• Title/Summary/Keyword: human motion simulation

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An Automatic Camera Tracking System for Video Surveillance

  • Lee, Sang-Hwa;Sharma, Siddharth;Lin, Sang-Lin;Park, Jong-Il
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.42-45
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    • 2010
  • This paper proposes an intelligent video surveillance system for human object tracking. The proposed system integrates the object extraction, human object recognition, face detection, and camera control. First, the object in the video signals is extracted using the background subtraction. Then, the object region is examined whether it is human or not. For this recognition, the region-based shape descriptor, angular radial transform (ART) in MPEG-7, is used to learn and train the shapes of human bodies. When it is decided that the object is human or something to be investigated, the face region is detected. Finally, the face or object region is tracked in the video, and the pan/tilt/zoom (PTZ) controllable camera tracks the moving object with the motion information of the object. This paper performs the simulation with the real CCTV cameras and their communication protocol. According to the experiments, the proposed system is able to track the moving object(human) automatically not only in the image domain but also in the real 3-D space. The proposed system reduces the human supervisors and improves the surveillance efficiency with the computer vision techniques.

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A study on the hardware development for handshake recognition using electric potential signal form human body (인체전자기장 신호를 응용하여 손동작 인식을 위한 하드웨어 구현에 대한 연구)

  • Cheon, Woo Young;Lee, Suk Hyun;Kim, Young Chul
    • Smart Media Journal
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    • v.5 no.3
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    • pp.49-53
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    • 2016
  • Related researches are progressing that method of non-contact method using the electromagnetic field on the human body by detecting the motion recognition signal is the limitations of time and space, so less than the existing systems. In this paper, we designed the circuit system that can implement the hardware that can detect the electric field signal of the human body non-contact method to increase the recognition rate to screen this digital waveform. The PCB design Used to automatically increase of composition of the circuit and the linkage of the comparator digital waveform with circuit simulation of the system. At same time for evaluate the characteristics of the whole circuit system.

A Study on Inflation Performance Analysis and Test of A Wearable Airbag for Bikers (자전거 탑승자용 웨어러블 에어백의 팽창성능 해석 및 시험에 관한 연구)

  • Kim, Hyun Sik;Byun, Gi Sik;Baek, Woon Kyung
    • Journal of the Korean Society of Safety
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    • v.34 no.2
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    • pp.22-27
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    • 2019
  • Bikers can be subjected to accidents during their bicycling. Helmets are only good, if any, for their head protection. A wearable airbag can protect the human neck area if it is properly designed. This airbag system is composed of an inflater and an airbag. The inflater contains a pressurized gas cylinder and a piercing device. The airbag is an inflatable fabric surrounding the human neck. When a bicycle accident happens, a sensor captures the motion of the biker and a microcomputer sends a signal to open a valve in the inflator to supply the pressurized gas to the airbag. An important issue of this system is that the airbag should be quickly inflated to protect the human neck. This paper deals with the airbag inflation time simulation and some issues to design a wearable airbag system. Also, a prototype was tested to show its feasibility using a human dummy mounted on a running cart.

A Study on Stable Motion Control of Mobile-Manipulators Robot System (모바일-매니퓰레이터 구조 로봇시스템의 안정한 모션제어에 관한연구)

  • Park, Moon-Youl;hwang, Won-Jun;Park, In-Man;Kang, Un-Wook
    • Journal of the Korean Society of Industry Convergence
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    • v.17 no.4
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    • pp.217-226
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    • 2014
  • Since the world has changed to a society of 21st century high-tech industries, the modern people have become reluctant to work in a difficult and dirty environment. Therefore, unmanned technologies through robots are being demanded. Now days, effects such as voice, control, obstacle avoidance are being suggested, and especially, voice recognition technique that enables convenient interaction between human and machines is very important. In this study, in order to conduct study on the stable motion control of the robot system that has mobile-manipulator structure and is voice command-based, kinetic interpretation and dynamic modeling of two-armed manipulator and three-wheel mobile robot were conducted. In addition, autonomous driving of three-wheel mobile robot and motion control system of two-armed manipulator were designed, and combined robot control through voice command was conducted. For the performance experiment method, driving control and simulation mock experiment of manipulator that has two-armed structure was conducted, and for experiment of combined robot motion control which is voice command-based, through driving control, motion control of two-armed manipulator, and combined control based on voice command, experiment on stable motion control of voice command-based robot system that has mobile-manipulator structure was verified.

Development of UAV Teleoperation Virtual Environment Based-on GSM Networks and Real Weather Effects

  • AbdElHamid, Amr;Zong, Peng
    • International Journal of Aeronautical and Space Sciences
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    • v.16 no.3
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    • pp.463-474
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    • 2015
  • Future Ground Control Stations (GCSs) for Unmanned Aerial Vehicles (UAVs) teleoperation targets better situational awareness by providing extra motion cues to stimulate the vestibular system. This paper proposes a new virtual environment for long range Unmanned Aerial Vehicle (UAV) control via Non-Line-of-Sight (NLoS) communications, which is based on motion platforms. It generates motion cues for the teleoperator for extra sensory stimulation to enhance the guidance performance. The proposed environment employs the distributed component simulation over GSM network as a simulation platform. GSM communications are utilized as a multi-hop communication network, which is similar to global satellite communications. It considers a UAV mathematical model and wind turbulence effects to simulate a realistic UAV dynamics. Moreover, the proposed virtual environment simulates a Multiple Axis Rotating Device (MARD) as Human Machine Interface (HMI) device to provide a complete delay analysis. The demonstrated measurements cover Graphical User Interface (GUI) capabilities, NLoS GSM communications delay, MARD performance, and different software workload. The proposed virtual environment succeeded to provide visual and vestibular feedbacks for teleoperators via GSM networks. The overall system performance is acceptable relative to other Line-of-Sight (LoS) systems, which promises a good potential for future long range, medium altitude UAV teleoperation researches.

