• Title/Summary/Keyword: human perception model

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A Color Correction Method for High-Dynamic-Range Images Based on Human Visual Perception (인간 시각 인지에 기반을 둔 높은 동적폭을 갖는 영상 보정 방법)

  • Choi, Ho-Hyoung;Song, Jae-Wook;Jung, Na-Ra;Kang, Hyun-Soo
    • Journal of Korea Multimedia Society
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    • v.18 no.9
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    • pp.1027-1038
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    • 2015
  • For last several decades, the color correction methods have been proposed for HDR(high dynamic range) images. However, color distortion problems take place after correcting the colors such as halos, dominant color as well known. Accordingly, this article presents a novel approach in which the method consists of tone-mapping method and cone response function. In the proposed method, the tone mapping method is used to improve the contrast in the given HDR image based on chromatic and achromatic based on the CIEXYZ tristimulus value, expressed in c/m2. The cone response function is used to deal with mismatch between corrected image and displayed image as well as to estimate various human visual effects based on the CMCAT2000 color appearance model. The experimental results show that the proposed method yields better performance of color correction over the conventional method in subjective and quantitative quality, and color reproduction.

A study on the effects of Group Art Therapy on inceasing Women's Well-being and on decreasing their depression in Self-supporting Recipients (자활근로여성의 삶의 질 향상과 우울감소를 위한 집단미술치료 효과 연구)

  • Choi, Sun-Nam;Park, Kuk-Hyang
    • Korean Journal of Human Ecology
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    • v.16 no.5
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    • pp.909-920
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    • 2007
  • The purpose of this study was to investigate the effects of group art therapy on increasing Self-Supporting Recipients Women's well-being and on decreasing their depression. This group art therapy program model was developed based on problem -solving theory and art therapy theory. This program was consisted of 15 session with 9 women focused on self understanding through perception of multiple problems of self-supporting recipients women. Dependent variables were index of well-being and depression. The results were as follows. This program showed the significant differences between post-test and pre-test scores in the scale of well-being and depression. Also that showed the significant difference between follow-up and post test score in the scales of well-being, but there is no difference between follow-up and post test. In Conclusion, group art therapy employed for this study have significant effects of increasing well-being and decreasing depression.

Multimodal Attention-Based Fusion Model for Context-Aware Emotion Recognition

  • Vo, Minh-Cong;Lee, Guee-Sang
    • International Journal of Contents
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    • v.18 no.3
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    • pp.11-20
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    • 2022
  • Human Emotion Recognition is an exciting topic that has been attracting many researchers for a lengthy time. In recent years, there has been an increasing interest in exploiting contextual information on emotion recognition. Some previous explorations in psychology show that emotional perception is impacted by facial expressions, as well as contextual information from the scene, such as human activities, interactions, and body poses. Those explorations initialize a trend in computer vision in exploring the critical role of contexts, by considering them as modalities to infer predicted emotion along with facial expressions. However, the contextual information has not been fully exploited. The scene emotion created by the surrounding environment, can shape how people perceive emotion. Besides, additive fusion in multimodal training fashion is not practical, because the contributions of each modality are not equal to the final prediction. The purpose of this paper was to contribute to this growing area of research, by exploring the effectiveness of the emotional scene gist in the input image, to infer the emotional state of the primary target. The emotional scene gist includes emotion, emotional feelings, and actions or events that directly trigger emotional reactions in the input image. We also present an attention-based fusion network, to combine multimodal features based on their impacts on the target emotional state. We demonstrate the effectiveness of the method, through a significant improvement on the EMOTIC dataset.

A 3D Audio-Visual Animated Agent for Expressive Conversational Question Answering

  • Martin, J.C.;Jacquemin, C.;Pointal, L.;Katz, B.
    • 한국정보컨버전스학회:학술대회논문집
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    • 2008.06a
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    • pp.53-56
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    • 2008
  • This paper reports on the ACQA(Animated agent for Conversational Question Answering) project conducted at LIMSI. The aim is to design an expressive animated conversational agent(ACA) for conducting research along two main lines: 1/ perceptual experiments(eg perception of expressivity and 3D movements in both audio and visual channels): 2/ design of human-computer interfaces requiring head models at different resolutions and the integration of the talking head in virtual scenes. The target application of this expressive ACA is a real-time question and answer speech based system developed at LIMSI(RITEL). The architecture of the system is based on distributed modules exchanging messages through a network protocol. The main components of the system are: RITEL a question and answer system searching raw text, which is able to produce a text(the answer) and attitudinal information; this attitudinal information is then processed for delivering expressive tags; the text is converted into phoneme, viseme, and prosodic descriptions. Audio speech is generated by the LIMSI selection-concatenation text-to-speech engine. Visual speech is using MPEG4 keypoint-based animation, and is rendered in real-time by Virtual Choreographer (VirChor), a GPU-based 3D engine. Finally, visual and audio speech is played in a 3D audio and visual scene. The project also puts a lot of effort for realistic visual and audio 3D rendering. A new model of phoneme-dependant human radiation patterns is included in the speech synthesis system, so that the ACA can move in the virtual scene with realistic 3D visual and audio rendering.

