• Title/Summary/Keyword: graphic library

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An Interactive Design System for Construction of Superyacht Profiles based on Freeform Curve Functionality (자유곡선의 모델링기능을 활용한 대화식 수퍼요트 프로파일 설계시스템 개발)

  • Nam, Jong-Ho;Kim, Dong-Ham
    • Journal of Ocean Engineering and Technology
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    • v.22 no.2
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    • pp.78-84
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    • 2008
  • As a preliminary step to build a complete superyacht hull design program, the development of superyacht profile design system is introduced. The two-dimensional hull profile is decomposed into four local zones depending upon the functionality and connecting continuity of the profile. Characteristics of each zone are investigated and used to generate the model describing the geometric shape of zone using freeform curves. A set of design parameters is derived from the established geometric model. Generation and modification of a model are is by manipulating the chosen parameters. Four zones designed are integrated to form a final profile. An interactive design system performing all the modeling and modification processes is implemented using the graphic user interface system based an Microsoft Foundation Class and OpenCASCADE, a open graphic library. The shapes of the profiles generated by the developed design system are verified with those of built superyachts. The developed design system will be used for the construction of three-dimensional superyacht hull modeling system.

Development of a Virtual Simulator for Agile Manufacturing System

  • C., Sangmin;C., Younghee;B., Jongil;L., Manhyung
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.103-103
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    • 2000
  • In this paper to cope with the reduction of products life-cycle as the variety of products along with the various demands of consumers, a virtual simulator is developed to make the changeover of manufacturing line efficient to embody a virtual simulation similar to a real manufacturing line. The developed virtual simulator can design a layout of a factory and make the time scheduling. Every factory has one simulator so that one product can be manufactured in the factories to use them as virtual factories. We suggest a scheme that heightens the agility to the diversity of manufacturing models by making the information of manufacturing lines and products models to be shared. The developed unit simulator can construct a proper virtual manufacturing line along with the required process of products using several kinds of operator and work cell. A user with the simulator can utilize an interface that makes one to manage the separate task process for each manu(acturing module, change operator components and work cells, and easily teach tasks of each task module. The developed simulator was made for users convenience by Microsoft Visual C++ 6.0 that can develop a program supplying graphic user interface environment and by OpenGL of the Silicon Graphics as a graphic library to embody 3D graphic environment. Also, we show that the simulator can be used efficiently for the agile manufacturing by the communication among the factories being linked by TCP/IP and a hybrid database system made by a hierarchical model and a relational model being developed to standardize the data information.

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Control Unit Design and Implementation for SIMD Programmable Unified Shader (SIMD 프로그래머블 통합 셰이더를 위한 제어 유닛 설계 및 구현)

  • Kim, Kyeong-Seob;Lee, Yun-Sub;Yu, Byung-Cheol;Jung, Jin-Ha;Choi, Sang-Bang
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.48 no.7
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    • pp.37-47
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    • 2011
  • Real picture like high quality computer graphic is widely used in various fields and shader processor, a key part of a graphic processor, has been advanced to programmable unified shader. However, The existing graphic processors have been optimized to commercial algorithms, so development of an algorithm which is not based on it requires an independent shader processor. In this paper, we have designed and implemented a control unit to support high quality 3 dimensional computer graphic image on programmable integrated shader processor. We have done evaluation through functional level simulation of designed control unit. Hardware resource usage rate are measured by implementing directly on FPGA Virtex-4 and execution speed are verified by applying ASIC library. the result of an evaluation shows that the control unit has the commands more about 1.5 times compared to the other shader processors that is a behavior similar to the control unit and with a number of processing units used in a shader processor, compared with the other processors, overall performance of the control unit is improved about 3.1 GFLOPS.

The Development of an Instructional Model for the Revitalization of the Schema for Reading Education in School Libraries (학교도서관의 독서교육에서 스키마 활성화를 위한 수업모형 개발)

  • Lee, Seung-Gil
    • Journal of the Korean Society for Library and Information Science
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    • v.43 no.4
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    • pp.29-57
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    • 2009
  • The research is intended to establish the importance of background knowledge in reading process and suggest a revitalization plan for the schema for reading education. The reading process as fundamental research and the schema conception have been studied and the present situation of reading education in the school libraries has been inspected. This research reviewed the reading strategies which school libraries require for the revitalization of the schema and based on this data, a method of SQ3R reading has been applied and a class model developed. As an outcome, a guidance plan for instruction was proposed and learning-activity materials applying graphic organizer have been produced. Subsequently, a class in school library was conducted. Following the outcome of the class and an expert's review of the class model, this research has developed a class model for the revitalization of the schema for reading education in school libraries.

Physical Make-up of Occidental Book in 15-16 Centuries, the Age of Renaissance and Reformation (15-16C 르네상스와 종교개혁시대의 서양 도서의 형태)

  • Lee Hee-Jae
    • Journal of the Korean Society for Library and Information Science
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    • v.31 no.1
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    • pp.215-229
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    • 1997
  • The development of civilization of the book which owed the invention of printing played a prominent part in all fields in IS-16 centuries. In this paper, little attempt has been made to examine the physical make-up of this early printed books: the paper and the parchment as a graphic media; the type mould, the composition and the impression as a tool and a process of the typography: the fold of paper and the format of book; the title page and colophon, the various style of types and writings, the lubrication and decoration, the illustration, and finally, the binding with a leather.

