• 제목/요약/키워드: human movement

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Trend of Research on the Korean Geography in China (중국의 한국지리 연구동향)

  • Jin, Shizhu
    • Journal of the Korean association of regional geographers
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    • v.10 no.4
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    • pp.824-832
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    • 2004
  • By reviewing the research papers and books about Korean geography published in China during the recent 20 years, the trend of research on the Korean geography in the filed of general and professional viewpoint was summarized in this paper. For general review, 4 major trends were observed. First, lots of research institutes have been newly established. Second, the amount of journals and books related to the Korean geography are keeping increasing. Third, a series of new academic results arc being achieved. Forth, academic exchange activities are being carried out actively in broader rangers. For professional geography study, researchers are more focused on the study of human geography rather than physical geography. And in the field of physical geography, studies about geology, earthquake and natural resource appeared livelier than others, while in human geography, studies about economic geography attract more interests. It was also observed that problems such as the research fields are limited and Jack of fundamental theory study exist. To solve these problems, the learned circles of Chinese geography should do more efforts, while an effort of introduction of achievements of Korean geography study to china by learned circles of Koran geography are also necessary.

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Design and Development of Ubiquitous Blogging (유비쿼터스 블로깅의 설계 및 개발)

  • Kwon, Oh-Byung;Choi, Yoon-Hyoung;Jung, Dong-Young
    • Journal of Intelligence and Information Systems
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    • v.14 no.3
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    • pp.1-23
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    • 2008
  • Nowadays blogging is emerging as a new way of building human-to-human relationship by offering personal information and sharing opinions with others on their own initiatives. These blogging activities would be also useful when people are in a movement surrounding lots of objects, such as products and shops, which are potentially interesting to them. However, immediate response from the objects is not available using legacy blogging systems. This is mainly due to the segregation of the blogging content owners from the objects. This paper, hence, aims to propose a methodology which allows the users to directly communicate with the objects in a timely and context-aware manner, not the object owners, to get useful information or get served immediately. To do so, the concept of artificial bloggers which work on behalf of the objects and eventually the object owners is proposed. The functionalities of u-Blogging are also introduced with prototype system.

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Physiological Response & Comfort according to Backpack Type and Weight for Girl Middle School Students (여중생 책가방의 형태와 무게에 따른 생리적 반응과 쾌적감)

  • Park, Hae-Young;Lee, Kyung-A;Na, Young-Joo
    • Fashion & Textile Research Journal
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    • v.12 no.3
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    • pp.364-371
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    • 2010
  • The purpose of this study is to weigh the students' backpacks of middle school in daily use and to analyse their physiological responses and subjective senses when carrying backpack in order to promote healthy and comfort school life of girl middle school students. Two female students were subjects who answered the questionnaires on two types of backpack and their metabolism, perspiration and the changes of skin temperature were measured in constant environment chamber, $25{\pm}1$ and $49{\pm}10$% RH. They walked on the treadmill carrying the backpack with the increment of backpack weight, 2 kg, 4 kg to 6 kg. When the backpack increases to 6 kg, the discomfort parameters and responses increases rapidly. Comparing with general type, improved type of backpack showed good results in physiological responses, but not in subjective senses, such as the ease of movement, pain, or total preference, specially in 2 kg and 4 kg. The girl students prefer the general type of backpack which is of fashion and small, when it weighs light such as 2 kg or 4 kg, while they prefer the improved bag which is functional when it is heavy as 6 kg. The longer wearing time of the medium weight, for example, 4 kg without feeling or recognition of any discomfort due to fashion style, might cause the students' posture and health weaker or more vulnerable to the problems.

Compatibility of the Direction Sign on the Pendant Switch of Overhead Cranes

  • Park, Jae Hee
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.1
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    • pp.75-83
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    • 2015
  • Objective: The aim of this study is to suggest the standard of the direction sign on the pendant switch of overhead cranes which can reduce human errors in control. Background: A great number of crane accidents occur in industries. One of the major causes of the accidents is the mistake in the control of cranes by confusing the orientation of crane movements. Nevertheless, three different direction sign styles, 'East, West, South, North (EWSN)', 'Forward, Backward, Left, Right (FBLR)', and arrows for four directions are used without standardization. Method: An overhead crane simulator was installed for a laboratory experiment. It could move along six directions by the control of a pendant switch. 90 participants were evenly assigned to the three different conditions of direction sign styles. The participants were asked to control the pendant switch according to the continuously appearing 16 direction signs on a monitor ahead. The participants were allowed to refer an orientation sign board on the ceiling representing correct movement directions of the overhead crane simulator. Results: The direction sign style, 'EWSN', showed statistically significant better performance in task completion time and number of errors than the other sign styles. The direction sign style, 'EWSN', adopting the cardinal direction system, made the participants clear in direction controls after customizing to the crane movements. However, the direction sign styles, 'FBLR' and the arrows adopting the relative direction system made conflicts in direction controls due to the egocentric view of human. Conclusion: The direction sign style, 'EWSN', is the most appropriate for the standardization of the direction sign on the pendant switch of overhead cranes. Application: The results of this study can be applied to the standardization of direction sign in the legal notification on the safety certifications of crane manufacturing.

