• Title/Summary/Keyword: human movement

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Design of a service robot with dual manipulators and stereo vision (Dual Manipulator와 Stereo Vision을 이용한 서비스 로봇)

  • Lee, Dae-Hui;Lee, Hui-Guk;U, Gyeong-Seok;Ham, Sang-Hwa;Park, Ju-Hyeon;Lee, Seok-Gyu
    • Proceedings of the KIEE Conference
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    • 2003.11c
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    • pp.743-746
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    • 2003
  • The service robot, with stereo vision system and dual manipulator of four degree of freedom, has been designed. A fuzzy controller has been implemented for effectively actuating the manipulator of the robot. The fuzzy controller determines operation mode(single or dual manipulators) and orientation from the information of object position and distance. Through actual experimentation, we have confirmed that the robot system with human-like movement of grabber has been executed a rapid and effective motion.

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Research on 3 Dimensional Air Flow Simulation in Underground Workings (지하 작업장내 3차원 기류거동 예측기술 연구)

  • 김복윤;한공창
    • Tunnel and Underground Space
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    • v.6 no.3
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    • pp.250-259
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    • 1996
  • According to the wide application of diesel equipments in tunneling faces, the air contamination by various toxic gases and carcinogenic diesel particulate matter becomes a serious problem these days. For taking a scientific measures to solve the problem, the way to simulate 3 dimensional flow movement of the working sites is required. In this paper, the newly developed simulation program(3D-FLOW) and the results of a simulation on a model tunneling workings using diesel equipments are introduced. In case of typical model of tunneling face, the gas concentration of human height is about one third of roof concentration and right side half of the tunnel shows better environment than left half. NOx concentration of workings can be estimated about 0.45ppm which is much lower than permissible level(5 ppm).

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A Study on the Scythian Gold Plaques

  • Kim, Moon-Ja
    • Journal of Fashion Business
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    • v.6 no.3
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    • pp.1-14
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    • 2002
  • According to Scythian tradition, many burials contained numerous artifacts, from weapons and harness to everyday objects and a multiplicity of personal adornments. Most valuable of all is the Scythian Gold often lavishly decorated with precious stones. The detailed images on these pieces make it possible for us to picture the appearance of the Scythians, their clothes and weapons. Scythian Gold Plaques were attached to the fabric in such a way that when they moved with each movement of the wearer it created what must have been a dazzling sight in bright daylight. Scythian Gold Plaques were divided into several types according to the shape, animal style(curved beast shape, profile shape, head reversed over its back shape), round shape, quadrilateral form, star shape, flower shape, crescent shape, bundle shape, human appearance. Through the antique tombs bequests of Three Kingdom States hereby describe the original forms of their source of Baekje gold plaque were influenced by Scythe style. Like nearly all Scythian ornaments, such gold pieces were designed to maximize various magical powers and to signify the owner's importance relative to his fellow tribesmen.

Real-Time Cattle Action Recognition for Estrus Detection

  • Heo, Eui-Ju;Ahn, Sung-Jin;Choi, Kang-Sun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.4
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    • pp.2148-2161
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    • 2019
  • In this paper, we present a real-time cattle action recognition algorithm to detect the estrus phase of cattle from a live video stream. In order to classify cattle movement, specifically, to detect the mounting action, the most observable sign of the estrus phase, a simple yet effective feature description exploiting motion history images (MHI) is designed. By learning the proposed features using the support vector machine framework, various representative cattle actions, such as mounting, walking, tail wagging, and foot stamping, can be recognized robustly in complex scenes. Thanks to low complexity of the proposed action recognition algorithm, multiple cattle in three enclosures can be monitored simultaneously using a single fisheye camera. Through extensive experiments with real video streams, we confirmed that the proposed algorithm outperforms a conventional human action recognition algorithm by 18% in terms of recognition accuracy even with much smaller dimensional feature description.

A Study on the Correction of Face Motion Recognition Data Using Kinect Method (키넥트 방식을 활용한 얼굴모션인식 데이터 제어에 관한 연구)

  • Lee, Junsang;Park, Junhong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.513-515
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    • 2019
  • Techniques to recognize depth values using Kinect infrared projectors continue to evolve. Techniques to track human movements are being developed from the Marcris method to the Bimarris method. Capture of facial movement using Kinect has disadvantages that are not sophisticated. In addition, a method to control the gestures and movements on the face in real time requires much research. Therefore, this paper proposes a technique to create natural 3D image contents by studying technology to apply and control branding technology to extracted face recognition data using Kinect infrared method.