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The Variables of Surface of Revolution and its effects on Human Visual Preference (회전체의 특성이 시각적 선호에 미치는 영향)

  • Park, Heeyoung;Kim, Cheongtag;Park, Youngjin
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.4
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    • pp.31-40
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    • 2022
  • This study assumed two key parameters that describe smoothness. Previously, the number of studies that defined smoothness with the concept of curvature has been limited. The parameters were the two physical characteristics of curvature: the number of waves and the amplitude of them. The purpose of the study was to observe which of the two parameters influences the perception of smoothness and to examine the relationship between the sense of aesthetic beauty and smoothness. The visual stimuli used in the study were transformed three-dimensional spheres, based on the combination of the three levels of the two parameters of nine distinct conditions. We analyzed the three responses that measured the preference of each visual stimuli, the familiarity score, and the smoothness evaluation score, each with the linear mixed model whose fixed effects were the two parameters and random effects were the participants' individual differences. Nearly the eighty percent of the variance of the smoothness evaluation score was explained by the linear model with the two key parameters and their interaction. The physical characteristics of a viewed object were far more significant than individual differences such as personality factors and the manner of art appreciation. In conclusion, the study examined the perception of smoothness based on the change of the physical characteristics of a shape. The study further recognized the relationship between smoothness and the aesthetic preference. No significant influence of the participants' individual difference such as gender, the degree in fine arts, personality factors, and the manner of art appreciation was observed. The amplitude of waves, rather than the number of them, was far more significant to the perception of smoothness.

Stereo Vision Neural Networks with Competition and Cooperation for Phoneme Recognition

  • Kim, Sung-Ill;Chung, Hyun-Yeol
    • The Journal of the Acoustical Society of Korea
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    • v.22 no.1E
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    • pp.3-10
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    • 2003
  • This paper describes two kinds of neural networks for stereoscopic vision, which have been applied to an identification of human speech. In speech recognition based on the stereoscopic vision neural networks (SVNN), the similarities are first obtained by comparing input vocal signals with standard models. They are then given to a dynamic process in which both competitive and cooperative processes are conducted among neighboring similarities. Through the dynamic processes, only one winner neuron is finally detected. In a comparative study, with, the average phoneme recognition accuracy on the two-layered SVNN was 7.7% higher than the Hidden Markov Model (HMM) recognizer with the structure of a single mixture and three states, and the three-layered was 6.6% higher. Therefore, it was noticed that SVNN outperformed the existing HMM recognizer in phoneme recognition.

Implementation of Muscular Sense into both Color and Sound Conversion System based on Wearable Device (웨어러블 디바이스 기반 근감각-색·음 변환 시스템의 구현)

  • Bae, Myungjin;Kim, Sungill
    • Journal of Korea Multimedia Society
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    • v.19 no.3
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    • pp.642-649
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    • 2016
  • This paper presents a method for conversion of muscular sense into both visual and auditory senses based on synesthetic perception. Muscular sense can be defined by rotation angles, direction changes and motion degrees of human body. Synesthetic interconversion can be made by learning, so that it can be possible to create intentional synesthetic phenomena. In this paper, the muscular sense was converted into both color and sound signals which comprise the great majority of synesthetic phenomena. The measurement of muscular sense was performed by using the AHRS(attitude heading reference system). Roll, yaw and pitch signals of the AHRS were converted into three basic elements of color as well as sound, respectively. The proposed method was finally applied to a wearable device, Samsung gear S, successfully.

Image Edge Detection Applying the Toll Set and Entropy Concepts (톨연산과 엔트로피 개념에 기초한 화상의 경계선 추출)

  • Cho, Dong-Uk
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.3
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    • pp.471-477
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    • 1996
  • An image edge detection method based on the toll set concept is proposed. Initially the edge structure is established for an image following human perception n model. Then toll set membership values are computed and the toll set intersection and union operators are applied to them. The final toll set membership values are normalized to get the vagueness degrees and the thresholding operation based on entropy concept is performed on them to determine the edge of an image.

