• Title/Summary/Keyword: human movement

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A study on the reaction mechanism on the harmful gases related to the human physiology caused by fire and panic phenomenon(II) (화재발생시의 유해가스의 반응 메카니즘과 패닉현상(II))

  • Yoon, Moung-Hoon;Lee, Jae-Won;Kwon, Young-Jin
    • Proceedings of the Korea Institute of Fire Science and Engineering Conference
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    • 2008.11a
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    • pp.502-506
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    • 2008
  • Smoke composed of harmful gases such as carbon monocide and carbon dioxide is reconized as the major killer in fire situation. Especailly it is said that smoke movement is related to the panic phenomenon which threatens the life seriously. The purpose of this study is to investgate and analyse the reaction mechanism of harmful gas caused by fire effects on the human psychology and panic phenomenon.

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Driving with an Adaptive Cruise Control System

  • Nam, Hyoung-Kwon;Lee, Woon-Sung
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.717-722
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    • 2003
  • A driving simulator is a computer-controlled tool to study an interface between a driver and vehicle response by enabling the driver to participate in judging vehicle characteristics. Using the driving simulator, human factor study, vehicle system development and other research can be effectively done under controllable, reproducible and non-dangerous conditions. An Adaptive Cruise Control (ACC) system is generally regarded as a system that can be achieved in the near future without the demanding infrastructure components and technologies. ACC system is an automatic vehicle following system with no human engagement in the longitudinal vehicle direction. And the influence of the driver is substantial in developing the system. Driving characteristic is very different according to the accident riskiness, gender, age and so on. In this research, experiments have been carried out to investigate driving characteristics with the ACC system, using a driving simulator. Participants are 21 male and 19 female. Driving characteristics such as preferred headway-time, lane keeping ability, eye direction, and head movement have been observed and compared between the driving with ACC and the driving without ACC.

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Wireless RF Sensor Structure for Non-Contact Vital Sign Monitoring

  • Kim, Sang-Gyu;Yun, Gi-Ho;Yook, Jong-Gwan
    • Journal of electromagnetic engineering and science
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    • v.12 no.1
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    • pp.37-44
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    • 2012
  • This paper describes a compact and novel wireless vital sign sensor at 2.4 GHz that can detect heartbeat and respiration signals. The oscillator circuit incorporates a planar resonator, which functions as a series feedback element as well as a near-field radiator. The periodic movement of a human body during aerobic exercise could cause an input impedance variation of the radiator within near-field range. This variation results in a corresponding change in the oscillation frequency and this change has been utilized for the sensing of human vital signs. In addition, a surface acoustic wave (SAW) filter and power detector have been used to increase the system sensitivity and to transform the frequency variation into a voltage waveform. The experimental results show that the proposed sensor placed 20 mm away from a human body can detect the vital signs very accurately.

Investigation on Human Perception Level under Walking and Heel Drop Vibrations Using Shaking Table Test (진동대 실험을 통한 보행진동과 뒷꿈치 충격진동의 인지수준 비교)

  • 한상환;이상욱
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.13 no.3
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    • pp.186-193
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    • 2003
  • Floor vibrations in residence and office buildings are typically induced by heel drop and walking movement of occupants. The criteria of most vibration provisions have been developed based on the vibration caused by heel drop impact rather than walking. There may be considerable differences between the vibration characteristics induced by walking and heel drop. The effect of walking vibration was not well reflected on current provisions. In this paper, shaking table test was performed to investigate the human perception level against the vibrations due to walking and heel drop. This study attempts to compare the human Perception level of two different vibration sources. Also, this study investigates the effect of damping on a Perception level under heel drop and walking vibration.

Robot Arm Control using Optimized Pinch Grasp Posture Based on Object Shape (물체형상 기반 로봇 팔 제어)

  • Orlando, M. Felix;Oh, Yong-Hwan
    • Proceedings of the KIEE Conference
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    • 2006.07d
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    • pp.1929-1930
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    • 2006
  • Human like robot arm posture for grasping by considering the shape of the target object is quite a challenge in the field of robotics. In this paper, an optimized grasp posture with respect to the shape of the object considering the wrist joint angle and elbow elevation angle, in order to verify that the grasp posture is human like has been proposed. Given a target object, the candidates for grasp are computed by the method described in this paper. For each candidate, the closed loop inverse kinematics has been solved for the corresponding hand position and orientation. From the obtained joint angles through inverse kinematics, the elbow elevation angle has been computed and compared with the elbow elevation angle obtained through human movement data by the characteristic equation. After considering all the candidates, the hand position and orientation with minimum wrist joint and difference in elbow elevation angles has been utilized as the optimized grasp posture. Simulation results are presented.

