• Title/Summary/Keyword: humane communication

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The Connecting Paradigm between Skills and Free Imagination (기술과 자유로운 상상의 연결 패러다임)

  • Lee, Ho Young
    • Korean Medical Education Review
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    • v.13 no.2
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    • pp.3-7
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    • 2011
  • The status of medical doctors is relatively high in society. However, in spite of this acknowledged status, physicians are not aware of the extent to which they have the ability to care for patients or how much effort they should make to meet people's expectations. Therefore, we should examine what society asks of doctors and how doctors need to be educated to meet the expectations of society. In this article, the author asserts that physicians need four skills. First, doctors should know how to speak and communicate. In the work of a doctor, language is the most important for tasks such as understanding texts, communication with patients, analyzing data, and starting new projects. Second, doctors should have intuition. In a doctor's medical judgment, intuition is very important and it can initiate from an educated guess. In other words, good intuition can be developed based on a good educated guess, which in turn can derive from one's explored knowledge, communication with one's inner dialogues, and good interpretation skill. Third, doctors should have creativity. Doctors should produce an image about patients from intuition, and those intuitions are based on creativity. Usually, students in medical school have creative ability; therefore, the instructor should facilitate their learning to connect this creativity to free imagination ability and medical skills. Fourth, doctors should be humane. Patients want to communicate with doctors about their disease and further about their lives. The reason why a humane doctor is important is that this humane approach itself could cure patients and reduce their pain. When a doctor's humane attitude is realized in the hospital, the patients and doctors could be pleased sincerely.

An Extracted Communication and Amusement from the Convergence of Information Technology and Modern Poet (정보기술과 현대시와의 융합에서 추출한 '소통과 유희')

  • Choi, Sunyoul
    • The Journal of the Convergence on Culture Technology
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    • v.1 no.1
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    • pp.27-36
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    • 2015
  • The purpose of this research is to try to enrich human life by applying the convergence energy of humanities and science to modern poetry. "Communication and entertainment", as modern poetry with modernist aesthetics, must indulge people's lives, which is simply to live happy lives. Entertainment is especially crucial because it is a method through which people can lead humane and satisfactory lives. The prerequisites for achieving this are true liberty and happiness. If these two prerequisites derive from humanity's consciousness, "communication and entertainment" can be born from "convergence of information technology and modern poetry", as the author insisted.

A Q-methodological Study on Nursing Students' Attitudes toward Nursing Ethics

  • Yeun Eun-Ja;Kwon Young-Mi;Kim Hung-Kyu
    • Journal of Korean Academy of Nursing
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    • v.34 no.8
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    • pp.1434-1442
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    • 2004
  • Purpose. Professional nursing ethics is a living, dynamic set of standards for nurses' professional moral behavior. Furthermore, in daily clinical nursing training, nursing students are constantly confronted with decision-making that is moral in nature. The aim of this study was to identify the perceived ethical attitudes in the clinical training process of senior nursing students using Q-methodology to offer basic strategies for nursing ethics education and thereby improve patients' care. Methods. Q-methodology provides a scientific method for identifying perception structures that exist within certain individuals or groups. Thirty-seven participants in a university rated 38 selected Q-statements on a scale of 1-9. The collected data were analyzed using pc-QUNAL software. Results. Principal component analysis identified 3 types of ethical attitudes in nursing students in Korea. The categories were labeled Sacred-life, Science-realistic and Humane-life. Sacred-life individuals think that a life belongs to an absolute power (God), not a man, and a human life is a high and noble thing. Science-realistic individuals disagreed that allowing an induced abortion or embryo (human) duplication is unethical behavior that provokes a trend, which takes the value of a life lightly; most of them took a utilitarian position with respect to ethical decisions. Humane-life individuals exhibit a tendency toward human-centered thought with respect to ethical attitudes. Conclusion. This study will be of interest to educators of students of nursing and hospital nursing administrators. Also, the findings may provide the basis for the development of more appropriate strategies to improve nursing ethics education programs.

