• Title/Summary/Keyword: hand interface

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Normative Data of The Finger Strength Measured by Keyboard Playing with MIDI : Focusing on Adults (일반 성인의 키보드 연주 손가락 타력 MIDI 표준치 연구)

  • Han, Inhee;Kim, Soo Ji
    • Journal of Music and Human Behavior
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    • v.10 no.2
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    • pp.79-97
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    • 2013
  • The purpose of this study was to obtain the normative data of finger strength using the keyboard and the MIDI(Musical Instrument Digital Interface) software. A total of 92 college students (46 male and 46 female) were recruited from universities located in Seoul and Chungcheong province and an average age was 21.7(SD = 1.8). After the completion of demographic information, each participant asked to press the five keys both in ascending and descending manners with the maximum strength of individual finger. The velocity was obtained as an indicator for finger pressing force by using the MIDI software. Results showed that the individual finger velocity ranged between 77 to 97 (Maximum possible velocity = 127). Regarding male's velocity data, the maximum velocity was found in index finger of dominant hand(96.9), while the minimum strength was found in ring finger of nondominant hand(78.5). Female data appeared to be similar to male's one in terms of maximum strength in dominant index finger(92) and minimum strength in nondominant ring finger(77.5). It also found that the statistically significant differences(p < .05) on finger strength of all fingers between dominant and non-dominant hands except the thumbs(p < .05). The current findings serves as a "normative standard" that proves the validity and effectiveness of hand rehabilitation training program using the electronic keyboard connected with the MIDI software to enhance functional changes in hands.

Generating Intermediate Representation of IDL Using the CFE (CFE를 사용한 IDL 중간 표현 생성)

  • Park, Chan-Mo;Song, Gi-Beom;Hong, Seong-Pyo;Lee, Hyok;Lee, Jeong-Ki;Lee, Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 1999.05a
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    • pp.192-197
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    • 1999
  • Programmers who write distributed programs are faced with a dilemma when writing the systems communication code. If the code is written by hand or partly by hand, then the speed of the application may be maximized, but the human effort required to implement and maintain the system is greatly increased. On the other hand, if the code is generated using a CORBA IDL compiler then the programmer effort will be reduced, but the performance of the application may be poor. So we need the optimizing the code generated by CORBA IDL compiler. We introduce the techniques which have been used by typical programming languages into compilation of IDL. We separate the phase of compilation into three phase. The first phase parses interface definition in IDL, manages nested scope and generates AST(Abstract Syntax Tree). The second phase implements the optimization. The third phase generates the code in target language. In this paper, we focus on the first phase. We separate interface definition into interface and message representation from AST. This supports the separate optimization of code in second phase.

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Classification System of EEG Signals for Mental Action (정신활동에 의한 EEG신호의 분류시스템)

  • 김민수;김기열;정대영;서희돈
    • Proceedings of the IEEK Conference
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    • 2003.07c
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    • pp.2875-2878
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    • 2003
  • In this paper, we propose an EEG-based mental state prediction method during a mental tasks. In the experimental task, a subject goes through the process of responding to visual stimulus, understanding the given problem, controlling hand motions, and hitting a key. Considering the subject's varying brain activities, we model subjects' mental states with defining selection time. EEG signals from four subjects were recorded while they performed three mental tasks. Feature vectors defined by these representations were classified with a standard, feed-forward neural network trained via the error back-propagation algorithm. We expect that the proposed detection method can be a basic technology for brain-computer interface by combining with left/right hand movement or cognitive decision discrimination methods.

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ANALYSIS ON THE INFLUENCE OF XPD IN DUAL-POLARIZED TRANSMISSION

  • Park, Durk-Jong;Ahn, Sang-Il
    • Proceedings of the KSRS Conference
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    • v.2
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    • pp.784-787
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    • 2006
  • Dual-polarized transmission is one of the effective methods to transmit such a high speed data thanks to two independent channel leads to the orthogonal feature between RHCP (Right-Hand Circular Polarization) and LHCP (Left-Hand Circular Polarization). However, in practical case, the transmitted signal by RHCP polarized antenna in satellite can be occurred at the output port of LHCP polarized antenna in ground station, vice versa. XPD (Cross-Polarization Discrimination) is the ratio of the signal level at the output of a receiving antenna that is nominally co-polarized to the transmitting antenna to the output of a receiving antenna of the same gain but nominally orthogonally polarized to the transmitting antenna. In this paper, the detailed estimation of XPD within the interface between satellite and ground station is written and the influence of XPD to link performance is also described.

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Development of A Wearable Input Device Recognizing Human Hand and Finger Motions as A New Mobile Input Device

  • Dae H. Won;Lee, Ho G.;Kim, Jin-Y;Park, Jong H.
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.153.3-153
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    • 2001
  • Recently, the researches on the mobile computing technologies for palm computers, PDA´s and wearable computers became very active. In the development of mobile devices, one of the key technologies is the human interface. So, this paper suggests a new input device for PDA´s and wearable computers so-called key-glove. The design methods of key-glove are discussed in this paper and we manufactured the key-glove which recognizes that character is typed in though the hand´s movements analysis and is designed as an input device for wearable computers and virtual environment. Also, we are executes a performance test for alphanumeric data entry, command entry and X-Y pointer input. In the results, we are confirmed in its ...