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A Study of Attraction Effect of Playing Games based on Analysis of Human Desire (인간의 욕구분석을 통한 게임의 흥미요소연구)

  • Choi, Sam-Ha;Kim, Kyung-Sik
    • Journal of Korea Game Society
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    • v.2 no.2
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    • pp.10-19
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    • 2002
  • These days we can understand the game as a culture of digitalized amusement and living beyond that is a simple product of computer engineering. That's why It makes an offer more scientifical bases when we design a game to analysis social and individual desire of human precisely. It have been researched by centering around psychologist what is the natural desire of human and movement for a kind of compensation. In this paper, It have been researched into a matter of player's need and compensation in a game based on psychological theory.

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A Study on Control System of Ubiquitous Environment using Soft Computing (소프트 컴퓨팅에 의한 유비쿼터스 환경 제어 시스템에 관한 연구)

  • Kim, Hyeon-Seong;Choi, Woo-Kyung;Kim, Seong-Joo;Jeon, Hong-Tae
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.727-728
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    • 2008
  • As Ubiquitous era comes, it became necessary to construct environment which can provide more useful information to human in the spaces where people live like homes or offices. For it, this paper research human pattern by classified motion recognition using soft-computing and suggest the system which can control Ubquitous environment by grasp human's movement and condition.

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Stabilization of a Two-link Inverted Pendulum with a Rate Gyro (자이로를 이용한 두 링크 도립진자의 자세안정화)

  • Cho, Baek-Kyu
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.1
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    • pp.28-34
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    • 2012
  • Human generally uses three methods to keep balance. One of them is using reactive momentum such as swing an upper body or arms. In this study, we proposed a balancing controller for the reactive momentum method using an inverted pendulum. We simplified a human or a humanoid robot as a two-link inverted pendulum having two edges. In addition, we proposed a distinctive condition for controller transition. If a human is pushed, he has to change a balancing controller from using an ankle torque to using a reactive momentum or changing foot placement. When the balancing controller is changed from using an ankle torque to using a reactive momentum, it is required a proper timing to keep a stability and make smooth movement. In the experiment, the proposed controller and distinctive condition were verified.

Real-time Marker-free Motion Capture System to Create an Agent in the Virtual Space (가상 공간에서 에이전트 생성을 위한 실시간 마커프리 모션캡쳐 시스템)

  • 김성은;이란희;박창준;이인호
    • Proceedings of the IEEK Conference
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    • 2002.06c
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    • pp.199-202
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    • 2002
  • We described a real-time 3D computer vision system called MIMIC(Motion interface f Motion information Capture system) that can capture and save motion of an actor. This system analyzes input images from vision sensors and searches feature information like a head, hands, and feet. Moreover, this estimates intermediated joints as an elbow and hee using feature information and makes 3D human model having 20 joints. This virtual human model mimics the motion of an actor in real-time. Therefore this system can realize the movement of an actor unaffectedly because of making intermediated joint for complete human body contrary to other marker-free motion capture system.

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Construction of a Gait Analysis System for Evaluating Gait Abnormalities (보행 비정상성의 평가를 위한 보행분석 시스템의 구현)

  • Chung, Min-Keun;Kim, Sang-Ho;Kim, Tae-Bok
    • Journal of Korean Institute of Industrial Engineers
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    • v.17 no.2
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    • pp.39-50
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    • 1991
  • The movement of human beings - walking, running, jumping and climbing, etc. - have long been of scientific interest. In particular, the science of human walking is called gait analysis. Various instruments have been developed to assist in the study of human gait. Recently gait analysis techniques are used in medical research to investigate the abnormalities of pathological gait. In this study, we constructed a comprehensive gait analysis system consisting of a walkway, a force platform, foot-switches and an ExpertVision motion analysis system. Time-distance gait parameters and vector diagrams can be analyzed by a special application program called Force Analysis System(FOANAS). Using quantitative discrimination of this system, the gait characteristic parameters of normal and pathological gait is facilitated.

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