• Title/Summary/Keyword: graphic design

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Probability-based durability design software for concrete structures subjected to chloride exposed environments

  • Shin, Kyung-Joon;Kim, Jee-Sang;Lee, Kwang-Myong
    • Computers and Concrete
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    • v.8 no.5
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    • pp.511-524
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    • 2011
  • Although concrete is believed to be a durable material, concrete structures have been degraded by severe environmental conditions such as the effects of chloride and chemical, abrasion, and other deterioration processes. Therefore, durability evaluation has been required to ensure the long term serviceability of structures located in chloride exposed environments. Recently, probability-based durability analysis and design have proven to be reliable for the service-life predictions of concrete structures. This approach has been successfully applied to durability estimation and design of concrete structures. However, currently it is difficult to find an appropriate method engineers can use to solve these probability-based diffusion problems. In this paper, computer software has been developed to facilitate probability-based durability analysis and design. This software predict the chloride diffusion using the Monte Carlo simulation method based on Fick's second law, and provides durability analysis and design solutions. A graphic user interface (GUI) is adapted for intuitive and easy use. The developed software is very useful not only for prediction of the service life but for the durability design of the concrete structures exposed to chloride environments.

“Art Nouveau양식(樣式)이 현대의상(現代衣裳)에 미친 영향”

  • Jeong, Heung-Suk
    • Journal of the Korean Society of Costume
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    • v.4
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    • pp.25-37
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    • 1981
  • Art Nouveau style refers to the movement of art which was started in France and Belgium in the last decade of the 19th and the early years of the 20th century. The distinguishing characteristics of Art Nouveau style are the sensous sinuosity of its line, nervously undulating, curving over itself, rhythmical, flowing in endless patterns, which are inspired by animals and plants, specially by flowers, leaves, long stalks. The Art Nouveau style includes also the extreme simplicity of form, and asymmetric design. This new trend of art movement spread into architecture, furniture, wall papers, graphic design, accessories and textiles. In this paper, I tried to find out whether or not the Art Nouveau style had an effect on clothing. Because I believe clothing, like architecture, painting, and sculpture, is an Art form that derives from a particular set of cultural circumstances and reflects the needs and aspirations of the society for which it is created. Fashions in clothing over the last five thousand years have mirrorred the art form as well as the spirit. The result of this study shows that the Art Nouveau style made a lasting contribution to the modernism of clothing as well as architecture and interior design at the end of 19th century and the early years of the 20th century. The modernism of clothing appeared in the straight silhouette, asymmetric design, simple and light trimming, embroidery with Art Nouveau pattern, and stylized flower design in textile. Art Nouveau made a great contribution toward the modern clothing to have its liveliness and its harmonious relationship between clothing design and the use of materials.

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Computer-Aided Design of Plow Working Surfaces (플라우 작업 곡면의 컴퓨터 원용 설계)

  • Chung, C.J.;Park, J.S.;Woo, S.H.
    • Journal of Biosystems Engineering
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    • v.17 no.1
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    • pp.37-44
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    • 1992
  • This study was intended to develop the design program of the working surface of moldboard-plow by use of the computer-aided design. The mathematical model of the working surfaces of moldboard-plows by use of computer graphics was developed and plotted in two dimension on three major planes. The surfaces of moldboard-plows were represented with "B-spline surface fitting" by selecting the twenty-five three-dimensional data that could well describe the working surface of moldboard-plow. The shape of moldboard-plow on three major planes was drawn for varied design parameters. The representation of the mathematical model for the working surfaces of various types of moldboard-plows was manipulated by translation, rotation and scaling about arbitrary axes in space. By using three-dimensional graphics techique to describe moldboard-plows, it was capable of plotting the three-dimensional shape of moldboard-plow easily and quickly in comparison with the existing design methods that were difficult to grasp the shape of moldboard-plow as a whole. The design theories of moldboard plow and three-dimensional computer graphic technique were applied to find out the improved reversible Jaenggi bottom. It was resulted in the newly developed shape of Jaenggi which may be used for improving the performance compared to existing ones.

