• 제목/요약/키워드: home furniture

검색결과 156건 처리시간 0.027초

증강현실 기반 가구 및 가전제품 배치 시스템 구현 (Arrangement system implementation for furniture and home appliances based on Augmented Reality)

  • 임태훈;김영태;양재혁;유진우;신동석
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2009년도 추계학술대회
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    • pp.811-814
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    • 2009
  • 인터넷의 발달로 가격 경쟁력을 갖춘 전자상거래 서비스를 이용하는 소비자들이 매년 꾸준히 증가하고 있다. 반면, 가구 및 가전제품의 경우 크기 및 실내 인테리어와의 조화를 확인하지 못하는 문제점을 내재하고 있어 전자상거래를 통한 구매율은 증가하지 못하고 있는 추세이다. 따라서 본 논문에서는 증강현실 기술을 활용한 동작인식 영상처리를 통해 물품구매 전 가상으로 물품 배치를 하여 실내 인테리어와의 조화를 확인해 볼 수 있는 가구 및 가전제품 배치 시스템을 구현하였다.

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청소년의 주생활양식에 따른 책상가구의 수요특성에 관한 연구 (Demanding Characteristics of a Desk in the Teenager's Housing Lifestyles)

  • 윤복자
    • 대한가정학회지
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    • 제29권4호
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    • pp.65-80
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    • 1991
  • The present study was designed to find out demanding characteristics about a desk in the teenager's housing lifestyles. Documentry research and questionnaire survey methods were used in this study. Questionnaire were administered to 233 teenagers in seoul. Data were analyzed with the use SPSS PC+ package. The statistics were frequency, percentage, factor analysis, chi-squre, and cluster analysis. The major findings were followings: the teenager's housing lifestyles were categorized into the five patterns: the creative and impulsive type, the personal and private type, the economic and traditional type, the Western lifestyle-type, functional and achievement-orienented type. Teenagers in the low class of the functional and achievemental type demanded for the desk of the strong structure and materials, under 200,000 wons, and D furniture. Teenagers in the middle-high class of the personal and private type demanded for the desk of colorful and good design, 200,000-400,000 wons, and DS furniture. Teenagers in the high-low class of the Western lifestyle-type demanded for the desk of the famous trademark, 400,000-600,000 wons and S furniture. Teenagers in the middle-low class of the economic and tradition-oriented type demanded for the desk of the convinient and functional design, under 200,000 wons, and L furniture.

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와인 장식장 디자인 개발에 관한 연구 (A Study on the Development of the Wine Cabinet Design)

  • 강신우;김상권
    • 한국가구학회지
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    • 제20권1호
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    • pp.42-51
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    • 2009
  • As wine culture becomes popular among the people in modem society, the consumption of wine has increased due to the need to enjoy wine at home. Nonetheless, the development of wine cabinet has not made much progress. In order to compensate such matter, a wine cabinet that satisfies the taste of new generation as well as the need demanded in the modem living space is transcended its simple and solemn image embedded in wooden colored form, which is often found in existing products. First of all, the definition, kind, bottles, and glasses of wine are examined and then a cabinet is developed depending on the design process. The body of the wine cabinet is finished with black lacquer after attaching ash-patterned veneer on MDF and the front plate of the drawer is finished with the colors displayed in Mondrian's painting on MDF. The upper part is designed to store wine glasses and below the wine rack is the space for wine storage considering the overall shape. The storage at the lower part is equipped with drawers of different sizes to emphasize practicability. In conclusion, such a unique design is believed to introduce the importance of design to the domestic furniture market being a foundation for the furniture industry.

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노인요양시설 목재가구 개발을 위한 목재 짜맞춤 기법 선호도 조사 및 내구성 분석 연구 (A Survey on the Preference of Joint Techniques of Wood and an Analysis of their Durability for the Development of Wooden Furniture in Elderly Group Homes)

  • 최기;문정인;최임정
    • 한국가구학회지
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    • 제27권4호
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    • pp.291-301
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    • 2016
  • As a detailed process for the development of new wooden furniture design that is to be used in elderly group homes, this study measured and analyzed physical and visual durability of joint techniques, one of the essential manufacturing techniques. By selecting a total of 4 joint techniques, an experiment to measure a compressive strength was conducted and targeting a group of 50 elderly people, a survey on visual durability and preference of visual aesthetics was carried on. As a result of closely analyzing the experiment of measuring compressive strength and the preference survey, 'mitre joint technique' was found to be the most suitable in manufacturing wooden furniture and through follow-up studies, the result of this study will be applied in the development of wooden furniture design for elderly group homes.

