• 제목/요약/키워드: human-computer interfaces

검색결과 97건 처리시간 0.031초

멀티모달 인터랙션을 위한 사용자 병렬 모달리티 입력방식 및 입력 동기화 방법 설계 (Design of Parallel Input Pattern and Synchronization Method for Multimodal Interaction)

  • 임미정;박범
    • 대한인간공학회지
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    • 제25권2호
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    • pp.135-146
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    • 2006
  • Multimodal interfaces are recognition-based technologies that interpret and encode hand gestures, eye-gaze, movement pattern, speech, physical location and other natural human behaviors. Modality is the type of communication channel used for interaction. It also covers the way an idea is expressed or perceived, or the manner in which an action is performed. Multimodal Interfaces are the technologies that constitute multimodal interaction processes which occur consciously or unconsciously while communicating between human and computer. So input/output forms of multimodal interfaces assume different aspects from existing ones. Moreover, different people show different cognitive styles and individual preferences play a role in the selection of one input mode over another. Therefore to develop an effective design of multimodal user interfaces, input/output structure need to be formulated through the research of human cognition. This paper analyzes the characteristics of each human modality and suggests combination types of modalities, dual-coding for formulating multimodal interaction. Then it designs multimodal language and input synchronization method according to the granularity of input synchronization. To effectively guide the development of next-generation multimodal interfaces, substantially cognitive modeling will be needed to understand the temporal and semantic relations between different modalities, their joint functionality, and their overall potential for supporting computation in different forms. This paper is expected that it can show multimodal interface designers how to organize and integrate human input modalities while interacting with multimodal interfaces.

Intelligent Emotional Interface for Personal Robot and Its Application to a Humanoid Robot, AMIET

  • Seo, Yong-Ho;Jeong, Il-Woong;Jung, Hye-Won;Yang, Hyun-S.
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.1764-1768
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    • 2004
  • In the near future, robots will be used for the personal use. To provide useful services to humans, it will be necessary for robots to understand human intentions. Consequently, the development of emotional interfaces for robots is an important expansion of human-robot interactions. We designed and developed an intelligent emotional interface for the robot, and applied the interfaces to our humanoid robot, AMIET. Subsequent human-robot interaction demonstrated that our intelligent emotional interface is very intuitive and friendly

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인간-컴퓨터 인터페이스에서 사용편의성에 관한 고찰 (The Usability of The Human-Computer Interface)

  • 곽효연;이상도
    • 산업경영시스템학회지
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    • 제18권36호
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    • pp.13-22
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    • 1995
  • The phenomenal rate of growth of the design, implementation and use of interactive computer-based systems has been paralleled by an appreciation of the criticality of the human factor with regard to successful systems operation. As the pace of technological innovation quickens, and the design of user interfaces involves more complex interaction techniques, user frustration, confusion, degraded human performance, and an unwillingness on the part of users In perform interaction tasks were potential outcomes. Consequently, the important of user-centered interfaces design and use is increasing. Usability-based systems improve user acceptance and satisfaction with the systems

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음성인식용 인터페이스의 사용편의성 평가 방법론 (A Usability Evaluation Method for Speech Recognition Interfaces)

  • 한성호;김범수
    • 대한인간공학회지
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    • 제18권3호
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    • pp.105-125
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    • 1999
  • As speech is the human being's most natural communication medium, using it gives many advantages. Currently, most user interfaces of a computer are using a mouse/keyboard type but the interface using speech recognition is expected to replace them or at least be used as a tool for supporting it. Despite the advantages, the speech recognition interface is not that popular because of technical difficulties such as recognition accuracy and slow response time to name a few. Nevertheless, it is important to optimize the human-computer system performance by improving the usability. This paper presents a set of guidelines for designing speech recognition interfaces and provides a method for evaluating the usability. A total of 113 guidelines are suggested to improve the usability of speech-recognition interfaces. The evaluation method consists of four major procedures: user interface evaluation; function evaluation; vocabulary estimation; and recognition speed/accuracy evaluation. Each procedure is described along with proper techniques for efficient evaluation.

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설계 요건 중심의 인간-시스템 인터페이스 개발 프로세스 (Design Requirements-Driven Process for Developing Human-System Interfaces)

  • 함동한
    • 대한안전경영과학회지
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    • 제10권1호
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    • pp.83-90
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    • 2008
  • Development of human-system interfaces (HSI) supporting the interaction between human and automation-based systems, particularly safety-critical sociotechnial systems, entails a wide range of design and evaluation problems. To help HSI designers deal with these problems, many methodologies from traditional human-computer interaction, software engineering, and systems engineering have been applied; however, they have been proved inadequate to develop cognitively well engineered HSI. This paper takes a viewpoint that HSI development is itself a cognitive process consisting of various decision making and problem solving activities and then proposes a design requirements-driven process for developing HSI. High-level design problems and their corresponding design requirements for visual information display are explained to clarify the concept of design requirements. Lastly, conceptual design of software system to support the requirements-driven process and designers' knowledge management is described.

