• Title/Summary/Keyword: human-interactive

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A Study on Magnetic Cure System Depending on Dominant Direction of Meridian using Heating Diagnosis Method

  • Kim, Byoung-Hwa;Lee, Hie-Soung;Lee, Woo-Cheol;Han, Gueon-Sang;Won, You-Seub;Sagong, Seok-Jin;Ahn, Hyun-Sik;Kim, Do-Hyun
    • Proceedings of the IEEK Conference
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    • 2002.07c
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    • pp.1776-1779
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    • 2002
  • In this paper, we measured the heating time on the key measuring point of the meridian of the human body's left and right by using heating machine. Then, based on the fuzzy theory, this study diagnosed the each meridian's strength and weakness, After that, both the strengthening and weakening stimulus of magnetic field was applied to the dominant direction to find out how the degree of strength and weakness of the meridian changed. Ultimately, the magnetic therapy that can stimulate the magnetic field at the time of diagnosis and thereby balancing the interactive of a five system has been materialized. For the stimulation of magnetic field, a stimulating device which can change the direction and time on a specific part of the key measuring points has been developed and used. The therapeutic method is as follows. first, the strength and weakness of the meridian has been determined. Second, both the extremely weak meridian of Yin(Shade) and Yang(Shine), and the extremely strong meridian of Yin and Yang were adjusted by applying appropriate ascending and descending stimuli respectively.

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Miniature and Guider Interaction for an Immersive Simulation Workspace (몰입형 시뮬레이션 환경을 위한 축소 모형 및 가이더 인터랙션)

  • Kim Myoung-Hee;Cho Eun;You Hyo-Sun;Rhee Seon-Min;Park Jiyoung
    • Proceedings of the Korea Society for Simulation Conference
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    • 2005.11a
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    • pp.144-149
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    • 2005
  • 본 논문에서는 $CAVEW^{TM}-like$ 시스템과 같은 대형 디스플레이 기반의 몰입형 시뮬레이션 환경에 필요한 인터랙션 기법을 제안한다. 축소 모형(miniature) 인터랙션은 원거리에 있는 객체를 쉽게 선택하거나 조작하기 위하여 가상 세계 전체를 축소하여 사용자 근처에 디스플레이하고 이를 조작함으로써 대상 객체와 상호작용 할 수 있도록 해준다. 또한, 조감도(bird's eye view)로 표현되는 지도상에 사용자 위치를 표시하여 가상 세계 탐색시 이동 경로를 쉽게 파악할 수 있도록 하였다. 축소 모형은 투명 패널 인터페이스를 통하여 보여지며 사용자는 이를 이용하여 택타일 피드백(tactile feedback)을 제공 받을 수 있다. 그리드(grid)를 이용한 비주얼 가이더는 가상 세계 내에 그리드를 디스플레이하여 대상 객체와 사용자간의 위치 관계를 쉽게 파악할 수 있도록 해준다. 일반적으로 대형 디스플레이 환경에서의 인터랙션은 정확한 깊이 인식이 어렵기 때문에 인터랙션 시사용자의 불필요한 행위를 유발하게 된다. 본 논문에서 제안하는 기법은 이 같은 문제점을_개선하여 객체 조작 시 느껴지는 피로감을 최소화 시킬 수 있으며 다양한 몰입 및 상황 기반 시뮬레이션 어플리케이션에 적용되어 활성화 될 수 있다.

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Comparative Interactivity Analysis in Multiview Video Coding Schemes

  • Yang, You;Dai, Qionghai;Jiang, Gangyi;Ho, Yo-Sung
    • ETRI Journal
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    • v.32 no.4
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    • pp.566-576
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    • 2010
  • In a multiview video system, interactivity is important for users and should be considered in the design of multiview video coding (MVC). In this paper, we present an interactivity evaluation model for MVC schemes by using both weighted random graph and Markov approaches. The main factors that affect both the interactivity and rate-distortion (RD) performances of MVC schemes are analyzed and discussed in detail. By taking these factors into consideration, a new MVC scheme is proposed for high interactivity and RD gains. Experimental results show that the proposed scheme has a significant interactivity gain with little coding loss, compared to the state-of-the-art benchmark. As an extension to RD performance analysis, the interactivity evaluation model can be used as a design tool of alternative schemes for a future interactive multiview video system.