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An Expert System for the Process Planning of the Elliptical Deep Drawing Transfer Die(II) (타원형 디프 드로잉 트랜스퍼 금형의 공정설계 전문가 시스템(II))

  • 배원락;박동환;박상봉;강성수
    • Korean Journal of Computational Design and Engineering
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    • v.7 no.1
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    • pp.9-17
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    • 2002
  • The study is insufficient on process planning of the elliptical deep drawing product. Thus, in this present study, the expert system for elliptical deep drawing products was constructed by using process sequence design. The expert system was developed to be based on the general concept of each entity. The system was developed in this work consists of sixth modules. The first one is a shape recognition module to recognize non-axisymmetric products and to generate Entity_list. The second one is three dimensional (3-D) modeling module to calculate the surface area for non-axisymmetric products. The third one is a blank design module to create suggested blanks of three shapes with the identical surface area. The fourth one is shape design module based on the production rules that play the most important role in an expert system for manufacturing. The production rules are generated and upgraded by inter- viewing field engineers, plastic theory and experiments. The fifth and sixth ones are a graphic module to visualize results of the expert system and a post module to rise user's convenience, respectively. According to constructed the expert system for process sequence design, it was possible to reduce the lead time.

A Study on the Utilization of Illustration for the Identity Design in Fashion Brand (패션 브랜드의 아이덴티티 디자인을 위한 일러스트레이션의 활용 방안 연구)

  • Beak, Jeong Hyun;Kan, Moon Ja
    • Journal of the Korean Society of Costume
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    • v.65 no.5
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    • pp.88-102
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    • 2015
  • The purpose of this study is to investigate the examples of using illustration as a strategic factor of composing brand cultures and as a factor for brand identity design. Through analyzing the external characteristics and the internal characteristics of illustration, this study will give suggestions on ways to apply the examples to real design. Illustration in external characteristics is investigated as a case of applying it directly to fashion design and to fashion marketing. Most of the fashion items were printed or weaved and most of the bags, shoes, and accessories were printed on the cover, attached as a patch, and expressed three-dimensionally. Illustration in internal characteristics is investigated as fixing and expansion of brand image, improving artistic and emotional value of brand, vitalization of masstige items, and cultural support and expression of social responsibility. The three themes used to develop the illustrations of "Hello ZIBI", which was used in this study, were "Graphic", "Forest" and "Flower", and these were based on modified brand symbol. Casual brands grafted fashion item designs onto T-shirts, bags, hats, and scarves. Marketing items were designed as shopping bags that could reflect brand image, as well as other items, such as key holders, mug cups, and tumblers, with designs that targeted specific age groups.

A study of the traditional graphic patterns between Chinese and korea - Based on the periods of the joseon Dynasty period and the Ming Dynasty - (한국과 중국 전통 문양 비교 연구 - 조선시대와 명나라 시대 가구를 중심으로 -)

  • Lixuejing, Lixuejing;Song, Man-Yong;Lee, Chang-Gun
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.708-711
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    • 2008
  • Through the analysis and the caomparation of the furture patterns between the China Ming dynasty and the Korea joseon dynasty, we try to searches for the culturl value of the appreciation possibility to the concept design by the aesthetic and objective tools in this paper. For making cultural and economic mind. cultural product as well-mated as 21st century is how traditional pattern might design, but how fassionable design in modern is attracted. As making and providing those mind, it is observed what the strategy of program activation could be. it is to be desired that is provided the use of product as traditional pattern of today on the traditional pattern of today based on the mentioned above. Hence, it is looked to activation in the modern pattern for development of cultural product.

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Augmented Reality Based Tangible Interface For Digital Lighting of CAID System (CAID 시스템의 디지털 라이팅을 위한 증강 현실 기반의 실체적 인터페이스에 관한 연구)

  • Hwang, Jung-Ah;Nam, Tek-Jin
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.119-128
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    • 2007
  • With the development of digital technologies, CAID became an essential part in the industrial design process. Creating photo-realistic images from a virtual scene with 3D models is one of the specialized task for CAID users. This task requires a complex interface of setting the positions and the parameters of camera and lights for optimal rendering results. However, the user interface of existing CAID tools are not simple for designers because the task is mostly accomplished in a parameter setting dialogue window. This research address this interface issues, in particular the issues related to lighting, by developing and evaluating TLS(Tangible Lighting Studio) that uses Augmented Reality and Tangible User Interface. The interface of positioning objects and setting parameters become tangible and distributed in the workspace to support more intuitive rendering task. TLS consists of markers, and physical controller, and a see-through HMD(Head Mounted Display). The user can directly control the lighting parameters in the AR workspace. In the evaluation experiment, TLS provide higher effectiveness, efficiency and user satisfaction compared to existing GUI(Graphic User Interface) method. It is expected that the application of TLS can be expanded to photography education and architecture simulation.

