• Title/Summary/Keyword: human movement

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Communications of Emotions with Character Movements (캐릭터의 움직임을 통한 감성 커뮤니케이션)

  • Shim, Shin-Hae;Lee, Tae-Il;Cho, Sung-Hyun
    • Journal of Korea Game Society
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    • v.7 no.4
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    • pp.33-42
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    • 2007
  • Advanced technologies and techniques make it possible to express digital animation with higher quality. Characters in the virtual animation space are playing an important role in emphasizing the human audiences or interacting directly with them. The movement of characters gives them vital power, and shows their intentions and emotions. To analyze the emotion of character movements, the study develops basic movement sources based on Laban's property elements of movement such as time, space, and flow, and tries to find the relationship between their movements and the emotions they arouse by positioning them on Plutchik's emotional circle. We find that each element of 9 movements represent its own emotion consistently, and has influence on the intensity of emotions clearly.

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The Effect of Age and Dual Task to Human Postural Control (연령와 이중과제 수행이 자세제어에 미치는 영향)

  • Shin, Sunghoon;Jang, Dae-Geun;Jang, Jae-Keun;Park, Seung-Hun
    • Korean Journal of Applied Biomechanics
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    • v.23 no.2
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    • pp.169-177
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    • 2013
  • The purpose of this study is to investigate the effect of aging and dual tasking to the postural control during quiet standing. It was hypothesized that the center of pressure (COP) dynamics would be differently affected by aging and characteristics of the task. Total 60 adults (35 young adults and 25 older adults) participated in this study. They conducted two different standing tasks (dual vs. Nondual) twice in a random order. Variability, complexity, coupling and symmetric index from the left, right and overall COPs were measured by various parameters in nonlinear, linear and frequency analyses methods. Results demonstrated that older adults had worse performance in postural control with decreased complexity in overall sway movement, and increased coupling between left and right limb COP movement, even though there was no significant difference in symmetric index. These tendencies are generally clearer in nonlinear measures at the dual task condition. Results implied that older adults had compensatory strategy in dual tasking which results in simple and combined postural movement patterns.

Bio-inspired Evasive Movement of UAVs based on Dragonfly Algorithm in Military Environment

  • Gudi, Siva Leela Krishna Chand;Kim, Bo-sun;Silvirianti, Silvirianti;Shin, Soo Young;Chae, Seog
    • Journal of information and communication convergence engineering
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    • v.17 no.1
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    • pp.84-90
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    • 2019
  • Applications of unmanned aerial vehicles (UAVs) in the military environment have become popular because they require minimum human contribution and can avoid accidents during missions. UAVs are employed in various missions such as reconnaissance, observation, aggression, and protection. Consequently, counter-measures, known as anti-drone technologies, have been developed as well. In order to protect against threats from anti-drone technologies and enhance the survivability of UAVs, this study proposes an evasive measure. The proposed bio-inspired evasive maneuver of a UAV mimics a dragonfly's irregular flight. The unpredictable UAV movement is able to confuse enemies and avoid threats, thereby enhancing the UAV's survivability. The proposed system has been implemented on a commercial UAV platform (AR Drone 2.0) and tested in a real environment. The experiment results demonstrate that the proposed flight pattern has larger displacement values compared to a regular flight maneuver, thus making the UAV's position is difficult to predict.

Evaluation of Protective Clothing Using 3D Virtual Fitting (3차원 가상착의를 활용한 방호복 평가)

  • Okkyung Lee;Heeran Lee
    • Textile Coloration and Finishing
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    • v.35 no.2
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    • pp.107-120
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    • 2023
  • The purpose of this study was to analyze the patterns of D level protective clothing, improve their ease of movement by modifying the patterns, and validate the effectiveness of the improvements through 3D virtual fitting and subjective wearing evaluations. Based on previous studies that identified numerous complaints, the patterns of the neck, armpit, and waist areas were modified, resulting in the development of new patterns. To compare and analyze the improved protective clothing with the basic protective clothing, stress and strain were examined after 3D virtual fitting. Additionally, to assess the clothing's allowance, the overall distance between the avatar and the protective clothing, as well as the sectional circumference length and distance of each avatar body part, were measured. Furthermore, the improved protective clothing was manufactured, and a subjective wearing evaluation was conducted with ten males in their twenties as participants. The results showed that the improved protective clothing had evenly distributed stress, larger sectional circumference, and lower average cavity distance. The subjective wearing evaluation also revealed that the suit with improved patterns exhibited superior size suitability, reduced pulling sensation in different body parts, and increased ease of movement. In conclusion, this study confirmed that even minimal pattern modifications can enhance the functionality of protective clothing, alleviating discomfort for wearers.