A Study on Concept of Chongmyeong and Chongmyeong-tang Based on Visual, Auditory Sense and Brain Science Based on Complex System (시각, 청각과 복잡계 기반 뇌과학에 근거한 총명개념과 총명탕 연구)

  • Jeon, Hong-Seok;Baek, Kyu-Tae;Jeon, Kyung-Bae;Kwon, Kang
    • The Journal of Korean Medicine Ophthalmology and Otolaryngology and Dermatology
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    • v.30 no.4
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    • pp.104-130
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    • 2017
  • Objectives : This study was designed to signpost the study of brain, intelligence and memory, while interpreting the concept of 'Chongmyeong(聰明)' neotrically and linking it to the clinic of Korean medicine. Methods : In this paper, the meaning of the word 'Chongmyeong(聰明)' is divided into two parts, intelligence and memory. We also explored the relationship between brain science and 'Chongmyeong(聰明)' based on complex system theory, cognitive science and embodied cognition. Results : Through the process of refining the concept of 'Chongmyeong(聰明)' neoterically, we proposed the new method to understand the concept of 'Chongmyeong(聰明)'. Conclusions : The concept of 'Chongmyeong(聰明)' should be interpreted not as a reductionistic viewpoint of brain science but as a viewpoint of brain science based on visual and auditory system and complex system. Human cognition is physically embodied in the environment, from the viewpoint of embodied cognition that it is constituted and formed in an interactive context with society and culture connected with the environment.

A Complimentary Direction of the Fourth Industrial Revolution and the Department of Military Science in Universities (제4차 산업혁명과 민간대학 군사학과 교육체계 보완방향)

  • Kim, Yeon-Jun
    • Journal of National Security and Military Science
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    • s.15
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    • pp.31-55
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    • 2018
  • It has been fifteen years since military science was introduced into private and public universities since 2004. The department focuses on the improvements of the South Korean Army quality based on the Korean Army's traits including: an increase of power in the armed force and operations through research, development, and the expansion of a cooperation between the public (civilians) and military. Approximately, four hundred students from various universities in the military science department graduate in order to become an officer. The fourth industrial revolution causes structural transformation to our lives. Through the use of Artificial Intelligence (AI,) war and the military as a whole will be altered significantly particularly with regard to efficiency. Nevertheless, it is important for us to train officers in creative ways so that they can deal with situations where machines will be unable to handle situations. Considering this change in our lives, it is necessary for the military science departments to change the way to teach and train their students. In order to accomplish this goal, we need to introduce a method called "Flipped Learning" and during the process all the members need to participate and communicate in an interactive way. By doing this, the military science departments will play an important role by improving human resource in terms of military and national security.

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The Structural Relationships of between AI-based Voice Recognition Service Characteristics, Interactivity and Intention to Use (AI기반 음성인식 서비스 특성과 상호 작용성 및 이용 의도 간의 구조적 관계)

  • Lee, SeoYoung
    • Journal of Information Technology Services
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    • v.20 no.5
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    • pp.189-207
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    • 2021
  • Voice interaction combined with artificial intelligence is poised to revolutionize human-computer interactions with the advent of virtual assistants. This paper is analyzing interactive elements of AI-based voice recognition services such as sympathy, assurance, intimacy, and trust on intention to use. The questionnaire was carried out for 284 smartphone/smart TV users in Korea. The collected data was analyzed by structural equation model analysis and bootstrapping. The key results are as follows. First, AI-based voice recognition service characteristics such as sympathy, assurance, intimacy, and trust have positive effects on interactivity with the AI-based voice recognition service. Second, the interactivity with the AI-based voice recognition service has positive effects on intention to use. Third, AI-based voice recognition service characteristics such as interactional enjoyment and intimacy have directly positive effects on intention to use. Fourth, AI-based voice recognition service characteristics such as sympathy, assurance, intimacy and trust have indirectly positive effects on intention to use the AI-based voice recognition service by mediating the effect of the interactivity with the AI-based voice recognition service. It is meaningful to investigate factors affecting the interactivity and intention to use voice recognition assistants. It has practical and academic implications.

An Interactive e-HealthCare Framework Utilizing Online Hierarchical Clustering Method (온라인 계층적 군집화 기법을 활용한 양방향 헬스케어 프레임워크)

  • Musa, Ibrahim Musa Ishag;Jung, Sukho;Shin, DongMun;Yi, Gyeong Min;Lee, Dong Gyu;Sohn, Gyoyong;Ryu, Keun Ho
    • Annual Conference of KIPS
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    • 2009.04a
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    • pp.399-400
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    • 2009
  • As a part of the era of human centric applications people started to care about their well being utilizing any possible mean. This paper proposes a framework for real time on-body sensor health-care system, addresses the current issues in such systems, and utilizes an enhanced online divisive agglomerative clustering algorithm (EODAC); an algorithm that builds a top-down tree-like structure of clusters that evolves with streaming data to rationally cluster on-body sensor data and give accurate diagnoses remotely, guaranteeing high performance, and scalability. Furthermore it does not depend on the number of data points.

