• Title/Summary/Keyword: graphic design

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A Study on the Elements of Moving Poster Design (무빙 포스터 디자인을 구성하는 요소 연구)

  • Chun, Christine Hyeyeon
    • Journal of Korea Multimedia Society
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    • v.23 no.2
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    • pp.361-367
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    • 2020
  • This study analyzed the factors consisting moving poster design. In order to analyze the elements of moving poster, the researcher reorganized the elements of moving posters by referring to the previous studies on printed posters, motion graphics and works of moving posters. In this study, moving poster components were classified into 'communication', 'visual and form', and 'sound'. In 'communication' section, moving posters had narrative elements, including scenes, because of the time and movement added by the poster's original function. The 'visual and form' section was classified into graphics, layouts, movement, and time. Graphics refered to various graphic objects constituting the screen such as photo, illustration, typography, color, diagram. Layout means screen layout, size, and orientation of the screen. Movement section was divided into 'subject of movement' and 'attributes of movement'. Time was classified physical time such as playing time and subjective time felt by the audience. Also, the researcher categorized 'sound' as an additional section, since most moving posters did not include sound.

A Development of Computing System for Hydraulic Design and Analysis of Ship-building Piping System (선박용 배관 시스템의 수력학적 설계 및 해석 프로그램 개발)

  • Chung, H.T.;Jung, Y.B.;Cho, J.W.;Bae, J.S.
    • Journal of Power System Engineering
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    • v.5 no.1
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    • pp.57-63
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    • 2001
  • In the present study, an interactive mode of the computing system has been developed for the hydraulic analysis of the circulating waters in the industrial pipings. The system consists of three separated modules, which are linked together with common graphical user interfaces. Application to the design of the cooling sea-water system for the ships was demonstrated to be very reliable and practical in support of design activities.

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An Exploratory Study of Product Design Strategy in Console Games: Comparison of Emotional Design between Nintendo & Sony (게임기의 제품디자인 전략에 관한 탐색적 연구 -감성경험을 중심으로)

  • Ahn, Ho-Sung;Kim, Jai-Beom;Seo, Heung-Kyo;Oh, Hye-Won
    • Proceedings of the Korea Database Society Conference
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    • 2008.05a
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    • pp.467-476
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    • 2008
  • The success of Nintendo's Wii has changed the paradigm of console game. Existing games and consoles set up the game-playing system of complicated commands, narratives, and significantly advanced the degree of difficulty by the device's excellent capacity and the superiority of graphic in order to draw so called "Game Manias", while Nintendo established the easy game-playing system for not only game manias but women and elderly people. Such an innovation has carried out the most important role for Nintendo to dominate the market all over the world by 47.4% market share of consoles. In addition, it provided the users with unique interaction and emotional experience. In this study, we analyze the case above in terms of product design strategy, particularly emotional design strategy between Nintendo & Sony.

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An Establishment Case of Welding Robot OLP System Using 3D Design Model Information (설계모델정보를 이용한 용접로봇 OLP 시스템 구축 사례)

  • Oh, Sung-Kwan;Chai, Beam-Ho;Eun, Sean-Ho;Sung, Chang-Jae
    • Special Issue of the Society of Naval Architects of Korea
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    • 2007.09a
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    • pp.43-47
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    • 2007
  • In this paper, we will introduce how we utilize 3D design model information at factory automation field with welding robot OLP system which is in using at out shipyard. At this area, so far, most of design information is used in NC data generation for steel cutting, but we can utilize 3D model information at more wide and complex area likes robot welding. Moreover, OpenGL which is a graphic library can be possible to verify robot NC data is correct or not through 3D simulation even if some one is not a expert at robot handling.

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Development of an Escalator Simulation Program for a Designer (설계자를 위한 에스컬레이터 전용 시뮬레이션 프로그램 개발)

  • 서종휘
    • Proceedings of the Korea Society for Simulation Conference
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    • 1999.04a
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    • pp.37-41
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    • 1999
  • When an escalator is developed or modified for improved performance, estimation of dynamic characteristics of the escalator is required. But modeling of the escalator for a design purpose is very difficult and time consuming process. Especially, it is very difficult for the designer to use the simulation model during design process because it takes time and also the designer needs to know how to use the simulation program. In order to solve these problems, a graphic user interface program that can predict dynamic characteristics of an escalator is developed for the designer. Since this program has the necessary complicated escalator model inside, the designer does not have to know how to use the simulation program and design parameters can be obtained while design is in progress. The developed designer oriented interface program is explained and an example is shown.

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Implementation of Vector Control for SPMSM Using Model Based Controller Design in MATLAB/SIMULINK (MATLAB/SIMULINK의 모델기반 제어기 설계를 이용한 표면부착형 영구자석 동기전동기의 벡터제어 구현)

  • Ji, Jun-Keun;Lee, Yong-Seok;Cha, Guee-Soo
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.57 no.8
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    • pp.1383-1391
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    • 2008
  • This paper presents an implementation of vector control for SPMSM using model based controller design in MATLAB/SIMULINK. The model based controller design enables fast development of control system for motor by designing controllers and performing simulation on the GUI (Graphic User Interface) platform, converting program code directly into real-time programs, and then performing tests for the responses from controllers. The controllers designed in this paper are PI speed controller and decoupling PI current controller. Also space vector modulation method using offset voltage is used in PWM scheme. And system stability is also secured by close magnitude overmodulation method, maintaining dynamics of load when overmodulation occurs. The validity of vector control implemented is verified through simulations and experiments.