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A Study on the Characteristics and Utility of Oriental Calligraphy Technique (동양적 캘리그라피 기법의 특성과 활용에 관한 연구)

  • 김병옥
    • Archives of design research
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    • v.16 no.4
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    • pp.163-172
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    • 2003
  • Nowadays calligraphy technique is widely utilized in diverse areas throughout the world. It is adopted in the visual environment of modern people comprehending from graphic design areas such as advertisement, package, symbol marks, logotypes, and movie posters to modern abstract paintings. It is because its dynamic and suggestive power of expression as symbolic and kinetic representation has been appreciated anew. In response to modern people's aversion from the mechanical and artificial digital environment as well as from the uniform, official, and modernistic trend, calligraphy technique is attracting people's attention as a new expressive style with oriental mysticism and emotional intimacy. Therefore, this study aims at illuminating the history of calligraphy, understanding its characteristics, searching for the expanded value of modern paintings and graphic designs, and ultimately contributing to the propagation of visual languages and expressive styles. In addition, this study attempted to establish the concept of Calli-Illust, which combines oriental painting techniques and materials and calligraphy techniques, and to explore for its potential uses in order to expand the area of illustration. According to the results of this study, calligraphy technique is a painting style of abstract expressionism, contributing to the expansion of the territory of a new formative area. Furthermore, this study proved that it is necessary to develop new expressive styles to overcome the limitation of design styles based on western rational, logical, and geometric functionalism, which have been received uncritically in the design environment of diversity. What is more, the concept and definition of calli-illust, which has been understood as a part of the concept of calligraphy so far, were clarified Research on calli-illust is just in its beginning stage. The present researcher expects that deeper and more extensive studies will be carried out in the future, so that calli-illust can be applied to communication design in various ways.

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A Study on the Forms of Graphical User Interface Metaphor in Multimedia Design (멀티미디어 디자인에서 사용자 인터페이스 그래픽 메타포 유형에 관한 연구)

  • 류시천
    • Archives of design research
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    • v.13 no.4
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    • pp.105-114
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    • 2000
  • Since the apple company adopted the desktop-office metaphor in Macintosh, the metaphoric interface has been used generally in multimedia products or services, on which user-friendly knowledge, conception, and images are represented metaphorically. Although the metaphor can be employed as one of ways to identify the essence or pattern of information, a theoretical framework on its relation with the user interface is not fully established. In this study, the user interface considered as a core of multimedia design was discussed, and the form of the graphic metaphor was investigated. The seven forms of the graphical metaphor presented herein would be applied as one of approaches to the user interface in relevant researches.

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Systematic Color Combination for Apparel and Textile Design (어패럴과 텍스타일 디자인을 위(爲)한 시스템배색(配色))

  • Lee, Kyung-Hee
    • Journal of Fashion Business
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    • v.2 no.1
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    • pp.12-24
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    • 1998
  • The purpose of this study is to investigate the efficiency of systematic color combination for apparel and textile design. We planned the new color systems, HUE AND TONE COLOR SYSTEM 277 and HUE AND TONE COLOR SYSTEM 253 USED KOREAN TRADITIONAL COLORS. In order to emprove the efficiency, this study aims to explore the development of systematic color combination by computer graphics. With this purpose, this study progressed in the following order and we obtained these results. 1. First, we considered the possibility of the development of the systematic color combination used the new color system, HUE AND TONE COLOR SYSTEM 277. We considered the possibility of the development of the systematic color combination by graphic computer SDS-480. Through the experimental regulation of the RGB (Red, Green, Blue) and HLS (Hue, Lightness, Saturation) we obtained an approximation of the colors of the HUE AND TONE COLOR SYSTEM 277 on the CRT display of SDS-480. 2. We planned the new color system, HUE AND TONE COLOR SYSTEM 253 USED KOREAN TRADITIONAL COLORS for systematic color combination. 3. In a practical application, we tried five principal types of color combination in apparel and textile design, monochromatic combination, tone on tone combination, moderate combination, tonal combination, and contrast combination. 4. Furthermore, we applied the systematic color combination for the textile patterns by tone on tone combination. By using the systematic color combination for apparel and textile design, we realized the efficiency and utility of the systematic color combination.

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