컴퓨터 그래픽 User Interface 설계에서의 Human Factor (The human factors in user interface design of computer graphics)

  • 최윤철
    • 대한인간공학회지
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    • 제6권2호
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    • pp.29-37
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    • 1987
  • This paper discusses the gereral principles to be considered in the design of usef interfaces of graphics packages and presents a top-down design process in systematic way. The effective and convenient user interfaces are analyzed based on human factors criteria and we discuss the properties and application requirements of typical interaction techniques which support primitive tasks. The choice of an interaction technique has a set of input device prerequisites to be met.

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신형 원자력발전소 감시제어체계의 인간/체계 인터페이스 평가 방법에 관한 연구 (A Study on an Evaluation Method for Human/System Interface of Advanced Supervisory Control Systems in Nuclear Power Plant)

  • 이동하;임현교;정병용
    • 대한인간공학회지
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    • 제18권3호
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    • pp.153-169
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    • 1999
  • The design of nuclear control room is advancing toward totally computer based human system interfaces (HSI). Computer based interfaces offer the opportunity to provide improved support of operator performance, but if not properly deployed, can introduce new challenges. This paper reviews the Westinghouse AP-600 Human Factors Verification and Validation Plan selected for HSI evaluation model of Korea next generation nuclear control rooms. The AP-600 HSI evaluation model addressed 15 evaluation issues considering major activity class of operator and task complexity factors. This paper also describes the test procedures experimenters should follow to evaluate the addressed issues.

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LESSONS LEARNED FROM HALDEN PROJECT RESEARCH ON HUMAN SYSTEM INTERFACES

  • Braseth, Alf Ove;Nihlwing, Christer;Svengren, Hakan;Veland, Oystein;Hurlen, Lars;Kvalem, Jon
    • Nuclear Engineering and Technology
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    • 제41권3호
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    • pp.215-224
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    • 2009
  • Innovative Human System Interfaces (HSIs) has been a major topic of research of the international Halden Reactor Project (HRP) for many years. Different design concepts have been addressed and prototypes have been implemented and evaluated in the experimental control room facility of HRP. Many of the concepts go far beyond traditional P&ID type displays, and utilize advanced computer graphics and animations. The paper briefly describes some of the concepts, their advantages and disadvantages experienced through evaluations and feedback from users.

인간의 감정 인식을 위한 신경회로망 기반의 휴먼과 컴퓨터 인터페이스 구현 (Implementation of Human and Computer Interface for Detecting Human Emotion Using Neural Network)

  • 조기호;최호진;정슬
    • 제어로봇시스템학회논문지
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    • 제13권9호
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    • pp.825-831
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    • 2007
  • In this paper, an interface between a human and a computer is presented. The human and computer interface(HCI) serves as another area of human and machine interfaces. Methods for the HCI we used are voice recognition and image recognition for detecting human's emotional feelings. The idea is that the computer can recognize the present emotional state of the human operator, and amuses him/her in various ways such as turning on musics, searching webs, and talking. For the image recognition process, the human face is captured, and eye and mouth are selected from the facial image for recognition. To train images of the mouth, we use the Hopfield Net. The results show 88%$\sim$92% recognition of the emotion. For the vocal recognition, neural network shows 80%$\sim$98% recognition of voice.

UML-ITS Usability Evaluation of Intelligent Tutoring System

  • Sehrish Abrejo;Amber Baig;Mutee U Rahman;Adnan Asghar Ali
    • International Journal of Computer Science & Network Security
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    • 제23권3호
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    • pp.123-129
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    • 2023
  • The most effective tutoring method is one-on-one, face-to-face in-person human tutoring. However, due to the limited availability of human tutors, computer-based alternatives have been developed. These software based alternatives are called Intelligent Tutoring Systems (ITS) which are used to tutor students in different domains. Although ITS performance is inferior to that of human teachers, the field is growing and has recently become very popular. User interfaces play key role in usability perspective of ITS. Even though ITS research has advanced, the majority of the work has concentrated on learning sciences while mostly disregarding user interfaces. Because of this, the present ITS includes effective learning modules but a less effective interface design. Usability is one approach to gauge a software's performance, while "ease of use" is one way to assess a software's quality. This paper measures the usability effectiveness of an ITS which is designed to teach Object-Oriented (OO) analysis and design concepts using Unified Modeling Language (UML). Computer Supported Usability Questionnaire (CSUQ) survey was conducted for usability evaluation of UML-ITS. According to participants' responses to the system's usability survey, all responses lie between 1 to 3 scale points which indicate that the participants were satisfied and comfortable with most of the system's interface features.