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Design and Implementation of NUI-based Athletic Scene Generation System

  • Choi, Jong-In
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.1
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    • pp.115-120
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    • 2019
  • In this paper, we propose a system and an intuitive interface that can create an athletic scene among athletes. We allow you to enter motion as if you were playing a game, so that the user's action becomes the player's action. The user can take various actions in front of the motion sensor and control the object flying to him. When a user specifies an opponent to pass or attack, and takes appropriate action in front of the motion sensor, the movement trajectory of the object is automatically generated by the physical optimization technique in accordance with the motion. In this way, you can create scenes where multiple players play together in a virtual environment. The method of this paper will be very useful for rapid prototyping for cinematic trailers of based on athletics games or animations.

A Study on Marker-based Detection Method of Object Position using Perspective Projection

  • Park, Minjoo;Jang, Kyung-Sik
    • Journal of information and communication convergence engineering
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    • v.20 no.1
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    • pp.65-72
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    • 2022
  • With the mark of the fourth industrial revolution, the smart factory is evolving into a new future manufacturing plant. As a human-machine-interactive tool, augmented reality (AR) helps workers acquire the proficiency needed in smart factories. The valuable data displayed on the AR device must be delivered intuitively to users. Current AR applications used in smart factories lack user movement calibration, and visual fiducial markers for position correction are detected only nearby. This paper demonstrates a marker-based object detection using perspective projection to adjust augmented content while maintaining the user's original perspective with displacement. A new angle, location, and scaling values for the AR content can be calculated by comparing equivalent marker positions in two images. Two experiments were conducted to verify the implementation of the algorithm and its practicality in the smart factory. The markers were well-detected in both experiments, and the applicability in smart factories was verified by presenting appropriate displacement values for AR contents according to various movements.

The digital transformation of mask dance movement in intangible cultural asset based on human pose recognition (휴먼포즈 인식을 적용한 무형문화재 탈춤 동작 디지털전환)

  • SooHyuong Kang;SungGeon Park;KwangYoung Park
    • Annual Conference of KIPS
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    • 2023.11a
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    • pp.678-680
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    • 2023
  • 본 연구는 2022년 유네스코 인류무형유산 대표목록에 등재된 탈춤 동작을 디지털화하여 후속 세대에게 정보를 제공하는 것을 목적으로 한다. 데이터 수집은 국가무형문화제로 지정된 탈춤 단체 13개, 시도무형문화재 단체 5개에 소속된 무형문화재, 전승자 39명이 관성식 모션 캡처 장비를 착용하고, 8대의 카메라를 이용하여 수집하였다. 데이터 가공은 바운딩박스를 수행하였고, 탈춤동작 추정은 YOLO v8을 사용하였고 탈춤 동작 분류는 YOLO v8에 CNN모델을 결합하여 130개의 탈춤을 분류하였다. 연구결과, mAP-50은 0.953, mAP50-95는 0.596, Accuracy 70%를 달성하였다. 향후 학습용 데이터셋 구축량이 늘어나고, 데이터 품질이 개선된다면 탈춤 분류 성능은 더욱 개선될 것이라 기대한다.

Effects of Emoji Approach-Avoidance Visual Experience on Valence Ratings via Mobile Interface

  • Eojin Kim;Dahua Li;Soojin Jun
    • International Journal of Advanced Culture Technology
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    • v.12 no.2
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    • pp.180-189
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    • 2024
  • We aimed to see if approach-avoidance visual experience would have different effects in the valence rating of emojis. Previous literature has shown that approach-avoidance tendencies have influences people's emotional perceptions. Up until now, research on emojis have been heavily focused on static emojis, which gives room for exploration whether if movement added on to emoji would elicit different emotional responses. In the study, we examined the impact of approach-avoidance visual experience of emojis via mobile interface, categorized into 4 experimental conditions (positive approach, negative approach, positive avoid, and negative avoid), and conducted semi-structured interviews to identify users' reasonings towards their valence ratings on specific emojis with approach or avoid movements. We found that positive approach emojis were the highest valence rating and preferred by the participants, while there were no differences between negative emoji approach or avoidance. Based on these findings, we conclude that positive emojis could be intensified to be more positive with approach motion, yet for negative emojis, individual differences or contextual differences may arise in its emotional ratings.

Guidelines for Manufacturing and Application of Organoids: Kidney

  • Hyun Mi Kang;Dong Sung Kim;Yong Kyun Kim;Kunyoo Shin;Sun-Ju Ahn;Cho-Rok Jung
    • International Journal of Stem Cells
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    • v.17 no.2
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    • pp.141-146
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    • 2024
  • Recent advancements in organoid technology have led to a vigorous movement towards utilizing it as a substitute for animal experiments. Organoid technology offers versatile applications, particularly in toxicity testing of pharmaceuticals or chemical substances. However, for the practical use in toxicity testing, minimal guidance is required to ensure reliability and relevance. This paper aims to provide minimal guidelines for practical uses of kidney organoids derived from human pluripotent stem cells as a toxicity evaluation model in vitro.