• Title/Summary/Keyword: human-computer interface

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UML-ITS Usability Evaluation of Intelligent Tutoring System

  • Sehrish Abrejo;Amber Baig;Mutee U Rahman;Adnan Asghar Ali
    • International Journal of Computer Science & Network Security
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    • v.23 no.3
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    • pp.123-129
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    • 2023
  • The most effective tutoring method is one-on-one, face-to-face in-person human tutoring. However, due to the limited availability of human tutors, computer-based alternatives have been developed. These software based alternatives are called Intelligent Tutoring Systems (ITS) which are used to tutor students in different domains. Although ITS performance is inferior to that of human teachers, the field is growing and has recently become very popular. User interfaces play key role in usability perspective of ITS. Even though ITS research has advanced, the majority of the work has concentrated on learning sciences while mostly disregarding user interfaces. Because of this, the present ITS includes effective learning modules but a less effective interface design. Usability is one approach to gauge a software's performance, while "ease of use" is one way to assess a software's quality. This paper measures the usability effectiveness of an ITS which is designed to teach Object-Oriented (OO) analysis and design concepts using Unified Modeling Language (UML). Computer Supported Usability Questionnaire (CSUQ) survey was conducted for usability evaluation of UML-ITS. According to participants' responses to the system's usability survey, all responses lie between 1 to 3 scale points which indicate that the participants were satisfied and comfortable with most of the system's interface features.

A Study on Intelligent Emotional Recommendation System Using Biological Information (생체정보를 이용한 지능형 감성 추천시스템에 관한 연구)

  • Kim, Tae-Yeun
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.14 no.3
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    • pp.215-222
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    • 2021
  • As the importance of human-computer interaction (Human Computer Interface) technology grows and research on HCI is progressing, it is inferred about the research emotion inference or the computer reaction according to the user's intention, not the computer reaction by the standard input of the user. Stress is an unavoidable result of modern human civilization, and it is a complex phenomenon, and depending on whether or not there is control, human activity ability can be seriously changed. In this paper, we propose an intelligent emotional recommendation system using music as a way to relieve stress after measuring heart rate variability (HRV) and acceleration photoplethymogram (APG) increased through stress as part of human-computer interaction. The differential evolution algorithm was used to extract reliable data by acquiring and recognizing the user's biometric information, that is, the stress index, and emotional inference was made through the semantic web based on the obtained stress index step by step. In addition, by searching and recommending a music list that matches the stress index and changes in emotion, an emotional recommendation system suitable for the user's biometric information was implemented as an application.

Study on Gesture and Voice-based Interaction in Perspective of a Presentation Support Tool

  • Ha, Sang-Ho;Park, So-Young;Hong, Hye-Soo;Kim, Nam-Hun
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.593-599
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    • 2012
  • Objective: This study aims to implement a non-contact gesture-based interface for presentation purposes and to analyze the effect of the proposed interface as information transfer assisted device. Background: Recently, research on control device using gesture recognition or speech recognition is being conducted with rapid technological growth in UI/UX area and appearance of smart service products which requires a new human-machine interface. However, few quantitative researches on practical effects of the new interface type have been done relatively, while activities on system implementation are very popular. Method: The system presented in this study is implemented with KINECT$^{(R)}$ sensor offered by Microsoft Corporation. To investigate whether the proposed system is effective as a presentation support tool or not, we conduct experiments by giving several lectures to 40 participants in both a traditional lecture room(keyboard-based presentation control) and a non-contact gesture-based lecture room(KINECT-based presentation control), evaluating their interests and immersion based on contents of the lecture and lecturing methods, and analyzing their understanding about contents of the lecture. Result: We check that whether the gesture-based presentation system can play effective role as presentation supporting tools or not depending on the level of difficulty of contents using ANOVA. Conclusion: We check that a non-contact gesture-based interface is a meaningful tool as a sportive device when delivering easy and simple information. However, the effect can vary with the contents and the level of difficulty of information provided. Application: The results presented in this paper might help to design a new human-machine(computer) interface for communication support tools.

Development of Interface device with EOG Signal (EOG(Electro-oculogram) 신호를 이용한 Interface 장치 개발)

  • Kim, Su-Jong;Ryu, Ho-Sun;Kim, Young-Chol
    • Proceedings of the KIEE Conference
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    • 2006.07d
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    • pp.1821-1823
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    • 2006
  • This paper presents a development of interface device for electro-oculogram(EOG) signal and it's application to the wireless mouse of wearable PC. The interface device is composed of five bio-electrodes for detecting oculomotor motion, several band-pass filters, instrumentation amplifier and a microprocessor. we have first analyzed impedance characteristics between skin and a bio-electrode. since the impedance highly depends on human face, it's magnitude differs from person. this interface device was applied to develop a wireless mouse for wearable PC, as a Bio Machine Interface(BMI). Where in the prompt on PC monitor is controlled by only EOG signals. this system was implemented in a Head Mount Display(HMD) unit. experimental results show the accuracy of above 90%.

