• Title/Summary/Keyword: human-machine communication

Search Result 221, Processing Time 0.029 seconds

A Satisfaction Survey on the Human Translation Outcomes and Machine Translation Post-Editing Outcomes

  • Hong, Junghee;Lee, Il Jae
    • International journal of advanced smart convergence
    • /
    • v.10 no.2
    • /
    • pp.86-96
    • /
    • 2021
  • This cross-sectional survey research carried out with the inquisitive agenda on satisfaction of the translation outcomes as performed by human translation and (machine translation) post-editing. The survey group consisted of 166 Korean translators primarily working with the English, Chinese, and Japanese languages. They were asked to rate the satisfactory level with accuracy, fluency, idiomatic expression, and terminology in the Richter's scale of four. The result reveals that human translation is more satisfactory than post-editing with respect to accuracy, but it is uneasy to assert that accuracy is unsatisfactory in post-editing. On the other hand, the Korean translators are less satisfied with fluency, idiomatic expression, and terminology than accuracy. It can be assumed that although human translation is more satisfactory than post-editing, the accuracy of post-editing seems to be more acknowledged than fluency, idiomatic expression, and terminology, which lead the translators to take the accuracy of raw machine-translation products and to go on to improve the fluency, idiomatic expression, and terminology. Nevertheless, Korean translators believe Korean idiomatic expressions cannot be satisfactorily produced in post-editing, while fluency and terminology can be improved in post-editing.

AE-Artificial Emotion

  • Xuyan, Tu;Liqun, Han
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2003.10a
    • /
    • pp.146-149
    • /
    • 2003
  • This paper proposes the concept of “Artificial Emotion”(AE). The goal of AE is simulation, extension and expansion of natural emotion, especially human emotion. The object of AE is machine emotion and emotion machine. The contents of AE are emotion recognition, emotion measurement, emotion understanding emotion representation emotion generation, emotion processing, emotion control and emotion communication. The methodology, technology, scientific significance and application value of artificial emotion are discussed

  • PDF

Inter-device Mutual authentication and Formal Verification in M2M Environment (M2M 환경에서 장치간 상호 인증 및 정형검증)

  • Bae, WooSik
    • Journal of Digital Convergence
    • /
    • v.12 no.9
    • /
    • pp.219-223
    • /
    • 2014
  • In line with the advanced wireless communication technology, M2M (Machine-to-Machine) communication has drawn attention in industry. M2M communication features are installed and operated in the fields where human accessibility is highly limited such as disaster, safety, construction, health and welfare, climate, environment, logistics, culture, defense, medical care, agriculture and stockbreeding. In M2M communication, machine replaces people for automatic communication and countermeasures as part of unmanned information management and machine operation. Wireless M2M inter-device communication is likely to be exposed to intruders' attacks, causing security issues, which warrants proper security measures including cross-authentication of whether devices are legitimate. Therefore, research on multiple security protocols has been conducted. The present study applied SessionKey, HashFunction and Nonce to address security issues in M2M communication and proposed a safe protocol with reinforced security properties. Notably, unlike most previous studies arguing for the security of certain protocols based on mathematical theorem proving, the present study used the formal verification with Casper/FDR to prove the safety of the proposed protocol. In short, the proposed protocol was found to be safe and secure.

Sparse DTMNs routihg protocol for the M2M environment (Sparse M2M 환경을 위한 DTMNs 라우팅 프로토콜)

  • Wang, Jong Soo;Seo, Doo Ok
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.10 no.4
    • /
    • pp.11-18
    • /
    • 2014
  • Recently, ICT technology has been evolving towards an M2M (Machine to Machine) environment that allows communication between machine and machine from the communication between person and person, and now the IoT (Internet of Things) technology that connects all things without human intervention is receiving great attention. In such a network environment, the communication network between object and object as well as between person and person, and person and object is available which leads to the sharing of information between all objects, which is the essential technical element for us to move forward to the information service society of the era of future ubiquitous computing. On this paper, the protocol related to DTMNs in a Sparse M2M environment was applied and the improved routing protocol was applied by using the azimuth and density of the moving node in order to support a more efficient network environment to deliver the message between nodes in an M2M environment. This paper intends to verify the continuity of the study related to efficient routing protocols to provide an efficient network environment in the IoT and IoE (Internet of Everything) environment which is as of recently in the spotlight.

A remote device authentication scheme in M2M communications (M2M 통신에서 원격장치 인증 기법)

  • Lee, Song-Hee;Park, Nam-Sup;Lee, Keun-Ho
    • Journal of Digital Convergence
    • /
    • v.11 no.2
    • /
    • pp.309-316
    • /
    • 2013
  • Machine-to-machine (M2M) communication occurs when devices exchange information independent of human intervention. Prominent among the technical challenges to M2M communication are security issues, such as eavesdropping, spoofing, modification, and privacy violation. Hence, it is very important to establish secure communication. In this paper, we propose a remote authentication scheme, based on dynamic ID, which provides secure communication while avoiding exposure of data through authentication between the M2M domain and the network domain in the M2M architecture. We then prove the correctness and security of the proposed scheme using a logic-based formal method.