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A study on the mechanical properties of Bi-(Pb)-Sr-Ca-Cu-O superconductor tape (Bi-(Pb)-Sr-Ca-O 초전도 선재의 기계적 특성에 관한 연구)

  • 김중석;지봉기;김정호;박형상;임준형;주진호;나완수
    • Proceedings of the Korea Institute of Applied Superconductivity and Cryogenics Conference
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    • 2000.02a
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    • pp.6-8
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    • 2000
  • The critical current density, Jc, of superconductor tape significantly depends on microstructural evolution during mechanical deformation. In this study, we fabricated Bi-2223 superconductor tape by PIT technique, and investigated mechanical properties of mono- and 61-filamentary tapes and their joined tapes. The strength of mono-filament tape was higher than those of 61-filament tape was higher than those of 61-filament tape, respectively. On the other hand, elongation of mono-filament tape, respectively. On the other hand, elongation of mono-filament tape was lower than 61 filament tape. The joined tapes shows lower strength and irreversible strain than those of unjoined tapes. The reduced strength and irreversible strain for joined tape is probably related to the induced damages such as irregular interface and Ag-instrusion in the transition region which acts as a stress concentration.

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Gesture-based User-Interface Through Hand-region Detection and Hand-movement Recognition (손영역 획득과 손동작 인식에 의한 제스처 기반 사용자 인터페이스의 구현)

  • Ko, Il-Ju;Bae, Young-Lae;Choi, Hyung-Il
    • Korean Journal of Cognitive Science
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    • v.8 no.4
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    • pp.35-53
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    • 1997
  • 본 논문은 컴퓨터 시각을 이용하여 제스처를 인식함으로써 사용자에게 보다 편리한 인터페이스를 제공하는 것을 목표로 한다. 제안하는 제스처 인식 방법은 손영역을 획득하는 손영역 획득 모듈?손영역을 인식하는 인식 모듈로 나누어 수행한다. 손영역 획득 모듈에서는 손색상 모델?손색상 결정함수를 정의하여 칼라영상의 영역 분리를 수행하였고, 칼만필터를 이용하여 손색상 모델을 갱신하고 탐색영역을 제한하여 영역 추적을 용이하게 하였다. 영역 추적은 전 시점의 손영역 정보를 이용하여 현 시점의 손영역을 획득한다. 인식 모듈에서는 정적인 제스처를 표현하는 객체 프레임?행동 프레임, 그리고 동적인 제스처를 표현하는 스키마를 정의한다. 그리고 획득된 손영역?정합을 수행함으로써 제스처를 인식한다. 실험 결갬灌?제안하는 제스처 기반 인터페이스를 적용한 삼목(Tic-Tac-Toe) 게임 프로그램을 구현하였다. 사용자는 제스처를 이용하여 컴퓨터와 게임을 진행한다. 제안하는 시스템은 다른 종류의 게임 프로그램이나 마우스의 역할을 수행하는 윈도우 시스템의 제어, 그리고 가상 현실 시스템에 적용될 수 있다.

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Efficient Hand Mouse Interface using Feature Points with Hand Gestures (손 모양 특징점 정보를 이용한 핸드마우스 인터페이스 구현)

  • Kin, Ji-Hyun;Kim, Min-Ha;Cha, Eui-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.223-226
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    • 2011
  • 본 논문은 웹 카메라로부터 입력받은 영상을 이용하여 손 영역을 추출하여 마우스를 대체할 수 있는 핸드마우스를 구현한다. 먼저 웹 카메라를 이용하여 입력받은 영상에서 손 영역을 추출한다. 손영역을 추출하기 위해서 HSV 컬러 모델에서 조도 변화에 강인한 Hue값과 피부색 특징이 잘 나타나는 YcbCr 컬러 공간을 이용하여 손 후보 영역을 획득한다. 손 후보 영역에서 레이블링(labeling) 알고리즘을 적용하여 정확한 손 영역을 추출한다. 추출한 손 영역에서 무게 중심점을 구한 후, 무게 중심점으로부터 거리를 이용하여 손 영역을 분리한다. 분리된 손 영역에서 무게 중심점으로부터 거리 정보를 이용하여 손 영역의 최종 특징 점을 추출한다. 본 논문에서 제안한 방법은 추출한 손 모양의 손끝 정보를 이용하여 마우스 이벤트를 수행함으로써 사용자가 사용하기 편리한 핸드마우스를 구현하였다.

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Arm Orientation Estimation Method with Multiple Devices for NUI/NUX

  • Sung, Yunsick;Choi, Ryong;Jeong, Young-Sik
    • Journal of Information Processing Systems
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    • v.14 no.4
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    • pp.980-988
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    • 2018
  • Motion estimation is a key Natural User Interface/Natural User Experience (NUI/NUX) technology to utilize motions as commands. HTC VIVE is an excellent device for estimating motions but only considers the positions of hands, not the orientations of arms. Even if the positions of the hands are the same, the meaning of motions can differ according to the orientations of the arms. Therefore, when the positions of arms are measured and utilized, their orientations should be estimated as well. This paper proposes a method for estimating the arm orientations based on the Bayesian probability of the hand positions measured in advance. In experiments, the proposed method was used to measure the hand positions with HTC VIVE. The results showed that the proposed method estimated orientations with an error rate of about 19%, but the possibility of estimating the orientation of any body part without additional devices was demonstrated.

Modernization of Education in the Context of Informatization and Automation

  • Moroz, Liudmyla;Shabelnyk, Tetiana;Zelinska-Liubchenko, Kateryna;Varakuta, Volodymyr;Push, Olena;Vysochan, Lesia;Blahun, Nataliia
    • International Journal of Computer Science & Network Security
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    • v.21 no.4
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    • pp.41-46
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    • 2021
  • The article studies the implementation of automation in the education process as a convenient interface of a document management system, on the one hand, which makes it easy to navigate the program, requiring from the user only a small amount of any special skills in working with electronic computers, on the other hand, it provides to the user operational information about all the data of interest to him, taking into account the access rights given to this or that information, stored in the enterprise database.