A study about the problems and their solutions in the production process of 3D character animation using optical motion capture technology (옵티컬 모션캡쳐 기술을 활용한 3D 캐릭터 애니메이션에서 제작과정상 문제점 및 해결방안에 관한 연구)

  • Lee, Man-Woo;Kim, Hyun-Jong;Kim, Soon-Gohn
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.831-835
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    • 2006
  • Motion capture means the recording of movement of objects such as human beings, animals, creatures, machines, etc in a form applicable to computer. Since the motion capture system can be introduced to the fields where realistic movement of human beings and animals, which cannot be attained with an existing key frame method is required, large scale is necessary or economical burden exists, it has a merit and possibility of new expression. For these reasons, this method is increasingly used in the field of digital entertainment such as movie, TV, advertisement, documentary, music video, etc centering around the game. However, in spite of such an advantage, problems such as too much advance preparation work in digital image expressions using motion capture, marker attachment, compensation of motion data, motion retargeting and lack of professional human resources, etc. are becoming a prominent figure. Accordingly, this study intends to suggest the way of more effective production of motion capture digital image through finding the problems and their draft possible solutions in the production process based on the image production examples using motion capture.

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Shape-Estimation of Human Hand Using Polymer Flex Sensor and Study of Its Application to Control Robot Arm (폴리머 굽힘센서를 이용한 손의 형상 추정과 로봇 팔 제어 연구)

  • Lee, Jin-Hyuk;Kim, Dae-Hyun
    • Journal of the Korean Society for Nondestructive Testing
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    • v.35 no.1
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    • pp.68-72
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    • 2015
  • Ultrasonic inspection robot systems have been widely researched and developed for the real-time monitoring of structures such as power plants. However, an inspection robot that is operated in a simple pattern has limitations in its application to various structures in a plant facility because of the diverse and complicated shapes of the inspection objects. Therefore, accurate control of the robot is required to inspect complicated objects with high-precision results. This paper presents the idea that the shape and movement information of an ultrasonic inspector's hand could be profitably utilized for the accurate control of robot. In this study, a polymer flex sensor was applied to monitor the shape of a human hand. This application was designed to intuitively control an ultrasonic inspection robot. The movement and shape of the hand were estimated by applying multiple sensors. Moreover, it was successfully shown that a test robot could be intuitively controlled based on the shape of a human hand estimated using polymer flex sensors.

An Empirical Study on Emotional Space Design Focused on human body movement - (감성공간디자인의 실증적 연구 - 몸의 움직임을 중심으로 -)

  • Oh, Young-Keun
    • Korean Institute of Interior Design Journal
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    • v.19 no.6
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    • pp.83-90
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    • 2010
  • Emotional interest in the 1970s, Japan started from the technical and engineering beyond the scope, period late structuralist entering the world has been the subject of interest, as well as in academic research is becoming the main theory. In addition, communication between various disciplines such as humanities through the study of consilience and fusion, the human life to continue as a subject, its importance has risen. So this study are to design for the study of emotion through the human heart in space and how the expression of emotions and can be validated in a study. GSD to evaluate the action (verb) and emotional words (adjective) related to two variables to measure the degree of correlation coefficient was an experiment to find out. Picasso painting, it is 'difficult to understand', 'special', 'interesting', 'not interested', 'confused', 'fun', 'anxious', 'dark', 'cool', 'hard' to have relevance, such as the distribution of emotional words, and as a result of the move was a lot of work. This result can be obtained through the arcane resistance of the cubist paintings that make a lot of body movements. In Renoir painting 'stable', 'warm', 'soft', 'easy to understand', 'bright', 'boring', 'curious', such as emotional words ranged to have a relationship with this behavior is less motion in space. This result can be obtained through the understanding of the Impressionist paintings that are less body movements. As a result, space design, emotional design in the evaluation (GSD) for the empirical analysis that evaluated the feasibility and future of the emotional space of the design could be based in the area is considered.

