• Title/Summary/Keyword: high speed video system

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AN ANALYSIS OF MMPP/D1, D2/1/B QUEUE FOR TRAFFIC SHAPING OF VOICE IN ATM NETWORK

  • CHOI, DOO IL
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • v.3 no.2
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    • pp.69-80
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    • 1999
  • Recently in telecommunication, BISDN ( Broadband Integrated Service Digital Network ) has received considerable attention for its capability of providing a common interface for future communication needs including voice, data and video. Since all information in BISDN are statistically multiplexed and are transported in high speed by means of discrete units of 53-octet ATM ( asynchronous Transfer Mode ) cells, appropriate traffic control needs. For traffic shaping of voice, the output cell discarding scheme has been proposed. We analyze the scheme with a MMPP/$D_1$, $D_2$/1/B queueing system to obtain performance measures such as loss probability and waiting time distribution.

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Balancing of Digital VCR Head Drum (디지털 VCR 헤드 드럼의 밸런싱 연구)

  • 조여욱;이진구
    • Journal of the Korean Society for Precision Engineering
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    • v.15 no.2
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    • pp.61-67
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    • 1998
  • Dynamic stability in rotation of the head drum of digital VCR is very important due to the nature of high rotation speed and small angular inertia. Therefore special considerations on reducing the unbalance and assuring the stability are required the design and manufacturing process. In this paper, newly developed digital head drum is introduced. And advanced methods in analyzing and reducing the unbalance is suggested. LDV(Laser Doppler Vibrometer) was used as a measurement system verifying our modeling and new method for balancing. Experiments show that the theoretical data estimated by modeling of shaft bending caused by unbalance mass and the measured data are almost identical. The deflection was reduced to 30% by applying the suggested balancing method.

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A Vector Instruction-based RISC Architecture for a Photovoltaic System Monitoring Camera

  • Choi, Youngho;Ahn, Hyungkeun
    • Transactions on Electrical and Electronic Materials
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    • v.13 no.6
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    • pp.278-282
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    • 2012
  • Photovoltaic systems have emerged to be one of the cleanest energy systems. Therefore, many large scale solar parks and PV farms have been built to prepare for the post fossil fuel ages. However, due to their large scale, to efficiently manage and operate PV systems, they need to be visually monitored within the range of infrared ray through the Internet. To satisfy this need, the efficient implementation of a high performance video compression standard is required. This paper therefore presents an implementation of H.264 motion estimation, which is one of the most data-intensive and complicated functions in H.264. To achieve this, this work implements vector instructions in hardware and incorporates them in a generic RISC processor architecture, thus increasing the processing speed while minimizing hardware and software design efforts. Extensive simulation results show that this proposed implementation can process motion estimations up to 13 times faster.

Parallel-Jaw Grasp Planning of Polygonal Parts in Uncertain Dynamic Environments (불확실 동적 환경에서 다각형 부품의 평행-턱 파지 계획)

  • Han, Inhwan;Cho, Jeongho
    • Journal of the Korean Society for Precision Engineering
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    • v.14 no.4
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    • pp.126-135
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    • 1997
  • A sensorless motion planner which succeeds in grasping a polygonal part firmly into a desired orientation has been developed through the dynamic analysis. The analytical results on the impact process with friction are used for modeling the contact motionduring the parallel-jaw grasp operation, which is com- posed of the pushing and the squeezing process. The developed planner succeeds in grasping a part into a specified orientation in the face of uncertainties of initial position and orientation of the part, motion direction of the finger, and the physical parameters such as the coefficients of friction and restitution. The motion planner has been fully implemented into a viable package on the computer system, and verified experimentally. The motion of parts is recorded using a high-speed video camera, and then compared to the results of the planner and the graphic simulation results that illustrate the simulated motion of the grasp operation.

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A Study on the Measuring Method of Ice Slurry Viscosity Using the Falling Sphere Viscometer (낙구식 점도계를 이용한 아이스슬러리의 점도측정에 관한 연구)

  • Kim, Myoung-Jun;Yu, Jik-Su;Lim, Jae-Keun;Choe, Soon-Youl
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.19 no.8
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    • pp.593-598
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    • 2007
  • The present study has dealt with the measuring method of ice slurry viscosity using falling sphere viscometer. The experimental apparatus was composed by test section and high-speed video system. And the spheres used in this study were alumina and glass. The main parameters were ice packing factor (IPF) and falling velocity of sphere so the acquired results were discussed for these parameters. The viscosity of ice slurry was calculated by using measured falling velocity and moving distance at instantaneous time and the Stokes hypothesis was used for this calculation. It was clarified that possible measuring range was $IPF\;=\;0.06{\sim}0.14$ of this type of measuring device and measuring method. In addition, it was clarified that the viscosity of ice slurry increased to increase of ice packing factor (IPF) of ice slurry.