Astaxanthin induces migration in human skin keratinocytes via Rac1 activation and RhoA inhibition

  • Ritto, Dakanda;Tanasawet, Supita;Singkhorn, Sawana;Klaypradit, Wanwimol;Hutamekalin, Pilaiwanwadee;Tipmanee, Varomyalin;Sukketsiri, Wanida
    • Nutrition Research and Practice
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    • v.11 no.4
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    • pp.275-280
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    • 2017
  • BACKGROUND/OBJECTIVES: Re-epithelialization has an important role in skin wound healing. Astaxanthin (ASX), a carotenoid found in crustaceans including shrimp, crab, and salmon, has been widely used for skin protection. Therefore, we investigated the effects of ASX on proliferation and migration of human skin keratinocyte cells and explored the mechanism associated with that migration. MATERIAL/METHOD: HaCaT keratinocyte cells were exposed to $0.25-1{\mu}g/mL$ of ASX. Proliferation of keratinocytes was analyzed by using MTT assays and flow cytometry. Keratinocyte migration was determined by using a scratch wound-healing assay. A mechanism for regulation of migration was explored via immunocytochemistry and western blot analysis. RESULTS: Our results suggest that ASX produces no significant toxicity in human keratinocyte cells. Cell-cycle analysis on ASX-treated keratinocytes demonstrated a significant increase in keratinocyte cell proliferation at the S phase. In addition, ASX increased keratinocyte motility across the wound space in a time-dependent manner. The mechanism by which ASX increased keratinocyte migration was associated with induction of filopodia and formation of lamellipodia, as well as with increased Cdc42 and Rac1 activation and decreased RhoA activation. CONCLUSIONS: ASX stimulates the migration of keratinocytes through Cdc42, Rac1 activation and RhoA inhibition. ASX has a positive role in the re-epithelialization of wounds. Our results may encourage further in vivo and clinical study into the development of ASX as a potential agent for wound repair.

Anti-aging Healthcare through The System of Life Activity Process in Oriental Medicine (동양의학에서 생명활동과정의 시스템을 통한 항노화 헬스케어)

  • Kim, Meong-Ju
    • Journal of Digital Convergence
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    • v.19 no.12
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    • pp.513-521
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    • 2021
  • The purpose of this study is to suggest an anti-aging health care plan through a literature analysis of the life activity system of Oriental Medicine. The source of normal maintenace, development, and change of the natural world and the human body's life activity process is the dynamical cooperative equilibrium of the internal Shen-Ji's discipline that creates, grows, changes, makes differences and stores(生长化收藏) and external Qi-Li's process of change from birth to growth, maturity to old age and ending of life(生長壯老已). Therefore, it was analyzed that the natural and human life activity processes are normally maintained, developed, and transformed. As a result, when the natural healing power of Genuine-Qi, the source of the human vitality, rises with the 'breathing massage' that combines a static breathing method which is anti-aging health care method applying the lifting entering movement of Qi and a dynamic abdominal massage, and it harmonizes the Shen-Ji which is the life process system and Qi-Li so that it is believed to be helpful in prolonging a healthy lifespan.

B-COV:Bio-inspired Virtual Interaction for 3D Articulated Robotic Arm for Post-stroke Rehabilitation during Pandemic of COVID-19

  • Allehaibi, Khalid Hamid Salman;Basori, Ahmad Hoirul;Albaqami, Nasser Nammas
    • International Journal of Computer Science & Network Security
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    • v.21 no.2
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    • pp.110-119
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    • 2021
  • The Coronavirus or COVID-19 is contagiousness virus that infected almost every single part of the world. This pandemic forced a major country did lockdown and stay at a home policy to reduce virus spread and the number of victims. Interactions between humans and robots form a popular subject of research worldwide. In medical robotics, the primary challenge is to implement natural interactions between robots and human users. Human communication consists of dynamic processes that involve joint attention and attracting each other. Coordinated care involves sharing among agents of behaviours, events, interests, and contexts in the world from time to time. The robotics arm is an expensive and complicated system because robot simulators are widely used instead of for rehabilitation purposes in medicine. Interaction in natural ways is necessary for disabled persons to work with the robot simulator. This article proposes a low-cost rehabilitation system by building an arm gesture tracking system based on a depth camera that can capture and interpret human gestures and use them as interactive commands for a robot simulator to perform specific tasks on the 3D block. The results show that the proposed system can help patients control the rotation and movement of the 3D arm using their hands. The pilot testing with healthy subjects yielded encouraging results. They could synchronize their actions with a 3D robotic arm to perform several repetitive tasks and exerting 19920 J of energy (kg.m2.S-2). The average of consumed energy mentioned before is in medium scale. Therefore, we relate this energy with rehabilitation performance as an initial stage and can be improved further with extra repetitive exercise to speed up the recovery process.

