• Title/Summary/Keyword: image information theory

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Real-Time Indirect Illumination using a Light Quad-Tree (광원 트리를 사용한 간접 조명의 실시간 렌더링)

  • Ki, Hyun-Woo;Oh, Kyoung-Su
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.4
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    • pp.158-167
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    • 2007
  • Indirect illumination plays an important role for realistic image synthesis. We present a novel realtime indirect illumination rendering technique using image pyramids. Hundreds of thousands of indirect point light sources are stored into images, and then they hierarchically clustered into quad-tree image pyramids. We also introduce a GPU based top-down and breadth-first traversal of the quad-trees to approximate the illumination with clusters (set of lights). All steps entirely run on the GPU in real-time. Result images demonstrate that our method represents diffuse interreflection, especially a color bleeding effect well. We achieved interactive frame rates of tens to hundreads, without any preprocessing. We can avoid artifacts caused by sampling, and our method is seven times faster than a recently proposed sampling based method.

Approach on the Emotional Relationship between Consumers and Brands based on Triangular Theory of Love -With focus on Mobile Phone Service and Product Brands- (소비자-브랜드 감성적 관계에 대한 사랑의 삼각이론적 접근 -이동통신 서비스와 단말기 브랜드를 중심으로-)

  • Choi, Won-Joo
    • Korean journal of communication and information
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    • v.44
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    • pp.7-43
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    • 2008
  • This study aims to identify a new direction in the consumer-brand relationship by quantitatively approaching from the psychological aspect consumers' brand love, which is the most powerful strategic element in forming an emotional consumer-brand relationship. What significance does brand love have in a consumer-brand relationship? Brand love is the most fundamental in the emotional consumer-brand relationship. Through brand ownership, consumers add meaning to their lives, and love brands by expressing themselves. Love is a scale that understands consumer-brand relationship from the most interpersonal aspect and can be considered as the most essential element in an empathetic relationship. Consumers' brand love not only determines brand image and reliability but through brand loyalty, it also influences market competitiveness. In addition, as a medium that can overcome brand crisis, it serves as a turning point of the relationship and can enhance the strength of consumers' brand love. Under such generational and theoretical background, this study took a psychological approach on love in emotional consumer-brand relationship. Focusing on the most representative theory and classification of love, Sternberg's Triangular Theory of Love, types of brand love were examined. 552 questionnaires were distributed through a survey with mobile phone service and product brands, and a factor analysis was conducted. Types of brand love revealed through the results of this study were very similar to Sternberg's types of love, and it was found that the types of brand love varied based on product category. It can be suggested that the concept of brand love is an important strategic idea in brand communication.

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The Design and Measurements of 100/150 GHz Band Single Side Band Filters by Using Rotated Polarization (편파 회전을 이용한 100/150 GHz 대역용 단측파대 여파기의 제작 및 성능측정)

  • Park, Jong-Ae;Han, Seog-Tae;Kim, Tai-Seong;Kim, Kwang-Dong;Kim, Hyo-Ryong;Chung, Hyun-Su;Cho, Se-Hyung;Yang, Jong-Man
    • Journal of the Korean Institute of Telematics and Electronics D
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    • v.36D no.2
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    • pp.20-30
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    • 1999
  • We have made the single side hand filter for the dual channel receiver which is a heterodyne receiver to observe the cosmic radio waves with 100GHz band ranged from 85GHz to 115GHz and 150GHz band ranged from 125GHz to 175GHz simultaneously. We have introduced the filter theory using the principle of the Martion-Puplett interferometer, which has the characteristics of rotated polarization. To reduce the loss of the transmission and beam coupling which are caused from the path difference associated with the intermediate frequency the design and the implementation have been intensely considered. The receiver needs two filters with different characteristics each other. Because each of them has the optimum positions as a function frequency at which the signal frequency is fed to mixer and the image frequency is rejected to the image termination load. The intermediate frequency and its band width have been also evaluated. We have measured the property of two filters using the vector network analyser and the beam measurement system which is made by us. The responses of the filter as a function of the position and the frequency are compared with the theory. It is shown that not only the measured values are very close to the theoretical values, but also the image rejection ratios are better than 22dB for both filters. Through successful observation using a dual channel receiver with two manufactured filters, the performance of the filters has finally verified.