Identification and Characterization of Fungi Contaminated in the Built-In Furniture of an Apartment Home

  • Choi, Min Ah;Ahn, Geum Ran;Kim, Seong Hwan
    • Mycobiology
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    • 제47권4호
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    • pp.430-440
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    • 2019
  • Fungal contamination of built-in furniture is a frequent problem in Korea when new apartment is built. However, domestic information on the contaminating fungi is very limited. This study was conducted to isolate, identify and characterize the fungi of the problem in one of the apartment houses where the fungi were claimed in the built-in furniture before the house owner moves in. Fungi present in the furniture installed in a main room, dress room, and kitchen side were visually and microscopically confirmed and purely isolated on PDA. The isolated fungi were identified by analyzing the morphological characteristics and nucleotide sequence of the ITS, calmodulin gene, and TEF-1α gene. Aspergillus creber, A. niger, A. pseudoglacus, A. ruber, Cladosporium perangustum and Penicillium commune were identified. Four out of the six fungal species were positive for at least one enzyme in six kinds of extracellular enzyme assays. When these four species (A. creber, A. niger, C. perangustum and P. commune) were inoculated onto four kinds of wood chips of furniture materials, they were able to colonize all of the wood chips. Their settlement was better at 95% humidity condition than at 30% humidity condition. Among the four species, C. perangustum caused the darkest discoloration and secreted the most number of extracellular enzymes. The four species were re-isolated from the colonized wood chips and confirmed as the problematic fungi in the built-in furniture.

Vying with IKEA: HANSSEM's Competitive Advantage at Marketing Frontier

  • Kim, Sang Yong;Lee, Seung Min
    • Asia Marketing Journal
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    • 제22권2호
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    • pp.87-98
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    • 2020
  • HANSSEM is a furniture company that leads the market of residential space in Korea. The goal of this case study is to focus on how HANSSEM copes with IKEA, the world's largest furniture retailer after entering the Korean market in December 2014. IKEA's entry into Korea is possible to destroy the existing orders in the retail industry and reduce the profit of incumbent local players by realigning industry relationships. However, HANSSEM achieved rapid growth with the largest market share in the furniture market through its internal capabilities. The authors propose the main success factors in three ways: (1) residents-database including apartment floorplans in Korea, (2) high-quality human services provided by construction and A/S (After-sales Service), (3) channel diversification that provides comprehensive consultations (e.g., flagship stores, home shopping channels, stores in marts, and interior dealers). Especially, there have been various consumer needs in Korean market, such as creating their own stylish space economically. HANSSEM meets customer's needs by reinforcing the space-package (complete-interior is provided to customer in a package rather than combining individual piece of furniture) and opening showrooms, which makes customers freely experience the products and receive detailed consultations on interior designs by alleviating customers' difficulties in decorating their homes. Based on HANSSEM's outstanding activities and new investments, we look forward to seeing that HANSSEM will achieve its ultimate goal of maintaining the position of number one furniture company by attaining customer satisfaction through higher quality in Korea.

주거용 가구 회사 웹디자인의 e-마케팅 연구 (E-marketing of Web design for Residential Furniture Company)

  • 양세은;김국선
    • 한국가구학회지
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    • 제15권1호
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    • pp.17-25
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    • 2004
  • In this study, web-sites of home furniture business in Korea have been investigated to understand the conditions for the activation of e-marketing activities. Contents of seven businesses that have been selected for the study was analyzed in three aspects: utility, value of entertainment and structure. Result of the study showed that in the aspect of utility, the web-sites were desired to provide customers with more detail and diverse information rather than simply present description and prices of the products for the purpose of promotion. In the aspect of entertainment value, it was found that the information on the web-sites lacked diversity, originality and expertism, thus requiring for an independent contents development in a way that arouse interest in the web-sites. In the aspect of structure, the web-sites were desired to have interface easy to access and with strong absorption force. To sum up, the examined web-sites were required to diversify their standardized contents in a way that reflects identity of the business and meets diverse needs of customers.

