• Title/Summary/Keyword: human-information behavior

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Consumer consciousness toward well-being and well-being oriented consumer behaviors according to the dietary life -Focused on purchasing, using, and disposal behavior of married women- (웰빙식생활에 대한 소비자인식과 웰빙지향 소비자행동 -기혼여성 소비자의 구매, 사용, 처분행동을 중심으로)

  • Jeon, Hyang-Ran;Jae, Mie-Kyung
    • Korean Journal of Human Ecology
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    • v.16 no.5
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    • pp.957-967
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    • 2007
  • The purposes of this study were to find the sub-factors of consumer consciousness toward well-being and to identify the variables influencing their well-being oriented consumer behaviors in the area of dietary life of married women. 579 married women were surveyed by internet portal site azoomma.com. The collected data were treated with the SPSS Windows 12.0 program and analyzed in terms of frequency, percentage, mean, standard deviation, oneway ANOVA, factor analysis, and multiple regression analysis. The findings were summarized as follow: 1. Consumer consciousness toward well-being has four sub-factors; pro-environmental attitude, personal and family health, means of business, and consciousness regarding others. 2. In the multiple regression analysis, concerns of information, price level, consciousness of personal and family health, health status, educational level explained the purchasing behavior about 25.7%. On the other hand, health status, pro-environmental attitude, consciousness of personal and family health, consciousness regarding others, and concerns of information explanined the using behaviors about 17.0%. Pro-environmental attitude, health status, consciousness of personal and family health, consciousness regarding others, and status of employment were effective variables, and explained the disposal behavior about 19.5%.

A Study on the Causal Model of Computer Self-Efficacy - using on LISREL Analysis - (최종사용자의 Computer Self-Efficacy에 관한 인과모형에 대한 연구 -LISREL분석 접근법을 이용하여-)

  • Shin Mi-Hyang
    • Management & Information Systems Review
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    • v.2
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    • pp.267-294
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    • 1998
  • Recently, self-efficacy is one of the critical constructs that have been found to influence human decisions about behavior selection and the performance associated with the selected behavior. The construct has been widely adopted and tested In the fields of social psychology and/or other behavioral sciences. In information systems field, however, it has been hardly studied, although computer self-efficacy could have been an important factor explaining and predicting human computer usage behaviors. From this perspective, main purposes of the study is to understand causal relation among the factors influencing computer self- efficacy, computer usage behavior and computer self-efficacy. The research reported in this study have several objectives; 1) to develop a measure of computer self-efficacy, 2) to Identify the factors influencing self-efficacy, and 3) to reveal the relationship between self-efficacy and computer usage behavior and then 4) to explain the causal model of computer self-efficacy. By reviewing the literature, past experience, others' use, encouragement by others, and anxiety are selected as the factors influencing computer self-efficacy. Four hypotheses concerning the relationship between each of the variables and computer self-efficacy are tested by LISREL. One more hypothesis about the relationship between computer self-efficacy and computer usage is also tested. The results show that computer self-efficacy is significantly influence by computer anxiety, encouragement by others, and computer experience, and that it is closely correlated with computer usage behavior.

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A Study on the Application of YangTaek-Theory in Ubiquitous House (유비쿼터스 주택의 양택론 적용에 관한 연구)

  • Lee Ju-Hyun;Choi Young-Chul
    • Korean Institute of Interior Design Journal
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    • v.14 no.6 s.53
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    • pp.57-65
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    • 2005
  • This research is about the methods in making computers understand the situation in regards to interaction between House and Human Behavior. In this paper, house is the ubiquitous house, as a future house, adopting ubiquitous computing presenting the interrelation of human and house - interior space, architecture, nature. And the Context Aware Model of ubiquitous house is proposed to embody the ubiquitous house. The research objective is to systematize the context in the ubiquitous house and suggest a theoretical basis to embody the ubiquitous house interacting between the House ud Human Behavior Especially, this paper focuses on the Context Aware Model based on FengShui-Theory(sp. YangTaek-Theory). The ubiquitous house is not what operates passively by human but a information-oriented house that can predict the situation and the living patterns of human. For a information-oriented house and informal living context at home, this paper uses FengShui-Theory whose central concern is the interrelation of human and nature. Through these concepts, this research will suggest how to systematize, control and manage the context at home. In the end, it is expected to offer a theoretical basis to embody the intelligent house and apply an environment design communicating between the computers and human.