A Design and Implementation of a Mobile Test Device Based-on Embedded System (임베디드 기반의 모바일 LCD 모듈 검사장비 설계 및 구현)

  • Kim, Hong-Kyu;Lee, Ki-Wha;Moon, Seung-Jin
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.6
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    • pp.523-529
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    • 2008
  • In this paper, we proposed mobile LCD module test device on embedded based, when operating the existing LCD, divide flicker clearly in full frame, and configuration so as to support between other CPU interface, MDDI, SPI, 24Bit RGB interface, etc. that is based on a high-speed CPU. In addition, when demand to test about each pixel of LCD, it is possible to change IP design of H/W, FPGA, but proposed system is application possible without other design changing. Proposed system is made smaller and equipped with battery, so secure with mobility for effective test the LCD/OLED module and it is able to test the pattern by the client program, for example exiting picture, mpeg, simple pattern test and test per pixel, scale, rotation, Odd/Even pixel per video, etc. From now on, if integrating with independent test system and it is configured that is able to mutual communication and test, it is expected to reduce consumption of human resources and improve productivity for LCD module test.

Mask Wearing Detection System using Deep Learning (딥러닝을 이용한 마스크 착용 여부 검사 시스템)

  • Nam, Chung-hyeon;Nam, Eun-jeong;Jang, Kyung-Sik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.1
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    • pp.44-49
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    • 2021
  • Recently, due to COVID-19, studies have been popularly worked to apply neural network to mask wearing automatic detection system. For applying neural networks, the 1-stage detection or 2-stage detection methods are used, and if data are not sufficiently collected, the pretrained neural network models are studied by applying fine-tuning techniques. In this paper, the system is consisted of 2-stage detection method that contain MTCNN model for face recognition and ResNet model for mask detection. The mask detector was experimented by applying five ResNet models to improve accuracy and fps in various environments. Training data used 17,217 images that collected using web crawler, and for inference, we used 1,913 images and two one-minute videos respectively. The experiment showed a high accuracy of 96.39% for images and 92.98% for video, and the speed of inference for video was 10.78fps.

The Characteristics and Future Trends of Short-Form Animation (숏폼 애니메이션의 특성과 발전방향에 관한 연구)

  • Lee, Sun-Ju;Han, Je-Sung
    • Cartoon and Animation Studies
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    • s.38
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    • pp.29-51
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    • 2015
  • With the progress in high speed internet networks, mobile devices and social networking, the eco-system of the media has shifted from that where the flow of content was one-way from the producer to the consumer. A so-called 'prosumer' culture has taken root where the consumer himself produces media content. Along with these trends, various video-sharing platforms such as youtube has a method of allocating advertisement profit to the content producer, offering a win-win platform for content pro-sumers. This allows the channels to attract several tens of millions of subscribers and raise an annual income of over 10 billion Won, marking a revolutionary change in the content industry. This paper seeks to analyze video distribution channels and short-form media content that are showing continuous growth to identify new markets where animated content can make progress in an era of online video media platforms, as well as provide a future direction for small teams of creators of animated films to survive and thrive in this environment.

A Study of Integrated Digital Signage Management System Implementation (Digital Signage 통합관리시스템 구축에 관한 연구)

  • Kang, Hee-Yong;Lee, Jina;Shin, Yong-Tae;Kim, Jong-Bae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.82-85
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    • 2014
  • With high speed communication network and supplement of high quality multimedia devices, large demand of multimedia service stimulates digital signing industry to step forward to new opportunities. But in order to provide competitive quality services, Integrated management system is required. Digital signs use technologies such as LCD, LED and Projection to display content such as digital images, video, streaming media, and information. Digital signs rely on a variety of hardware to deliver the contents. The components of a typical digital sign installation include one or more display screens, one or more media players, and a content management server for each player. To improve the existing high cost and less efficient management system, this paper suggest cost effective Integrated Digital Signage Management System with the results of analysis of existing system. Also this paper presents an actual implementation on entertainment company to evaluate the suitability, to prove the result of superior performance of proposed system.

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Hybrid Scheduling Algorithm for Guaranteeing QoS of Real-time Traffic in WCDMA Enhanced Uplink (WCDMA 개선된 상향링크에서 실시간 트래픽의 서비스 품질을 보장하는 하이브리드 스케줄링 알고리즘)

  • Kang, You-Jin;Kim, Jun-Su;Sung, Dan-Keun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.11A
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    • pp.1106-1112
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    • 2007
  • As a demand for high speed uplink packet services increases, the WCDMA enhanced uplink, also known as high speed uplink packet access (HSUPA), has been specified in release 6 by 3GPP. This HSUPA will provide various types of multimedia services, such as real-time video streaming, gaming, VoIP, and FTP. Generally, the performance of HSUPA is dominated by scheduling policy. Therefore, it is required to design a scheduling algorithm considering the traffic characteristics to provide QoS guaranteed services in various traffic environments. In this paper, we propose a scheduling algorithm considering the traffic characteristics to guarantee QoS in a mixed traffic environment. Finally, the performance of the proposed scheduling algorithm is evaluated in terms of average packet delay, packet delay jitter, and system throughput using a system level simulator.