Implementation of Human Motion Following Robot through Wireless Communication Interface

  • Choi, Hyoukryeol;Jung, Kwangmok;Ryew, SungMoo;Kim, Hunmo;Jeon, Jaewook;Nam, Jaedo
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2002.10a
    • /
    • pp.36.3-36
    • /
    • 2002
  • $\textbullet$ Motion capture system $\textbullet$ Exoskeleton mechanism $\textbullet$ Kinematics analysis $\textbullet$ Man-machine Interface $\textbullet$ Wireless communication $\textbullet$ Control algorithm

  • PDF

Priority-based learning automata in Q-learning random access scheme for cellular M2M communications

  • Shinkafi, Nasir A.;Bello, Lawal M.;Shu'aibu, Dahiru S.;Mitchell, Paul D.
    • ETRI Journal
    • /
    • v.43 no.5
    • /
    • pp.787-798
    • /
    • 2021
  • This paper applies learning automata to improve the performance of a Q-learning based random access channel (QL-RACH) scheme in a cellular machine-to-machine (M2M) communication system. A prioritized learning automata QL-RACH (PLA-QL-RACH) access scheme is proposed. The scheme employs a prioritized learning automata technique to improve the throughput performance by minimizing the level of interaction and collision of M2M devices with human-to-human devices sharing the RACH of a cellular system. In addition, this scheme eliminates the excessive punishment suffered by the M2M devices by controlling the administration of a penalty. Simulation results show that the proposed PLA-QL-RACH scheme improves the RACH throughput by approximately 82% and reduces access delay by 79% with faster learning convergence when compared with QL-RACH.

Development of Bio-sensor-Based Feature Extraction and Emotion Recognition Model (바이오센서 기반 특징 추출 기법 및 감정 인식 모델 개발)

  • Cho, Ye Ri;Pae, Dong Sung;Lee, Yun Kyu;Ahn, Woo Jin;Lim, Myo Taeg;Kang, Tae Koo
    • The Transactions of The Korean Institute of Electrical Engineers
    • /
    • v.67 no.11
    • /
    • pp.1496-1505
    • /
    • 2018
  • The technology of emotion recognition is necessary for human computer interaction communication. There are many cases where one cannot communicate without considering one's emotion. As such, emotional recognition technology is an essential element in the field of communication. n this regard, it is highly utilized in various fields. Various bio-sensor sensors are used for human emotional recognition and can be used to measure emotions. This paper proposes a system for recognizing human emotions using two physiological sensors. For emotional classification, two-dimensional Russell's emotional model was used, and a method of classification based on personality was proposed by extracting sensor-specific characteristics. In addition, the emotional model was divided into four emotions using the Support Vector Machine classification algorithm. Finally, the proposed emotional recognition system was evaluated through a practical experiment.

Development of a Driving Simulator for Telematics Human-Machine Interface Studies (텔레매틱스 HMI 연구를 위한 드라이빙 시뮬레이터의 개발)

  • Koo, Tae-Yun;Kim, Bae-Young;Shin, Hee-Jong;Son, Young-Tak;Suh, Myung-Won
    • Transactions of the Korean Society of Automotive Engineers
    • /
    • v.17 no.4
    • /
    • pp.16-23
    • /
    • 2009
  • Driving simulators are useful tools not only to test the components of future cars but also to evaluate the telematics service and HMI (Human-Machine Interface). However driving simulators cannot be implemented to test and evaluate the telematics service system because the GPS (Global Positioning System) which contains basic functional support for the telematics module do not work in the VR (virtual reality) environment. This paper presents a method to implement telematics service to a driving simulator by developing the GPS simulator which is able to emulate GPS satellite signals consist of NMEA-0183 protocol and RS232C communication standards. It is expected that the driving simulator with the GPS simulator can be used to study HMI and human-factor evaluations of the commercial telematics system to realize the HiLES (Human-in-the-Loop Evaluation System).

Improved DT Algorithm Based Human Action Features Detection

  • Hu, Zeyuan;Lee, Suk-Hwan;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
    • /
    • v.21 no.4
    • /
    • pp.478-484
    • /
    • 2018
  • The choice of the motion features influences the result of the human action recognition method directly. Many factors often influence the single feature differently, such as appearance of the human body, environment and video camera. So the accuracy of action recognition is restricted. On the bases of studying the representation and recognition of human actions, and giving fully consideration to the advantages and disadvantages of different features, the Dense Trajectories(DT) algorithm is a very classic algorithm in the field of behavior recognition feature extraction, but there are some defects in the use of optical flow images. In this paper, we will use the improved Dense Trajectories(iDT) algorithm to optimize and extract the optical flow features in the movement of human action, then we will combined with Support Vector Machine methods to identify human behavior, and use the image in the KTH database for training and testing.