• 제목/요약/키워드: historical effect

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Expression of Fashion Illustration on the Costume of the Movie Genre

  • Kang, Kyung-Ae;Lee, Eui-Jung
    • 패션비즈니스
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    • 제9권6호
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    • pp.141-159
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    • 2005
  • Targeting a film that is the medium of having powerful influence upon the masses, the present study examined about a role and characteristics in the movie costume, and a role of costume designers, which are shown in process of being changed the film costume. There are many designers who were in charge of the film costume, but the present study examined centering on designers who participated aiming to create the image of a character from the stage of manufacturing a movie. It presented and analyzed visual materials by dividing four genres such as a historical drama movie, a horror movie, a fantasy movie, and a modern-play movie, and by selecting a typical work. A Historical drama movie needs to be investigated costume by the historical background in a movie, but inside it was shown clothes that were elaborately reproduced and newly created. A horror movie plays a role of medium that reflects the human society and the internal mentality of a human being along with the attribute of entertainment. As a genre that requires much costume, make-up and special effect aiming at dramatic effect, a role of film costume possesses great weight. As a fantasy movie is a field based on 'fiction' of a writer who creates a work, it is a field that requires creativity of a costume designer most. As a modern-play movie is what reproduces reality, it best reflects the phases of that time, and is the field that is influenced by costume or fashion trend. Costume needs to be designed in a bid to allow spectators to be inspired the wholly united and harmonious mood with leading a story of a movie, and the individual image.

로마 나보나 광장의 건축적 특성과 도시 생태적 기능 및 역할 (The Architectural Characteristics of Piazza Navona, Rome and its Ecological Function and Role in Urban Environments)

  • 권경남
    • KIEAE Journal
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    • 제16권6호
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    • pp.83-94
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    • 2016
  • Purpose: A city is regarded as an organic living thing that generates, changes, and fades away in relationship with many components of city. Therefore, a city has its own identity based on its historical trace. Among these elements composing a city, it is a square that makes a city more active and dynamic. Piazza Navona in Rome, Italy has played its role as significant core in the city and has distinctive function from other squares in urban ecological environments. In this study, the distinguishing function and role of Piazza Navona will be defined. Another purpose of study is to figure out what factors of Piazza Navona attracts a lot of diverse people and activities. Method: First, general understanding of function, type, and history of piazza; Second, the historical background of Piazza Navona; Third, site analysis related to surrounding environments; Fourth, architectural characteristic of Piazza Navona in terms of plan and elevation; Fifth, comparing with other representative squares in Rome such as Piazza San Pietro, Piazza del Popolo, and Piazza del Campidoglio in aspects of urban function. Result: Piazza Navona provides both citizen and visitors with an inviting place to embrace all kinds of activities including assembly, annual festival, and daily events. Its functions in the urban environments also involve a tourist attractor as landmark, place for social and cultural interaction, market, and place for meeting and leisure. It is attributed to following factors; historical background as the city center since the first century AD; its location in the center of Rome; enough size and flexibility to accommodate many people and various events; open space enclosed by surrounding buildings; historical baroque structures and sculptures of fountains; synergy effect with commercial and other tourist attractors around Piazza Navona; and comfortable accessibility.

영화의상에 표현된 언더웨어의 디자인과 상징성 -16세기부터 18세기까지 유럽 배경의 시대극을 중심으로- (Design and Symbolism of Underwear Shown in Movie Costumes -Focusing on Historical Dramas Set in Europe between the $16^{th}$ and the $18^{th}$ Century-)

  • 김희정
    • 복식문화연구
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    • 제19권5호
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    • pp.1102-1118
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    • 2011
  • The purpose of this study was to investigate the underwear design shown in historical dramas set in Europe between the $16^{th}$ and the $18^{th}$ century, woman's bodies were highly restricted, in order to analyze the symbolism of the movie costume and provide basic data for the future education of the department of movie costume design. For a study method, literature relating to movie costumes and underwear as well as captured images from 29 historical dramas set in Europe between the $16^{th}$ and the $18^{th}$ century was reviewed. Among them, data from 17 movies where underwear and crinoline were observed was analyzed. Historical movies, set in the $18^{th}$ century Europe exposed underwear more frequently and decisively than movies set in the $16^{th}$ and $17^{th}$ centuries. For the figure wearing underwear, its expression effect was maximized by the implication function of costumes. Underwear can easily express the time and space background and symbolize the character's social and economic position, attitudes, and values. In addition, the exposure of underwear can reveal characters' internal expressions, such as mental status, taste, temper, intention, mood, time and space display. The result of observing the underwear shown in movies reveals that underwear plays a subjective role in expressing ideal femininity as a woman of a particular age, modesty, social position symbolism and eroticism that depended on the situation. It is expected that the study will provide an opportunity to reconsider the function of underwear, which is different from the meaning of costume history, and its role as a means of communication by considering the change of underwear by age.

