• 제목/요약/키워드: graphic form

검색결과 259건 처리시간 0.025초

ART DECO 양식의 FASHION 과 장신구에 관한 연구 (A Study on the Fashion & Jewelry in the Art Deco Style)

  • 김은주;최덕환
    • 복식
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    • 제39권
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    • pp.239-255
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    • 1998
  • Art deco means decorative form on the base of cubism which has widely spread from 1910's to 1930's. Also it pursued the rational & functional design even than deecoration of art nouvear, and colorful combination of fauvism. The analytical study on design included occurrence, developing process and formative features expressed in the art deco fashion. The changes of the art deco style, it referred to the fashion illustration which was the Graphic-s of Ert in 19 century. Besides analysised activity designer in the art deco style, at the same time considered fashion design as comparable analysis. Paul Poiret, a representative french designer, contributed to the clothing culture which accepted oriental influence and it was all the fashion enough to call the originator of present fashion. He did away with the corset, relaxed the waistline, and freed the body from clothing constrictions of almost a hundred years. Since 1914, because of industry of woman clothing that art deco represent concern of one's Chanel's perennial rival in the firmanent of parisian high fashion was the Italian designers, Elsa Schiaparelli, Schiaparelli's originalily was profoundly influenced by the avant-garde art of the time ; Da da and Surealism were principal soures of new ideas. It apply the style to geometrical or abstract form impressed straight and smooth line on suitable technic. Such inflection of art deco heralded a close collaboration between the artist-jeweller and the fashion industry. Especially, jewelry designers were fond of juxtaposing transparent faceted stoned which reflected the light, with matt stones, which offered rare or unconventional contrasts through their opacity. Consequently, art deco will exert value of utility for the progressive fashion & jewel CAD through continuous research.

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피터 아이젠만 건축의 색채사용특성에 관한 연구 (A Study on the Characteristics of Color for Peter Eisenman Architecture)

  • 이선민;유연숙
    • 한국실내디자인학회논문집
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    • 제18권2호
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    • pp.61-70
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    • 2009
  • Architectural color would be understood as a essential tool to be reflected the architect's value criteria, thinking process and the specific methodology. This study was established the characteristics of color use correlated with Eisenman's architectural features based on his point of view. At first, it could be organized with data and use the color in view points with the becomming process. Especially it would be expressed the color as a trace of unsynchronized formation. Second, it was introduced the color by graphics engaged with form, to be expressed the dividing, folding, reiteration for deliver of escape from graphic thinking process. Third, it was analyzed to be imported the color to have a multi-lateral space experience in center of user's space recognition and behavior by introduction of color. Finally, it could be inducted the consistent color by viewpoint of interfacial between interior and exterior environment, communicated with strong meaning by conversion from interior elements to color from these processes. A characteristics of Eisenman's architecture color is reflected his thinking process in architecture color as it is and can be understand of 'becomming process use of color' as a tool that is corresponded in form creation. Specially, it would be kept continuous viewpoint of interior and exterior space, giving user color as a viewpoint of linking space, enable many-sidedness experiences through space.

A Study on the Characteristics of 20th Century Women's Undergarments

  • Lee, Seo-Hee;Kim, Hyeon-Ju
    • The International Journal of Costume Culture
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    • 제6권2호
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    • pp.83-92
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    • 2003
  • This study aims to classify women's undergarments of the 20th century by periods, and to examine their characteristics. The research method consists of a literature study based on relevant documentary records and a demonstrative analysis of graphic data collected from each reference. The features of women's undergarments obtained from the study are as follows: First, silhouette changes of outer garments appear to influence the type and style of a new undergarment. Second, technological development results in a new type of undergarments. Third, the development of new material appears to influence functions and design of undergarments. Fourth, social changes including the development of sports affects the changes of undergarments. As seen so far, the form or type, material, and color in undergarment diversify when fashion changes become varied and rapid. As shown before the 20th century, the importance of undergarment's type, form, and function gradually reduces according to the changes of women's mind due to their social participation, although it still plays a role in correcting the shape of an outer garment based on the outer silhouette. The design also clearly shows the extremes of maximization and minimization of decoration.