Fashion shoes illustration applying characteristics of David Hockney's painting (데이비드 호크니의 회화 특성을 활용한 패션 슈즈 일러스트레이션)

  • Choi, Yonsoo;Jekal, Mee;Lee, Younhee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.23 no.4
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    • pp.19-37
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    • 2021
  • The purpose of this study is to apply the characteristics of David Hockney's paintings to fashion illustration and thereby, review how pure art can be harmoniously grafted onto fashion commodities and thereupon, suggest a far more developed and unique fashion illustration. For the research, this study analyzed David Hockney's late painting works, after the 1980s; the analysis was focused on photo collages, multiple perspectives, the movement of the viewpoint, and lights and colors. In order to produce an artwork, the researcher selected 4 painting works; one work for decade for the period from the 1980s to the 2010s. This study selected 'shoes' as subjects for expression in an effort to depart from the convention approach of focusing on apparel and thereby, suggest some differentiated fashion illustrations. In terms of the artwork production size, four canvases #5 were combined into a set, and thus, a total of four sets were developed. The results are as follows. First, it was very interesting to develop a fashion illustration making use of David Hockney's paintings, and it was proven that the fashion illustration applying the sensitivity of the pure art would provide a unique sense of art. Secondly, as the boundary among disciplines becomes blurred, painting provides a new source of insights and motifs to the diverse design areas to satisfy diversified human needs, and furthermore, the development and diversified application of the fashion illustrations could be confirmed. Thirdly, David Hockney's differentiated world of art, technique of expression and sensitive colors could well be applied to fashion illustrations. This study proves that we fashion artists can depart from the conventional expressions focused on the apparel to expand the fashion illustration into lady's high heels.

Application of Virtual Studio Technology and Digital Human Monocular Motion Capture Technology -Based on <Beast Town> as an Example-

  • YuanZi Sang;KiHong Kim;JuneSok Lee;JiChu Tang;GaoHe Zhang;ZhengRan Liu;QianRu Liu;ShiJie Sun;YuTing Wang;KaiXing Wang
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.106-123
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    • 2024
  • This article takes the talk show "Beast Town" as an example to introduce the overall technical solution, technical difficulties and countermeasures for the combination of cartoon virtual characters and virtual studio technology, providing reference and experience for the multi-scenario application of digital humans. Compared with the live broadcast that combines reality and reality, we have further upgraded our virtual production technology and digital human-driven technology, adopted industry-leading real-time virtual production technology and monocular camera driving technology, and launched a virtual cartoon character talk show - "Beast Town" to achieve real Perfectly combined with virtuality, it further enhances program immersion and audio-visual experience, and expands infinite boundaries for virtual manufacturing. In the talk show, motion capture shooting technology is used for final picture synthesis. The virtual scene needs to present dynamic effects, and at the same time realize the driving of the digital human and the movement with the push, pull and pan of the overall picture. This puts forward very high requirements for multi-party data synchronization, real-time driving of digital people, and synthetic picture rendering. We focus on issues such as virtual and real data docking and monocular camera motion capture effects. We combine camera outward tracking, multi-scene picture perspective, multi-machine rendering and other solutions to effectively solve picture linkage and rendering quality problems in a deeply immersive space environment. , presenting users with visual effects of linkage between digital people and live guests.

A Study on Crowd Evacuation Simulation Validation Method using The Safeguard Validation Data Set (SGVDS) 1 and 2 (The Safeguard Validation Data Set (SGVDS) 1과 2를 활용한 군중 대피 시뮬레이션 검증 방안에 관한 연구)

  • Seunghyun Lee;Jae Min Lee;Hyuncheol Kim
    • Journal of the Korean Society of Safety
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    • v.39 no.3
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    • pp.50-59
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    • 2024
  • In recent years, building architecture has become increasingly complex and larger in scale to accommodate many people. In densely populated facilities, the interiors are becoming more intricate and high-rise, with narrow corridors, hallways, and stairs. This poses challenges for evacuating occupants in case of emergencies such as fires, making it crucial to assess the evacuation safety in advance. In evacuation safety research, there are significant limitations to theoretical studies owing to their association with crowd behavior and human evacuation characteristics, as well as the risks associated with experiments involving human participants. Consequently, evacuation experiments conducted using simulation-based methodologies are gaining recognition worldwide. However, crowd simulations face validation difficulties because of variations in crowd movement and evacuation characteristics across different cases and scenarios, as well as the challenge of accurately reflecting human characteristics during evacuations. In this study, we investigated validation methods for evacuation simulations using the SAFEGUARD validation data set (SGVDS) provided by the University of Greenwich, UK. The SGVDS collects data on crowd evacuations through actual evacuation tests conducted on ColorLine's large RO-PAX ferry and Royal Caribbean International's cruise ships. The accuracy of the crowd simulations can be validated by comparing SGVDS and crowd simulation results. This study will contribute to the development of highly accurate crowd simulations by verifying various crowd simulations.