CIH 바이러스 분석 및 대책 (Analysis and Recovery of CIH virus)

  • 김광조
    • 정보보호학회논문지
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    • 제9권4호
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    • pp.49-60
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    • 1999
  • 본 논문은 악성 프로그램 중 피해가 큰 컴퓨터 바이러스에 대하여 정의 및 부작용 그리고 형태 변화에 대하여 고찰 한후 최근 아시아 지역에서 많은 피해를 준 CIH 바이러스에 대한 특 징 메모리와 파일 치료방법을 기술하고 피해 복구방법을 원도95/98 운영체제하에서 FAT32 파일 시스템 구조를 가지 는 하드디스크를 복구하는 방법을 제안하고 실제로 상용의 백신 프로그램을 이용한 복구 사 례를 제시한 다. In this paper we introduce the definition and historical overviews of computer virus program and review their side-effect and ways of infections. We describe the feature of CIH virus which damaged lots of PC systems in Asian countries recently and propose new methods how to rescue against destruction under the operating system of the Microsoft's Windows 95/98. Our experiment results can fix hard disk having FAT32 file system structure and show some popular program cases of having recovered by commercial vaccine program.

그래프 이론의 역사적 배경과 그 컴퓨터 표현 (A Historical Background of Graph Theory and the Computer Representation)

  • 김화준;한수영
    • 한국수학사학회지
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    • 제18권1호
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    • pp.103-110
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    • 2005
  • 스위스 수학자 오일러에 의하여 해결된 쾨니히스베르크의 다리문제에 대한 역사적 배경과 그 응용으로서 그래프의 컴퓨터 표현에 대하여 간단한 예를 통하여 행렬로 표현하였고 오일러 회로에 의한 행렬 표현을 연구해 보았다.

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국내의 연기제어 관련 소방법과 건축법의 변천과정에 관한 연구 (A Study on the Historical Comparative of Smoke Control for Fire Safety Law and Building Law)

  • 김혜원;진승현;권영진
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2017년도 춘계 학술논문 발표대회
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    • pp.97-98
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    • 2017
  • These days the buildings are getting higher, bigger, and in a deep. According to that, it was the Large-Scale casuality by smoke from Daeyeongak Hotel fire in 1971 to Uijeongbu apartment fire in 2015, and the law of smoke control has consistently changed. but the analysis for improving the law isn't working. Therefore on this study, it conducts the analysis of historical comparative about smoke control and it will present the basic data for improving the law of smoke control and in-depth analysis.

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Statistical Methods in Non-Inferiority Trials - A Focus on US FDA Guidelines -

  • Kang, Seung-Ho;Wang, So-Young
    • 응용통계연구
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    • 제25권4호
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    • pp.575-587
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    • 2012
  • The effect of a new treatment is proven through the comparison of a new treatment with placebo; however, the number of parent non-inferiority trials tends to grow proportionally to the number of active controls. In a non-inferiority trial a new treatment is approved by proof that the new treatment is not inferior to an active control; however, both additional assumptions and historical trials are needed to show (through the comparison of the new treatment with the active control in a non-inferiority trial) that the new treatment is more efficacious than a putative placebo. The two different methods of using the historical data: frequentist principle method and meta-analytic method. This paper discusses the statistical methods and different Type I error rates obtained through the different methods employed.

수도권매립지 입지갈등의 전개: 네트워크 효과로서의 영역 개념을 중심으로 (Location Conflicts of Landfill, Seoul Metropolitan Region: Through the Concept of Territory as an Effect of Networks)

  • 정원욱;김숙진
    • 대한지리학회지
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    • 제51권4호
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    • pp.541-558
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    • 2016
  • 단일 면적으로는 세계 최대 규모로 조성된 수도권매립지는 입지선정 과정에서부터 오늘날까지 줄곧 수도권 지역의 핵심 현안으로 자리매김해왔다. 본 연구는 페인터의 "네트워크 효과로서의 영역" 개념에 착안하여 수도권매립지가 조성되기 직전 김포 공유수면 매립시기에서부터, 최근 매립지의 사용 연장을 둘러싼 갈등 국면에 이르기까지, 매립지의 입지갈등 전개 과정을 주요 행위자들의 네트워크의 변화와 영역의 생산을 중심으로 살펴보았다. 이를 통해 매립지 입지갈등의 전개는 다음의 변화와 맞물려 있음을 알 수 있었다. 첫째, 특정한 역사 지리적 조건에 따라 행위자들의 구성과 네트워크가 변화되었다. 둘째, 이러한 네트워크는 동시에 그 효과로서의 영역을 생성하면서, 이해당사자들의 갈등과 연대의 구조를 재편시켰다. 셋째, 네트워크의 효과로서 추동된 영역은 시기별로 상이하며, 지속적으로 재영역화 되는 과정에 놓여 있음을 통찰할 수 있었다. 요컨대, 매립지 입지갈등의 국면에는 지난 35년간에 걸쳐 주요 행위자들이 자기 이해의 실현을 위해서 갈등과 연대의 네트워크 과정을 통해 그 효과로서의 영역을 생산해내고 재영역화하는 과정이 담겨있다.

