)한 경우, R 채널을 CIE $L^*a^*b^*$ 색 공간에서 $b^*$ 좌표의 (-)값인 황색(Y) 채널로 변환 시킨 경우, B채녈(청)과 G채널(록)로 만 분리하고 다시 명암차로 나타낸 경우, RGB 채널 변환 및 채도를 분리시킨 후 명암만으로 이미지를 얻는 경우 등에 의해 색지각이 가능하다.

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DNN과 슈퍼픽셀을 이용한 실내 공간 인식 (Indoor Space Recognition using Super-pixel and DNN)

  • 김기상;최형일
    • 인터넷정보학회논문지
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    • 제19권3호
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    • pp.43-48
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    • 2018
  • 본 논문은 DNN(Deep Neural Network)와 슈퍼픽셀을 이용한 실내 공간 인식 알고리즘을 제안한다. 영상으로부터 실내 공간 인식을 위해 우선 영상 분할을 위한 세그멘테이션 프로세스가 필요하다. 이를 위해 본 논문에서는 적당한 크기로 나눌 수 있는 슈퍼 픽셀 알고리즘을 이용해 세그멘테이션을 수행한다. 각 세그먼트를 인식하기 위해 세그먼트마다 제안하는 방법을 이용하여 특징을 추출한다. 추출된 특징들을 DNN을 이용하여 학습하고, 학습으로부터 추출된 DNN모델을 이용하여 각 세그먼트를 인식한다. 실험 결과를 통해 제안하는 방법과 기존의 알고리즘과의 성능 비교 분석을 한다.

RGB와 HSV 칼라 형태를 조합하여 사용한 칼라 코렐로그램 영상 검색 (Color Correlogram using Combined RGB and HSV Color Spaces for Image Retrieval)

  • 안영은;박종안
    • 한국통신학회논문지
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    • 제32권5C호
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    • pp.513-519
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    • 2007
  • 칼라 코렐로그램은 칼라 히스토그램처럼 픽셀의 칼라 정보만을 고려하지 않고 영상의 픽셀의 공간 정보까지 고려하기 때문에 콘텐츠 기반 영상 검색(CBIR)에서 널리 사용되어 왔다. 칼라 코렐로그램은 하나의 칼라 형태를 사용한다. 그래서 칼라 코렐로그램은 영상 검색 시 같은 영상이라도 크기가 다를 경우 다른 영상으로 인식하는 등 영상의 특징을 구별해내는데 강건하지 않다. 본 논문에서는 RGB와 HSV의 두 가지 칼라 형태를 사용하여 코렐로그램을 함으로써 기존의 알고리즘보다 영상의 특징을 더 잘 구별해내는 알고리즘을 제안하였다. 이 제안된 알고리즘은 대규모 영상 데이터베이스에서 테스트하였고 그 결과 하나의 칼라 형태를 사용한 코렐로그램 알고리즘과 비교하여 검색된 영상의 평균 순위가 5.63 낮아져 제안한 알고리즘이 더 나은 검색 성능을 나타낸다는 것을 보여준다.

An Efficient Color Edge Detection Using the Mahalanobis Distance

  • Khongkraphan, Kittiya
    • Journal of Information Processing Systems
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    • 제10권4호
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    • pp.589-601
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    • 2014
  • The performance of edge detection often relies on its ability to correctly determine the dissimilarities of connected pixels. For grayscale images, the dissimilarity of two pixels is estimated by a scalar difference of their intensities and for color images, this is done by using the vector difference (color distance) of the three-color components. The Euclidean distance in the RGB color space typically measures a color distance. However, the RGB space is not suitable for edge detection since its color components do not coincide with the information human perception uses to separate objects from backgrounds. In this paper, we propose a novel method for color edge detection by taking advantage of the HSV color space and the Mahalanobis distance. The HSV space models colors in a manner similar to human perception. The Mahalanobis distance independently considers the hue, saturation, and lightness and gives them different degrees of contribution for the measurement of color distances. Therefore, our method is robust against the change of lightness as compared to previous approaches. Furthermore, we will introduce a noise-resistant technique for determining image gradients. Various experiments on simulated and real-world images show that our approach outperforms several existing methods, especially when the images vary in lightness or are corrupted by noise.

Video Mosaics in 3D Space

  • Chon, Jaechoon;Fuse, Takashi;Shimizu, Eihan
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2003년도 Proceedings of ACRS 2003 ISRS
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    • pp.390-392
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    • 2003
  • Video mosaicing techniques have been widely used in virtual reality environments. Especially in GIS field, video mosaics are becoming more and more common in representing urban environments. Such applications mainly use spherical or panoramic mosaics that are based on images taken from a rotating camera around its nodal point. The viewpoint, however, is limited to location within a small area. On the other hand, 2D-mosaics, which are based on images taken from a translating camera, can acquire data in wide area. The 2D-mosaics still have some problems : it can‘t be applied to images taken from a rotational camera in large angle. To compensate those problems , we proposed a novel method for creating video mosaics in 3D space. The proposed algorithm consists of 4 steps: feature -based optical flow detection, camera orientation, 2D-image projection, and image registration in 3D space. All of the processes are fully automatic and successfully implemented and tested with real images.

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Application of Deep Learning to Solar Data: 2. Generation of Solar UV & EUV images from magnetograms

  • Park, Eunsu;Moon, Yong-Jae;Lee, Harim;Lim, Daye
    • 천문학회보
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    • 제44권1호
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    • pp.81.3-81.3
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    • 2019
  • In this study, we apply conditional Generative Adversarial Network, which is one of the deep learning method, to the image-to-image translation from solar magentograms to solar UV and EUV images. For this, we train a model using pairs of SDO/AIA 9 wavelength UV and EUV images and their corresponding SDO/HMI line-of-sight magnetograms from 2011 to 2017 except August and September each year. We evaluate the model by comparing pairs of SDO/AIA images and corresponding generated ones in August and September. Our results from this study are as follows. First, we successfully generate SDO/AIA like solar UV and EUV images from SDO/HMI magnetograms. Second, our model has pixel-to-pixel correlation coefficients (CC) higher than 0.8 except 171. Third, our model slightly underestimates the pixel values in the view of Relative Error (RE), but the values are quite small. Fourth, considering CC and RE together, 1600 and 1700 photospheric UV line images, which have quite similar structures to the corresponding magnetogram, have the best results compared to other lines. This methodology can be applicable to many scientific fields that use several different filter images.

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3D 행동 유도장 기반 대규모 에이전트 행동 시뮬레이션 (3D Affordance Field based Crowd Agent Behavior Simulation)

  • 옥수열;한명우;이석환
    • 한국멀티미디어학회논문지
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    • 제24권5호
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    • pp.629-641
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    • 2021
  • Crowd behavior simulations have been studied to further accelerated and refined by parallelism by inducing agent-interacting forces into the image field representing the forces of attraction and repulsion. However, it was difficult to consider rapidly changing environments such as fire situations in buildings because texture images must be generated in advance simulation starts and simulations can only be performed in 2D spaces. In this paper, we propose a crowd agent behavior simulation method based on agent's 3D affordance field for flexible agent behavior in variable geomorphological environments in 3D space. The proposed method generates 3D affordance field related to agents and sensors in 3D space and defines the agent behavior in 3D space for the crowd behavior simulation based on an image-inducing field to a 3D space. Experimental results verified that our method enables the development of large-scale crowd behavior simulations that are flexible to various fire evacuation situations in 3D virtual spaces.