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A Review on the Trends of User-Centered Information Communication (이용자 중심의 정보 커뮤니케이션 동향)

  • Moon, Kyung-Hwa
    • Journal of Information Management
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    • v.33 no.2
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    • pp.49-66
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    • 2002
  • In this paper, the recent trends of user-centered information communication are reviewed, especially focused on Computer-Mediated Communication(CMC) based on internet, Human Factors Engineering, and Human-Computer Interaction(HCI). The result is that human-centered information communication process has influence on the extension of user interface.

The Accuracy Analysis of 3D Image Generation by Digital Photogrammetry (수치사진측량 기반 3차원영상생성 정확도 분석)

  • 강준묵;엄대용;임영빈
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2003.10a
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    • pp.157-162
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    • 2003
  • The 3D Image which embodies real object to 3D space of computer enables various geometrical analysis as well as visualization of complex 3D shape by giving sense for the real and cubic effect that can not be offered in 2D image. Human gives real object to same physical properties in 3D space imagination world of computer, and it is expected that this enables offering of various information by user strengthening interface between human-computer to observe object in real condition. In this study, formal style routine of 3D image creation applying digital photogrammetry was designed for more practical, highly trusty 3D image creation, and the system was emboded using object-oriented technique which strengthen user interface. Also, the discontinuity information about rock slope using 3D image is acquired that is orientation, persistence, spacing and aperture etc.

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A Study on the Intelligent Man-Machine Interface System: On-Line Recognition of Hand-writing Hangul using Artificial Neural Net Models (통합 사용자 인터페이스에 관한 연구 : 인공 신경망 모델을 이용한 한글 필기체 On-line 인식)

  • Choi, Jeong-Hoon;Kwon, Hee-Yong;Hwang, Hee-Yeung
    • Annual Conference on Human and Language Technology
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    • 1989.10a
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    • pp.126-131
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    • 1989
  • 본 논문에서는 Error Back Propagation 학습을 이용해 한글 문자를 On-Line 인식하는 시스템을 제안한다. Pointing device의 궤적을 추적해 입력 패턴의 특징(feature)을 추출해 신경 회로망 입력으로 준다. 이때 사용하는 특징은 기본 획 (stroke)의 종류 및 획간의 상대적 위치 관계이다. 학습과정에서는 자소의 정의를 읽어 초성, 중성, 종성에 대해 각 획수마다 정의된 신경회로망의 weight를 조정한다. 인식 과정에서는 초성, 중성, 종성의 순으로 에러가 최소인 획수의 신경회로망 출력을 택하여 2 바이트 조합형 코드로 완성한다. 이로써 Intelligent Man-Machine Interface 시스템중 위치 및 크기에 무관한 전필 입력 시스템을 구현한다.

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The Usability of The Human-Computer Interface (인간-컴퓨터 인터페이스에서 사용편의성에 관한 고찰)

  • 곽효연;이상도
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.18 no.36
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    • pp.13-22
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    • 1995
  • The phenomenal rate of growth of the design, implementation and use of interactive computer-based systems has been paralleled by an appreciation of the criticality of the human factor with regard to successful systems operation. As the pace of technological innovation quickens, and the design of user interfaces involves more complex interaction techniques, user frustration, confusion, degraded human performance, and an unwillingness on the part of users In perform interaction tasks were potential outcomes. Consequently, the important of user-centered interfaces design and use is increasing. Usability-based systems improve user acceptance and satisfaction with the systems

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A Development of Gesture Interfaces using Spatial Context Information

  • Kwon, Doo-Young;Bae, Ki-Tae
    • International Journal of Contents
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    • v.7 no.1
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    • pp.29-36
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    • 2011
  • Gestures have been employed for human computer interaction to build more natural interface in new computational environments. In this paper, we describe our approach to develop a gesture interface using spatial context information. The proposed gesture interface recognizes a system action (e.g. commands) by integrating gesture information with spatial context information within a probabilistic framework. Two ontologies of spatial contexts are introduced based on the spatial information of gestures: gesture volume and gesture target. Prototype applications are developed using a smart environment scenario that a user can interact with digital information embedded to physical objects using gestures.

An Application of Heuristic Algorithms for the Large Scale Traveling Salesman Problem in Printed Circuit Board Production (회로기판 생산에서의 대형 외판원문제를 위한 경험적 해법의 응용)

  • 백시현;김내헌
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.20 no.41
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    • pp.177-188
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    • 1997
  • This study describes the important information for establishing Human Computer Interface System for solving the large scale Traveling Saleman Problem in Printed Circuit Board production. Appropriate types and sizes of partitioning of large scale problems are discussed. Optimal tours for the special patterns appeared in PCB's are given. The comparision of optimal solutions of non-Euclidean problems and Euclidean problems shows the possibilities of using human interface in solving the Chebyshev TSP. Algorithm for the large scale problem using described information and coputational result of the practical problem are given.

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