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컴퓨터 그래픽스를 활용한 조경수목 형상자료의 가시화 - AccuRender의 수목 모델링 모듈 활용을 중심으로 - (Visualization of Landscape Tree Forms Using Computer Graphic Techniques: Using the Plant Editing Module in AccuRender)

  • 박시훈;조동범
    • 한국조경학회지
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    • 제27권4호
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    • pp.143-150
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    • 1999
  • The purpose of this research is to find som ways to model tree forms more efficiently in reference with surveying structural data and handling parameters in plant Editor of AccuRender, the AutoCAD-based rendering software adopting the procedural plant modeling technique. In case of modelling a new tree, because it is efficient to modify an existing tree data as a template, we attempted to classify 81 species' data from existing plant library including conifers and deciduous tree. According to the qualitative characteristics and quantitative parameters of geometrical and branching structure, 8 types of tree form were classified with factor and cluster analysis. Some critical aspects found in the distributions of standardized scores of parameters in each type were discussed for explaining the tree forms intuitively. For adaptability of the resulted classification and typical parameters, 10 species of tree were measured and modelled, and proved to be very similar to the real structures of tree forms. CG or CAD-based plant modelling technique would be recommended not only as a presentation tool but for planting design, landscape simulation and assessment.

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동백꽃을 모티브로 한 패션문화상품 디자인 콘텐츠 연구 (A Study on the Design Contents of Fashion Cultural Products with a Camellia Flower Motif)

  • 김선영
    • 한국의류학회지
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    • 제35권3호
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    • pp.304-311
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    • 2011
  • This study selects camellia flowers as a material for design development and created patterns by simplifying the image of camellia flowers and combining it with a geometrical motif. It it applied them to various fields to develop design content for fashion cultural products that were Korean, modern, and competitive. For this purpose, this paper used Adobe Illustrator CS2 to turn the camellia flower into a motif and develop it into a pattern. Based on the realistic form of camellia flower, this paper set 3 basic motifs of new formative images, using graphic elements, such as omission of a form, simplification, overlapping, repetition, and reduction, and it also developed two transformed motifs by applying a different color to each motif. This paper repetitively arranged each motif in the background of a diamond shape, a square, and a circle, and it combined each motif with the patterns of marcel, stairs, and stripes, through which it expressed the combination of the geometrical patterns and the flower patterns. Through the application of repetitive and combined patterns of each motif, the enlargement and reduction of motifs, the repetition of motifs, the combined use of motifs, and the change in colors and layout, this paper used the motifs of various fashion cultural products, such as scarves, neckties, and T-shirts.

매화꽃을 모티브로 한 패션 문화 상품 디자인 개발 (Development of Fashion Culture Goods Designs Motivated by Ume Flowers)

  • 김선영
    • 복식문화연구
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    • 제17권6호
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    • pp.972-980
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    • 2009
  • This study was aimed to develop ume flower image into a competitive fashion culture product image by reinterpreting the image in modern terms, manufacturing patterns and applying them to various items. In terms of method, ume flower petal was used as a motive and developed into a pattern, using Adobe Illustrator 10, a computer design program. Based on the symbolic image and realist form of ume flower, three new basic motives of new figurative image were set using form omission, simplification, overlapping, repetition and graphic elements. Each motive developed transformed patterns through the change, transformation, combination of colors. The repetitive unit of each motive set expressed geometrical patterns and combination of flower patterns using pattern repetition and $45^{\circ}$ repetition technique in combination with the check arrangement using quadrangle, and set the direction of design that would fit for each item of fashion culture products. Also, consistency and practicality were sought in the goods planning composition of each item by applying motive pattern results to the fashion culture goods, such as neckties, scarves, T-shirts that can be consumed in everyday life. It seems that more creative culture goods including ume flowers will be developed by seeing our own cultural elements as well as flower patterns like ume flower with modern trends.

