• Title/Summary/Keyword: iPhoneOS

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Development of a Game Application Based on iOS (iOS 기반 게임 앱 개발)

  • Kang, Seongjae;Hwang, Soyoung;Yu, Donghui
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.403-404
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    • 2012
  • This paper proposes development of a game application playing on smartphones. Game applications occupy an important classification among many applications on mobile platform. The proposed game application is developed on the iPhone and benchmarks Fortress based on PC platforms.

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Mobile Donation Application of User Participation Base (사용자 참여 기반의 모바일 기부 어플리케이션)

  • Chung, Myoung-Beom;Ko, Il-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.11
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    • pp.113-122
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    • 2011
  • In this paper, we propose an iPhone application that allows the user to pay for donations using the camera, GPS and call functions of the iPhone. As iOS version 3.0 allows the iPhone camera to detect and read bar codes and QR codes, the proposed application uses such codes to identify a product the user wishes to donation. After determining the user's location using the iPhone GPS function, the application can then perform a navigation task that guides the user to a suitable shop or store where the user can make his or her donation. In addition, the application offers an ARS call function that allows the user to make a direct donation, even if the user does not know the telephone number for making such donations. Therefore, the proposed application provides an easy means for the user to pay for donations directly or indirectly.

Design of Tour Guide System using Bluetooth 4.0 and WiFi Sensor Technology (블루투스4.0과 WiFi 센서 기술을 이용한 관광안내 시스템 설계)

  • Kim, Hee-Sook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.10
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    • pp.6888-6894
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    • 2015
  • Bluetooth 4.0 is the most appropriate technology for Internet of Things, which can be used to enhance and expand the existing areas and areas with a variety of applications. In this paper, an example of the services of the Internet of Things, we developed a tour guide system using the Bluetooth 4.0 and WiFi sensor technology. iBeacon-based push service have been limited to iOS smart phone series, non-iOS family and lower version of iOS 6 smart phones can not receive push-based services. This paper proposed in iBeacon and WiFi sensor is more than tourists, while maintaining the existing system (non-iOS smartphone users) can provide the service to you. Service tourist information as well as that can provide the advertising associated with the service. With 10 kinds of smart phones used in Korea was the experiment on the MAC information collected. This experiment is to track the behaviour of tourists in history can provide customized services can be based. Tourist destinations as well as amusement parks, resorts, etc. If you want to apply this system in a crowded place for user behavior information-gathering feature views over the a prevention of a missing child features such as notifications, risk, prevention is possible for a variety of applications.

Android mobile server using a file-sharing system between other models (안드로이드 모바일서버를 이용한 이 기종간 파일 공유시스템)

  • Huh, Tae-Sang;Park, Sung-Hyun;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.5
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    • pp.1231-1236
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    • 2014
  • Recently, diffusion and proliferation of mobile devices increases, per person n opens for the mobile device era. Mobile devices and OS types of continuously growing trend. More than 80% of market share with Google's Android and Apple's iOS as well as Samsung and Intel is developing TIZEN, Linux and Mobile was the UBUNTU which UBUNTU for Phone, UBUNTU touch, Mozilla 's Firefox OS, Microsoft 's windows mobile and many more OS are ahead of the launch. But different OS can share files between systems or technology is not. Bluetooth or WIFI Direct such technologies are present but can be transferred between compatible devices low, resulting in constraints file types also exist. In this paper, is equipped with a WiFi card in an environment where the Android mobile OS party this model and method for sharing files between different research and can share the file system based on research on.

A Digital Forensic Analysis for Mac OS X Main Artifacts (디지털 포렌식 관점에서의 Mac OS X 사용 흔적 분석)

  • Choi, Ji-Sung;Jeon, Sang-Jun;Park, Jung-Heum;Lee, Sang-jin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.846-849
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    • 2011
  • 최근 iPhone, iPad의 높은 사용율과 더불어 Apple 의 Mac 계열 제품에 대한 관심도 높아지고 있다. 이는 Apple의 운영체제인 Mac OS X의 사용율 증가와 함께 디지털 포렌식 수사 환경에서의 Mac OS X의 중요성이 높아짐을 의미한다. 디지털 포렌식 관점에서 Mac OS X에는 사용자의 사용 정보를 남기는 주요 Artifacts들이 있다. 외부 저장 장치 연결 정보, 어플리케이션 설치 정보, 사용자 인증 정보, 어플리케이션 설정 정보 등이 대표적인 Artifacts들이며, 이러한 정보들은 특정 위치의 로그 파일에 남게 된다. 본 논문은 Mac OS X의 대표적 Artifacts 들을 대상으로 사용 흔적 정보가 남는 파일을 분석하여 디지털 포렌식 수사 시 활용할 수 있도록 한다.

cMac : A Context-aware Mobile Apps-on-a-Cloud Architecture Empowering smart devices by leveraging Platform as a Service (PaaS) (클라우드 아키텍처 기반 상황인지 모바일 애플리케이션)