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A Study on the Customer Shopping Behavior based on the Store Image (점포이미지가 소비자 쇼핑행동에 미치는 영향)

  • Kang, Sung-Joo
    • The Journal of Information Technology
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    • v.7 no.4
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    • pp.89-101
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    • 2004
  • This study, Based on the study theories of up to the present was to a consumer's shopping motive, the process of choice and the theory of a consumer's store choice by his or her preference. It investigates the components of store image referring many thesis from documents of domestic and foreign countries. The major findings of from study an as follows: First, as general characteristics of samples, the component ratio of women is much higher than that of men. As for marital status, married consumers are large in numbers, and for educational back ground, high educated young couples go shopping frequently at department stores. As for ages, consumers under the 30s take great part in, for the occupation, many are housewives and for the average income of a month, under one million won income earners are major consumers. Second, about shopping motive, married ones do it for refreshing themselves, but for singles, they do shopping for the pleasure of bargain sales. The most important reason which influences on the shopping motive is 'pleasure of bargain sales' regardless of all ages. Third, according to the analysis of shopping motive and the characteristics of 15 store images, there are noteworthy differences statistically in shopping motive, attraction and reliance on advertisement, an atmosphere of a store and the degree of crowdedness.

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Displacement Mapping for the Precise Representation of Protrusion (정확한 돌출 형상의 표현을 위한 변위매핑)

  • Yoo, Byoung-Hyun;Han, Soon-Hung
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.10
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    • pp.777-788
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    • 2006
  • This paper describes a displacement mapping technique which represents protruded shapes on the surface of an object. Previous approaches for image-based displacement mapping can represent only shapes depressed from the polygon surface. The proposed technique can represent shapes protruded from the underlying surface in real-time. Two auxiliary surfaces which are perpendicular to the underlying surface are added along the boundary of the polygon surface, in order to represent the pixels which overflow over the boundary of the polygon surface. The proposed approach can represent accurate silhouette of protruded shape. It can represent not only smooth displacement of protruded shape, but also abrupt displacement such as perpendicular protrusion by means of adding the supplementary texture information to the steep surface of protruded shape. By per-pixel instructions on the programmable GPU this approach can be executed in real-time. It provides an effective solution for the representation of protruded shape such as high-rise buildings on the ground.

Effective Gray-white Matter Segmentation Method based on Physical Contrast Enhancement in an MR Brain Images (MR 뇌 영상에서 물리기반 영상 개선 작업을 통한 효율적인 회백질 경계 검출 방법)

  • Eun, Sung-Jong;Whangbo, Taeg-Keun
    • Journal of Digital Contents Society
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    • v.14 no.2
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    • pp.275-282
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    • 2013
  • In medical image processing field, object recognition is usually carried out by computerized processing of various input information such as brightness, shape, and pattern. If the information mentioned does not make sense, however, many limitations could occur with object recognition during computer processing. Therefore, this paper suggests effective object recognition method based on the magnetic resonance (MR) theory to resolve the basic limitations in computer processing. We propose the efficient method of robust gray-white matter segmentation by texture analysis through the Susceptibility Weighted Imaging (SWI) for contrast enhancement. As a result, an average area difference of 5.2%, which was higher than the accuracy of conventional region segmentation algorithm, was obtained.

