• Title/Summary/Keyword: graphic language

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A Study on the Educational Program Development for Automated Pattern Drafting -Making Blouse in Ninth Grade- (제도법의 자동화를 위한 교육용 프로그램 개발에 관한 연구 (제 1보) -중3 가사 블라우스 만들기-)

  • 김여숙
    • Journal of Korean Home Economics Education Association
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    • v.4 no.1
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    • pp.1-15
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    • 1992
  • The aim of the research is to develop a PC based courseware which is programed to drafts clothing patterns. The pattern making are numerically formulized. The of the program were as follows;1. Menu and instructions are displayed in Korean Language. 2. Easy step-by-step instructions explaining how to draw basic pattern and design pattern. 3. Low cost personal computer and general purpose printer are used. The source program was written in C-language and compiled using Turbop C. The Bezier spline is used to draw curves of pattern and to display Korean characters and pattern on same screen simultaneoulsy, Korean characters are drawn graphically. The low cost IBM Personal Computer or compatibles with Hercules Graphic Card is required to run this grogram.

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Implementation of A Flow Chart Generator for Teaching Programming (프로그래밍 교육을 위한 순서도 생성기 구현)

  • 최성권;류시혁;신승철
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2002.06a
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    • pp.185-189
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    • 2002
  • When we are teaching the programming education, it is very useful if we show that a flow chart generate automatically owing to a written out of the program. In this paper, we introduce the method of a flow chart generating from the simple imperative language for the While program. After the While program is translated by the Flow Chart Language program, it is generated automatically by making use of the java graphic library. Taking advantage of our results of the study, beginners can understand the flow of the program easily.

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GDMO development environment for MIB generation (MIB 생성을 위한 GDMO 개발 환경)

  • 김성근;최재영;김명호;조민구
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.9
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    • pp.1907-1915
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    • 1997
  • The management of network in TMN defines and manages the objects which are the operating system and communication equipments in network. GDMO is used to describe thoseobjects. GDMO is not directly used for managing network, but translated into a language with object-oriented paradigm. This paper presents design and implementation of the translator which automatically translates the specification of GDMO to the object-oriented language for generating MIB(Managment Information Base). And the system includes various graphic use interface to enhance the development environment of GDMO.

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Improving the Performance of Information Retrieval System by using GPU Parallelism (GPU 병렬성을 이용한 정보 검색 시스템의 성능 개선)

  • Park, Il-Nam;Bae, Byunggurl;Im, Eun-Jin;Kang, Seung-Shik
    • Annual Conference on Human and Language Technology
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    • 2011.10a
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    • pp.83-84
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    • 2011
  • 정보 검색 시스템에서 사용되고 있는 벡터 공간 모델은 벡터 유사도 계산 속도에 따라 전체 시스템의 성능에 많은 영향을 미친다. 본 논문에서는 문서 유사도 계산 성능을 향상시키기 위하여 GPU(Graphic Processing Unit)를 이용하는 CUDA프레임워크에서 병렬처리 연산을 구현하였으며, CPU(Central Processing Unit) 환경에서의 연산 속도와 비교했을 때 최대 15배의 성능 향상 효과가 있음을 확인하였다.

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A Design and Implementation of GDMO development environment for MIB generation (MIB 생성을 위한 GDMO 개발 환경 설계 및 구현)

  • Jung Jin-Young;Oh Dae-Gyun;Kim Young-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.3
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    • pp.35-43
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    • 2004
  • The management of network in TMN(Telecommunication Management Network) defines and manages the objects which are the operating system and communication equipments in network. The GDMO(Guideline Definition Managed Object) is used to describe those objects. GDMO is not directly used for managing network, but translated language into a language with object-oriented paradigm, then which is used. This paper presents design and implementation of the translator which automatically translates the specification of GDMO to the object-oriented language for generating MIB. And the system includes various graphic user interface to advance the development environment of GDMO.