A Study on the Regional Application of Cooperative Integrated Arts Activities (협력종합예술활동의 지역 적용 방안 고찰)

  • Young Joo Park
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.551-556
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    • 2023
  • The study is to analyze the success strategies of the Cooperative Integrated Arts Activities in Seoul and to explore ways to implement it to the local public school. According to research, Cooperative Integrated Arts Activities fulfill the purpose of providing universal arts education by being implemented in the school curriculum. They are also characterized by active administrative and financial support and interactive participatory arts education with assured diversity. Therefore, when applying to a local public school, it is necessary to consider factors such as active administrative support, sustainable allocation of human and material resources, customized arts education that engages the all students and reflects their unique characteristics, social distribution through sharing, and continuous monitoring.

Recent Research Trend in Soft Tactile Sensor for Electronic Skin (전자피부(E-Skin)용 유연 촉각센서 연구동향)

  • Jee, Eunsong;Kim, Joo Sung;Kim, Do Hwan
    • Prospectives of Industrial Chemistry
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    • v.21 no.1
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    • pp.3-18
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    • 2018
  • 전자피부(Electronic skin)는 외부 환경과의 상호작용하는 인간 피부의 기능을 대체하여 외부 자극 신호를 전기적 신호로 변환하는 센서들로 이루어진 인공피부로써, 최근 인간과 전자기기 간의 인터페이스에 대한 관심이 급증하면서 이에 대한 많은 연구들이 진행되고 있다. 그중에서도 피부의 주된 기능인 외부 물리적 자극을 인지하는 촉각을 모방하는 촉각센서는 많은 발전을 거쳐 왔으며, 한계를 극복하고자 다양한 연구들이 진행되고 있다. 촉각센서는 압력, 인장, 굽힘과 같은 물리적 자극에 반응하며, 물리적 자극 신호를 아날로그 및 디지털 신호로 변환하여 인지하는 연구들이 폭넓게 개발되고 있다. 또한, 소자의 구조에 따라 물리적 자극을 전달하는 다양한 변환 방식들이 있으며, 최근에는 각 신호 변환 방식의 민감도, 반응속도, 자극 인지 범위 등의 한계점을 극복하고, 소재의 기계적 물성을 향상시키기 위해 소재의 변형을 주거나 생체의 기관 구조 및 외부 자극 인지 원리 등을 모사한 연구들이 많은 관심을 받고 있다. 본 기고에서는 이러한 촉각센서의 물리적 자극 신호 변환 방식과 소재 변형 및 생체 모사를 통한 다양한 연구들을 소개하고자 하며, 이를 통하여 촉각센서의 나아갈 방향을 제시하고자 한다.

An AI-Based Prevention Program to Protect Youth from Cybergrooming

  • Kee Jeong Kim;Lifu Huang;Jin-Hee Cho
    • Journal of Internet Computing and Services
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    • v.24 no.5
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    • pp.67-73
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    • 2023
  • The Digital Age calls for improvement of information literacy particularly among children and youth who are vulnerable to cybergrooming. Taking an interdisciplinary approach by leveraging our team's expertise including child and adolescent development, data analytics, and cybersecurity, this study proposes an interactive artificial intelligence (AI)-based preventive simulation program that raises youth knowledge and awareness about the risk of cybergrooming as well as increases resilient self-efficacy in their cybersecurity-relevant skills. The primary purpose of this project is to evaluate the effectiveness of the simulation program on preventing cybergrooming. More specifically, this study is designed to examine developmental changes in self-efficacy of cybersecurity-relevant skills among youth participants as a function of the preventive simulation program. Further, this study will identify risk and protective factors that explain interindividual differences in the ability of children and youth either to fall victim to advances from a cyber predator or to recognize and deter such threats. The preliminary data will help improve the effectiveness of the preventive simulation program as well as the methods of implementation to large groups of youth. The findings from the proposed study will contribute to making specific recommendations to parents, educators, practitioners, and policy makers for the prevention of cybergrooming.