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선형변환 기법에 의한 대화식 초기 선형 설계에 관한 연구 (A Study on the Interactive Preliminary Hull Form Design by Hull Form Transformation Technique)

  • 이순섭;이규열;강원수
    • 대한조선학회논문집
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    • 제31권2호
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    • pp.7-14
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    • 1994
  • 본 연구에서는 사용자가 편리하게 사용할 수 있는 대화식 선형변환 기법을 이용한 선형설계 프로그램을 개발하였다. 선형변환 기능은 기존의 선형 Variation 기능을 가진 선박 계산 Package의 CB, LCB변환 이외에 Deadrise 생성 및 제거, 중앙 횡단면 형상 변환, 선수미부 형상변환, 단면형상 특성 변환 등 다양한 기능을 가지고 있다. 프로그램 수행시 사용자의 편의와 대화식 입출력작업을 위해 X-Window를 근간으로 하는 OSF/Motif를 이용한 그래픽 사용자 인터페이스(Graphical User Interface: GUI)를 구현하였고, 2,3차원 그래픽 라이브러리인 X-PLOT과 GLBAX를 이용하여 변환결과를 가시화하였다. 또한 선박 기본계산 프로그램과 내항 및 조종 프로그램과의 접속을 위한 interface 모듈도 개발하였다.

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Monitoring Systems for Embedded Equipment in Ubiquitous Environments

  • Bae, Ji-Hye;Kang, Hee-Kuk;Park, Yoon-Young;Park, Jung-Ho
    • Journal of Information Processing Systems
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    • 제2권1호
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    • pp.58-65
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    • 2006
  • Accurate and efficient monitoring of dynamically changing environments is one of the most important requirements for ubiquitous network environments. Ubiquitous computing provides intelligent environments which are aware of spatial conditions and can provide timely and useful information to users or devices. Also, the growth of embedded systems and wireless communication technology has made it possible for sensor network environments to develop on a large scale and at low-cost. In this paper, we present the design and implementation of a monitoring system that collects, analyzes, and controls the status information of each sensor, following sensor data extracted from each sensor node. The monitoring system adopts Web technology for the implementation of a simple but efficient user interface that allows an operator to visualize any of the processes, elements, or related information in a convenient graphic form.

공동주택 외부디자인 선호경향에 관한 연구 (A Study on the Exterior Design Preference of Apartment)

  • 황연숙
    • 한국실내디자인학회논문집
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    • 제21호
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    • pp.121-128
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    • 1999
  • The purpose of this study is to provide practical guide for the Preference of exterior design in Apartment. The data is collected through questionnaire survey including observations and interviews. The sample consists of 229. The data is analyzed by using SPSS-PC. The major findings are as follows. (1) Most of residents recognize the importance of exterior design of apartments. (2) Most of residents are satisfied with the exterior design such as building form, color, and material and not satisfies with environment of apartments. (3) The most preferred color of Apartment is white as primary color and green as secondary color. (4) The most preferred color pattern is vertical type as facade, horizontal type as the back wall, super graphic and geometrical type as the side wall. (5) The preferred exterior images are modern, simple, and unique style.

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Analysis of Visual Art Elements of Game Characters Illustrated by the Case of Glory of Kings

  • He, Yangyang;Choi, Chulyoung
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권3호
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    • pp.213-219
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    • 2020
  • Visual art elements can most intuitively express the information expressed by a game character and play an important role in shaping a successful game character. We compares and analyzes the role design in the skins of the "Five Tiger-like Generals" series in Glory of Kings in terms of color, line, graphic and other visual elements. Different visual elements form different visual impacts and influences, which brings people different psychological feelings and presents different emotional colors. The reasonable use of visual elements gives people a refined visual experience and a comfortable psychological feeling, adding more influencing factors to the "immersion" of the game. It not only can strongly attract the attention and love of players, but also spreads traditional culture of the nation and the country. Therefore, whether the visual art elements of a game character can be appropriately used is an important part of the success of the game work. The analysis of visual art elements of game characters has important learning and research value.