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Effect of rheumatoid arthritis on periodontitis: a historical cohort study

  • Torkzaban, Parviz;Hjiabadi, Tayebeh;Basiri, Zahra;Poorolajal, Jalal
    • Journal of Periodontal and Implant Science
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    • 제42권3호
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    • pp.67-72
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    • 2012
  • Purpose: Rheumatoid arthritis (RA) is a chronic multi-systemic disease that causes damage to the bone and connective tissues. This study was conducted in order to accurately measure the correlation between RA and periodontitis, and to obtain an unbiased estimate of the effect of RA on periodontal indices. Methods: In this historical cohort study, which was conducted from February to May 2011 in Hamadan city, Iran, 53 exposed people (with RA) were compared with 53 unexposed people (without RA) in terms of clinical periodontal indices (the outcomes of interest) including 1) plaque index (PI), 2) bleeding on probing (BOP), and 3) clinical attachment loss (CAL). Results: A sample of 106 volunteers were evaluated, 53 rheumatoid versus 53 non-rheumatoid subjects. There was a statistically significant correlation between RA and BOP (P<0.001) and between RA and CAL (P<0.001). However, there was no statistically significant correlation between RA and any of the periodontal indices. No correlation was seen between gender and any of the indices either. There was a strong positive correlation between age and all three periodontal indices (P<0.001). Conclusions: The present study indicated a potential effect of RA on periodontal indices. However, much more evidence based on a prospective cohort study is needed to support the cause and effect relationship between RA and periodontal indices.

역사소재 기반 디지털게임의 발전과정 및 기획요소 연구 - 동.서양 5개국의 역사소재 게임을 중심으로 (Development of Digital Games Based on Historical Material and its Design Components - With History Based Games of 5 Countries)

  • 문만기;김태용
    • 방송공학회논문지
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    • 제12권5호
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    • pp.460-479
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    • 2007
  • 문화가 산업의 영역으로 들어온 이후 세계 각국에서는 자국의 문화콘텐츠를 다양한 매체를 통하여 교육적 또는 상업적 목적으로 활용하기 위한 노력을 해 왔으며, 다양한 문화 및 역사가 이 분야의 주요 배경 및 소재로 인식되면서 역사학 등을 전공하는 많은 학자들의 역할도 증가되고 있는 추세이다. 그 중 에서도 특히 게임분야는 관객이 직접 참여하여 스토리텔링을 완성해 간다는 인터페이스 특성상 문화전파와 학습효과가 매우 높은 매체로 인식되고 있다. 이러한 측면에서 인간의 단순한 놀이로 인식되고 있는 디지털게임에서 현재 세계 각국이 제작하여 전 세계에 전파하는 역사게임의 소재 및 세계관등을 비교 분석하는 것은 매우 중요한 일이다. 본 논문은 1980년부터 2005년까지 한국에서 서비스된 약 70여 편의 역사소재게임 중 대표적 제작 및 보급 국가인 한국, 미국, 일본, 대만, 독일, 총 5개국의 역사소재 게임 68편을 무작위로 선정하여 각국이 제작한 게임의 배경시대 및 기획의도 등을 분석하고 역사원형이 게임 시나리오 및 세계관, 배경으로 등장하는 사례를 비교하여 각국이 선호하는 시대와 장르 및 문제점을 도출하여 향후 우리의 발전적인 역사소재게임의 기회방안을 제시하였다. 역사게임에 적용된 세계관 및 등장인물 분석에서는 각국의 역사게임에 적용된 실존인물, 실제역사 및 역사소설로 나누어 비교하였으며, 그 결과 총68편 중 실존인물을 게임에 적용한 사례는 총 8편으로 전체의 11.8%에 해당하였다. 또한, 과거의 실제 역사 및 배경을 게임의 소재로 적용한 사례는 37편으로 전체의 54.4%를 차지한 것으로 조사되었다. 각국이 선호하는 역사게임의 주 소재는 인물보다는 실제의 배경이 주무대가 된다는 것을 알 수 있었으며, 한국은 고대 고구려를 중심으로 한 삼국시대, 미국은 1,2차 세계대전, 독립전쟁, 일본은 중세 일본 전국시대, 독일은 고대 유럽역사 등 각 국이 선호하는 역사적 배경은 그 나라가 역사적으로 자랑스럽게 생각하는 역사적 시점이 역사게임의 주 배경이 된다는 결과를 얻었다 게임의 주 배경이 되는 시대로서는 고대가 37편으로 54.4%를 차지하여 각국에서 제일 선호되는 시대로 조사되었으며 그 다음은 근 현대가 18편으로 26.47%, 중세 7편 10.3%, 선사시대 5편 7.35%, 상고시대가 1편으로 1.47%로 나타나 고대 중세, 근 현대 순으로 선호하는 것으로 나타났다.