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A Study on Tool for Software Architecture Design (소프트웨어 구조 설계 지원 도구 개발에 관한 연구)

  • 강병도;이미경
    • Journal of Korea Society of Industrial Information Systems
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    • v.7 no.3
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    • pp.15-22
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    • 2002
  • As the size and complexity of software systems increase, the design and specification of overall system structure become more significant issues than the choice of algorithms and data structures of computation. Software architecture serves as a framework for understanding system components and their interrelationships. Software architectures can be reusable assets to achieve low costs, high productivity, and consistent quality. We have developed a software architecture design environment, called Happy Work. In this paper, we would like to present the structure and functions of Happy Work. Happy Work has two main functions. First, it Provides a graphic editor for modeling of software architecture diagram. Second it provides an ADL, called HWL(Happy Work language). HWL is a language that describes software architect

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Blockly webc Programming Convergent Learning System (Blockly webc 프로그래밍 융합 학습시스템)

  • Cho, Sang
    • Journal of the Korea Convergence Society
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    • v.6 no.1
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    • pp.23-28
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    • 2015
  • Teaching programming skills is not only required for computer related departments but through the area of engineering and natural science. Moreover recently teaching programming skill is emphasized in software education for primary schools and secondary schools. Since programming ability is considered an essencial element of national competitiveness, we need programming learning system which alleviates the difficulty. We implemented Blockly webc Programming Convergent Learning System which is based on the graphic tools called Blockly by Google. Inside system problem sets for the programming beginners are embedded in the system. These problem sets are gone under more than 20 years verification and these problem sets may be used to help beginning programmers escape novice coder in short time. Blockly webc Programming Convergent Learning System together with already developed Simple Visual Language2 Programming Learning System is expected to play an important role as a programming learning system for the beginners.

An Action Research for the Practical Construction of the Constructivist Geography Education II (구성주의 지리교육의 실천적 구성을 위한 현장 연구 II)

  • 송언근
    • Journal of the Korean Geographical Society
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    • v.36 no.1
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    • pp.15-34
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    • 2001
  • This is the second segment of an action research on the constructivist geography education.(1)Deeper and lasting construction of knowledge may be possible especially when some key or leading concepts are utilized, around which other related concepts may be further explored. (2) Graphic languages may be more pedagogically effective than any other language, when they are viewed as means of learning may be the teacher's questioning, cooperative discussion, and the teacher's guidance and assistance. The questioning by the teacher seems effective when it is appropriate to the different levels of learner's comprehension, and cooperative discussion among thern seems productive with the teacher's attentive guidance. And, (5) constructivism may best be understood when teachers try to embody it in their own classrooms. This may be part of the context in which action research is called for.

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Design and Implementation of a Performance Monitoring and Configuration Management Tool for SANtopia (SANtopia를 위한 성능 감시 및 구성 관리 도구의 설계 및 구현)

  • Rim Kee-Wook;Na Yong-Hi;Min Byoung-Joon;Seo Dea-Wha;Shin Bum-Joo
    • Journal of Internet Computing and Services
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    • v.4 no.1
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    • pp.53-65
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    • 2003
  • I/O processing speed of relatively sluggish storage devices incurs overall performance degradation in computer systems. As a solution to improve the situation, SAN(Storage Area Network) has been proposed. In order to utilize a SAN system more effectively, where storage devices are directly connected with a high speed network such as Fibre Channel, a proper management tool is needed. In this paper, we present a design and implementation of a performance monitoring and configuration management tool for the SANtopia system which supports global file sharing in the SAN environment The developed tool is to monitor the performance of the Linux hosts composing the SANtopia system and to manage the configuration of the hosts and storage devices. It also supports GUI(Graphic User Interface) environment using the JAVA programming language.

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Design Automation System for Concrete Slab Bridge using Vector Graphic (벡터 그래픽을 이용한 콘크리트 슬래브교의 설계자동화)

  • Lho, Byeong Cheol;Kim, Jeong Hoon;Kim, Jong Woo
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.12 no.2
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    • pp.181-192
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    • 2008
  • A Web-based design automation system for concrete slab bridge has been developed to manage the resultant documents as well as to speed up the repetitive design process. Manipulation of engineering drawings in the Web page is one of the critical functions needed for Web-based design automation. Active Server Pages (ASP) is used to that collects design parameters in the database, and eXtensible Markup Language (XML) and XML-based vector graphics are expected to facilitate the representation of engineering drawings in the Web page. In this paper, we present how we used XML and Scalable Vector Graphics (SVG) to compose engineering drawings and represent them in the Web page. XML Data Island we designed to define drawing components turned out effective in manipulating the engineering drawings in the Web page.