A Study on the Development Strategy of Product Brand Using Local Agricultural Products Period

  • Kim, Gokmi
    • International journal of advanced smart convergence
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    • v.11 no.1
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    • pp.70-75
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    • 2022
  • The purpose of this study was to develop hand creams among the types of cosmetics based on domestic pumpkins grown in Yangju. Pumpkins are mostly used for cooking, but because they contain a large amount of vitamin A, they can also be used as raw materials for cosmetics to prevent skin aging. The final design was researched and developed through a graphic expression of pumpkin characteristics, a design process, and a survey on preference for differentiated packaging design. The survey targets women in their 20s and 30s who directly purchase cosmetics, and an analysis of consumers' preference for brand product decisions showed that simple and modern designs suitable for cosmetics images topped the list. In addition, it showed a positive image of cosmetics development using local agricultural products and high brand value. We present the possibility that domestic pumpkin raw materials can be applied to cosmetics and aim to develop excellent cosmetics brands through consumer preference surveys.

Development of Reliability-Based Design Program based on the MATLAB GUI Environment (MATLAB GUI 환경기반 신뢰성 설계기법의 개발)

  • Jeong, Shin-Taek;Ko, Dong-Hui;Park, Tae-Hun;Kim, Jeong-Dae;Cho, Hong-Yeon
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.22 no.6
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    • pp.415-422
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    • 2010
  • Development of the reliability-based design program in the GUI environment is inadequate for engineers familiar with the deterministic design to deal with the international design criterion based on the probabilistic design. In this study, the design program based on the GUI environment is developed in order to more efficiently input the design factor and more easily carry out the design works. The GUI environment is the GUIDE (Graphic User Interface Development Environment) tool supported by the latest MATALB version 7.1. In order to test the model reliability, the probabilities of failure (POF) on the breakwater armor block (AB) and gravity quay-wall (QW) in the sliding mode are computed using the model in the Level II and Level III. The POF are 55.4~55.7% for breakwater AB and 0.0006~0.0007% for gravity QW. A non-GUI environment program results of the POF are 55.6% for breakwater AB and 0.0018% for gravity QW. In comparison, the POF difference is negligible for breakwater AB because the exact input design parameters are available, whereas the large POF difference, but within the same order, for gravity QW can be explained by the difference of the input design factors because of the poor input data information.

A Study on Value of Artistic Presentation on Motion Graphics -Focused on F5 and Semi-Permanent- (모션그래픽에서 예술적 표현의 가치에 관한 연구 -F5와 Semi-Permanent를 중심으로-)

  • Son, Kook-Hwan
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.521-529
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    • 2016
  • This paper presents the historical development process and expressive style of motion graphics which are intended to artistic expression, and discusses the value of artistic expressions in motion graphics through the works and activities of F5 and Semi-Permanent which are the representative organization of that. Commercial use of digital motion graphics has been rapidly widespread and used in most of the picture contents by changes in the digital video production environment with the development of the computer. Motion graphics begins with a graphic design applied to the motion graphic content and is transferred from the abstract representation of the animation at the same time. Since then motion graphics have been developed as an independent genre on the basis of graphic design and animation, and take the important position for the understanding and development of the contemporary design and content industry. Moreover, the motion graphics which present the experiment of various techniques and the aspect of mixed genres contribute to the development and diversification of the visual image. This paper is covered on not only F5 and Semi-Permanent that have published experimental artistic motion graphics but also the analysis of the developed ways and expressive patters to produce experimental motion graphics of their works. Furthermore, it discusses the experimental artistic value of these works.

An Analysis of the Image and Visual Preference of a Light Rail Pier according to Aesthetic Styles (경전철 교각의 미관개선유형별 이미지 및 시각적 선호도 분석)

  • Jung, Sung-Gwan;Kang, Dong-Hyun;Shin, Jae-Yun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.43 no.4
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    • pp.15-26
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    • 2015
  • The Daegu Metropolitan Transit Corporation Advisory Committee has chosen 5 styles of bridge-pier designs, including coating, graphic, planting, billboard and safety-facility style, based on the results of landscape simulations from a previous study. This study was conducted to investigate citizen's preferences and emotional images for each style of bridge-pier design, by aiming at the pilot urban landscape improvement section from Daebong Bridge in Suseong Gu to the crossroads near Dongseong Elementary School in Daegu Metropolitan City. The questionnaire was drawn up regarding the urban landscape improvement plans applied to the research area, and the questions were about citizens' perception of bridge-pier structures generated by constructing a light rail transit, important factors to consider when designing bridge piers, preferences for each style of bridge-pier design and emotional impact. 60.4% of the survey participants were found to perceive bridge-pier structures as unattractive, so it was necessary to improve them aesthetically. Regarding visual factors of bridge-pier designs, color was most important at 5.81, followed by form at 5.57. Regarding aesthetic component factors, harmony was most important at 6.07, followed by amenity at 6.00. In the survey participants' preference for each bridge-pier design, the graphic style was preferred most at 4.14, followed by the planting style. In emotional adjectives used for each bridge-pier design, the coating style, the safety-facility style and the non-treatment style showed similar results, and all of these styles were evaluated as artificial, lifeless and desolate. The graphic style and the billboard style showed different tendencies, depending on visual factors and aesthetic component factors applied to the graphic design used for these two bridge-pier styles. Since natural materials were used for the planting style, however, it showed high preference for such emotional images as natural and lively. The emotional adjective 'amiable' was found to affect citizens' preferences for each bridge-pier aesthetic improvement plan most, and it was also analyzed to have an effect on all the styles of bridge-pier designs. To improve the landscape of a light rail transit being constructed inside the urban area, this study quantitatively extracted citizens' preferences and emotional adjective for every style of bridge-pier design applied to the pilot urban landscape improvement section, and it is expected that the results of this study will be used as basic data to improve the landscape of bridge piers.