A Study on the Chinese University Women's Appearance Management Characteristics and Clothing Purchasing Behavior (중국 여대생의 외모관리 특성과 의복구매행동)

  • Wang, Ya;Kim, Yong-Sook
    • Korean Journal of Human Ecology
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    • v.16 no.1
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    • pp.145-157
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    • 2007
  • The purpose of this study was to identify Chinese university women's appearance management characteristics and clothing purchasing behavior. A self-administered questionnaire was used. Research period was 15th - 30th March. Frequencies, percent, factor analysis, cluster analysis, ANOVA, chi-square test were done. The results of study were: 1. The factors of appearance management characteristics were food management, skin care, weight control & tooth correction, nail & hair care, and use of identity kits. The factors of clothing selection criteria were outlook & appropriateness, management & service, fashion & brand, and individuality & price, and factors of information resources were marketer oriented & neutral and consumer oriented & store. 2. Chinese university women were segmented into positive appearance management group, food & skin management group, nail care & identity kits using group, and appearance management stagnated group. Positive appearance management group selected their clothing to pursuit individuality & relaxation, fashion, and conformity, considered fashion or brands more, used various information sources. Food & skin management group purchased their clothing for conformity. Nail care & identity kits using group considered management & service of clothing more, utilized consumer oriented & store information more. 3. Positive appearance management group were younger, and spent more pocket money and for their appearances. Food & skin management group were older, but nail care & identity kits using group were older. Appearance stagnated group spent less pocket money and appearance management.

Analysis of Bridge Team's Technical Behavior Pattern Appearing in Williamson's Turn (윌리암슨 선회법에 나타난 선교팀의 기술적 행동유형의 분석)

  • Yun, Chong-gum;Park, Deuk-Jin;Yim, Jeong-Bin
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.24 no.6
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    • pp.701-708
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    • 2018
  • Human error is an important cause of maritime accidents and the identification of human error is fundamental to maritime-accident preventions. In particular, the pattern of technical behavior taken in the circumstance of bridge teams(navigator & helmsman) provides important information to identify human error. The purpose of this study is to identify and analyze technical behavior pattern of bridge teams using Williamson's turn for rescue of persons overboard. The focus of this study is to build and analyze a cognitive model of the human behavior factors of the bridge teams in the process of implementing the experiments. The experimental environment was constructed using a ship-handling simulator and conducted an experiment on participants from 24 bridge teams. As a result of the experiment, it was able to identify the behavior pattern of the ship's maneuvering and maintain trajectory using the rudder and engine. This study is expected to correct human error in the bridge teams application to the certification and training of seafarers.

A Study on the System of Library Science - a problem of the view-point of library - (도서관학의 체계화에 관한 연구-도서관 "관" 의 문제)

  • 김정소
    • Journal of Korean Library and Information Science Society
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    • v.4
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    • pp.91-111
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    • 1977
  • The view point of the library is treated as a first subject. This study is scheduled to construct, as a experimental study, the system of the Library Science. The study of this fields is called upon greatly because the trial to understand library as a socio-cultural phenomenon did not study as many times. As a result of the study, library is defined as ${\ulcorner}Structural Formation of Inquirying Behavior{\lrcorner}$. Not only technique and actual proof are possible in this study but also this definition is technical definition to indicate the main phenomenon of Librarial Behavior. This schedule represent the trial to define Library Behavior which could anticipate and fabricate when we analyze this definition First, we can find out, first of all, the researching behavior among the human behaviors and then human behavior has the condition of practice. At last, researching behavior can not have any result when it is a natural situation, it has only the meaning when it is guided by an obvious intention. The object of the library is just this human behavior. Second, Formation permits the guidance and self-control at the same-times. The answer about what we find out and practice make it possible the act of guidance. This guidance can't burden any subject but permit the people to result his own researching behaviors. He can save his activities, his own researching behaviors by the result of it. Third, The statematical means efficient performances, and them efficient performances is impossible, here is 'discoveries' of behavior itself. The system of the library is the formation of the relation between the accumulated civilizations and accumulated civilizations. As the definitions of the above mentions, library has the big abilities to the creation and succession of the civilization. As the contemporary view-points, there are some questions about the above described definition can meet it of the library. When we frame the science of library as the learning systems, we can't but the library as this definitions.

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An Analysis of Sexual Health Education for Korean Adolescents (청소년대상 영상매체 성교육자료분석 -비디오를 중심으로-)

  • Lee, Koang-Ok;Yang, Soon-Ok;Im, Mi-Lim
    • Research in Community and Public Health Nursing
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    • v.9 no.2
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    • pp.441-457
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    • 1998
  • The purpose of this study is to provide fundamental information for the development of new sex education image media through the analysis of those tools produced by Planned Parenthood Federation of Korea. Twenty three video tapes related to the sex education were analysed. The data were sampled on the basis of the sex education instructions for primary and secondary schools published by the Seoul Office of Education in 1996 and the list of sex education information composed by the Planned Parenthood Federation of Korea with the following requirements. 1) The education materials are oriented to the middle and high school students as well a juveniles and are being used in public health centers and schools. 2) The education materials are not confined to the single subject such as AIDS or contraception. Because this study is focused on the analysis of image media, an analysis method widely and effectively used in public media study was chosen. The frequency analysis and percentage treatment were done by an SAS program. The results of the study are as follows : 1. An analysis of the material structure type showed that the frequency of the following subjects in 15 video tapes, composed as drama and cartoon, had this decreasing orde : sex behavior, sex relation ships, sex health, human development, personal technique, and society and culture. 2. The eight tapes of explanation and counseling showed a different sequence from that of the drama and cartoon material, primarily treating human development with 5419 seconds (47.9%) of type. The following were also considered in decreasing order: at 2000seconds (17.6%) sex behavior, at 1366 seconds (12.1%) sex health, at 1240 seconds (11.0%) society and culture, at 667 seconds (6.0%) relation ships, and at 611 seconds (5.4%) personal technique. 3. In a thematic analysis those education materials dealing with human development show this frequency sequence: anatomic physiology, reproduction, and adolescence. In relation, ships the sequence is dates, love, marriage and vows, and family. For personal technique, it is expressed as asking for help, and an empnasis on moral values. For sex behavior, they focus on abstinence, the co-responsibility of sex behavior, the sexual response of the human, and sexual nightmares. For the sex health area, the focus is contraception with abortion and reproductive health following that. In society and culture diversity is considered. 4. An analysis of the differences in production and content between 1980s and 1990s was also done. For materials produced in the 1980s the frequency of the subjects follows this order: sex behavior, human development, relation ships, sex health, personal technique, and society and culture with sub subjects such as abstinence, dating, adolescence, anatomic physiology, reproduction, calls for help, and the sexual response of a human being. For materials produced in the 1990s, highest frequency was sex behavior, the same as the 1980s. The rest of the material follows this decreasing order: relationships, human development, sex health, society and culture, and personal technique with sub subjects such as dating, co-resposibility in sex behavior, abstinence, and love frequently considered.