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가정 내 낙상으로 인한 아동 손상의 유발 환경 인자에 관한 예비연구 (A Pilot Study on Environmental Factors Contributing to Childhood Home Slip-Down Injuries)

  • 유정민;서민후;김원영;김원;임경수
    • Journal of Trauma and Injury
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    • 제22권1호
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    • pp.51-56
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    • 2009
  • Purpose: The purpose of this study was to investigate environmental factors contributing to childhood home slip-down injuries. Methods: Among a total of 2,812 injured children in our Customer Injury Surveillance System (CISS), we performed a prospective study on 262 children with home slip-down injuries who visited the pediatric emergency department of Asan Medical Center between March 2008 and February 2009. We made a frequency analysis on parameters such as activities just before the accident, the presence of any obstacles or lubricant materials, specific home place in the home where the injuries occurred, flooring materials on which the slip-down happened, additional objects hit after slip down, the site and kind of injury, the duration of therapy, and the disposition. Results: Walking was the most common activity just before the injury. Because rooms and bathrooms were most common places in the home for slip down injuries, laminated papers/ vinyl floor coverings and tiles were the most common flooring materials used in the places where the injuries occured. Most commonly, no obstacles caused the children to slip down, but the furniture, stairs, doorsills, wetness, or soapy fluid followed after that. Over half of the children who slipped (58%) also collided with other than the floor itself after the slip-down, most common objects hit were the edges of the furniture, and doorsills, followed by stairways. The head and neck were the most commonly injured sites, and a laceration was the most common kind of injury. Most children needed less than 1 week of therapy, only 4 children (1.53%) admitted. There were no mortalities. Conclusion: The environmental factors contributing to slip-down injuries were the bathroom, laminated papers/vinyl floors, the furniture, stairs, doorsills, and wetness or soapy fluid. Especially, the furniture, stairs, and doorsills can be both primary obstacles and secondary collision objects. For the safety of our children, we must consider these factors on housing, when decorating or remodeling our house.

고령세대의 시스템가구 방향성 고찰에 관한 연구 (Study For Silver Generation System Furniture)

  • 문형준;김성현
    • 한국콘텐츠학회논문지
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    • 제21권3호
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    • pp.114-120
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    • 2021
  • 인간의 주거 영역에 있어서 가구는 필수적인 요소이며 특히 다양하고 유연한 배치와 공간의 성격을 명확하게 구분하고 디자인의 통일성 추구에 적합한 시스템가구의 필요성은 점차 확대되어 가고 있다. 우리나라의 고령인구는 현재 15%를 상회하고 있으며 2050년에는 약 40% 가까이 될것으로 전망되고 있다. 증가하고 있는 노인세대는 정보의 공유와 건강관리, 자녀로부터의 독립을 추구하는 등의 기존과는 다른 행동적 양식을 보여주고 있다. 독립적인 일상 생활의 유지를 위해 안정적 주거환경은 필수가 되었으나 인지능력 및 신체적 능력의 저하로 인해 가구로 인한 안전사고가 증가한다는 연구결과로 볼 때 이에 맞는 가구의 필요성이 증가하였다. 따라서 고령인의 생물학적 변화와 특성을 파악하고 시스템가구의 개념정의, 범위 및 한계를 연구하였다. 또한 가전시장의 변화와 가전시장의 트렌드를 파악하여 고령세대가 요구하는 시스템가구의 디자인 방향성을 제시하였다.

Real-Time Tracking of Human Location and Motion using Cameras in a Ubiquitous Smart Home

  • Shin, Dong-Kyoo;Shin, Dong-Il;Nguyen, Quoc Cuong;Park, Se-Young
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제3권1호
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    • pp.84-95
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    • 2009
  • The ubiquitous smart home is the home of the future, which exploits context information from both the human and the home environment, providing an automatic home service for the human. Human location and motion are the most important contexts in the ubiquitous smart home. In this paper, we present a real-time human tracker that predicts human location and motion for the ubiquitous smart home. The system uses four network cameras for real-time human tracking. This paper explains the architecture of the real-time human tracker, and proposes an algorithm for predicting human location and motion. To detect human location, three kinds of images are used: $IMAGE_1$ - empty room image, $IMAGE_2$ - image of furniture and home appliances, $IMAGE_3$ - image of $IMAGE_2$ and the human. The real-time human tracker decides which specific furniture or home appliance the human is associated with, via analysis of three images, and predicts human motion using a support vector machine (SVM). The performance experiment of the human's location, which uses three images, lasted an average of 0.037 seconds. The SVM feature of human motion recognition is decided from the pixel number by the array line of the moving object. We evaluated each motion 1,000 times. The average accuracy of all types of motion was 86.5%.