Sentential Object Orient Model And Relationship Design For Humane Software Developement (인간중심의 소프트웨어 개발을 위한 구문 객체 모델과 관계 디자인)

  • John, Young-Jun;Choi, Yong-Sik;Shin, Seung-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.05a
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    • pp.191-194
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    • 2004
  • 소프트웨어 개발에서는 서비스 기간동안, 운영환경에 쓰일 부분을 관리하고 수정해야 할 사안이 발생한다. 그러나 이러한 변경은 구조적인 다른 문제점, 즉 객체와 개발자간의 효율적인 교신(communication)능력을 중요히 요구한다. 이를 위해 개발자는 시스템의 행위에 대해서 사용자와 프로그래머 모두가 이해하기 쉽고, 이후에 이러한 구조로부터 소프트웨어 아키텍쳐를 생성할 수 있는 ${\bigcirc}{\bigcirc}$(object orient) Model을 사용한다. 그러므로 개발자는 이러한 환경에 대처하기 위해서 코드 기반을 보다 유연한 방법으로 구축할 필요성이 있다. 이를 위해 본 연구에서는 표기언어가 갖는 구문적 특성과 성질을 활용한 구문 객체 모델과 관계를 통해 개발자의 소프트웨어 구조의 생성을 지원하고 핵심요소의 표현의 일원화를 위한 방법을 제시한다.

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Processing Manufacture of Mobile 3D Animation Based on Commercial Cartoon Images (카툰 이미지를 바탕으로 한 모바일 3D 애니메이션 제작과정)

  • Kim, Hye-Jung
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.521-524
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    • 2006
  • Mobile industry has been progressed rapidly with new mobile technique develpment. The mobile is a communication device for the young generation and give great additional images through animations and characters. It is expected that the mobile industry would elevate greatly in means of the animation characters that is connected directly, closely, and amicably to the sense of humane beings. Of those animations, 3D animation is a high communication technique that rinks to directly the expression of person in way of a sense of space, three dimension, and reality. Surely the new 3D animation will be developed constantly and in various way. It is consideralbe that the manufacture of 3D mobile animation links closely to cartoon that forms concerns of people.

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Cho Gwang-jo's Pure Conscience and Grief (조광조 도학의 이념적 순정성과 감성의 문제)

  • Lee, Sang Seong
    • The Journal of Korean Philosophical History
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    • no.30
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    • pp.7-36
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    • 2010
  • Cho Gwang-jo(趙光祖, 1482-1519) was the moralist who had the purest conscience and aimed the devoted politics among many fellow Confucianists of Chosun Dynasty. He even criticized his teacher who was in his late forty years for not being able to control his emotions when he was just a teenager. That is to say, he was the one who have kept his cold reasons for entire life. Nevertheless, as mentioned before, Cho Gwang-jo was very faithful to his emotions and also very honest. We find that he was definitely emotional. He demanded to change the relationship between the king and the courtier to the one between the father and the son with humane communication. He expressed his mind and emotion he had used to have at the moment of his death: he loved his king just as he loved his father. However, the king, Joongjong, was indifferent at the human's emotion as if he was a senseless figure. That was the saddest frustration and grief he had. However, his grief did not remained just as the mere grief but again survived as the hope for the survivors and descendants with the big echo. In this respect, his gried did not just end as the grief but it can be said that it even revived itself as the strength and courage. Then, Cho Gwang-jo's life as a human being was never a failure. Moreover, his grief and agony did not just remained as the vain emotion and sadness.

Hierarchical Regimentation of Korean Language Uses (반말의 비인문성 -철학자가 본 한국의 언어연구-)

  • 정대현
    • Lingua Humanitatis
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    • v.5
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    • pp.75-92
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    • 2003
  • One of the distinctive features of Korean language is that it has a fine hierarchical regimentation of language uses, perhaps finer than English, Chinese or Japanese. If English language uses have a hierarchical structure they are to be thick. You may respond to any of your male colleagues often by saying either "Yes, Sir" or "Yes, John". But Korean speakers attend to the One grades of differences of social positions of a speaker and a hearer and they show the respect of the difference by adding or dropping relevant suffixes of verbs which Korean language has developed. For example, one yew difference would affect how you choose a suffix of verbs you use to speak to your hearer and two year difference often leads to the adoption of still another fitting suffix of the same verb. One year criterion works not only in 3my barracks, school dormitories but also in government offices. business sectors. Korean speaking people have been taught to use this finely regimented hierarchical language. I try, in this paper, to develop the idea that hierarchical regimentation of Korean language uses is not humane. 1 of for the main argument for the thesis as what follows: How could one justify the hierarchical regimentation of a language like Korean\ulcorner Only if there is an essential structure in which the fine grades of differences of social positions of all the people are distinct; The essentialism here involved is not plausible. And I may add that language is to be used fur the purposes of communication, rationalization and expression. If true, language use is a genuine art of liberation or humanization. Any overt hierarchical language tends to damage those purposes and more to enforce those oppressive elements already existing in the community. Then, a hierarchical language is to defeat its own purpose.