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Using Skeleton Vector Information and RNN Learning Behavior Recognition Algorithm (스켈레톤 벡터 정보와 RNN 학습을 이용한 행동인식 알고리즘)

  • Kim, Mi-Kyung;Cha, Eui-Young
    • Journal of Broadcast Engineering
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    • v.23 no.5
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    • pp.598-605
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    • 2018
  • Behavior awareness is a technology that recognizes human behavior through data and can be used in applications such as risk behavior through video surveillance systems. Conventional behavior recognition algorithms have been performed using the 2D camera image device or multi-mode sensor or multi-view or 3D equipment. When two-dimensional data was used, the recognition rate was low in the behavior recognition of the three-dimensional space, and other methods were difficult due to the complicated equipment configuration and the expensive additional equipment. In this paper, we propose a method of recognizing human behavior using only CCTV images without additional equipment using only RGB and depth information. First, the skeleton extraction algorithm is applied to extract points of joints and body parts. We apply the equations to transform the vector including the displacement vector and the relational vector, and study the continuous vector data through the RNN model. As a result of applying the learned model to various data sets and confirming the accuracy of the behavior recognition, the performance similar to that of the existing algorithm using the 3D information can be verified only by the 2D information.

A Study on the Baby's Wear Purchase Behavior according to the Shopping Orientation of Missy Women (신세대 주부의 쇼핑성향에 따른 유아복 구매행동에 관한 연구)

  • Ha, Jong-Kyung
    • Korean Journal of Human Ecology
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    • v.14 no.5
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    • pp.805-812
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    • 2005
  • The purpose of this study is to analyze the shopping orientation and purchase behavior of missy women who are the main consumers of baby's wear and to identify the differences between decision criteria for baby's wear purchase and purchase behavior by their types of shopping orientation. The results of this study are as followings: 1. The analysis of shopping orientation shows that there are five factors; pleasure-oriented, practicality-oriented, impulse-oriented, store-devoted, and individual-oriented shopping. The group analysis shows that there are five groups; store-devoted shopping group, individual-oriented shopping group, impulse-oriented shopping group, practicality-oriented shopping group and pleasure-oriented shopping group. 2. The analysis of the differences in decision criteria for baby's wear purchase by the types of shopping orientation demonstrates that there are significance differences in all variables except price and design variables. The results show that store-devoted shopping group puts an emphasis on the quality and practicality. Individual-oriented shopping group emphasizes practicality. Impulse-oriented shopping group considers brand image and fashionableness. Practicality-oriented shopping group focuses on practicality. And pleasure-oriented shopping group regards brand image and fashionableness. 3. In order to find out the purchase behavior by the types of shopping orientation, several variables, such as favored images by the types, information resources, store selection behavior, purchase expanses, purchase frequency, and the ratio of purchasing imported baby's wear, are analyzed. The results show no significant differences among them.

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Intelligent Activity Recognition based on Improved Convolutional Neural Network

  • Park, Jin-Ho;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
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    • v.25 no.6
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    • pp.807-818
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    • 2022
  • In order to further improve the accuracy and time efficiency of behavior recognition in intelligent monitoring scenarios, a human behavior recognition algorithm based on YOLO combined with LSTM and CNN is proposed. Using the real-time nature of YOLO target detection, firstly, the specific behavior in the surveillance video is detected in real time, and the depth feature extraction is performed after obtaining the target size, location and other information; Then, remove noise data from irrelevant areas in the image; Finally, combined with LSTM modeling and processing time series, the final behavior discrimination is made for the behavior action sequence in the surveillance video. Experiments in the MSR and KTH datasets show that the average recognition rate of each behavior reaches 98.42% and 96.6%, and the average recognition speed reaches 210ms and 220ms. The method in this paper has a good effect on the intelligence behavior recognition.