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The Effect of Perceived Organizational Support on Subjective Career Success: The Mediating Effect of Career Planning (조직지원인식이 주관적 경력성공에 미치는 영향: 경력계획의 매개효과 검증)

  • Kang, Ye-Ji;Lee, Soo-Yeon;Moon, Jin-Hee;Chang, Ji-Hyun
    • Journal of Distribution Science
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    • v.14 no.2
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    • pp.83-92
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    • 2016
  • Purpose - The purpose of this study is to identify the relations among perceived organizational support, career planning, and subjective career success (career satisfaction and job satisfaction). In particular, this study focuses on the mediating effect on the career planning between perceived organization and subjective career success. The target cases are employees of a Korean branch of a global company (A), which operates formal career program to support a career development for employees. Research design, data, and methodology - The data were collected from December, 2014 to March, 2015. 211 out of 300 questionnaires were returned (response rate 70.3%). After the data cleaning, 209 questionnaires were used for the data analysis. These data were analyzed through descriptive statistics, correlation analysis, exploratory factor analysis (EFA), confirmatory factor analysis (CFA), and structural equation modeling (SEM). The whole process of the data analysis was accomplished using the SPSS 21.0 for windows and the AMOS 21 program. Results - The findings of the study are as follows: First, the better the organizational support is perceived, the higher career satisfaction and job satisfaction is. That is, the employees' career and job satisfaction is higher, when they feel themselves received more supporting. Second, perceived organizational support has a positive impact on employees' career planning. This result means that it is important to support employees in their career development. Third, career planning has a positive impact on career satisfaction, but not on job satisfaction. Lastly, it is verified that career planning has a mediating effect between the perceived organizational support and career satisfaction. Not only has the perception of an organizational support a direct impact on career satisfaction, but also an indirect impact through career planning. However, there is not an indirect relationship through career planning, just an direct relationship between the perception of an organizational support and job satisfaction Conclusions - Based on the findings of this study, the major conclusion of the study was as follows: The study provides theoretical values and practical implications for the fact that the differences of the subjective perception about organizational support exist among employees, and the differences have an impact on their career planning as well as subjective career success. Furthermore, some recommendations for workplace were suggested: The companies should support the career development for employees in organization level. Even though employment instability makes individual workers themselves to be responsible for their own career development, it is an important issue in organizational level that employees' career success could have positive effects on organizational development and success, as well. However, there is a limit in the study that analyzing results cannot be generalized due to the data from a single company. Some recommendations for future research are suggested: First, a comparative study should be conducted with other various companies. Second, a hierarchical analyzing model needs to be applied to substantiate how organizational context influences on subjective career success of employees.

Engine of computational Emotion model for emotional interaction with human (인간과 감정적 상호작용을 위한 '감정 엔진')

  • Lee, Yeon Gon
    • Science of Emotion and Sensibility
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    • v.15 no.4
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    • pp.503-516
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    • 2012
  • According to the researches of robot and software agent until now, computational emotion model is dependent on system, so it is hard task that emotion models is separated from existing systems and then recycled into new systems. Therefore, I introduce the Engine of computational Emotion model (shall hereafter appear as EE) to integrate with any robots or agents. This is the engine, ie a software for independent form from inputs and outputs, so the EE is Emotion Generation to control only generation and processing of emotions without both phases of Inputs(Perception) and Outputs(Expression). The EE can be interfaced with any inputs and outputs, and produce emotions from not only emotion itself but also personality and emotions of person. In addition, the EE can be existed in any robot or agent by a kind of software library, or be used as a separate system to communicate. In EE, emotions is the Primary Emotions, ie Joy, Surprise, Disgust, Fear, Sadness, and Anger. It is vector that consist of string and coefficient about emotion, and EE receives this vectors from input interface and then sends its to output interface. In EE, each emotions are connected to lists of emotional experiences, and the lists consisted of string and coefficient of each emotional experiences are used to generate and process emotional states. The emotional experiences are consisted of emotion vocabulary understanding various emotional experiences of human. This study EE is available to use to make interaction products to response the appropriate reaction of human emotions. The significance of the study is on development of a system to induce that person feel that product has your sympathy. Therefore, the EE can help give an efficient service of emotional sympathy to products of HRI, HCI area.

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