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An Analysis on Teaching and Learning Strategies of Inquiry Tasks in the Elementary Moral Textbooks by Multiple Intelligence (다중지능을 이용한 초등학교 도덕 교과서 탐구 과제의 교수·학습 전략 분석)

  • Noh, Jeong-Im;Song, Gi-Ho;Yu, Jong-Youl
    • Journal of the Korean Society for Library and Information Science
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    • v.51 no.2
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    • pp.5-22
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    • 2017
  • The purpose of this study is to analyze the teaching and learning strategies included in the inquiry tasks of elementary moral textbooks with multiple intelligences (M.I), and to propose educational information services of teacher librarians. It was found that the tasks were mainly designed by the linguistic intelligence, logical & mathematical intelligence and spatial intelligence. In terms of the information literacy process, linguistic intelligence and spatial intelligence are mainly applied to the analysis-understanding stage. Logical & mathematical intelligence is applied to the stage of comprehensive-application and linguistic intelligence is applied to expression-delivery step. In order to cultivate the insufficient M.I in inquiry activities, teacher librarians should improve room and teaching materials of their school library and provide workbooks using the graphic organizer after analyzing the linkage of the inquiry tasks between the subjects.

A Study on the Built-In Self-Test for AC Parameter Testing of SDRAM using Image Graphic Controller

  • Park, Sang-Bong;Park, Nho-Kyung;Kim, Sang-Hun
    • The Journal of the Acoustical Society of Korea
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    • v.20 no.1E
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    • pp.14-19
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    • 2001
  • We have proposed BIST method and circuit for embedded 16M SDRAM with logic. It can test the AC parameter of embedded 16M SDRAM using the BIST circuit capable of detecting the address of a fail cell installed in an Merged Memory with Logic(MML). It generates the information of repair for redundancy circuit. The function and AC parameter of the embedded memory can also be tested using the proposed BIST method. It is possible to test the embedded SDRAM without external test pin. The total gate of the BIST circuit is approximately 4,500 in the case of synthesizing by 0.25μm cell library and is verified by Verilog simulation. The test time of each one AC parameter is about 200ms using 2Y-March 14n algorithm.

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Construction of Virtual Environment for a Vehicle Simulator (자동차 시뮬레이터의 가상환경 구성에 대한 연구)

  • Chang, Chea-Won;Son, Kwon;Choi, Kyung-Hyun
    • Transactions of the Korean Society of Automotive Engineers
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    • v.8 no.4
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    • pp.158-168
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    • 2000
  • Vehicle driving simulators can provide engineers with benefits on the development and modification of vehicle models. One of the most important factors to realistic simulations is the fidelity given by a motion system and a real-time visual image generation system. Virtual reality technology has been widely used to achieve high fidelity. In this paper the virtual environment including a visual system like a head-mounted display is developed for a vehicle driving simulator system by employing the virtual reality technique. virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Accordint to the object model a three dimensional graphic model is developed with CAD tools such as Rhino and Pro/E. For the real-time image generation the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. Compared with the single loop apprach the proposed methodology yields an acceptable image generation speed 20 frames/sec for the simulator.

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A Study of GUI-Sharing Mechanism by GDI Hooking (GDI 훅킹에 의한 GUI 공유 기법에 관한 연구)

  • 김형준;박기식;조인준;정회경
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.2 no.4
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    • pp.593-601
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    • 1998
  • This paper shows the GUI-sharing mechanism based on GDI hooking that can be useful for group users to ,share application programs dedicated to specific systems in distributed environments. In order to implement a networked-group working for real-time bases, an application-sharing mechanism should be necessary. This paper presents the implementation issues of application-sharing mechanism and provides a way of group working by implementation of GDI hooking module using GDI library in Windows 95 environment.

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Development of a Post-Processing Program for Flow Analysis Based on the Object-Oriented Programming Concept (OOP 개념에 기초한 유동해석용 후처리 프로그램 개발)

  • Myong, Hyon-Kook;Ahn, Jong-Ki
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.32 no.1
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    • pp.62-69
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    • 2008
  • A post-processing program based on the OOP(Object-Oriented Programming) concept has been developed for flow visualization of the flow analysis code(PowerCFD) using unstructured cell-centered method. User-friendly GUI(GTaphic User Interface) has been built on the base of MFC(Microsoft Foundation Class). The program is organized as modules by classes including those based on VTK(Visualization ToolKit)-library, and these classes are made to function through inheritance and cooperation which is an important and valuable OOP concept. The major functions of this post-processor program are introduced and demonstrated, which include mesh plot, contour plot, vector plot, surface plots, cut plot, clip plot, xy-plot and streamline plot as well as view manipulation (translation, rotation, scaling etc).