현대 패션에 나타난 Eroticism 에 관한 연구-초현실주의와 팝 아트의 Eroticism을 중심으로

  • 이효진
    • Journal of the Korean Society of Costume
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    • v.23
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    • pp.111-130
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    • 1994
  • The purpose of this study was to illuminate eroticism represented din modern fashion. Art based on sex is very important like all of the other cultural values. But we feel that erotic art, neglected, suppressed , and persecuted for centuries, has an important contribution to make to the understanding of art, the social history of mankind, and human happiness and progress. It is our deep personal conviction that erotic art serves important social and therapeutic functions. Erotic art expresses the demand for sexual freedom-a freedom vital to individual happiness and mental well-being, And sexual freedom, in turn, cannot exist without a high degree of political and economic freedom as well. In that sense , erotic art came a truly revolutionaly message ; it demands no less than extension of freedom , not only in the sexual are, but in every sphere of social life. What is eroticism \ulcorner Eroticism must be distinguished from a mere animal reproduction . Eroticism is deeply rooted in the cultural tradition of myth, religion , customes and art. It also has a close relationship with psychological activities of our life. Eroticism is a kind of psychological revolution in the development of human civilization. Eroticism is related to different kinds of art, which express internal spirit of human especially Surrealism. Surrealism is above all a movement of the conquest and deepening of the unconscious. The exploitation of Freud's discoveries opended a new, practically unlimited path for artistic studies to Surrealism . Especially all theory of mental psychoanalysis a affected artists greatly in western art, Freud was appraised highly on his achievements by art critics in art history on his achievements by art critics in art history. As far as erotic subject matter was concerned, Surrealism provided a means of presentig it. Pop Art is not actually a movement , born at a specific time and place, nor is it an easy concept to define. The term first appeared in Great Britain during the fifties, when it referred, particularly in the decorative arts, to an inclination to go back and imitate the stereotyped images of the mass media : film, advertising , cartoons, and other popular consumer products. The eroticism expressed in Pop Art calls the modern's attentions to their devastated minds, taking advantage of the commercialized sex. Fashion has developed constantly reflecting the spiritual aspiration and social and cultural phenomona of man , and artistic steam. Eroticism in fashion is the style which expresses the internal meanings of sexuality through the texture, color, pattern , silhouette etc.

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Analysis of the Differences between K-POMS and Mechanical Breathing (과호흡 성향의 집단과 정상 집단간의 무드(K-POMS)와 기계적 호흡의 차이 분석)

  • Yun, Woo-seok;Park, Young-Jae;Park, Young-Bae
    • The Journal of the Society of Korean Medicine Diagnostics
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    • v.20 no.2
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    • pp.67-75
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    • 2016
  • Objectives There was a correlation between respiratory index and Profile of Mood States (POMS). However, no study has examined the relationship between hyperventilation and POMS. Therefore, this study showed differences in POMS subscales and respiratory patterns between hyperventilation group and normal group. Methods 20 healthy men and women were to complete Nijmegen and Korean-Profile of Mood States(K-POMS) questionnaire aimed at subjects (13 men, 12 women). By attaching a capnometer to the nasal cavity portion, end-tidal $PCO_2$ was measured. Also, marker was attached at Zhangmen, Juque, Shuifen. The movement of the marker was taken as a web cam. Statistical analysis Mann Whitney U test was used for the nonparametric methods. Results In the subscale of K-POMS were significant differences(Tension-0.001, Anger-0.007, Fatigue-0.002, Depression -0.004) between the normal group and the group with the hyperventilation. In addition, between the two groups were obtained a significant result(0.046) in the movement of the Shuifen acupoint. Conclusions Nijmegen questionnaire score is higher, the higher negative subscale scores of K-POMS. Also, differences in Nijmegen questionnaire score may help to determine the presence or absence of the abdominal breathing.

Development of Exoskeleton-Type Data Glove for Position/Force Feedback (위치/힘 피드백이 가능한 외골격 구조의 데이터 글로브 개발)

  • Kim, Min-Jeong;Kim, Dae-Gyeong;Park, Han-Gil;Kim, Ui-Kyum;Choi, Byung-June;Choi, Hyouk-Ryeol
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.35 no.12
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    • pp.1585-1591
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    • 2011
  • In this paper, we present a new exoskeleton-type data glove that can sense the movement of the human finger and reflect the force to the finger. The data glove is designed on the basis of the skeletal structure of the human hand, and the finger module has 1 degree-of-freedom because it includes three four-bar mechanism joints in series and a wire-coupling mechanism. In addition, the transmission ratio of the finger module is maintained at 1:1.4:1 over the entire movement range, and hence, the module can perform both extension and flexion. In addition, to enable adduction/abduction motion of the human hand, a unique MCP joint is designed by using two universal joints. To validate the feasibility of the data glove, master-slave control experiments based on force-position control between the data glove and the robot hand are conducted.