  • Amin, Muhammad Bilal;Lee, Sung-Young;Lee, Young-Koo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.40-42
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    • 2011
  • Smart hand-held devices like iPhone, iPad, Andriod and other mobile-OS machines are becoming a well known part of our daily lives. Utilization of these devices has gone beyond the expectations of their inventors. Evolution of Apple's iOS from a mobile phone Operating System to a wholesome platform for Portable Gaming is an adequate proof. Using these smart devices people are downloading applications from numerous online App Stores. Utilizing remote storage facilities and confining themselves to computing power far below than an entry level laptop, netbooks have emerged. Google's idea of Chrome OS coupled with Google's AppEngine is an eye-opener for researchers and developers. Keeping all these industry-proven innovations in mind we are proposing a Context-Driven Cloud-Oriented Application Architecture for smart devices. This architecture enables our smart devices to behave smarter by utilizing very less of local resources.

Design and Implementation of Home Circulating IoT Pot and iOS-Based Management Application (가정용 순환식 IoT 화분과 iOS 기반 관리 애플리케이션의 설계 및 구현)

  • Jeong, Seung-Gyun;Kim, Gyu-Dong;Kim, Byeong-Chang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.05a
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    • pp.139-142
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    • 2022
  • 코로나-19와 미세먼지의 증가로 '반려 식물'과 '플랜테리어'에 대한 수요가 늘고있는 추세이다. 본 논문에서는 화분에 IoT를 접목하여, 스마트 화분을 구현하였다. 사용자 인터페이스를 iOS 앱으로 개발하였으며, 늘어나는 iPhone 사용자들에게 익숙한 UX/UI 디자인으로 구현하였다. 스마트폰 앱과 가정의 화분 서버가 인터넷으로 통신함으로써, 언제 어디서나 화분의 상태를 확인하고, 제어를 할 수 있게 구현하였다. 서버와 화분 모듈이 분리되어, 화분 자체의 크기를 줄였다. 화분 하단에 물통이 존재하여, 배액이 그대로 물통으로 흘러내려오는 순환식 구조를 채택하였기 때문에 '플랜테리어'에 적합한 모듈이 될 수 있을 것으로 기대한다.

Mobile Malicious code Trends and Consideration (모바일 악성 코드 현황 및 대책)

  • Choi, A-bin;Ryu, Su-mi;Lee, HoonJae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.671-674
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    • 2013
  • Recently, as application that support a various functions is developing, through the smart phones penetration rate and applications market is increasing quickly, the user has been growing rapidly. An important data is stored in the smart phone because smart phone is closely connected to real life. Due to the malicious code caused by abuse with diversity purpose, the safety of the smart phone is being threatened.Accordingly in this paper, we will grasp about malicious code such as incidence, cause and attack type. Through this, it will be considered that problems is caused by malicious code each mobile OS spreaded lately.

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A Study on Mobile Icon Design of iPhone7 (iPhone7을 중심으로 한 아이콘 디자인에 대한 연구)

  • Kim, Jung-Hee
    • Cartoon and Animation Studies
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    • s.34
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    • pp.367-386
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    • 2014
  • The development of science was crucial to recent advancements in design such as digital contents, UI, GUI, UX design. Not until the DOS evolved into Windows OS were many kinds of digital media design created, namely due to the invention of the computer mouse. A necessary element of mobile phones and Window OS is icons, since icons act as visual symbols, touch buttons and gateways into software content. Icons have undergone many stages of development simultaneously with developments in digital science. We can observe changes in mobile icon design from Skeuomorphism Design to Minimalism to Flat Design. These changes were caused by macro-level trends in design across all other industries. Apple iPhone's Skeuomorphism Design of 2013 evolved into IOS7's Minimalism and Flat Design of 2014. In the mobile world, flat design will again create big changes in design. This research aims to contribute to basic research data of GUI design that are used by creators of mobile apps to understand and anticipate future trends.

Design and Implementation of the GNEX-to-iPhone Converter for Smart Phone Game Contents (모바일 콘텐츠 자동변환기를 위한 콘텐츠 분석기와 리소스 변환기 개발)

  • Lee, Yang-Sun;Kim, Jae-Sung;Kim, Myoung-Jin
    • Journal of Korea Multimedia Society
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    • v.14 no.5
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    • pp.681-690
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    • 2011
  • Since korean mobile communication companies each use different mobile platforms, developers must configure and translate their game contents to run under each of the smart phone platforms so that they can be serviced correctly. Nevertheless, such translation tasks require lengthy times and costs. This is one of the reasons why a variety of contents could not be provided. In order to mitigate such difficulty, this paper implemented the contents analyzer and the resource converter of the automatic mobile contents converter system that converts game contents of the mobile platform such as the WIPI and the GNEX to contents of the smart platform such as the Android and the iOS. The automatic mobile contents converter system helps minimize the amount of time and cost required in servicing contents to different mobile communication companies by promptly converting platform-specific-contents to run under smart platforms. Also, the automatic conversion and servicing of existing contents increases the reusability of these contents and also the productivity of new contents thereby offering users with a more variety of game contents.