A Study of Evaluation Model for Culture Contents' Value Evaluation (문화콘텐츠 가치평가의 평가모형에 관한 연구)

  • Kwon, Ji Hyuk;Baik, Seung Kuk;Son, Ki Dong
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.3
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    • pp.129-144
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    • 2013
  • Recognizing a limits on quantitative evaluation of cultural contents' and for its betterment, study aims developing a qualitative evaluation model. For this study, Reception Theory, Semiotics and Psychology were derived for epistemological dimension to contemplate culture contents' essential attribute. To be concrete, cultural contents was examined as experiential products, emotional products, rememberable products and texts. Also, codes of fun, emotion and culture were discussed as intrinsic attributes for cultural contents and how those attributes were expressed or composed in cultural contents was discussed as well. Evaluation items were extracted based on final discussion at the epistemic level, set up the final evaluation model by taking experts' advices on each items. With all those outcomes, qualitative evaluation model for cultural contents was developed. For the importance of each index in the model, priority was granted by weighting on each index. Lastly, evaluation scale was developed for each index. The culture contents' evaluation model developed in study is meaningful not only in drawing qualitative evaluation items of video(image) contents and developing the index and model for the first time, but also its possibility of wide use for other genres.

Expanded Exit-Pupil Holographic Head-Mounted Display With High-Speed Digital Micromirror Device

  • Kim, Mugeon;Lim, Sungjin;Choi, Geunseop;Kim, Youngmin;Kim, Hwi;Hahn, Joonku
    • ETRI Journal
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    • v.40 no.3
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    • pp.366-375
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    • 2018
  • Recently, techniques involving head-mounted displays (HMDs) have attracted much attention from academia and industry owing to the increased demand for virtual reality and augmented reality applications. Because HMDs are positioned near to users' eyes, it is important to solve the accommodation-vergence conflict problem to prevent dizziness. Therefore, holography is considered ideal for implementing HMDs. However, within the Nyquist region, the accommodation effect is limited by the space-bandwidth-product of the signal, which is determined by the sampling number of spatial light modulators. In addition, information about the angular spectrum is duplicated over the Fourier domain, and it is necessary to filter out the redundancy. The size of the exit-pupil of the HMD is limited by the Nyquist sampling theory. We newly propose a holographic HMD with an expanded exit-pupil over the Nyquist region by using the time-multiplexing method, and the accommodation effect is enhanced. We realize time-multiplexing by synchronizing a high-speed digital micromirror device and a liquid-crystal shutter array. We also demonstrate the accommodation effect experimentally.

Printed Numeric Character Recognition using Fractal Dimension and Modified Henon Attractor (프랙탈 차원과 수정된 에농 어트랙터를 이용한 인쇄체 숫자인식)

  • 손영우
    • Journal of Korea Multimedia Society
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    • v.6 no.1
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    • pp.89-96
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    • 2003
  • This paper propose the new method witch is adopted in extracting character features and recognizing numeric characters using fractal dimension and modified Henon Attractor of the Chaos Theory. Firstly, it gets features of mesh feature, projection feature and cross distance feature from numeric character images And their feature hi converted into time series data. Then using the modified Henon system suggested in this paper, it gets last features of numeric character image after calculating Natural Measure and information bit which art meant fractal dimension. Finally, numeric character recognition is performed by statistically finding out the each information bit showing the minimum difference against the normalized pattern database. An Experimental result shows 100% character classification rates for 10 digits and 90% of recognition rates in real situation and the recognition speed was 26 characters per second.

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A Study for properties of Mapping processes to 3D game modeling (3D 게임 MAP을 위한 MAPPING 방법 특성 연구)

  • Cho, Hyung-ik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.447-449
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    • 2012
  • There are many essential elements in making the realistic 3D games, of which one of the most important is mapping. Mapping can add the details to 3D objects easily, which are impossible or difficult by modeling alone, and can reduce file data capacities to run the game engine. The theory of the mapping is to throw 2D image on 3D object correctly, but they do not match each other at the rate of 1:1 100 percent completely due to the difference of the fundamental property of them. To solve this problem, various kinds of mapping methods are developed and used. This paper will compare and analyze the characteristics, and merits and demerits of these various kinds of mapping methods and will inquire which method is the most efficient one.

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