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A Study on the Values and Practices of the Extreme Programming for Its Adoption (극한프로그래밍 방법론 도입을 위한 가치와 실천에 대한 연구)

  • Lee, Sang-Hyun;Lee, Sang-Joon
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.7
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    • pp.269-280
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    • 2008
  • The choice of appropriate methodologies has always been a challenge. It is time to find obstacles when Extreme programming(XP) is adopted. In this paper, we invest status of adoption of XP methodology which is more popularized. We survey how the Values and the Practices of XP can be adopted to developer in terms of the usefulness and the easy of use of XP. As a result, it is regarded as a successful one in improving quality and timeliness through software development process. The Values and Practices, a basis of XP philosophy and its adoption, could be easily accomplished, but other elements - communication, feedback. collective ownership, pair programming, simple design and customer participation - which do not depend on technology could not be accomplished easily. To introduce XP easily in the creative and labor intensive software development fields, the managers and the educators have to make efforts to apply these Values and Practices based on humane characteristics as well as technical elements.

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Bio-Science and the Problem of 'Two Cultures' (생명과학과 '두 문화' 문제)

  • Kim Hwan-Suk
    • Journal of Science and Technology Studies
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    • v.1 no.2 s.2
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    • pp.311-342
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    • 2001
  • The controversy over the ethics of bio-science in Korea involves not only the conventional 'two cultures' dimension of scientific vs. humane culture, but also another dimension of high vs. popular culture. This paper attempts to analyze the problems of the Korean bio-science controversy and explore a desirable solution with such an extended framework of 'two cultures'. If we investigate this controversy based only on the Snow's 'two cultures' model, we may understand why there have been conflicts between scientists and ethicists. But the possible solution from it may fall into a trap of professionalism, which confines to some suggestions to promote communication and trust between these two expert groups. Therefore, adding the second dimension of high vs. popular culture to this will clearly bring out the problem of separation and conflict between experts and the public. This will also help us to conceive a more fundamental and comprehensive solution. In addition, such an approach can greatly illuminate not only the existing discussion on 'two cultures' but also the cultural role of STS education.

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Progamers' Labor Postmodern Mode, Modern Ethics (프로게이머의 노동 탈근대적 양식, 근대적 윤리)

  • Pang, Huikyong;Won, Yong-jin
    • Korean journal of communication and information
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    • v.74
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    • pp.7-37
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    • 2015
  • The study explores how the discourses on game addiction, which emphasize diligence and sincerity for labor and self-control, and professional gamers, who are trapped in pleasures of playing games in the virtual world, cohabit in Korean society. Progamers have grown from entertainment industry enlarged along with the current of the economic 'postmodernization,' mentioned by Hardt and Negri(1997; 2001; 2004). Hardt and Negri have elaborated on the economic postmodernization with the notion 'immaterial labor,' which blurs the line between economic (instrumental) actions and humane qualities as well as pertains to the potentiality of resistant practices against the power of modernity. From this perspective, progamers' labor is understood as 'affective labor,' an aspect of immaterial labor with the potentiality of resistance. However, meticulous examination of progamers' labor in this study reveals that progamers control their affects systematically, strategically, and rationally for their materialistic success. Progamers, while performing postmodern mode of labor, are subordinate to modern work ethics, which lead them to lose the potentiality of resistance. Consequently, while the discourses on game addiction and progamers outwardly form sharp contrast to each other, the two indeed are placed in tandem in the vein of modern work ethics of Protestantism.

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