Effects of Somatosensory Stimulation on Lower-Limb Joint Kinetic of Older Adult During Stair Descent (계단 하강 보행 동안 체성감각 자극이 노인의 하지 관절 역학에 미치는 영향)

  • Kwak, K.Y.;So, H.J.;Kim, S.H.;Yang, Y.S.;Kim, N.G.;Kim, D.W.
    • Journal of Biomedical Engineering Research
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    • v.32 no.2
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    • pp.93-104
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    • 2011
  • The purpose of this study was to investigate lower-limb joint torque of the two groups as it changed by somatosensory stimulation during the descent down three stairs of different heights and to describe the difference between the two groups, which are young people group and elderly people group. Subjects of each groups climbed down a stair at four stimulation conditions, which are non-stimulation, tibialis anterior tendon stimulation, achilles tendon stimulation, tibialis anterior - achilles tendon stimulation. Motion capture data were collected using 3D optoelectric motion tracking system that utilizes active infrared LEDs, near infrared sensor and force plate. The obtained motion capture data was used to build 3D computer simulation model. The results show that lower-limb joint torque of the two groups changed with somatosensory stimulation as they descended the stairs and the joint torque of the two groups differed from each other.

Medical Digital Twin-Based Dynamic Virtual Body Capture System (메디컬 디지털 트윈 기반 동적 가상 인체 획득 시스템)

  • Kim, Daehwan;Kim, Yongwan;Lee, Kisuk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.10
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    • pp.1398-1401
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    • 2020
  • We present the concept of a Medical Digital Twin (MDT) that can predict and analyze medical diseases using computer simulations and introduce a dynamic virtual body capture system to create it. The MDT is a technology that creates a 3D digital virtual human body by reflecting individual medical and biometric information. The virtual human body is composed of a static virtual human body that reflects an individual's internal and external information and a dynamic virtual human body that reflects his motion. Especially we describe an early version of the dynamic virtual body capture system that enables continuous simulation of musculoskeletal diseases.

Implementation of Mutual Conversion System between Body Movement and Visual·Auditory Information (신체 움직임-시·청각 정보 상호변환 시스템의 구현)

  • Bae, Myung-Jin;Kim, Sung-Ill
    • Journal of IKEEE
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    • v.22 no.2
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    • pp.362-368
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    • 2018
  • This paper has implemented a mutual conversion system that mutually converts between body motion signals and both visual and auditory signals. The present study is based on intentional synesthesia that can be perceived by learning. The Euler's angle was used in body movements as the output of a wearable armband(Myo). As a muscle sense, roll, pitch and yaw signals were used in this study. As visual and auditory signals, MIDI(Musical Instrument Digital Interface) signals and HSI(Hue, Saturation, Intensity) color model were used respectively. The method of mutual conversion between body motion signals and both visual and auditory signals made it easy to infer by applying one-to-one correspondence. Simulation results showed that input motion signals were compared with output simulation ones using ROS(Root Operation System) and Gazebo which is a 3D simulation tool, to enable the mutual conversion between body motion information and both visual and auditory information.

A Study on the Fast Block Matching Algorithm (고속 Block Matching 알고리즘에 관한 연구)

  • 이인홍;박래홍
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.24 no.4
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    • pp.667-674
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    • 1987
  • In this paper an effective block matching algorithm is proposed to find the motion vector. There are two approaches to the estimation of the motion vector in MCC (motion compensated coding), i.e., pel(pixel element) recursive algorithm and block matching algorithm. The search algorithm in this paper is based on the block matching method. The advantage of a proposed algorithm using integral projections is the reduction of the computation time. While the conventional block matching methods have to be computed in 2-dimensional arrays, the proposed algorithm using integral projections can be computed in 1-dimensional arrays. In comparison with conventional block matching methods, a computer simulation shows that though the prediction error increases 0.23 db, it is not detectable for human eyes and the average reduction ratio of computation time obtained from the proposed algorithm is about 3-4.

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Development of Simulator for Performance estimation of Above-Knee Prosthesis (대퇴의족 성능평가를 위한 시뮬레이터의 개발)

  • 오명환;송호진;윤용산;오준호
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.432-432
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    • 2000
  • The above-Knee Prosthesis has been used by the handicapped person and become a important part of their life. But uniform above-knee prosthesis only increases inconvenience And so the tool that can estimate and help to design of suitable prosthesis for user need to be developed. The simulator developed in this research is composed of two part. One is hardware that can realize various walking motions. The other is software that can display and analyze the results of walking mot ion. Three motors constitute hardware of Simulator. Two motors are used to realize heap motion that need two degree of freedom and the rest one used to realize swing motion. Software of Simulator display results of three motor trajectories and walking mot ion of hardware using computer graphic. Therefore, The simulator developed in this research which is able to realize human gait and results are analyzed through simulation program at PC will be some help to design and produce of prosthesis suitable to user.

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